Peter wrote:Have you finished Shenmue 3 yet Wude? Been waiting patiently, almost 10 years like.......
MiTT3NZ wrote: Dorian vs SC
SC: Dorian's saying you're more a designer than an artist, and textures are more on the artistic side of things.
Dorian: Yeah, SC's talking from the viewpoint of a designer, but you don't actually know whether or not he's good with textures. Your opinion's based more on his philospohy than his skills.
south carmain wrote: @dorian nah you started talking about engines in your first comment which made no sense at all then shifted the conversation to modeling and when I explained there isn't anything impressive about that either you started saying it's spiritual, you're just shifting between arguments because you don't want to admit you have no idea about what you're talking about
Dorian wrote:south carmain wrote: @dorian nah you started talking about engines in your first comment which made no sense at all then shifted the conversation to modeling and when I explained there isn't anything impressive about that either you started saying it's spiritual, you're just shifting between arguments because you don't want to admit you have no idea about what you're talking about
It made perfect sense. I said that modern 3D engines are irritating me as hell because of modern 3D techniques being unpleasant to my eyes and that I would prefer Shemue 3 on the original engine. It's an idiosyncrasy.
Dorian wrote:When I talked about the modelling in Shenmue, I was all along talking about it from the art perspective, which you idiotically shifted to a pathetically shallow discussion about technicals. It's people like you that make generic PC games that are buried under the sands of time because that's how "far" shallow people can get their "vision".
south carmain wrote:not really as you said the paper models were related to the engine which is not true at all, it's related to the texturing, as for the lighting that can be customised and so can the rendering, "modern day engines" doesn't make sense at all because you can make an engine what you want by customising it
as for what you said after read what I replied to mittz
Dorian wrote:south carmain wrote:not really as you said the paper models were related to the engine which is not true at all, it's related to the texturing, as for the lighting that can be customised and so can the rendering, "modern day engines" doesn't make sense at all because you can make an engine what you want by customising it
as for what you said after read what I replied to mittz
It is related to far more than texturing, it comes as a product of the whole engine, and it's partially connected with how modern games handle physics because I don't like the general look of modern 3D, which means that I also don't like how they its handled in motion. You are too deficient mentally to understand idiosyncrasies of other people and all you can do about them is to call them 'stupid', which is the best example of how much of a boorish character you are.
"Making the engine what you want" means making a proprietary engine because all of that generic shit available on the market always produces similarly looking game, no matter how much the devs strive to make them look unique. UE3 makes me sick. That's why Shenmue 3 would need its own engine, but since that would cost too much, I just want to see it on the original engine.
@MiTT3NZ: Ignorant? Read your own posts once in a while. You are the last person here to talk about ignorance. My views can seem like total shit to you and it won't bother me since the way you tried to refute my claims is entirely biased because you totally ignore the fact that south acts like a prima ballerina assoluta of every possible aspect of video game designing.
Bluecast wrote: Me and SC had had differences and I don't know all he is talking about. At least he can keep a cool head. Then again like the T shirt said that dorian needs "I'm not arguing just explaining why I'm right"
Dorian wrote:My views can seem like total shit to you and it won't bother me since the way you tried to refute my claims is entirely biased because you totally ignore the fact that south acts like a prima ballerina assoluta of every possible aspect of video game designing.
Peter wrote:Dorian wrote:My views can seem like total shit to you and it won't bother me since the way you tried to refute my claims is entirely biased because you totally ignore the fact that south acts like a prima ballerina assoluta of every possible aspect of video game designing.
But you ignore the fact that you act like a prima ballerina assoluta of every possible aspect of a video game period. Look at your posts since you have returned here. The MGS topic, the Final Fantasy topic for example. When someone debates with you, you belittle them with what i can only call an attempt at trying to appear as more intellectual than that person, going as far to post quotes from philosophers which vaguely relate to some point you are trying to make, but because they are so vague, they can easily be flipped around to go against what you are saying. Try and be a bit more user friendly around here, because to be honest, your getting on like a 13 year old emo kid who has listened to way too much Radiohead.
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