Oh no, I was saying Killzone was different, as in 1080p right off the bat, since it was made specifically for the platform. Where as BF4 was made for 3 different platforms, no actually 5 (ps3/360/ps4/xbone/pc) So it will be harder for them to fully optimize it for all 5 at once. One or more will always suffer. In that case PS3/360 got the worst (720p 30fps), where PS4/XBONE/PC all run at least 60fps on high settings.
Killzone is only 24 player max. The Frostbite 3 engine in particular is very demanding on the CPU which is why I made the comment earlier about future EA games. My 3570k is overclocked to 4.7Ghz, and during 64 player matches I get usage of 80-95% on all cores. But the actual CPU processing power of the consoles isn't as strong and they were hitting the limit quick. So to offset the processing power being used to run the game at high visual settings (which it is def on par with PC's) in 64 man battles they toned down the resolution to 720p and ensured a rock solid 60fps. Dropping the resolution from 1080p to 720p usually nets you a gain of 20-30 frames depending on the game. I watched an interview with johan andersson the technical director on Frostbite where he explained why they made the choices they did on the new consoles. He said it was either that or turn down the player count and they didn't want to do that.
Activision on the other hand has no excuse with Ghosts. There's no reason for it to be 720p when its the same engine being used on a more powerful hardware than ever before. That was just laziness on their part.
Yeah I agree on the yearly sequels, it's hurting the whole industry, especially the new consoles. Seems like no matter what it is these days you can expect a new one every year. And instead of new ideas being worked production resources get wasted on churning out the same game with a new story because people keep buying them lol. I'm guilty of it myself.