:shock:
I would like to ask him a LOT of questions, about everything, nothing only Shenmue 3, if possible... #-o , and with the none or very few spoilers. Sorry for my garbled English... :oops:
In the omake from Shenmue 2, in some reports, some older interviews, and even in the promo for S3, former staff members usually talked about that job as a very perfeccionist one, with high level requirements. Did Yu got to head the team in a easygoing way or being more like a Steve Jobs as usually portrayed (sometimes agressive)? How much different was to producing a game like Shenmue from producing a Virtua Fighter?
In the past, the AM2 team was well known as the technical excelence side of Sega R&D, helping Yu to pushing boundaries in a very consistent pace, and being true innovators for the gaming industry as a whole. Shenmue itself was the flagcarrier of these technical achievements. Will Shenmue 3 pursue such things too?
How different will be producing and directing a game in a small studio instead of a big company? Some key staff members were well known for other works in Sega, some of them are still there, some don't. How much confident are Yu about recruiting them for this work? Is there someone he would like to work with, but probably wont?
I would ask a few non-Shenmue questions... and returning to them later.
Yu left Sega, but is still a consultant. Did Yu leave someone to carry the flag?
A lot of good staff left Sega. What do he think about Sega as it is now?
How attached is Yu to his previous franchises? Do Yu are still having ideas for Virtua Fighter?... WHEN IS VF6? Persuade Sega to release it for PC, please!!!! [-o<
It was known that Harada from Namco had approached Sega for a eventual crossover VFxTekken, and since it isn't was successful, they partnered to Capcom. As a fighter gamer, that was a bummer... What Yu think about it?
If Yu could change something in the way that Shenmue was developed in the saturn and dreamcast era, what would it be?
Since Shenmue is a saga being produced for decades, and having since the beginning planned for a lot of different platforms, it is natural that some of the script had to be modified due to new possibilites or constraints; it was said before that there is a script which is fundamental since the beginning. It is great to have this flexibility to add or cut as needed (for example, the ship chapter)... How much of the script won't be used in games? When the script was closed for further edition? It was? Is there a single ending possible or are Yu making choices right now?
Shenmue I and II were being developed at same time, or in a continuum; I suppose that since the saturn the project were always under working. Was Shenmue III being produced at the ending of S2? If yes, how much of it?
How different will Shenmue III will be from, lets, say, a hipotetical S3 developed for xbox?
I finished Shenmue II and I had the impression that the game would take a more magical and fantastic routing, departing a little from the "physical" reality; later I saw the videos from Shenmue Online, and somehow my impression was not so far from this game never released. Even later I watched the Project Berkley promo and powerful explosions were there. Will Shenmue III have something fantastic as this?
Oh, that was a bad question, I don't want spoilers but... "!!!!! ](*,)
Was Shenmue Online planned to end the saga?
When kickstarter was announced, I really wished that it would end the saga, and I was surprised to know that Yu is really very ambitious, and will not end this saga in this game, for storytelling sake. I know that this is the real deal, that is what I want for a Shenmue game, but... what is the maximum predicted game, if the game is a success, or a huge success, or a game of the century? S4? S5?
The big hiatus in the development of the third game will have great influence over it? Would Yu want to make it different somehow, but having the need to make it a little more familiar than originally intended? If Shenmue I & II were released in HD, it would interfere in development of S3, due to no need to flashback?
A big thank you for David, for having this time to listen to us, and a big thank you for Yu!