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Re: Shenmue III Logo Poll [Back]

I like your idea Centrale. It's elegant.

Just for fun, same concept with the font I tried to create time ago, when we were already talking about the logo. :???:

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by Kiske
Tue Aug 29, 2017 3:17 am
 
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Re: Shenmue III @Gamescom '17 Discussion - That's All, Folks

Maybe Bluemue or another German speaking user can do a quick check on this Yu Suzuki interview if needed, in the meantime, here's a google translation of Suzuki San interview by Spieletester.com

https://translate.google.com/translate?sl=de&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.spieletester.com%2Fspecials%2Fshenmue-iii-interview-mit-yu-suzuki&edit-text=&act=url

Spieletester.com: How does it feel to finally work on Shenmue again and complete the series?

Yu Suzuki: [laughs] Fantastic. Like new born, I tell you.

But no one of us speaks more about Shenmue III's conclusion. If I am honest, I have already thought about finishing my work on the series after III. But because of the huge interest of the fans, the new collaboration with Deep Silver / Koch Media and the multitude of ideas that I have now, this is no longer enough for a single game. That is why I decided to continue.

Spieletester.com: You have already indicated that Chai is returning. Can you give us more information on his return today?

Yu Suzuki: You're also one of the Chai fans, right?

Spieletester.com: Definitely!

Yu Suzuki: I love Chai also (directly translated from: チ ャ イ が も 大好 き). Chai wanted to go with the Chi You Men and therefore contacted the leader of this group to join them. As you surely know, he still has to settle an open account with Ryo after being beaten twice by him.

As you see here on this artwork [ d. Editor: Concept Artworks for Backers], we have also significantly increased the graphics quality of the characters. They look very credible.

Spieletester.com: Do the same artists work on the characters like Shenmue 1 and 2? Shenhua looks a little more cute than before, but still has the same unmistakable look.

Yu Suzuki: We have definitely retained some of the old guard, but a large part of the team has been reintroduced. Because you're talking about Shenhua, we've been able to win the same person who created Shenhua in parts 1 and 2. Thanks to him, she now looks better than before. Well recognized!

Spieletester.com: Can you speak a little bit about Romances in Shenmue III?

Yu Suzuki: Unfortunately, not yet. I have been inspired by different sources, but I can not give any concrete details. So much I can say: she is deeply rooted in the game's history and plays a big role.

...
by Kiske
Tue Aug 29, 2017 5:00 am
 
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Re: Pick where Deep Silver sends Yu Suzuki & Shenmue 3 in 20

Based on what Yu Suzuki said during the Gamescom interview, my feeling is that it's going to be very hard to meet the 2018 release date. Yu San has a lot of ideas and the scope of the game looks massive. 2019 sounds plausible.

That said, we don't know exactly how far in the development they are and as Yu Suzuki said, the deal with DS should also allow to expand the development team. For now, I'm still betting on a December 2018 release with a 6 month delay joker...

About the Gamescom video and what Cédric said during TeamYu interview about a more polished teaser possibly coming in a few Months, do you think YsNet could have decided to go with the short teaser to celebrate the deal with Deep Silver with something unpolished (facial animations) knowing that they would shortly show significant progress at another event they had already planned? Like PSX to name it?
by Kiske
Tue Aug 29, 2017 6:06 pm
 
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Re: Where is the Shenmue 3 team ?

90% transparency.

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by Kiske
Wed Aug 30, 2017 9:48 am
 
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Re: Kickstarter Update #74 - Gamescom Travelogue

Those screenshots are gorgeous, I really like how Ryo looks now and would be completely fine if that was his final model and looked like that in the game. I'm very satisfied with how he looks

Get out of here

I hate to be really negative but If he looks like that in the final game which I know he wont then I wont be playing it. I'm actually serious, he straight up looks like someone else. There are models used in spin off games featuring Ryo Hazuki that look more like him and were even probably easier to make. No need to worry though because its definitely not final.

Some people need to get real.

This is actually what you get when you play Shenmue. Not talking about emulators, VGA cables or who knows.
You hook up your Dreamcast (if you are lucky enough to still have one working) to your TV and that is what you get.

http://i.imgur.com/vq3lK6u.jpg

Now, if you think this modern Ryo isn't good enough to make you play Shenmue 3, you should probably forget about Shenmue and move on to something else.

https://i.imgur.com/pGxSuj6.jpg
by Kiske
Thu Aug 31, 2017 5:39 am
 
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Re: Kickstarter Update #74 - Gamescom Travelogue

adom11800 wrote: ^ Am I right thinking that the screenshots are in-game images of Shenmue III?


That's what Yu Suzuki said in one or more interviews. It's in-game engine graphics. No CG.
by Kiske
Thu Aug 31, 2017 8:52 am
 
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Re: Kickstarter Update #74 - Gamescom Travelogue

Is someone able to translate this sign?
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Zoom on the left side of the shop entrance.
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Love those NPC outfits.
by Kiske
Thu Aug 31, 2017 9:18 am
 
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Re: New Ryo & Shenhua models from press release

We spent around 20 pages to discuss how they should make Ryo look as if they have no clue...

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Well, to me, this Ryo looks almost perfect.
by Kiske
Thu Aug 31, 2017 3:59 am
 
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Re: Kickstarter Update #74 - Gamescom Travelogue



And it still looks awesome... Literally one gen ahead of the competition at the time and you have to look at the newest Yakuza games to find better japanese/asian faces.

Regardless, the newest shenmue 3 screenshots look good.

Don't get me wrong. I literally consider the Dreamcast versions of Shenmue 1 & 2 true technological gems.

My point is that the new Ryo is a more than decent evolution of the 1999 Ryo.
by Kiske
Thu Aug 31, 2017 8:51 am
 
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Re: Gameblog interview with Yu Suzuki @Gamescom

Thank you Yokosuka! Great job!
by Kiske
Fri Sep 01, 2017 3:43 am
 
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Re: Shenmue III @Gamescom '17 Discussion - That's All, Folks

Just found a Dutch interview of Yu Suzuki from Gamescom.

Nothing really new according to the google translation, but for those interested.

Translated by google: https://translate.google.com/translate?sl=nl&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.xgn.nl%2Fshenmue-3-release-interview-yu-suzuki&edit-text=&act=url

Original article: https://www.xgn.nl/shenmue-3-release-interview-yu-suzuki

The Character Perspective system

The previous Shenmue games were only played in single player, but nowadays most games still have a multiplayer or co-op mode. According to Suzuki, Shenmue 3 will focus on the single player again, but players can get started with a new feature:

"Shenmue 3 is a single player game, it does not have network features, but there are certain events that can change the playable character. We call this feature the Character Perspective system."

Normally you play Shenmue 3 as Ryo, but at some times you can switch to other characters like Ren or Shenhua. During such events, the outcome of the situation remains the same, but the way you achieve this outcome may change depending on the character you choose.

"For example, Ryo is a strong fighter, when he faces an enemy, he will fight with them directly, but Ren may use another weapon. Shenhua can not fight, so she uses her brains and ignores tactics. Ultimately, you achieve the same goal. That's the concept. "
by Kiske
Mon Sep 04, 2017 4:11 am
 
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Re: Random Shenmue III Thoughts

I was at the Bowling yesterday with the kids and I saw this...

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I had to take a picture and imagine how it could look in Shenmue 3.

I think it could be fun as a QTE training machine :king:
by Kiske
Mon Sep 04, 2017 5:17 am
 
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Re: Shenmue III @Gamescom '17 Discussion - That's All, Folks

Yu Suzuki interview by Eclypsia.com (French)

Original interview: http://www.eclypsia.com/fr/shenmue/actualites/shenmue-3-interview-de-yu-suzuki-a-la-gamescom-2017-23773

Shenmue 3: Interview with Yu Suzuki at Gamescom 2017

At Gamescom 2017, we were able to talk with Yu Suzuki about Shenmue III.
A few days ago, Yu Suzuki was present in Cologne for the Gamescom 2017. For a few minutes we were able to talk to him and ask him some questions about Shenmue III.

Here is the full report of this exchange.

Eclypsia: Before speaking about Shenmue III, is this your first time in Cologne and / or Europe?

Yu Suzuki: This is actually the second time I've been here in Cologne and as for Europe, I came here 5 to 10 times, I cannot remember exactly. As for the Gamescom itself, I do not have enough time to go for a walk in the public area, being caught by the interviews for the game. I should nevertheless be able to take a few hours to go see what it is, see what happens overall.

E: Let's get to the heart of the matter, are you satisfied so far with the direction of development of the game?

YS: Things are going very well. Recently, and thanks to the signing of our partnership with Deep Silver which will publish Shenmue III, I can devote myself fully to the development process.

E: What have been (and still are) the most complicated challenges in the development of this sequel, so long after the previous episode? Has your vision of the game (Shenmue III) changed during this time or are we going to be entitled to what you had initially in mind?

YS: As for the general concept of the game, it has never changed in my mind and I have kept the same line in mind from the beginning. At the same time, everything related to technology, gameplay as a whole and even my development team has changed. My real challenge has therefore been to adapt myself as much as possible to what had evolved drastically during all those years that separate Shenmue II from Shenmue III.

E: At the level of history itself, you have kept the original idea?

YS: Exactly. With regards to Shenmue, everything works through chapters and from the beginning, I imagined the sequel from a certain angle, which I could not change.

E: Many fans of the Shenmue franchise have been waiting for this game for many years and are probably having high expectations, are you afraid to disappoint this specific part of hardcore fans?

YS: Totally. I really have a lot of pressure, but at the same time, I attach great importance to it. I can’t necessarily do according to the desires of the players, but my goal is obviously to satisfy everyone, especially the fans of the first hour.

E: Shenmue in his time revolutionized the genre with an utterly realistic and coherent universe. Virtually 20 years later, how have you gone about offering a game of the same caliber again?

YS: I sincerely believe that the work I do is unique. My goal is not necessarily to create something fundamentally new or which is considered new, but I think that by simply following my instinct, I can create something meaningful. Generally speaking, when I share ideas with my development team, we often have big debates about how to approach things, and they sometimes have a hard time understanding my point of view. By continually exchanging our views, we come to find the perfect balance between my way of seeing things and the way they have to apply it. It is surely this complete alchemy that allows us to propose things of this sort.

E: For a few years now, Open-World games have swarmed from everywhere, even being for some, real gold mines at the level of the present characters, possible interactions and global coherence of the game. Did this force you to revise upwards the third episode realization?

YS: In reality, I do not pay much attention to it and hasn’t a lot of impact, simply because I don’t really play a lot of games myself. As you know, Shenmue III is developed on Unreal Engine 4 and if I had to do a research work, the focus was more on that side. Indeed, I gave priority to the technical aspect in order to avoid any weakness from this point of view, rather than watching what was done from the competitors to find where to position myself.

E: Have you planned some kind of system that would allow players who have never played Shenmue I and II to still enjoy the III as it should?

YS: Let's make a quick parallel by using a film saga like Spider Man. If you start watching the saga with the third episode, you will understand the movie, even if you have not watched the previous episodes before. But at the same time, you will appreciate it even more if you have followed the adventure since the beginning of the saga. It was necessary to make sure that the people who would start playing Shenmue with number III would still be able to enjoy the experience at its best. However, you will really enjoy the game to the fullest if you have played previous episodes. Because of that we have incorporated a lot of features that will link to the previous opuses, such as the ability to pass a phone call to Shenmue characters or Shenmue II.

E: Last question about music. How important is this aspect to you in developing the game?

YS: I'm really convinced that the music and the sound atmosphere have an essential role in the development of a game and this is one of my priorities. For me there are three highly important aspects to abide by: Everything that concerns the interactivity within the game, then the graphics and finally the music. These three things are an indissociable whole for me to really make a special universe.

________________________________________
Shenmue III is planned on Playstation 4 and PC at the end of 2018



Note: I've first google translated the French interview and then proof read the result and made some adjustments to ensure that no questions or answers were distorted.
Please, keep in mind that English isn't my first language and therefore, I cannot guarantee my translation is 100% accurate.
If something sounds odd in the interview, just ask and I'll double check.
by Kiske
Wed Sep 06, 2017 8:10 am
 
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Sitting down with Shenmue 3 and Yu Suzuki (Eurogamer)

Interview by John Linneman (Digital Foundry) for Eurogamer.net

http://www.eurogamer.net/articles/2017-09-08-sitting-down-with-shenmue-3-and-yu-suzuki

Sitting down with Shenmue 3 and Yu Suzuki
I see.

https://i.imgur.com/y2DsU8k.jpg

"As Suzuki noted earlier, however, Unreal Engine is more flexible when it comes to prototyping ideas. It's much easier to gain an understanding of how a certain mechanic or concept will function within the game and it will be interesting to see how this freedom influences the final product. With two years of work complete, a full staff and the financial backing of Deep Silver it feels like the team is shifting into high gear."

https://www.youtube.com/watch?v=c0blSBgpRUg
by Kiske
Fri Sep 08, 2017 4:46 am
 
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Re: Random Shenmue III Thoughts

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Now beware kids!
by Kiske
Wed Sep 13, 2017 8:52 am
 
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Re: Shenmue III teaser is FINALLY HERE!!

Because I want the game and series to be a success so we can get Shenmue IV. The argument is that it's not a good trailer that sells the game to the masses who they need to sell it to for this game to be a success story. Sure the 70k hardcore who contributed to Kickstarter understand it's in development and a work in progress but most people don't look into this stuff or care. But so far the game has sold only 70k copies but they still need to make back Sega, Sony, Shibuya and Deep Silvers investments to be a success. People think the game is already a success story because of Kickstarter but 70k copies sold would make it one of the biggest flops ever so you can't stop there, that's why you need to focus on non Shenmue fans.

It's not that the game is going on sale tomorrow. There is at least 12 Month ahead, probably more.

Before Gamescom there was people genuinely asking on social medias if Shenmue 3 was still a thing or if it was dead.

Beside, the teaser showed very good things too and the whole project is in a far better place now with the Deep Silver deal. We can argue for days over the teaser. There are going to be other teasers/trailers, other deals and announcements hopefully positive for the whole franchise. It's a little early to go in total panic mode.

Just relax.

https://i.makeagif.com/media/8-12-2015/5ywbmV.gif
by Kiske
Fri Sep 15, 2017 5:47 am
 
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Re: Shenmue III teaser is FINALLY HERE!!

I think that overall, Gamescom brought great news to Shenmue fans and since nobody is panicking, maybe it's time to move on and look at the future with some confidence.
by Kiske
Fri Sep 15, 2017 8:40 am
 
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Re: S3 Progress Report Vol 4 Facial Animations



I get it too. Blind fanboy-faith won't get anyone anywhere.

I may end lynched for what I'm going to say, but I don't agree on that. Not fully at least.

I personally think that, as the Shenmue fanbase, we should be a little bit fanboys.

There is more than enough people jumping on every single occasion to bash Shenmue or Yu Suzuki for many various reasons. There is more than enough people wanting Shenmue to fail for many various reasons.

I don't say we need to be blinded by our passion for the Shenmue Series but we need to be united and put things in perspective when a mere 53 seconds video update for Kickstarter backers is enough to see wagons of people use it to bash Shenmue 3 or insult Yu Suzuki's talent.

it's a crowdfunded project, we get to see steps of the development we usually never see. I can agree that the communication around the project is not good, but that doesn't mean that the game won't be good in the end.

What good can come out from joining the chorus of critics? What good can come out from telling to YsNet and Yu Suzuki that they are bad at making a game? That the artistic direction is wrong, the Ryo model is off, etc...?
They know what they are doing and are doing the best they can anyway.
Just think of the Deep Silver partnership: Suzuki San always knew he would need more budget to achieve what he has in mind for Shenmue 3 so he managed to increase the budget. For a man who never gave up on his dream to continue the Shenmue story, the least we can do is to keep our faith in him.

Until Shenmue 3 is released, the best attitude the Shenmue fan base can adopt is to be supportive of the development team efforts.

Now, let the lynching begin.
by Kiske
Thu Sep 28, 2017 11:13 am
 
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Re: clowns

R.I.P. "Shenmue Guy" memories.
by Kiske
Fri Sep 29, 2017 9:35 am
 
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Re: S3 Progress Report Vol 4 Facial Animations

Maybe it's good to remind us what's the actual reality of Shenmue 3 development.

Are we (still) expecting Shenmue 3 to be at AAA standards?

Thanks to the Kickstarter and following Slacker Backer campaigns (6,813,403$ at the moment), the funds that will really go into Shenmue 3 development budget from crowdfunding are actually more or less 4,905,000$ best case scenario .

https://i.imgur.com/azPRP54.png

Nobody knows how much funding is coming from private investors but we do know that Yu Suzuki said he would be able to create the Shenmue 3 experience he has in mind for $10 million, so let's assume that's what the budget really is.

Yu Suzuki explained repeatedly and most recently in the interview to M! Games the budget situation.

Q) There were a lot of critical responses for the Shenmue 3 teaser. What would you tell the people who feel disappointed?

A) We don't have any facial expressions in the game right now and none of the character models are final yet. So it will look different and better in the final game. The teaser is not representing the quality of the final game, we are still in the middle of developing. And of course you have to remember the budget. The budget is good enough for our game, but it's pretty small if you compare it to other games right now. We can't keep up with big modern games. We would need a way bigger budget (ten times bigger than now) to make perfect modern graphics. So we need to find a good middle way between good graphics and good content. Please don't expect high-end graphics, Shenmue 3 is not about that.

I don't know if people have too much expectations, if they are missing the point of what the existence of Shenmue 3 means or if there's a lot of bad faith around, but the way Shenmue 3 development is treated by average media outlets look unfair to me.

By comparison, GTA V development budget was around $137 million according to media analyst Arvind Bhatia.
Source: https://en.wikipedia.org/wiki/Development_of_Grand_Theft_Auto_V

This doesn't mean we shall expect Shenmue 3 to be a bad game, with ugly graphics and amateurish animations.

Q) You said that Shenmue 3 will be bigger than you thought at first?

A) Yes, the game will probably be three times as big as I had in mind at the beginning. One of the villages has over 200 residents now instead of just 50. This village alone is five times bigger than I had in mind.

Q) But still - Shenmue 3 hasn't the same budget as 1 or 2. What do you have to change in the game because of that?

A) The story is still intact but I had to adjust some of the extra elements and details. We talked about the 200 people in that village - maybe we will even have 400 in the end, I haven't decided yet. You have to remember that all the city/village residents in 1 & 2 had a "real" simulated life - that's a really complicated and tough task and the budget for Shenmue 3 is probably not big enough to do that again.

We need to accept that choices are to be made and as Yu Suzuki says, that a middle way has to be found between good graphics and good content.

The Shenmue Serie are much more than just graphics ahead of their time and Shenmue 3, also thanks to Deep Silver partnership will be better and bigger than what even Yu was expecting when he started this Journey.

Just have faith guys.
It may take longer than expected, but I'm sure the final result is going to be the best we could have dreamed of. :king:

https://media.giphy.com/media/3owvKgeLlPXWv67W7u/giphy.gif

https://i.imgur.com/4pcFSNt.gif

https://i.imgur.com/y0XI6h1.jpg
by Kiske
Fri Sep 29, 2017 8:58 am
 
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Re: Yu Suzuki talks about Shenmue 3 and memories

Thanks for the OPM interview scans, Sono!

Granted it's not a translation bad joke or a misunderstanding due to the "language barrier", this part is really intriguing.

"We considered offering the first two games along with Shenmue III, and it may still happen ," says Suzuki-san. "But we thought it would be more fun to include that content as memories, so when you play the new game you get memories of old stories or some other content from Shenmue I and II. For example, if you're walking in the village and there's an older guy telling you what happened in the previous games, so it's totally incorporated into the game."

As weird as it sounds (mainly because YsNet doesn't own Shenmue 1 & 2) can you imagine the first two games being embedded within Shenmue 3?

Let's say Ryo and Shenhua get out of the cave and are heading towards Bailu village. Just before crossing the river bridge, Ryo stops and looks at birds flying in the sky. Shenhua asks him what is happening and Ryo answers "Nothing. I wonder where those birds come from and where they are flying. This reminds me how far from the day my father died I am now." The camera zooms in towards the flying birds and a text box appears with three options:
"Relive that day" - "Watch memories from that day" - "Skip".

Wouldn't this be awesome and would you replay the whole journey from November 29, 1986? :king:

https://i.imgur.com/PEOWCTY.jpg
by Kiske
Fri Sep 29, 2017 10:55 am
 
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Re: Wishing Shenmue 3 the best

Original logo looks better, but I can live with Yu Suzuki's new logo.

Image
by Kiske
Mon Oct 09, 2017 9:36 am
 
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Re: Random Shenmue III Thoughts

sutoji wrote: I have information on the new update

Ryo's model is done and Shenmue 3 gameplay at PSX


Every week there's someone who has some secret exclusive information about either Shenmue HD or Shenmue 3...
Why would YOU know that?
by Kiske
Thu Nov 02, 2017 8:36 am
 
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Re: Shenmue III @Gamescom '17 Discussion - That's All, Folks

A new interview with Yu Suzuki at Gamescom emerged. (9Lives.be)

Google Translation:
https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.9lives.be%2Fspecial%2Fportret-van-yu-suzuki-de-gamelegende-die-een-comeback-forceert-met-shenmue-iii&edit-text=&act=url

Portrait of Yu Suzuki, the game legend that forces a comeback with Shenmue III

With Shenmue III, somewhere in the market next year, legendary game designer Yu Suzuki returns from the Limbo of mobile games to finally make a title with some scale. Who is this person, and why is his comeback such a big deal? A portrait.

https://www.9lives.be/sites/default/files/styles/main/public/content/shenm.jpg?itok=Y6sYY2hz

It is 1985, and a 27-year-old Yu Suzuki undertakes a car trip through Europe. The journey starts in Frankfurt, but takes him further to places like the Romantic Road in Germany, the Swiss Alps, the French Riviera, Florence, Rome, and the Trevi Fountain. The visual impressions he gains there will form the basis for Out Run (1986) for him an ode to the romantic road trip, for the audience of young people who are in luna parks around the red, pneumariate-set Ferrari shears a piece youth sentiment under construction. " A game designer has to open his eyes and ears so that he can bring up the impressions he gains in the world of the game he makes ," Suzuki says now more than thirty years later. "About eighty percent of everything I make is based on my own experiences."

Continuation

Patches from that life of the now 59-year-old game designer will be encountered again in Shenmue III, a third episode of the kung fu-eighties-rpg epic that Suzuki started on the Sega Dreamcast in 1999, especially after the second game. from 2001 became a culthit. A lot of fans stayed until today, sixteen years later, waiting for a successor, Suzuki says. "That is also the main reason why I did not just put my shoulders under something completely new: the many fans who are still there for Shenmue, and who asked me in online forums to finish this story. And so I did the latter . "

Despite the more than sixteen years between the releases of Shenmue III and the previous episode, the game picks up the events of Suzuki's saga almost immediately in 1987. Ryo Hazuki, the late teen from the previous games who is looking for the his father's murderer, migrates to the mountains of Guilin, China. Where he meets Ling Shenhua, the mysterious girl that appears in his dreams. His quest proves to be in touch with hers: a legend from her village already predicted that their paths of life would intersect. In the meantime, he keeps in touch with characters from the previous games via the telephone, who are still in Japan.

Shenmue III is a continuation of a multi-game spanning story that Suzuki already had in his head twenty years ago, he says: it was only because of circumstances that it never went beyond two episodes. Even the themes of Shenmue III remain more or less the same, says Suzuki: " Romance, friendship, adventure. And kung fu. The usual combinations of a Shenmue story. "

Comeback

Yu Suzuki's star started a decade ago within the ranks of Sega, the video gamer in which he grew up. But his influence on the video game medium as we know it is undeniable. We already talked about Out Run, but in the late 80's and early 90's his name featured more big games from the luna park: with the graphically powerful internal hardware that Suzuki designed for those games, and the system of hydraulic pumps that caused the arcades to move, he gave Hang-On, Out Run, Space Harrier and After Burner a completely new élan to the category of arcade cabinets that was already waning. A few years later, he again pioneered, this time in 3D graphics, with games such as Virtua Cop, Virtua Fighter and Virtua Racing for the Sega Saturn, Sega Dreamcast and the luna carpets from the Japanese manufacturer.

"A game designer has to open his eyes and ears."

When Sega gave him carte blanche at the end of the 90s to develop a big title for the Dreamcast, Suzuki seized the opportunity to start his magnum opus with the first Shenmue. But the market conditions decided differently: the Dreamcast became almost Sega's Titanic, and Suzuki was put on less ambitious projects. At the beginning of the decade he made some worthwhile sequels on games that he himself had helped launch, including Virtua Fighter 4 (2001) and Out Run 2: Coast 2 Coast (2003), but the time of big new things was over. Suzuki's and Sega's roads separated from each other in 2011, and Suzuki went into a sort of subcontracting deal from his own company Ys Net to make mobile versions of Segatitels until he announced the production of Shenmue III two years ago through a Kickstart campaign.

The grandmaster started back at the bottom of the ladder. " I have researched various opportunities to finance Shenmue III, " says Suzuki. " But a Kickstart campaign seemed like the best. It was also hard for us to find a good partner. And we saw the enormous momentum of fans who were still interested in the game. Then I decided to use that power to get the project going again. "

Much changed

In the meantime, the project also found shelter with a new publisher, the German Koch Media. Everything is ready to put the game on the market in 2018. During that very turbulent period, Suzuki also discovered how firmly the medium has changed. Not only the landscape of video game companies looks very different than just a decade ago, when he recorded his last small successes under the Sega flag: the way in which games are made is also very different.

" The arrival of game engines, which are central to development today, has changed a lot, " says Suzuki. "And that is for the most part good: you can analyze everything you want in terms of gameplay much better, quickly create a prototype in which you try small details. But for someone who has been working for a while, it is quite a change: I have to retrain myself to learn to think in that new way. At the time of the first two Shenmue's I wrote all the code myself, and I could quickly check things myself. With the advent of engines, the programming work can be done by a whole team, but that also means that I have to stop a whole process when something does not quite suit me. It has its advantages and disadvantages. But especially advantages. "

With these modern means, a game is still being made that takes place in the 1980s, an era that was deep in the past at the time of the first Shenmue, in 1999. But for Suzuki, himself a late twenties to a young man in the Eighties, the last important stories were told at the time. " With the Shenmue games, I wanted to tell a story about the older eras, when the character of people was even more important than anything else," says Suzuki. "The 80s were the last years of that old time with which today's players still have points of contact. Everything changed afterwards: before the arrival of the modern technology that is waving today, everyone was still largely the same, because we all got the same information. The charm of that era, its innocence in a sense, is for me a never-ending source of inspiration. "
by Kiske
Wed Nov 22, 2017 11:22 am
 
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Re: Random Shenmue III Thoughts

While waiting for new Shenmue 3 material (MAGIC can't come fast enough!) here are a few fan artworks illustrating what could be the Magic Weather System in Shenmue 3.

https://i.imgur.com/uWAR4Nn.jpg
Original artwork (Gamescom 2017)

https://i.imgur.com/z9gJAKN.jpg

https://i.imgur.com/ME8kINX.jpg

https://i.imgur.com/mAqtYig.jpg

https://i.imgur.com/9ge8XhY.jpg

https://i.imgur.com/3zMby5O.jpg

https://i.imgur.com/NSQM1e5.jpg

https://i.imgur.com/k9Ec6aA.jpg

The new character model looks really great! :D
by Kiske
Wed Jan 10, 2018 6:30 am
 
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Re: Lets Talk Shenmue HD

Sega Europe just posted a poll on their Twitter account.

Image

It's a good opportunity to show them once again what they should already know ;)

https://twitter.com/SEGA_Europe/status/ ... 9245514752
by Kiske
Wed Jan 10, 2018 9:12 am
 
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Magic Monaco 2018 details and new Shenmue III screenshots

Before anyone gets their hopes up, no, Shenmue III will not be at the Magic Pre-Conference today. How do I know? Well, I don't "know", but I know. Wait until late Feburary. We will finally see what Shenhua's hat looks like.

Yes, you know.

http://i.cubeupload.com/GKq9Gq.jpg

http://i.cubeupload.com/sX4nKr.jpg

http://i.cubeupload.com/zz4PGm.jpg

MAGIC 2018 Press conference, filmed by Shenmue Master:
https://www.youtube.com/watch?v=1f5M6u51wpo

Mod Edit:

They are official and are from the Magic Monaco pre-conference, details below:
https://www.resetera.com/threads/magic-monaco-2018-24-feb-new-screenshots-gameplay-for-shenmue-3-live-demo-of-vampyr.16808/

- New screenshots and gameplay details on Shenmue III are expected at Magic Monaco 2018
by Kiske
Tue Jan 16, 2018 12:31 pm
 
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Re: Lets Talk Shenmue HD

ShenmueTree wrote: People should accept that Shenmue HD is not happening.


Are you saying that the fortune teller lied to me???

Image
by Kiske
Tue Jan 16, 2018 11:46 am
 
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Re: Magic Monaco 2018 details and new Shenmue III screenshot

For those speaking French, or wanting to use the French/English dictionary they've receveid years ago for Christmas, Shenmue Master posted the video of the MAGIC press conference.

phpBB [video]
by Kiske
Wed Jan 17, 2018 8:50 am
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3! PRE-ORDER FOR PS4/PC!

12th January 2018

$6,847,965 (+$ 14,373)

75,432 Backers (+205)

$ 312 a day on average

300$ has been the average daily donations for the last 3 months. If it continues that way, we should hit 6,955,000 by Christmas 2018. We would need $425 everyday to hit the 7M$ mark. If the kickstarter upgrades show up, we can easily do it :-"

February 7, 2018

$6,853,919 (+$5,954) ($229/day)

75,516 Backers (+84) (+$70.88/backer)

Still strong numbers for the Slacker Backer. I honestly didn't expect it to keep this pace.
by Kiske
Wed Feb 07, 2018 3:39 am
 
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Re: Magic Monaco 2018 details and new Shenmue III screenshot

Not one but two conference recordings... things couldn't be better! :D
by Kiske
Wed Feb 21, 2018 11:48 am
 
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Re: New Shenmue Dojo

I’ve not been around since a long time, but it’s thanks to the passion and devotion you have and ever had for Shenmue that this place is here today and survived moments during which even hope was utopia.
Thank you Yama! Hopefully you’ll never stay too far from home.

Welcome back Peter. I couldn’t see a better choice than you for taking care of the Dojo.
We are definitely in good hands. I wish you the best luck on your new journey.
by Kiske
Fri Mar 16, 2018 9:32 am
 
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Re: Is Niao Sun still planned to be the villain in Shenmue I

Speaking of Niao Sun and Mr Muscles, I just learned that there are two "Praying Mantis" Kung Fu styles.

"Shanxi" (relying on inner strength and borrowing power to fight), also known as the "gentle Praying Mantis" style and "Shandong", which style looks very hard and strong.

Very interesting video about the "Shanxi Style" Praying Mantis Kung Fu:
https://youtu.be/GUw4JMKz0Uk

I'm now wondering which of the two styles, if Yu makes a distinction between them, Niao Sun and maybe also Mr Muscles will be using in Shenmue 3.

https://i.imgur.com/j28E2nv.jpg
by Kiske
Mon Mar 26, 2018 9:52 am
 
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Re: The 'Smell' Shader

Personally, this screenshot from Gamescom 2017 gives me a sense of "smell".

https://i.imgur.com/NPjXwIp.jpg

I've been lucky enough to travel to South Africa once in my life and go out for a photo safari in the Bush at 6:00 am.

There was something special not only in the air, the smell, but also in the light. The combined effect was a unique feeling that people from there described to me as something specific to Africa.

I have a similar feeling watching at this screenshot from the surroundings of Bailu village.
The scattered mist and the range of colors going from very dark to vivid. The sun light above the Village tower.
All this gives me the feeling i'm there, at 6:00 in the morning. Almost smelling flowers and the nearby river, feeling the sun warmth on my skin.

It's honestly hard to tell (for me) what Suzuki San means exactly about Shenmue 3 graphics smell, but there's something in what we have seen so far that I don't recall to have seen in (many) others recent productions.
by Kiske
Tue Mar 27, 2018 3:19 am
 
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Re: Ryo and Shenhua can't possibly retain their Shenmue 1/2

Please, stay calm...

There have been many versions of Ryo even since before the original Shenmue was released on Dreamcast.

As a matter of fact, no model will ever 100% satisfy everyone.

The best model of Ryo so far, is the one used in the original games. The next best Ryo model will be the one used in Shenmue 3. There are more important things to achieve for the good of the franchise future... in my opinion.
by Kiske
Wed Mar 28, 2018 6:07 am
 
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Re: Random Shenmue III Thoughts

Is it possible that we will see gameplay of Shenmue III this year? I hope for that!

We know for a fact that a playable build of Shenmue 3 does exist.
https://twitter.com/CedricBiscay/status/967290485869031424

The question is, when will Yu Suzuki and the marketing team consider that the time to show it to the public has come?

What I mean is that we don't need to worry about the fact that we didn't see gameplay footage so far. It doesn't mean that the development isn't going well and it doesn't necessarily mean that we are extremely far from a Shenmue 3 release.

In my opinion it's really a matter of showing the game in the best conditions at the best time.
by Kiske
Thu Mar 29, 2018 9:02 am
 
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Re: Random Shenmue III Thoughts

The burden of being a crowdfunded project is definitely putting a lot of pressure onto the team.
It's a shame because what they need the most is serenity and trust. As Pollito Diablo said, we are lucky compared to plenty of other "conventional" projects because we have seen way more from behind the scenes that gamers usually see from games under development. And as Spaghetti points out, we know for a fact from various interviews and comments from both Yu Suzuki and his entourage that the whole team is working 7 days a week in order to deliver what we have all dreamed of for 14 years before it finally became real.

I'm sure though that for most of the people, backers and fans, having the feeling that we don't know enough about what is going on with the development fuels an irrational fear that things may be going wrong. I do understand that feeling, but we need to keep calm and trust Yu.

(Should do a t-shirt or a mug with that)

https://i.imgur.com/JdeWtSg.png
:P
by Kiske
Thu Apr 05, 2018 10:58 am
 
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Re: Shenmue HD announced for PS4 / XBOX ONE / PC

A few new screenshots have been released (saw them on Gematsu.com)

https://i.imgur.com/l5f24nG.jpg

https://i.imgur.com/GCppeBC.jpg

https://i.imgur.com/MmDTOdE.jpg

https://i.imgur.com/awS4JxQ.jpg

https://i.imgur.com/DGsL9ex.jpg

Sorry if those have already been posted.
by Kiske
Mon Apr 16, 2018 4:06 am
 
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Re: Cheapest Price for Shenmue 1&2 (UK)

Spotted on cede.ch (films/gaming/Music) Swiss online shop.

https://www.cede.ch/en/games/?view=deta ... d=16243176

Release date: August 21 2018
Label: Deep Silver
by Kiske
Mon Apr 16, 2018 8:57 am
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3! PRE-ORDER FOR PS4/PC!

Hi!

Yes, if you pledge for the 100$ version on the Slacker Backer page, you'll have your name in the credits :)
by Kiske
Mon Apr 16, 2018 10:00 am
 
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Re: Cheapest Price for Shenmue 1&2 (UK)

gillian_seed wrote: Is that shop reliable?


They are usually reliable, but as far as the release date is concerned, I guess they got it from their wholesale retailer, which is probably the German site posted by Peter above. Therefore that date may not be the "available on the shelves" date.
by Kiske
Mon Apr 16, 2018 9:54 am
 
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Re: How many copies are you gonna buy?

At least one digital and one physical.

If we are lucky enough to get a collector edition, I'll buy that one as well and keep it in a safe :D
by Kiske
Tue Apr 17, 2018 4:04 am
 
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Re: Famitsu Article

What I don't understand is, how come, if the cutscenes are really going to be in the original 4:3 ratio that this screen capture from a Shenmue 2 cutscene in the announcement trailer is in 16:9 ratio?

Image
by Kiske
Wed Apr 18, 2018 6:06 pm
 
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Re: What are you most looking forward to?

I'm happy to know I'll be able to show the game to my kids in optimal conditions and hopefully, they'll understand why daddy is so obsessed with that game and why we constantly listen to Shenmue OST at home. O:)
by Kiske
Mon Apr 23, 2018 7:35 am
 
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Re: Shenmue III gets provisional PEGI rating

Importantly - it speaks to Deep Silver's confidence that the game's completion is within reasonable reach. What that means for release date speculation is unknown, but I would not be surprised if we're playing Shenmue III within the space of a year.

Within the space of a year? Where do I sign? :king:
by Kiske
Tue Apr 24, 2018 5:49 am
 
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