http://uploadvr.com/sega-europe-vr-company-attention/
Calling it now. Shenmue 1 & 2 HD-VR remasters!
Let's Get Sweaty wrote: This is where we start realizing that Jurgen Post can't have a conversation about anything without saying the topic has the company's full attention.
"Tea or coffee, Mr Post?"
"This decision has our full attention, and while it hasn't yet been made, we are committed to investigating a solution to this hot beverage conundrum."
Kintor wrote:I know that you're being facetious but at least listen to what Sega has to say here.
Let's Get Sweaty wrote:Kintor wrote:I know that you're being facetious but at least listen to what Sega has to say here.
I'm not being facetious, I'm flat out fooling around. Nothing meant by it.
Spaghetti wrote: VIRTUA REALITY
johnvivant wrote: the old textures will probably look horrendous up close though.
johnvivant wrote: Shenmue is ideal for VR because:
- already has a built-in first person mode for both adventure and fighting modes
- has built in 'focus on object' mode
- there is very little lateral motion, so motion sickness unlikely
- graphics are more basic than modern games which makes it easier for hardware to handle the 3D.
johnvivant wrote: Shenmue is ideal for VR because:
- already has a built-in first person mode for both adventure and fighting modes
- has built in 'focus on object' mode
- there is very little lateral motion, so motion sickness unlikely
- graphics are more basic than modern games which makes it easier for hardware to handle the 3D.
- a high level of detail is already implemented
- walking simulator gameplay ideal for VR, especially Guilin.
- on rails 'follow mode' ideal for VR
Shenmue is a great fit for VR imo.
highlights
-driving forklift
-catching leaves
- using ps move to position and drop marbles in lucky hit.
-being inside the shenmue world!
the old textures will probably look horrendous up close though.
Sappharad wrote:On the opposite end of the spectrum, although it's really cool to be able to look around the inside of the car you're sitting in, I think Driveclub is an example of a game that isn't as good in VR as the original. I found the fact that you're sitting in a car with all of this stuff around you (turning steering wheel, screen in front of the dash board with stuff that would normally be on a HUD) to be distracting. Perhaps it's because I lack stereoscopic vision and thus would prefer to see it in 3rd person, but I found it to be more difficult to drive more precisely due to the not being able to see the car from the outside view. I have seen reviews where people say they like being in the car better, so it's clearly not annoying for everyone. At the moment I don't have an example more terrible than that, but I'm sure that something like a first person shooter would probably be worse in VR as well, only because of turning. If you're turning with an analog stick, it's going to cause a lot of motion sickness. But you can't turn physically, because that would get annoying after a while and the camera can't see your controller if you're facing away from it.
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