Suzuki's biggest blunders in Shenmue

(Chapter 1 | General Series Discussion)

Re: Suzuki's biggest blunders in Shenmue

Postby ShenGCH » Thu Aug 11, 2016 12:00 am

SMDzero wrote: It would be anti-climactic to have Ryo kill Lan Di while he is sitting on the can reading Poo magazine.

Depends what Lan Di had been eating beforehand. We might be in for some brown fireworks for all we know!
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Re: Suzuki's biggest blunders in Shenmue

Postby Wong Chai » Mon Sep 26, 2016 6:05 pm

Verderame wrote: -Dpad-based tank controls
-Camera is bad-ish during some fights
-No dialogue choice option, the game just forces on you the "hot topic" of the moment
-You have to scroll back to the beginning all the notebook pages everytime you need to read the telephone numbers you need
-The forkilft just blocks itself everytime it bumps something, very annoying during races
-Almost all the food you can buy is useless

This is what comes to my mind right now, i think it's pretty easy to nitpick lots of these typical "raw" 90/early 2000ish game design choices, because games have improved a lot from the "quality of life" point of view nowadays.


You can press up to go the front of the notebook or down to go to the last written page.
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