Totally agree @Spags @darksniper! While making the headlines and aiming for deadlines certainly helps, games should be approached and developed in an organic fashion, this isn't a movie tie-in game that Yu's trying to produce where compromising for a specific deadline is a must, it's well and truly a work of art to us and it's always satisfying to see him take the craft so seriously.
I don't think I've shared my opinions outside of the Shenmue streams (@Peter's and @Ziming's) regarding the last update but I was really impressed with the attention to detail with the level of work presented, it's unprecedented and quite ambitious as far as any kickstarter project I've seen/backed, especially when you consider it's legacy.
I believe it was mentioned by a few how Shenmue 3 should resemble an art style closer to the Yakuza games/Shenmue online. While I can understand and appreciate that, it's not anything I expected for this project to fulfil, I think that it's an unfair limitation to place on it due to the difference in the games budget as well as really restrictive from a development perspective if Yu-san and the team indeed wanted to challenge/change from that.
Personally I think Shenmue's biggest advantage is that artistically it's so distinctive that it can flex and be interpreted in many different ways, we've seen examples of this from things such as the Shenmue manga, art illustrations and even the fanart! Whenever we've see that saturn version it looks memorising from so many different perspectives to seeing someone's snes-looking fangame looks just as exciting. Trying to imagine Shenmue 3 in a stylised cell-shaded graphics sounds just as appealing to me. In conclusion, I think what they've shown so far is great and Shenmue is a sensory experience, the music, ambience, colour pallet, how Ryo walks, passage of time and interactions etc are just as important. It's nice to see that cold, hard decisions have been made with this game for it to be a reality (this can't have been easy for the team), that's what I've really wanted to see. Saying that, my favourite footage so far is still the one from March where we got to see the QTE, chair moving, closet opening etc specifically that gameplay snippet where we see Ryo standing and his brief idle animation and transitioning to nightfall, THAT is what Shenmue needs to evoke and where the real challenge lies (and do well, in which it DAMN is so far if I may say so! xD)
http://oi64.tinypic.com/2jcfz13.jpg
Seeing the finished project is key here, what's shown (like the model of the man) is cool from a development perspective but it isn't the actual representation of the game we're seeing yet, so I put it in the same value as a 3D model render of a product that i would show to clients or a concept image from a game kickstarter pitch, it looks cool but it isn't quite tangible/grounded yet. No doubt will a lot of work and changes will go into embedding that into a game environment and seeing scales/looks. (e.g. the scenery and architecture also look great on their beastly machines, but if I plan on playing this on a base PS4, will it still look cool when you consider many unreal engine 4 games are sometimes lower in resolution and use a lot of AA? These things you can only know/judge when the game is closer to reaching the finish line imo.)
These days I feel like you can have one of the coolest games in the world but if technical performance isn't pitch/pixel perfect people will rip it to shreds, whether they're too accustomed to what they've experienced from different titles with different budgets, if they can't get immersed without it (which is a huge shame) or if these people simply want to dismiss it because they don't want to feel like they're missing out (I'm surprised how much of a factor this especially is today, with people committing less time to games.)
Saying that, polish does matter and these days I often feel it pays to wait for a game to actually have most of it's kinks ironed out. Some games can get away with it depending on what it is or how you see it, but it's crucial with Shenmue as an immersive experience so i hope they don't experience much difficulty with the engine there (thank the father's of heaven that this game isn't on unity engine!) I'm sure (just like the original games development) we're going to notice so many changes to many different aspects of the game, Yu-san is very meticulous with this sorta thing as you all know so it'll be interesting to look back if anything else. Just recently, games like mass effect andromeda and yooka laylee sound like they're getting such significant changes it's basically an overhaul to the experience (which is a kind of a shame considering how things turned out regarding their respective launch.)
The Fig CEO comments still has me excited, just makes the game seem that much more real and instils/reinforces a lot of confidence in that serious work is indeed happening and that it's taken seriously. (Not that I doubted it, I'm glad much is kept a surprise it's nice to see another perspective especially after the broken age kickstarter, as someone said I'm sure they'd welcome a potential Shenmue 4 campaign on their platform in the future if the opportunity were to arise!)
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Just my thoughts on all this, thought it might've be worth reiterating here. Really excited to see more down the road, very patient for 3, kinda impatient for 1 and 2 HD :-p Hoping for the Rice Digital rumour to come to fruition and that Shenmue HD is on track for this year (failing that please just announce the game, YOU ARE TEARING ME APART SEGA!)
We're almost there everyone! :-D
http://oi66.tinypic.com/2ir6pas.jpg
p.s. I'm almost towards the end of thimbleweed park right now, shaping up towards being my second favourite crowd-funded game. It nails pretty much everything for a modern point n' click (except I think they went a bit too far with the in-jokes/breaking the fourth wall, too much of it gets stale+annoying and yeah I'm not a fan of the deadpool movie, monkey island definitely did this more tastefully imo) but was reading on just how much it exhausted the dev's to work under crowd-funding... :-( Hope they're not burning out at YS.net and wish them all good health...
p.p.s I just heard right now that there's a patch that comes out for thimbleweed park where you can disable the annoying in-jokes AHAHAHAHA what?!?! Guess there were others that were more vocal about it! xD I've never heard anything like this happening, closest being much of the awful/redundant dialogue being cut out in the DmC definitive edition