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Shenmue III Kickstarter All Day Twitch Stream

Is about to start in....

5

4

3

2

1

!!!

www.twitch.tv/shenmuedojo

We are going to start up with Shenmue 1 this morning, and continue our game in II later this afternoon.
by Himuro
Fri Jul 17, 2015 10:03 am
 
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Re: Yu Suzuki officially announces Paypal support for Shenmu

I won't be happy until It's on a website with a money counter and stretch goal page for me to spend stupid amounts of time watching.
by ARokitLawnChair
Fri Jul 17, 2015 10:07 pm
 
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Re: Anyone worried that Yu might listen to the fans too much

He's involving fans to a point, such as an enviromental NPC etc - stuff you saw as reward tiers on the KS.

The story won't be affected in any way, I'm sure his vision will be as strong as ever.
by Sonoshee
Fri Jul 17, 2015 11:14 pm
 
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Re: The biggest life lesson you've learned from Shenmue

Patience.

Shenmue 1 and 2 both demand patience.

In 1, there is no wait feature, unlike Animal Crossing or even Shenmue II. This forces the player to do something they don't have to do in any other game: wait, and to learn to love waiting. It's a thing that literally makes you wait. In II, you have to catch leaves and air out books daily. On replays, those two things are no big deal, but the first time they're a big challenge and bring out similar emotions. When you're searching for info on Zhu Yuanda in II and get the tapes from Huang, you actually listen to the ENTIRE TAPE to get your information. Shenmue challenges the player out of their comfort zone, not only for the sake of the game, but also for the sake of considering new ideas and pushing them into a position of waiting. Both Shenmue games, in the hands of the right player, should make the player a better person because unlike other games, whose only demands are that of game challenge, it actually forces them to consider things, wait, and be patient. Shenmue demands more out of the player than any other game.
by Himuro
Fri Jul 17, 2015 2:11 am
 
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Kickstarter Comes to a Close, Reaches $6.3m in Crowdfunding

https://www.youtube.com/watch?v=WK7lg_Ip6Og

http://i.imgur.com/cmhn5Zv.png

On June 16th 2015, Sony's E3 conference was overwhelmed by the announcement of a colossal fan favorite.

A Kickstarter was launched on stage (by none other than ex-Sega developer Yu Suzuki) to determine just how far fan interest would stretch.
Shenmue 3 amassed it's entire funding goal of $2,000,000 in an incredible 9 hours, setting a new world record.

Over the course of the following month, community events (such as #30onthe3rd, #TheFinalPush & QTE Event) saw the Kickstarter roar upwards of $4,000,000. In the final days, hours and minutes, fans pulled out all the stops and smashed through a further six stretch goals.

As a community, we went above and beyond to see a series we hold so dear become the Number One record holder for most funded video game in Kickstarter history, gaining an astounding $6,333,295 in crowd funding and over 69,000 in backers.

Various journalists and gaming websites tried to have many believe that Shenmue was lost forever, a franchise the world was never going to see resurrected, something which was better left forgotten.
But we - the fans - the ones who truly mattered, never gave up hope.

Over the past month, culminating in the last 48 hours - with a combined passion for one dedicated goal - we have shown the world how much this series is valued. Despite how gloomy the future had looked many times over the past 14 years, hope was never lost and that is what ultimately counts today.

As Shenmue fans, we never backed down; our passion, persistence and commitment gave us the continuation we have being craving.

Today we saved our franchise.

To everyone who pledged and made history - thank you.

Links & Hashtags: #SaveShenmue #Shenmue3
Shenmue 3 Kickstarter | News Archive
by Sonoshee
Fri Jul 17, 2015 9:52 pm
 
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Thanking the dojo and it's members

Hello.
I am a new member to the dojo, pleased to meet you all. I finally decided to create an account given the recent events (shenmue 3 existing). Although i never registered i have been visiting the dojo over the years in order to remind myself that i wasn't alone in loving this game.
Like many others, i had given up hope of ever playing any new shenmue game, but you guys kept the hope alive and maintained your commitment to it.
Thank you, it's because of you that the kickstarter exists, it's because of you that the story can continue.

May the dojo live forever.


Sorry if the texts has any mistakes in spelling or grammar, being portuguese, english is my second language.
by zema
Fri Jul 17, 2015 2:19 pm
 
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Re: Shenmue III Kickstarter Ends At $6,333,295; 69,320 Backe

I am so happy to be part of such a great, wonderful community. Thank you guys, for everything. *sheds some tears and hugs everybody*
by CodingGenesis
Fri Jul 17, 2015 11:49 pm
 
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Re: Tomato Convenience Store

Tomato Convenience Store wrote:
James Brown wrote:Tomato Convenience Store


Shibiryo wrote: Tomato Convenience Store


Amir wrote: Tomato Convenience Store


*POOF*

I have been summoned and decree that I shall appear in Shenmue III!


Especially since we bought merchandise.
by Amir
Tue Aug 25, 2015 4:23 am
 
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The miracle of Shenmue III

I was just pondering this a bit, and I thought it might be fun to look at all the borderline-miraculous circumstances that coalesced to bring us the success we just had on Kickstarter and the resurrection of this franchise from seeming oblivion. In all seriousness, some pretty remarkable things had to happen to get us to this day. And some pretty amazing coincidences as well.

Firstly, and most importantly of all of course, the undying passion that the fans have kept alight for far longer than most would have for any other IP. I mean when you really look at it: 14 years. That's the difference between being 16 years old and 30 years old. That's the difference between high school and being a 30-something adult with children. How many people hold on to the love of something that long? Especially something that wasn't exactly a raving mainstream success?

It's not like it's a mainstream, popular thing to be a Shenmue fan in 2015 (well... it might become one now of course!) It's not like we're constantly reminded of it or get it reinforced by the media or our peers (except in communities like this one.) No, it has been entirely up to us to grit our teeth and slog through the years, carrying a seemingly futile torch for this video game. That we did that is remarkable!

Secondly, the length of time itself. How many other examples are there of ANYTHING this old in entertainment years (entertainment properties age fast) that get resurrected? I can think of only a rare handful, all of which were far more popular than Shenmue. Star Trek. Star Wars. X-Files. And those all had corporate backing. They weren't independent affairs, and they had massive media exposure and vast audiences. That people are even still TALKING about Shenmue, let alone planning to bring it back today is just astounding.

Thirdly, the many, many times Yu tried to get the game - or something Shenmue related (Shenmue Online, Shenmue City, etc.) - made, but couldn't get things off the ground. Normally when a creative force of his caliber and renown tries so many times to do something and they can't, they go on to something else. They don't doggedly hold onto a single-minded determination to get that one thing made for over a decade. Granted he did some mobile stuff, but by and large, his focus has been Shenmue. That he finally succeeded is miraculous in its own right.

Fourthly, fans petitioning Sony at just the right time. Sony's "building the list" initiative led to people speaking up and seizing the opportunity to try to get Shenmue noticed by a big company again, in some way, shape, or form. That in and of itself isn't that surprising. But what's amazing is that Yu had been considering Kickstarter for a few years, and seriously investigating the possibility of getting the game done that way. He said repeatedly that the game needed "the right opportunity" for it to work out. It was the timing of fans petitioning Sony, Sony reaching out to him, and E3 allowing him a soap box, that FINALLY provided that "right opportunity" and the rallying cry that could finally give the game a real chance of securing the funding it needed.

Fifthly, Sega allowing Yu the right to make Shenmue 3. They didn't have to do this. There are other examples of companies asking IP holders to let them do something like this, and them saying no, and sitting on said IPs and doing nothing with them. Sega has been pretty lax about letting people at least try, though. Sega's not perfect and hasn't exactly ingratiated themselves to gamers in recent years, but this one aspect of their behavior is really cool and should be applauded. Especially since, other than any potential good PR or future Shenmue related releases they can use this as a springboard for, they have no financial stake in doing it that we know if.

Sixthly, the PS4 physical copies through Kickstarter. Another example of a big company doing something they didn't have to do. Sony isn't going to see a dime for those physical copies, and we know they're the ones handling publishing (presumably PS4 porting) so in short, they're throwing money away with each of those physical copies. Just to help the Kickstarter out. Again, yes, admittedly, this gives them good PR, and the more successful the game is the more money they theoretically stand to make once its released on PS4, but it's still a risk and something they didn't have to do. It's pretty respectable.

Penultimately, breaking the record for most funded game precisely when we did. We broke the record just before dawn on the west coast of the U.S., where many major gaming sites and companies have their headquarters. Arguably, this is what gave us a huge final wave of publicity that launched the surge we witnessed throughout the final day. We were always going to exceed what we had made the previous day, but over 900K? That's publicity in my opinion. That it worked out precisely when it did is amazing indeed.

And last but not least... we finished on 6.333 I mean... REALLY? Seriously! Shenmue 3. 3rd of the month #SaveShenmue campaign. 30 on the 3rd. And we finish on 6.333? Tell me that's not the least bit improbable! Lol.

In short... the journey to Shenmue 3's Kickstarter success has been amazing, especially considering all the obstacles it had to overcome. I consider it a literal miracle, and a once in a lifetime event that I will remember forever. Seriously, this is the stuff of legends. Things simply don't ever work out this way in life. That they did for Shenmue 3, is kismet.
by Anonymous81
Sat Jul 18, 2015 2:34 am
 
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Re: Realistic NPC's in Shenmue 3

To be fair, games like Bethesda's TES series do have NPCs that all have full work, sleep, and leisure schedules. It was one of the most touted features beginning with Oblivion, and continuing in Skyrim.

The difference - and in my opinion advantage - to Shenmue's implementation of this (apart from being the first game to really innovate it) is the smaller, more closed community allows those schedules and behaviors to 1) feel more important, and 2) actually get noticed by the player.

Sometimes in modern sandbox games, there's almost TOO much freedom to really stop and appreciate the more subtle stuff that's going on. But with Shenmue, everything from the camera's closeness to Ryo, to the methodical pace, to the smaller scale of the world all forces those things into the player's attention front and center. And as a result, they feel so much more immersive and REAL to me.

In sandboxes, the journey and the experience is about massive visual vistas and freedom to roam and create your own personal story. In Shenmue, the the journey is Ryo's, and the experience is about intimate, granular minutia and everyday life details. It's almost more like a life sim than an open world game.

That was by far what I loved most about Shenmue.

Sidenote: What was the first game to feature dynamic shadows that change with time of day? Because Shenmue 2 did a fantastic job with that and I remember thinking at the time that it was amazing. Did it innovate that too? Or at least beat others to it?
by Anonymous81
Sun Jul 19, 2015 8:32 pm
 
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Re: What???! Mind = blown

So Ryo knows karate too? Fuck, now it makes sense why he says to Nozomi just after you first meet Charlie, about going to take a course to study at college that "it will have karate". That part always confused me, since I always thought he only knew Jujitsu. Fuck. This game guys...this game.
by Henry Spencer
Sun Jul 19, 2015 3:39 pm
 
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Re: Where will THIS music be used in SIII?

They also just HAVE TO use this one on the next encounter, maybe even the battle with Lan Di. I hope it's gonna be in S3.

phpBB [video]
by Hyo Razuki
Mon Jul 20, 2015 5:12 am
 
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Re: Anyone worried that Yu might listen to the fans too much

Well, Cedric Biscay retweeted me, so...

Cedric Biscay retweeted you
6h: Fans backed Shenmue 3 to see YOUR vision Yu! @yu_suzuki_jp @CedricBiscay

Thank god for Cedric.

This gave me an idea:

We contact Cedric and ask him to suggest to Suzuki a Backer-Poll, the poll would ask something along these lines: "Do you prefer if I shape Shenmue 3's around the fans' ideas and feedback, or would you rather have me go with my original vision for the game?"

Should make Suzuki understand what the fans want from him... We want Suzuki's Shenmue 3.

There's a few areas though where fan input may be helpful, like discussing control scheme options, or maybe gauging interest for a few non-essential mini-games. But for the most part, yes, I think Suzuki-san should stick to his vision.
by Amir
Sat Jul 18, 2015 4:33 pm
 
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Re: Sonofabitch threw away a perfectly good Winning Can...

I've tried it 50 times yesterday. On Demul with save states. No luck and I don't really feel the urge to continue pursuing this as I'm still unsure if I'll ever get anything out of it. The kind of savestate I use for this does work perfectly for winning cans when Ryo buys a drink so don't blame it on that.
by BlueMue
Tue Jul 21, 2015 11:52 am
 
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Re: Shenmue III: Linearity and branching ??

Branching, yes. Multiple objectives at once, I'm iffy on for a couple of reasons.

1) The whole reason the time management aspect of the game felt like it mattered, was because we had very clear, specific objectives, but had to wait for them to happen. Which meant trying to fill time in the interim. If that time is instead packed with multiple objectives at once, it could detract from that mechanic.

2) As Yokosuka said, they might feel tempted by multiple objectives to add HUD markers for them. That's something I definitely don't want to see in a Shenmue game. Shenmue is all about methodical analysis of surroundings, exploration, and carefully taking everything in. I don't want to rush toward a beacon of some kind on a HUD. I don't want to be ALLOWED to ignore my surroundings. I want to HAVE to pay attention. That's core to Shenmue for me.

Branching though, yes. That could be a great, cost effective way to add a lot of replay value to what may otherwise be a shorter game than some would like. Combined with the rapport system and character perspective system, branching dialogue and some choice and consequence could go a long way toward creating a meaty feeling game experience.
by Anonymous81
Mon Jul 20, 2015 9:17 pm
 
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Re: AwesomeJapan - postmortem performance

They deserve a tap on the shoulder for putting their best effort into acting on the advice from the community, but that doesn't absolve them from being incompetent. I wish they had had that learning experience with another project, not the revival of a fan favorite classic 14 years after its untimely death.

Exactly, I love people trying to defend their performance by saying they learnt and improved as the campaign went on like this was some type of educational endeavour. And when they cite these so called improvements, you can find out this was only due to the community having to back channel the co-producer of the game and demand improvements be made.

The fact that Cedric became more of a mouth piece and engaged the community more than AJ themselves I think speaks volumes to their effort.

I find it somewhat humorous, suddenly the same people that discuss topics ad nauseam about a videogame they've completed hundreds of times over the years suddenly rule certain topics don't bear further analysis or discussion. I guess some people really do like pleading ignorance...

You are thinking this over too much. I'm not necessarily defending them, because they don't need defending: they weren't that good. However, it feels like a lot of people can't let it go and are continuing to harp on it. That's not bad in itself, but the tone of the thread is unnecessarily toxic given the record we just made. That doesn't mean I'm excusing AJ - i was one of their most ardent critics.
by Himuro
Sun Jul 19, 2015 10:14 pm
 
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Re: Shenmue Collections & Merchandise

Hi everyone!

I've been following this web and forums a long time ago, but I never writed any contribution before... I'm from Barcelona (Catalonia) and on my 34 years old I'm actually feeling like a child trying to manage the excitement for the new Shenmue III !! \:D/ \:D/ \:D/
Thank you all who helped to make it real trough kickstarter! I'm so glad of my 300€ pledge!! :king:

Well, I think that is the reason I finally decided to post something...
I've seen amazing collections of Shenmue merchandise on this forum that made me sooo jelaous! =D> =D> =D> and I'm very proud of mine and would be great to share it with you!

I don't use to post in forums and I have readed the faqs to try to do it well... sorry if I make something wrong... here we go!!

A general view:
http://i.imgur.com/432vV3O.jpg

http://i.imgur.com/lNltpeZ.jpg

http://i.imgur.com/Iu7eBRB.jpg

Guides and magazines:
http://i.imgur.com/DrLjP6G.jpg

http://i.imgur.com/wDPc18r.jpg

http://i.imgur.com/ww5hWkc.jpg

http://i.imgur.com/C5cieRn.jpg

Versions of game,OST and others:
http://i.imgur.com/Fb6mECs.jpg

Versions of the movie (official and none, and the gang edition)
http://i.imgur.com/s0zmZsT.jpg

Soundtrack cds, with christmas edition and notebooks:
http://i.imgur.com/prQbNDP.jpg

Some stuff!
http://i.imgur.com/6dPkSKm.jpg

http://i.imgur.com/LgBQvMP.jpg

http://i.imgur.com/ehqN64D.jpg

The Wristwatch!!! 8) 8) 8)
http://i.imgur.com/2vr3eXb.jpg

http://i.imgur.com/FcBoLtb.jpg

http://i.imgur.com/LPeTq7q.jpg

Great plastic dosiers:
http://i.imgur.com/f5dqpXl.jpg

Fan made!
http://i.imgur.com/1rrNOlI.jpg

I love this!
http://i.imgur.com/VFcZuFH.jpg

http://i.imgur.com/cIO2tU1.jpg

Phonecards collection!
http://i.imgur.com/sCF20u6.jpg

http://i.imgur.com/pHimohr.jpg

http://i.imgur.com/51MshIO.jpg

http://i.imgur.com/j9lxtaB.jpg

Cool statues catallogue:
http://i.imgur.com/RsXX89i.jpg

Some advertisings (... ethnic super tanned Ryo??! :roll: )
http://i.imgur.com/wPkEaOr.jpg

http://i.imgur.com/qoq892E.jpg

http://i.imgur.com/73DcCu7.jpg


As you can see, I have some duplicated articles... sometimes I think of sell it throug paypal or something, but I never find enough free time!

Well guys... I hope that you have enjoyed this the same way I've enjoyed watching your collections!!
I know some important stuff is missing (ryo limited statue and forklift sega racing specially for me) but my actual family issues doesn't allow me to spend all the needed money and time... #-o

See you guys! And remember... Keep friends... those you love... close to you...



PD:
Sorry for my errors writting in english...!
by Pol
Tue Jul 21, 2015 4:42 pm
 
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Re: Names pronounced differently in Shenmue 2 vs Shenmue.

Not to mention the whole "Ryo" vs "Deo" debate.....
by SMDzero
Tue Jul 21, 2015 9:24 pm
 
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New interview with Cedric (Radio Monaco)

Google Translate does a 99% perfect job:

http://translate.google.co.uk/translate?hl=en&sl=fr&u=http://www.radio-monaco.com/news/high-tech/item/6387-la-resurrection-du-jeu-video-culte-shenmue-pilotee-depuis-monaco&prev=search

The resurrection of the cult video game "Shenmue" controlled from Monaco

By Jimmy BOURSICOT
Wednesday, July 22, 2015


Hardcore fans of Shenmue (video below) that were waiting for almost 15 years. They can be relieved: the third part of the cult video game adventure, which was then released on Dreamcast, will indeed emerge. Crowdfunding campaign, launched on Kickstarter mid-June , was a great success.

1 hour and 42 minutes after launch, Shenmue 3 had reached the million dollars. A record for a game and only the second time this happened on the crowdfunding platform.

32 days later, the counter had increased to 6,333,295 million, donated by 69,320 contributors. More than three times the amount originally requested. And especially the largest amount ever raised for a video game that way.

By the end of 2017, gamers should test this new opus, on PS4 and PC. At the root of this success include Shibuya Productions , a company based in Monaco. It is this, together with Yu Suzuki, the creator of Shenmue world, that made ​​this possible, rebirth.

Since his office unadorned and without aircon (but with Ikki figurine, a character of the Knights of the Zodiac) of Bellevue Street, Cedric Biscay, head of Shibuya Productions, shows mine welcomed one who has just passed a nice kick.

"As co-producer (with YS Net, the Suzuki studio) we had a mission to find private investors. But without the Kickstarter campaign, the project would not have been possible. Honestly, that we knew we would arrive without problems to 2 million. But we did not think climb as high. It's a very nice surprise. "
A small box in the big leagues

Nevertheless, the native of Nice knows that the road is still long. And that waiting around that output is important:

"We realized that there was not that hardcore fans who had given money. On As a big buzz was organized, numerous articles have been published in the press International. And people who were too young to have played the first two episodes became interested. "

Cédric Biscay has strong links with Japan since 2002, when it launched Shibuya International , the consulting company connecting the Hexagon companies and those of the rising sun.

CedTrone

If he has worked with major multinationals such as BNP Paribas, Deutsche Telekom or Namco Bandai, man 35 years old admits he is himself surprised to be in control of a project of this scale.

"It's a real challenge for us. The term 'gamble' would be a little strong, because the risks are measured. But normally, a company of five people like ours is not found in an adventure like this. For now, we advance error without, it has gained credibility in Japan and it opens doors. "

A cult hit, not a commercial success

At E3, the great global rout video game in which the operation "resurrection" Shenmue was formalized, Cedric Biscay was surprised to see the reaction of those present. "There were fans and journalists. When they learned that the third part was leaving, some began to cry, it was huge."

The sign that the first two episodes, which had nevertheless been considered commercial failures, given the huge investment they need ($ 70 million for the first, making it the eighth most expensive game History), have a true federated community of players. Necessarily very demanding.

"At the Sega Dreamcast with his image, Yu Suzuki and his team were not rewarded. At the time, Shenmue was a revolution with the emergence of the concept of open world, a combat system in 3D especially a deep history of great sensitivity. Since this time, Suzuki was waiting to make a sequel. He really wants to succeed his return and propose new mechanical game. He is a visionary. "

And now a PayPal campaign to inflate the budget

If he happens to share his opinions with Suzuki concerning elements to incorporate into Shenmue 3, Cedric Biscay is primarily responsible for the financial side of the project. And to put the "maestro" Suzuki and his studio in the best conditions, it has yet to swell the pot.

In late June, the Japanese director had stated this during a chat session on Reddit: "If we reach the $ 5 million, one of the things I really want to do with Shenmue III will become reality 10 million. The game really has the functionality of an open world. "

In order to approach this amount, a fundraising campaign via the online payment system PayPal will start soon. Through this, some titles like Bloodstained, Torment Star Citizen or have already managed to gather're beautiful. The last named is now in ... $ 85.2 million.

In a future article, we'll go into more detail on Cedric Biscay activities. Founder of the MAGIC show in Monaco, it is also invested in the field of animation (prepares the reboot of Astroboy).

http://www.radio-monaco.com/images/CedTrone.jpg
by NeoShredder
Wed Jul 22, 2015 2:35 pm
 
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Yu Suzuki's Twitter: 29/7 SIII Kick-off Meeting/Dinner

"昨日、S3キックオフ会です。"

"Yesterday, is the S3 kick-off meeting."

Image
by Amir
Wed Jul 29, 2015 1:57 pm
 
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Re: What was the one thing you found unique about Shenmue?

For me, it's the amazing power the game has to compel people to post topics in the wrong forum.
by OL
Tue Jul 28, 2015 1:56 am
 
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Re: SEGA Europe regarding more PC ports: "Stay tuned"

Sonic Boom: PC Edition incoming....
by Reprise
Fri Jul 31, 2015 1:29 pm
 
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Re: One Shenmue 3 Theory and one Shenmue question?

Spolier for S1 ahead

:rotflmao:
Sorry, I just haven't seen anyone warn about spoilers for Shenmue in god knows how many years.
I seriously wanna see someone pop up like "Asshole, I haven't gotten that far yet!"


Excuse me? Who do you think you are? This isnt how you conduct yourself on forums.
by Senpai Gamer
Tue Aug 04, 2015 6:18 am
 
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Yu Suzuki's interview : A New Shenmue

Hello guys,

As promised, I've received Yu Suzuki's approval to publish it, so here it is !

Meeting Yu Suzuki in Japan once again was awesome. I had the opportunity to meet with the development team and saw some footage and can say that Shenmue is definetly in good hands.

This interview do not contain major spoilers, however, DO NOT read the question/answer #14 if you do not wish to know about Shenmue III's bosses.

Enough said, here you go !

English version / 英語版 :

PDF version : coming soon

Yu Suzuki's interview : A New Shenmue (2015)

1) David : Hello Yu Suzuki. Today is September 14th and 2 months have passed since the end of the Kickstarter's campaign. Could you tell us how you've felt during the campaign ?

Yu Suzuki : Many people asked me how it was during E3 so I'd rather talk about what happened after that, the development and so on. That's what is the most interesting to me. The game's budget has been decided with the Kickstarter and we're working on it accordingly. We're currently testing the Unreal Engine 4.

http://s20.postimg.org/3q8adrch9/image.jpg

2) David : 14 years have passed since the release of Shenmue II. If you had to think about it, was there anything that could have been improved in the previous games ?

Yu Suzuki : When I was making Shenmue II, my goal was to make it better than the first one. Of course, there are many things that could have been better. If I had to provide an example, that'd be the use of time. How long you had to wait until the next event.

In Shenmue Yokosuka, the player had no other choice but to wait until the next event occured. The concept was to add many different features for the player to enjoy while waiting for the said rendezvous. After the first Shenmue was done, people provided their feedback and many of them were frustrated having to wait, that's why I've decided to add the « Skip Time » feature in Shenmue II. By using it, you could skip time and jump to the next scene.

3) David : During the trailer of Shenmue Online, we could see Shenhua summoning a Phoenix to fight Lan Di. Is it linked to the original story of Shenmue ?

Yu Suzuki : This is a story I made up specially for Shenmue Online. So no, It has no link to the original story.

http://s20.postimg.org/v4nf1xkvh/image.jpg

I would like to ask you some questions regarding Shenmue III and the Kickstarter campaign if you don't mind.

4) David : You've planned to add scenes from the first 2 games « Story Digest » in Shenmue III to describe the story. Are you going to use the previous games original scenes or do you plan to recreate them under the Unreal Engine 4 ? Is there any chance you're going to add Chapter 2 « the boat » in it ?

Yu Suzuki : The boat chapter won't be added. Regarding the « Story Digest » we're thinking about the best way to add it.

5) David : A fan has made a suggestion and wanted you to hear it. Is it possible for Ryo to hold a camera and take some pictures that the player could save in the inventory ?

Yu Suzuki : Ryo holding a camera doesn't match with his style and the way he is. However, the fact that the «player» himself is taking the pictures sounds like a nice idea. To be honest, I already thought about it before, so if that's possible, I would like to make this possibility happen.

6) David : In your previous interviews, you've mentioned that Shenmue III's size would be around the size of Shenmue's Dobuita. Each village will be around the same size as Dobuita or where you talking about the full game ?

Yu Suzuki : I want to make Choubu as large as Dobuita. Now, about the remaining villages, we're thinking about it.

http://s20.postimg.org/ua0vfwd0t/image.jpg

7) David : Characters will be linked to Ryo through the « Rapport System ». But is it going to change the main story and why not, make some of the characters disappear at some point ?

Yu Suzuki : This system has been built for Ryo and Shenhua. We are thinking about the possibility to make it work with other characters but that's undecided. Regarding the impact that it's going to have on the story and the game itself, that is currently under experimentation.

8 ) David : The exclusive Kickstarter content « S3World telecom» will provide the possibility to call some characters of the previous games. But are the conversations going to be limited to some lines only or will they offer some variations ?

Yu Suzuki : No, It won't be limited to a single conversation.

9) David  : The Stretch Goals «AI Battling», «Ragdoll Reaction» and «High Ground Battle System» have yet to be reached, but is there anything we could learn about these Stretch Goals ?

Yu Suzuki : Some of you may know what the Ragdoll physics is. If you release the strength of the body, it becomes like a doll, that's not really natural. That's why we're working on the «Motion Blending», adding some resistance to the muscles for example, to obtain realistic moves.

In a Virtua Fighter scene, patterns were determined by the Motion Capture, but with the Ragdoll physics, moves won't repeat over and over. If you get into something (like a wall) the reaction won't be the same. In fact, I'd like to combine the «Ragdoll Physics», the «Motion Blending» and «IK Constraint» to make the NPC and battle's reactions as real as possible.

Regarding the «AI Battling» Stretch Goal, if I had to explain this simply, that'd be, for example, when you're hitting the punch button of your pad to hit your opponent. A jab when he's close, to hit him when he's away from you and to move to hit him when he's even more far away. I would like to create a system that is taking account of the distance, conditions and the position of your rival. During normal fights, if you push a button, your character will use the same move over and over without considering your current situation. I don't really like that and would like to use the «AI Battling» to add some variations to the movements depending on your current state.

And finally, the «High Ground Battle System», is the interactivity with the surrounding environment. I want to create and add strategy and realism to the battles. For example, throwing your opponent on a barrel and making it break or hitting a wall and making it fall like a wave on your enemy. I'd like to create more complex battles using the UE4's physical phenomenon.

David : These features were not available in the first two games right ?

Yu Suzuki : To say the truth, I've already used it. You could see something like that during the «70 Man Battle». But these techniques were used 14 years ago and I am sure that the result will be more interesting if we use the actual technology.

10) David : Is Shenhua going to be with Ryo all the time or is Ryo going to be on his own from time to time as well ?

Yu Suzuki : Both. Moments where Ryo will be on his own and some where Shenhua will stand by his side.

http://s20.postimg.org/6lldkmgh9/image.jpg

11) David : Just like in Shenmue I and II, is it going to be possibile to grab the items around us and examine them ?

Yu Suzuki : I would like to make it.

12) David : Some people would like to know more about the Paypal campaign and its rewards. Is there anything you can tell us ?

Yu Suzuki : The campaign will start on September 17th. With Kickstarter, people were limited to one reward, but this time, they will be able to add other rewards. Also, I'd like Japanese users to browse this page, all details will be in Japanese. The remaining Stretch Goals are also a part of this campaign and if we reach them, as promised, they will be made. I am counting on you !

13) David : Niao Sun has been presented during the first Shenmue events but is only appearing for the first time in Shenmue III. Why did you show her so soon during the promotion of the game ? Is there a special reason behind this ?

Yu Suzuki : There's no real reason. She was attractive and I liked her, that's why I wanted to show this character to all of you as soon as possible !

http://s20.postimg.org/jr0vqqact/image.jpg

14) David : Looking at the development's schedule, 4 big bosses will be added to the game. Have you decided to cut some parts of the story and add the 4 main Chiyoumen bosses ?

Yu Suzuki : All I can tell you is that you're going to face Niao Sun of course, and also Lan Di !

http://s20.postimg.org/40fsx3r3h/image.jpg

15) David : Many players would like to have the possibility to switch between the Japanese and English voices. Do you plan to add such a feature in Shenmue III ?

Yu Suzuki : We are considering the possibility to switch between English and Japanese voices. So, many people would like Japanese voices and English subtitles ? I will probably start a poll about this to see what people are looking forward to.

Here is the last question !

16) David : Any special message that you'd like to say to the fans and why not, people who never played Shenmue until today ?

Yu Suzuki : My message towards the fans :

Thank to all of you who have been waiting for the last 14 years. I will bring with Shenmue III a new way to play and many things that were not in the first two games. I am aware that many of you are expecting Shenmue III to be the same as the first games but as a game creator, I am always challenging myself and I'd be very happy if the fans appreciated Shenmue III. Thank you for welcoming the new Shenmue !

Now the message toward players who never experienced Shenmue before :

I am developing it in the best possible way to make sure that you are going to enjoy the experience even though you have never played the first Shenmue. So even if you have no idea what the Shenmue I and II were, please do not hesitate to try it out please !

http://s20.postimg.org/ja248r8x9/DSC_0563.jpg

The interview is now over. I would like to say thank you to Yu Suzuki who allowed me to do this interview. A huge thanks to all the people working at YsNet, for their warm welcome and kindness.

I'd also like to say thank you to Cédric Biscay, french co-producer of Shenmue III. I had the opportunity to meet him and I can tell you that he's really motivated and he loves Shenmue as much as we all do ! Shenmue III is in good hands and I am really looking forward to it !

My next interview should happen during the Magic Monaco in February 2016.

Thank you for reading, hope you enjoyed the answers.

©David DE VILLE

**********

Japanese version / 日本語版 :

鈴木裕さんのインタビュー : 新しいシェンムーへ

1) ダビッド : 鈴木さん、こんにちは。本日、インタビューを行わせていただくことになり、ありがとうございます。宜しくお願い致します。それでは、はじめましょう。シェンムーⅢのKickstarterのキャンペーンが終了してから、二ヶ月ぐらい経過しました。よろしければ、キャンペーンの間の印象を教えて頂けませんか。

鈴木氏 : 皆さんに良く聞かれたのはショーの期間中の印象でしたので、その代わりにE3(ロサンゼルスで行われるゲームショー)が終わったあとや開発について話したいと思います。バジェットが決まったので、そのバジェットに合わせてゲームのフローに従って、現在はUE4のテストに入っています。

http://s20.postimg.org/3q8adrch9/image.jpg

2) ダビッド : シェンムーⅡが発売されてから14年が経過しました。今、思い浮かべると、シェンムーⅠとⅡには改善点があったと思いますか。

鈴木氏 : シェンムーⅡを作るときはシェンムーⅠを改善して作ったので、もちろん改善点が沢山ありました。一つの例を挙げると、待ち合わせの時間です。シェンムーⅠでは待ち合わせの時間までただ待つことしか出来ませんでした。なので、シェンムーⅠでは待ち合わせの時間までに遊ぶ要素を沢山入れてあります。待っている時間に違うことをやって欲しいというのがシェンムーⅠのコンセプトでした。シェンムーⅠが終わったらそこに対してストレスが溜まると言うプレイヤーの声が高かったのでシェンムーⅡでは待つシステムを入れることに決めました。その時間まで待つというシステムを使うと、その時間と場所にジャンプすることが出来るようになりました。 

3) ダビッド : シェンムーオンラインのトレーラーでは藍帝(らんてい)は龍を、シェンファは鳳凰を召喚して戦っているシーンがありました。このシーンはシェンムーのメインストーリーと繋がっているのでしょうか。

鈴木氏 : シェンムーオンラインのために作った外伝なので、オリジナルストーリーと繋がっていません。

http://s20.postimg.org/v4nf1xkvh/image.jpg

4) ダビッド : まだ、シェンムーをやったことがないプレイヤーにストーリーを分かってもらうために、シェンムーⅢにシェンムーI&Ⅱのストーリーダイジェストコンテンツが追加される予定があります。
それは、昔の動画(シェンムーThe Movie)か、あるいはUnreal Engine 4でリニューアルしたもので追加されるのでしょうか。そして、カットされた「二章 船」の動画版を追加されますか。

鈴木氏 : シェンムー「二章 船」 は追加されません。ストーリーダイジェストに関してはどの形がいいかどうか検討中です。

5) ダビッド : シェンムーファンからのアイデアを聞いたので、お伝えさせていただきます。シェンムーⅢの涼がカメラを持って、写真を撮って、アルバムに保存できるシステムというアイデアでしたが、いかがでしょうか。

鈴木氏 : 涼がカメラを持つというと、ちょっと彼のイメージに合わないと思います。プレイヤーの方が写真を撮ったらいいと思っています。写真の機能が使えるのは以前からやりたいと考えていたので、出来ればやりたいです。

6) ダビッド : 以前、他のインタビューを受けていたときに、鈴木さんはシェンムーⅢの世界のサイズはシェンムーのどぶ板と同じぐらいになると言いましたが、それは全部のエリアですか。それとも一つずつの村がどぶ板と同じぐらいのサイズになるということでしょうか。

鈴木氏 :鳥舞をどぶ板くらいの大きさにしたいと思っています。他の村については検討中です。

http://s20.postimg.org/ua0vfwd0t/image.jpg

7) ダビッド : 今回は好感度システムによって涼が他のキャラクターと繋がっていることは変わりますが、そのシステムでストーリーの変更や仲が悪いと仲間と会えなくなってしまう設定がありますか。

鈴木氏 : 好感度システムは涼とシェンファーに向けて作ったシステムです。他のキャラに使うかどうかは検討中です。ストーリーやゲーム進行にどれくらいの影響を与えるかどうかは現在実験中です。

8) ダビッド : キックスターター限定の国際テレホンカードで前作で出てきたキャラクターに連絡することが可能ですが、出来る会話が一つ限りなのか又はバリエーションがたくさんあるのでしょうか。

鈴木氏 : 会話は一つ限りではないです。

9) ダビッド : 「ラグドールリアクション」や「AIバトル」や「ハイグランドバトルシステム」というストレッチゴールはまだ達成していませんが、それについて詳しく説明してくださいませんか。

鈴木氏 : 皆さんはご存知かもしれませんが、ラグドール物理演算というのがあって、人体の力を抜くと人形みたいなものになって、キャラクターがだらんとしてしまいます。これだけでやると動きが不自然になってしまいます。
そのため、これにモーションブレンディングしたり、例えば筋肉の抵抗(コンストレイン)を加えると、よりリアルな動きが出ます。バーチャファイターで攻撃をされるシーンはモーションキャプチャーで撮ったシーンでパターン化されていますが、ラグドールというのはそのときの地形やぶつかったときの動きを繰り返さないので、実際はラグドール、モーションブレンディング、IKコンストレインを上手く組み合わせてバトルのリアクション・・・例えばNPCのリアクションをもっとリアルにしたいです。

AIバトルというのは、例えば簡単にいうとパンチのボタンだったら、相手が近かったらジャブ、相手が少し離れていたらストレート、もっと離れていたら移動してストレートというふうに相手との位置や距離や状況に応じて,自動的にバトルの技が出来るようにAIでコントロールしたいです。普通のバトルというのはコマンドを押せばそのコマンドの技が出るという風になっているので、その技が状況に合っていなくても出てしまいます。それは良くないなと考えているので、状況に合った技をだすためにAIでコントロールしたいと思っています。

ハイグランドバトルシステム は、キャラクターの周りのものを使って、バトルに臨場感と戦略を加えて作りたいと思っています。例えば、敵を投げたらドラム缶が崩れてきて敵をやっつけるとか、闘おうとしているときに壁を叩いたら波のように崩れてきたり・・・UE4の物理現象を連鎖させて、より複雑で楽しいバトルを作りたいと思っています。演算を使ってやりたいなと思っています。

ダビッド : シェンムーⅠ・Ⅱではやっていなかったシステムですね?

鈴木氏 : ちょっとやっていました。70人バトルのときにドラム缶が崩れてきたりとか… ですが、あれは14年前の技術でやった表現なので、現在の技術でやったらもっと楽しいものになると思います。

10) ダビッド : シェンムーⅢではシェンファがシェンムーIIと同じように常に涼と一緒にいるのか、彼が一人になることが多くなるのでしょうか。

鈴木氏 : 彼女と一緒にいるときもありますし、一人になるときもあります。

http://s20.postimg.org/6lldkmgh9/image.jpg

11) ダビッド : シェンムーとシェンムーⅡでアイテムを細かく観察することが出来ましたが、シェンムーⅢでも同じような動作が出来ますか。

鈴木氏 : 出来るようにしたいです。

12) ダビッド : Kickstarterのキャンペーン終了後、更に支援したい方がPaypalで支援出来るシステムが発表されました。それについての詳細を説明して頂けますか。

鈴木氏 : 9月17日からPaypalを開始対応しています。Kickstarterでは1個しか買えなかったのですが、今回は追加の購入が出来ますし、あとは特に日本のユーザーが日本語で申し込むことが出来ますので是非ページを見に来て下さい。基本的にはストレッチゴールにも対応していますので追加金額でストレッチゴールをクリアすると約束している部分が実現出来ます。皆さん、宜しくお願いします。

13) ダビッド : 鳥隼(ちょうじゅん)は昔からプロモーションキャラクターとして使用されていて、シェンムーⅢから登場することになりましたが、どうして14年前からそのキャラクターを紹介されましたか。特別な理由がありますか。

鈴木氏 : 特別な理由がありません。キャラクターが魅力的だったので、僕がそのキャラクターが好きで、早く皆さんに見せたかったからです。

http://s20.postimg.org/jr0vqqact/image.jpg

14) ダビッド : 開発の構成によって、シェンムーIIIでは4つのボスがいるということが分かってきました。つまりストーリーを短くして、四天王(らんてい、こうてい、えんてい、げんてい)を含めることにしましたか。

鈴木氏 : 一つだけのことを言います。四天王の藍帝(蒼龍) と炎帝(鳥隼)が出てきます。

http://s20.postimg.org/40fsx3r3h/image.jpg

15) ダビッド : 日本語と英語音声を選択するオプションが欲しい方が多いそうです。このような選択肢をシェンムーⅢに追加するつもりでしょうか。

鈴木氏 : 日本語版と英語版の音声切り替えが可能かどうか検討してみます。海外では日本語音声で英語字幕が欲しい人が多いですか。出来たら、一回アンケートを取ってみたいですね。

それでは、最後の質問です。

16) ダビッド : シェンムーファンや又はシェンムーを初めてプレイする方々に伝えたい特別なメッセージがありましたら、どうぞ。

鈴木氏 : シェンムーファンの皆さんについては14年間ぐらい待ってくれて、本当にありがとうございます。シェンムーⅢではシェンムーI&Ⅱにない、新しい遊びをチャレンジしようと思っています。シェンムーI&IIとか全く同じ遊びを期待している人がいるかもしれませんが、鈴木裕は常に新しいことにチャレンジするクリエイターだと思って、シェンムーⅢを応援してくれると嬉しいです。新しいシェンムーを応援して下さい。

はじめて遊ぶ人については、シェンムーIとⅡを遊んでなくても、知らなくても楽しく遊べるように、シェンムーⅢを作る予定です。はじめてのプレイでも、シェンムーの良さが伝わるようなゲームになるので、是非遊んでみてください。

http://s20.postimg.org/ja248r8x9/DSC_0563.jpg

インタビューを読んで下さった皆さん、ありがとうございます。鈴木裕さんとYSNETのスタッフの皆さんにも大変感謝しております。

シェンムーIIIは2017年12月末に発売予定です。興味がある方は是非、シェンムーIIIの公式サイトのページをご覧下さい。

http://shenmue.link/ 

予約購入のページはこちらです。

http://shenmue.link/order_jp/
by DEVILLE_David
Tue Oct 20, 2015 2:29 pm
 
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