Hell yeah! Seriously thought there might be a chance we won't get it. So happy that we are. Love this development team's games. Like From Software, Atlus, Grasshopper Manufacture and certain other Japanese game developers, I will always play their games no matter what they make.
So many cyberpunk visuals to digest - Matrix style jacking in, Neuromancer style implants, VR headsets, android models, that bit on the plane, the board room meeting that went wrong. It looks like a really violent world they're setting up here. I can definitely see some Rockstar influence there. It ...
What. WHAT. There was a time when, if I could only have gotten hold of a Japanese version of MWC at a reasonable price, I totally would have bought a Japanese Xbox just to play it. Back pre-Dark Souls, when it seemed like I was one of the only people in the world who actually payed attention to the...
RIIIIIICHAAAAARD! https://pbs.twimg.com/media/DfLNxGeV4AMEhJe.jpg https://twitter.com/devolverdigital/status/1005091916906713091/photo/1?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fs9e.github.io%2Fiframe%2Ftwitter.min.html%231005091916906713091 Around a year ago From Software made a Tweet noticing...
Detroit: Become Human - Beat it last night. Fantastic game, one of the best games of the year. I've always enjoyed Cage's games in one way (hilariously bad story - Indigo Prophecy) or another (Omikron was cool for its time, mashing up all those genres and Heavy Rain was a fun time). This is definite...
That reads like a fanboys wet dream list. Vanquish 2? DMC5? RE2 Remake? Splinter Cell? MGS3 Remake? Beyond Good and Evil 2 Gameplay? Yakuza Kiwami 2 given time on Sony's E3 stage? PS2 and PS3 Backwards Compatibility? Shenmue 3 Gameplay? FFVII Remake LAUNCH Trailer?
Nakamura is also the composer of the original Virtua Fighter and a load of other AM2 games (as well as non-AM2 games like Ehrgeiz & Lumines). It'd be great if he composed some music for Shenmue 3, his most recent composition work was on Yuji Naka's game Rodea the Sky Soldier, which had that real...
The biggest problem with being critical is not actually seeing the game in motion for real. We really just have very short videos of prototype stage development, which usually are just normally kept in house shared between personnel within the building, kept under lock and key, not for the public ey...
Some of them don't even get credited! (See: Tose) Depends on their contract. Also, I recall some of the members of the team being in the office having their faces blurred out on the group photo, so it may be a second job to some of them (work at SEGA during the day, help out for a couple of hours at...