36. Shenmue (1999)
Shenmue simultaneously typified everything that made Sega great and everything that made it fail as a platform holder. Yu Suzuki’s vision for an RPG based on Virtua was so ambitious that it demonstrated how the company’s entire hardware business was unsustainable. Every Dreamcast owner would famously have needed to buy two copies of the game just for it to break even after its $47 million dollar development.
It didn’t happen--leaving us with two sensational games but no closure on one of gaming’s most well-known stories. As a major contributing factor for one of the old ‘big three’ leaving the console market, it is an infamous yet essential part of gaming’s history.
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