Shenmue Online has
made a big splash at the China Games show. We have
media from the trailer shown at the show. The game
is now expected to be released sometime in 2007.
"As I'm the general
director of Shenmue Online, I make a decision on
everything. I'd like to create a game that satisfies
myself, otherwise the players wouldn't be satisfied.
I trust my team, and if we take sufficient time, our
ideal work will be completed." ~Yu
11/04/05- Yu Suzuki interview explains current
"Shenmue online will take
place where Shenmue 2 took place, specifically, Hong
Kong and China. Yu says that without the characters
of Shenmue, then it won't be Shenmue, so he promises
all the main characters will appear in Shenmue
Online as NPC's. They will take part in the story
and act as central figures of the game to progress
the players of the game.
Players will join 1 of 3 clans lead by Sha Hua,
XiuYing, and WuYing, and go through the story by
completing tasks given by the leaders. Or course,
during the course of the story, each clan will
interact with one another in both friendly and
hostile situations. LanDi and Ryo will definitely
make appearances in those situations as well.
Yu states that even though the Korean company JCE
had announced their withdrawal from development,
since Shenmue Online is a Sega venture, they will
fulfill their duty of completing it. Yu says despite
the internet rumors, development is well on its way
and following their original goals and target. He
adds that Sega Sammy will make an official
announcement about it's progress in the future.
When asked about the various activities possible in
Shenmue2 and whether they will make it into Shenmue
Online, Yu says that the arcade games will
definitely make it in, and 2/3rds of the things like
working, collecting capsule toys, etc, from Shenmue2
will make it into Shenmue Online, along with much
more contents exclusive to Shenmue Online. Yu adds
that the game will take place not only in Hong Kong
and China, but Macao as well, Yu smiled when he was
asked what will the players be able to do in Macao.
(Macao is Hong Kong's gambling and red light
Yu says that QTE's will make it into Shenmue Online;
but conceptually, it is impossible to implement the
exact same kind of QTE into an online game. So in
Shenmue Online, QTE's will be something geared
towards an online MMO game, but since the
implementation haven't been finalized yet, he can't
go into specifics.
Yu states that Shenmue's world is very suitable for
online play. Shenmue Online's world will be much
bigger than the home versions thus far, including
over 1200 buildings/locations, and it will be
possible for each player to have his or her own
house. Yu adds that he has always been very fond of
Chinese culture, so he is very happy that Shenmue is
liked by the Chinese gamers. This is why he is
making this game for the Chinese market. But from a
game perspective, Shenmue Online will include many
things that all gamers will be able to enjoy.
The interview then talks about Yu's desire to bring
Psy Phi to the Taiwan Sega locations. How he was
injured by a drunken Bajichuan martial artist in
China when he was doing research for VF4, and that
he spent 6,000,000 yen to rent out Fuji Speedway for
making Ferrari 355, etc.
pictures provided by Sega Sammy are in real
time, so the final game will be up to the quality of
pictures. Yu adds that he will try make an
official announcement about the game's details as
quickly as he can, to the Taiwanese gamers, and that
Sega Sammy also have plans to make some
11/02/05- Shenmue Online still in devolopment
Moving on to Shenmue Online,
which was recently rumored to be cancelled due to
development conflicts, Suzuki is quick to assure:
"reports of a halt in development are completely
unfounded. We have daily meetings and are currently
working hard on the game's development. Rest
assured." Shenmue Online is currently in development
in Taiwan as a massively multiplayer Online title
where players are placed in the world of Suzuki's
Dreamcast epic, Shenmue.
Pentium4 2.0 GHz, 256MB RAM, GeForce 4 and DirectX
9.0 or higher
August 3rd, 2004, in Shangai, China, SEGA and JC
entertainment have announced a business allience to
co-develop and co-publish Shenmue Online. A
massively multi-player online game (MMOG) for the PC
platform with a 30 billion won (US$28 mil) budget.
Also, SEGA has the basic agreement with T2
Technology Holdings Inc. to allow T2 technology to
license China online game operations of Shenmue
JC will manage the content development, Korea online
game operation and marketing of Shenmue Online while
SEGA will also be responsible for content
development and supervise the ongoing of developmnt
and licensing related to the online-game in each
territory exept Korea. In addition, Yu Suzuki, the
creator of Shenmue and SEGA's R&D Creative Officer,
will supervise ongoing activities for the game.
Shenmue Online is an MMO Action Rpg in which tens of
thousands of players will participate in the virtual
world of Shenmue staged in China including Hong Kong
in the 1980's. Players acting as militants will use
mysterious powers, Kung-Fu, Chinese weapons and
Qigong in real-time fighting action.
Sept 21st 2004 update:
New information comes from Yu Suzuki in a press
conference in Korea.
*The development staff of Shenmue Online consists of
35 JCE employees,10 SEGA employees and 30 others,
that makes 75 in total.
*There're three types of fighters: "Martial artists"
who fight with bare hands,"Kyokaku" who fight with
weapons and "Sendo" who fight with magic or qigong.
*Shenmue Online will consist of 150 quests, which
will surpass the original Shenmue's 120.
*According to Yu Suzuki, the most notable part of
this game is the fight scenes that are based on the
knowhow of Virtua Fighter. Unlike Virtua Fighter,
Shenmue Online can be controlled easily with
keyboard and mouse.
The English translations for the "Kyokaku" and
"Sendo" groups are unknown as of now.
Sept 7th 2004 update:
New information from the Shenmue-Online official
website, translated by Kiyuu.
*Shenmue Online is developed mainly (90%) by JCE,
under the close supervision of SEGA.
*At first, Yu Suzuki approached US companies about
the collaboration in developing online
games. Till that point, he had no particular
intention of making Shenmue an online game.
*When he chose JCE as a partner eventually, JCE said
they wanted Shenmue, nothing else.
*SEGA accepted to supply all the necessary technical
supports to JCE, and the profit
would be shared between them by 50:50.
*Yu Suzuki and JCE spent about one year to discuss
over the project before starting
the development. And now, he's supervising the
development fairly closely.
*The Shenmue Online universe will be 3 to 4 times
larger than that of the original
Shenmue. The locations will include some major
cities in Korea, and China.
In Shenmue Online, you do not play as Ryo
Hazuki. Instead, the player will be who they
want to be. Shenmue Online does not continue the
Shenmue story, nor is it related to the actual
story. The player will meet and interact with
characters of the Shenmue series along with tens
of thousands of other players in an alternate
reality. Acting as militants, players will use a
variety of Kung-Fu, Chinese weapons and
mysterious Chinese powers.
of Yu Suzuki unveiling Shenmue Online)
We released Shenmue 1 in 1999, and Shenmue 2 in
2001. I’d been interested in MMO very much, but I
had no chance to materialize it as there’s not much
know-how on MMO in Japan. But finally, I made this
project come true with the help of JCE in Korea. As
Shenmue involves vast fields and plenty of
characters, as many as 1300 people, I believe it’s
the best suited game for MMO.
We’ll import about
150 events from the original games to cover the
whole story and we’ll add 100 - 150 new events.
We’re also planning to include our “mini-games” as
we did in the past. People tend to think Hong Kong
is the main stage of Shenmue, but originally, the
story should be unfolded mostly in the main land
China. It begins in Hong Kong and expands into the
other areas, such as Guilin, Suzhou, Xian and so on,
both in the minor version-ups, or the major
This game will
contain all the general MMO components, such as
communities, level-ups, items, etc, but the most
distinctive feature would be “the battles.” It’s the
battle-centered game featuring the Chinese martial
arts, for I’ve been craving to introduce the martial
arts into MMO properly. But, we won’t make it as
maniac as Virtua Fighter, but would like it more
suitable for MMO that can be played by anyone.
The characters that
were already employed in the original games would
appear as “the Game Masters,” and we’ll make new
playable characters as “the player characters.”
Players will pick out one character from the three
groups of militants and customize it. The first
group includes the fighters that use traditional
martial arts. The second group consists of the
street fighters. Some of them use weapons that we’ve
never allowed in the past. The third group includes
people who use mysterious powers, such as qigong,
magic, etc. We also have a group of ghostly
“enemies,” strange characters for Shenmue as
www.shenmue-online.com A new website dedicated to the
Online title was opened on August 3rd, 2004.
CG promo and misc screens
now, Shenmue Online is only slated for a
release in Korea and China, it has been
in development since Feb 2003. There
have been no known plans of other
territory releases. Beta testing of
Shenmue Online will take place in Korea
starting this November, followed by a
period of open beta testing in early
2005. The game is scheduled to launch in
Korea in Summer 2005 and in China
sometime later that year
Sept 24th 2004 update:During
the Shenmue Online presentation at Tokyo Game
Show 2004, word was given that Shenmue Online is
unoffiically looking to start service in Japan
by the end of the year 2005.
Sept 19th 2004 update:In
the Korean conference on Sept 17th, it was said
that the possibility for release in other
territories like the U.S, Japan, Europe and
Taiwan is being investigated.