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Re: Issue: pal shenmue 2/vgabox/lcd monitor

Issue resolved!

I tried the codebreaker. It was hard to find a working file, until I got the one from this link:

http://segahub.org/index.php?topic=2508.0

The interface isnt intuitive, but it worked fine, no settings needed, just start game, which now runs fine at 60 fps!

Thanks everyone!
by strider16
Thu Jul 09, 2015 7:25 pm
 
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Re: Shenmue II (PAL) for US Dreamcast - Can't Boot (Searched

Are you saying that the Disc 2 boots ok, but not the Disc 1? Does it not load under vga only or it doesn't load at all?

If the first, try the link above, the codebreaker. There are 2 isos in that link: one is a bootloader, and the other is the codebreaker itself. I don't know why they didn't made it a single disc...

If the second, well, maybe your dc have a problem with that specific disc, the disc itself may have some damage. I have a skies of arcadia that the first disc loops at the "produced by sega" screen, so I have to begin a new game and load saves through disc 2, which asks me then to swap to disc 1, and then I can play.
by strider16
Sat Aug 01, 2015 5:22 pm
 
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Re: Yu Suzuki : a new interview about Shenmue III incoming !

:shock:

I would like to ask him a LOT of questions, about everything, nothing only Shenmue 3, if possible... #-o , and with the none or very few spoilers. Sorry for my garbled English... :oops:

In the omake from Shenmue 2, in some reports, some older interviews, and even in the promo for S3, former staff members usually talked about that job as a very perfeccionist one, with high level requirements. Did Yu got to head the team in a easygoing way or being more like a Steve Jobs as usually portrayed (sometimes agressive)? How much different was to producing a game like Shenmue from producing a Virtua Fighter?

In the past, the AM2 team was well known as the technical excelence side of Sega R&D, helping Yu to pushing boundaries in a very consistent pace, and being true innovators for the gaming industry as a whole. Shenmue itself was the flagcarrier of these technical achievements. Will Shenmue 3 pursue such things too?

How different will be producing and directing a game in a small studio instead of a big company? Some key staff members were well known for other works in Sega, some of them are still there, some don't. How much confident are Yu about recruiting them for this work? Is there someone he would like to work with, but probably wont?

I would ask a few non-Shenmue questions... and returning to them later.

Yu left Sega, but is still a consultant. Did Yu leave someone to carry the flag?

A lot of good staff left Sega. What do he think about Sega as it is now?

How attached is Yu to his previous franchises? Do Yu are still having ideas for Virtua Fighter?... WHEN IS VF6? Persuade Sega to release it for PC, please!!!! [-o<

It was known that Harada from Namco had approached Sega for a eventual crossover VFxTekken, and since it isn't was successful, they partnered to Capcom. As a fighter gamer, that was a bummer... What Yu think about it?

If Yu could change something in the way that Shenmue was developed in the saturn and dreamcast era, what would it be?

Since Shenmue is a saga being produced for decades, and having since the beginning planned for a lot of different platforms, it is natural that some of the script had to be modified due to new possibilites or constraints; it was said before that there is a script which is fundamental since the beginning. It is great to have this flexibility to add or cut as needed (for example, the ship chapter)... How much of the script won't be used in games? When the script was closed for further edition? It was? Is there a single ending possible or are Yu making choices right now?

Shenmue I and II were being developed at same time, or in a continuum; I suppose that since the saturn the project were always under working. Was Shenmue III being produced at the ending of S2? If yes, how much of it?

How different will Shenmue III will be from, lets, say, a hipotetical S3 developed for xbox?

I finished Shenmue II and I had the impression that the game would take a more magical and fantastic routing, departing a little from the "physical" reality; later I saw the videos from Shenmue Online, and somehow my impression was not so far from this game never released. Even later I watched the Project Berkley promo and powerful explosions were there. Will Shenmue III have something fantastic as this?
Oh, that was a bad question, I don't want spoilers but... "!!!!! ](*,)

Was Shenmue Online planned to end the saga?

When kickstarter was announced, I really wished that it would end the saga, and I was surprised to know that Yu is really very ambitious, and will not end this saga in this game, for storytelling sake. I know that this is the real deal, that is what I want for a Shenmue game, but... what is the maximum predicted game, if the game is a success, or a huge success, or a game of the century? S4? S5?

The big hiatus in the development of the third game will have great influence over it? Would Yu want to make it different somehow, but having the need to make it a little more familiar than originally intended? If Shenmue I & II were released in HD, it would interfere in development of S3, due to no need to flashback?

A big thank you for David, for having this time to listen to us, and a big thank you for Yu!
by strider16
Mon Aug 03, 2015 8:10 pm
 
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Finally finished Disc 2...

... at least , since I got the pal version, more than one year ago. The first time I played S2 it was a lot like a speed run because was a burnt copy, and I was very afraid to break my DC.

Now with an original copy I had time and was totally determined to get the maximum dialogues and cutscenes possible; this disc appears to be the one with more things to miss if not aware.

I got almost everything, but I lost some minor itens, and others not so minor...

From all I got, first, I had converted my savefile from S1 and started S2 with lotsa money, and bought a lot of figures and zippos before Wong stole my bag. But, I didn't get all the itens possible.

Then there is the Fangmei sidequest, the main reason to get stuck in disc to for hours. I finished S1 one day or two after/before new year in game time (I don't remember exactly), so Ryo arrived in Hong Kong very early. Make time pass until Fangmei' birthday was really... intense. Played a lot of arcade games, darts... at least there are many things to do, or simply missing the chawan sign for fast forward too.

Got the three medals, and wished that Eileen and Izumi were available for fighting everytime.

Lost the second QTE for Poison Brothers, so they get very arrogant towards Ryo.

Learned the Brawling uppercut, kenka upper. And while listened Delin saying it, wondered if its name isn't a tribute for a move in ye olde SoR2. And of course, let him fall in the water too.

Got my pocket full of money and Cool Z took me right to Ren, so when I talked to Joy later, it was too late for have that conversation about Guizhang.

In the last day I really took my time, so, when I get the final scene with Ren, it was well past midnight, and the scene at dark gets really cool, you at night dealing with thugs, it really fits better at night than at midday.
I noticed that the moon ingame had phases. Didn't noticed this before the last two nights ingame.

Said goodbye to Fangmei, really sweet scene.
Said goodbye to Izumi too, and wished that Ryo had allowed her to spend the time she wished with him... She was really sad.

I don't know how many hours I spent playing, probably tens, just this disc. But it worth it! Playing through vga and good headphones, it is the best way to experience the Shenmue-do!

I will took a good breath before start disc 3, taking my time, there is a long time until 2017...
by strider16
Sun Sep 06, 2015 4:47 pm
 
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Re: Will You Be Nice To Shenhua?

I will probably play along the char, meaning that Ryo will be quite naive around guys and quite short of words around gals.
But I'm thinking for a while for these new systems... the rapport system may only trigger side events, since the main story cannot be much altered.
by strider16
Thu Sep 07, 2017 2:42 pm
 
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