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Re: Donators Please Read

BioDojo
by Peter
Mon Jun 22, 2015 6:58 pm
 
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Re: Donators Please Read

I prefer Shenhaze myself.
by Thief
Mon Jun 22, 2015 7:40 pm
 
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Re: Donators Please Read

Peter wrote: BioDojo

Funny to think, Shenmue right now is more alive than Bio... #-o
by Yama
Mon Jun 22, 2015 7:20 pm
 
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Re: Shenmue III Preview/Research

Unlocked topic. It will be fun to theorize again seeing as we'll actually be playing the product in the near future. Feel free to discuss or add more resources.
by Yama
Tue Jun 23, 2015 1:10 am
 
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Re: The Know is going to ruin SH3

#gamesjournalism

I dunno if I really care anymore. Shenmue was a series that never reached the mainstream. This is a youtube video for the mainstream, and they can think what they want - the fan base is big enough that the game will be made and we'll be happy with it.

The haters will move on to something else, and this will all be forgotten.
by jay_mack
Tue Jun 23, 2015 1:50 am
 
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Re: Suzuki, "I want to make Shenmue 4"

I'm so incredibly happy that he hasn't decided to end the series with Shenmue 3. Even if Shenmue 3 does horribly (which I doubt) and we're left on another cliffhanger, that's still preferable to me than a rushed product just so I "know what happens". I don't play Shenmue merely because i'm curious about the story. I play Shenmue because its story is presented brilliantly and I want nothing to compromise that in further games.
by Thief
Tue Jun 23, 2015 4:03 am
 
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How much will you sacrifice to get Shenmue 3 to $10,000,000

Shenmue 3 could not have been announced at a worse time for me seeing how I just built a $1500 gaming PC back in May, I have 4 cavities that need to be filled, I need new glasses soon, and I have a $200 tech certification exam to pay for next week. However in order to fund the $550 dollar pledge I've already made and the additional $500 to $1000 I will drop on this KS before it ends, I have had to result to doing something I told myself I'd only do in case of an emergency; sell part of my video game collection off.

In order to cover my current pledge I don't have to sell off too much, mostly just a few CIB consoles I have and I complete Steel Battalion on XBOX. However to get an additional $500 I am going to have to start selling games off and sadly the first to go will be NES and SNES games because of how valuable a lot of them are. It pains me to do this, but it will pain me more if I let the KS go by without doing all that I can to help the project become Yu Suzuki's ultimate vision of what he wants Shenmue 3 to be.

So what sacrifices have you made or will you make in order to help fund Shenmue and get it to it's $10,000,000 goal?
by bikingjehuty
Thu Jun 25, 2015 8:24 pm
 
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Shenmue 3 wins GT's E3 2015 Best Debut Award

phpBB [video]
by Technophilz
Sat Jun 27, 2015 7:32 pm
 
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DREAMS DO COME TRUE!!

Crying.... yep. Just like i was when Shenmue 3 was announced.

http://i83.photobucket.com/albums/j290/PeterC2005/Shenmue%203%20dinner_zpsnssnyjmg.png

http://i83.photobucket.com/albums/j290/PeterC2005/Mobile%20Uploads/Screenshot_2015-07-03-17-11-23_zpsfisfrbbt.png

I'M GOING TO MEET YU SUZUKI IN MONACO!! FUCK!!
by Peter
Fri Jul 03, 2015 12:25 pm
 
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Shenmue 2 English Dub Mod as .gdi (112min version)?

Is there Shenmue 2 for Sega Dreamcast with English Dub Mod as .gdi file (112min version)?

So, I will have better sound quality.

I'm running on DreamShell with SD Reader.

UPDATE: I found it! This is just .cdi files. But, it's a full 1GB Version just like Original released. I'll post a link right here.
https://mega.nz/#!HNETzDgQ!E_hoqpOIUNNXEW5z6f5Wb6z7g0ANcDEzwFBVKRNu7HQ

Keep that in mind. It will not fit in Normal CD-R or 99min CD-R. This is for anyone who wants to play it on Dreamcast Emulator, DreamShell, GDEMU, or burn it to GD-R (very rare to find).

http://i.ytimg.com/vi/hFqRSMKpl44/maxresdefault.jpg
by ABOhiccups
Mon Jun 22, 2015 1:05 am
 
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Re: NO LONGER CANCELLED: Shenmue500K Mod

update:

IM BACK IN ACTION.

The mod continues.
by shengoro86
Tue Jul 07, 2015 3:03 pm
 
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Re: Shenmue Bicycle Mod

Snoopbob2006 wrote:
shengoro86 wrote: The bike mod is officially on hiatus until further notice.


Noooooooooooooooooooooo!!!




dont worry im not giving up just yet, just life is in the way right now.
by shengoro86
Tue Jul 07, 2015 2:41 pm
 
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Re: Demul v0.7 alpha released. (Dreamcast Emulator)

This is the error I get when I click 'Run Dreamcast'

http://s9.postimg.org/6ws39rqb3/demul_error.png

It's probably something stupid but I can't find any reference for this error online. Have you guys seen this before?


you need the BIOS and you need it in your ROMS folder, unfortunately I cannot provide information where to obtain it.

I have made a video however in regards to my settings.

http://www.youtube.com/watch?v=CN7mtk6QSDE
by PILMAN
Fri Jul 17, 2015 2:19 am
 
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Demul v0.7 alpha build 180428 - Updated 28/04/18

Demul is a really good Dreamcast emulator, and unlike NullDC it's still being worked on. Although it requires a more powerful PC to run smoothly at this current stage, it's being optimised and more bugs are being fixed with every new release.

You can download the latest build from the following link

This is the latest build of Demul with the following changelog:

Demul v0.7 alpha build 180428

- Fixed image distortion on Nvidia GPUs.
- Rebuilt using latest Visual Studio.

Demul v0.7 alpha build 180426

PowerVR2:
- Fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes.
- Filtered NaN UV texture coordinates (Soul Reaver lifebar fix).
- Filtered negative vertex coords (MK Gold with ATI fix).
- Allowed upto 128 layers.
- Emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight fix).
- Fixed MvSC2 SCORE blinking.
- Handle edge case ELAN IRQs.
Display:
- Auto hide mouse cursor when in fullscreen (with 5 seconds timeout).
- Prettify "start in full screen" option.
- Renamed SPG/GPU display to FPS/RPS.
Input:
- Corrected purupuru device reply (Resident Evil 2 fix).
- Fixed xinput crash if attempt to configure inputs during emulation.
- Fixed few games with inverted "pedal" inputs.
AICA:
- Fixed AEG/FEG which might stuck in edge cases (some sounds in MvSC2, ReVolt jump sound, etc).
NAOMI:
- Fixed RF ID generators for Dinoking, Love&Berry, etc
- Small corrections to JVS I/O Sense line.
Misc:
- Patch for Orion Puzzle Collection (workaround for Kalisti SDK bug).
- Documented actual game developers in game list.

Demul v0.7 alpha build 160818

- ADPCM decoder tweaks.

Demul v0.7 alpha build 160816

- Fixes current LBA after CD-Mil security check (Pier Solar works again).

Demul v0.7 alpha build 160814

- fixed freezing bug in KalistiOS-based games with DC keyboard controller.
- fixed freezing bug in some WinCE-games if VMU is present.
- improved Dev.Box emulation.
- patches for Cycraft InitialD and ClubKart (boots, but not yet playable).
- better aspect correction and filtering for Cave CV1000
- InitialD, ClubKart and Derby Owners magnetic card readers are now emulated (press PUSH6 key then the game will ask to insert/take card)
- fixed Marvel vs Capcom 2 characters during intro.
- ClubKart2003 input fixes
- WWF Royal Rumble 4 players input works now.
- NAOMI DIMM Board is now emulated.
- added recently dumped NAOMI and Atomiswave sets
- romset in sync with MAME
- bunch of other minor fixes and stability improvements


Demul v0.7 alpha build 221215

- ATI texture perspective bug fix is now optional (only works for ATI and causes glitches on Nvidia GPUs).
- Ancient CDI v2 parsing killed by accident has been restored.
- GD-ROM status/irq bug fixes (Gauntlet Legends).

Demul v0.7 alpha build 201215

- Disk swapping functionality


Demul v0.7 alpha build 181215

- SH4 MMU optimizations, many WinCE games now work full-speed on a modern PC.
- Tile Accelerator has been rewritten and optimised.
- Support for Xinput devices without vibration has been added.
- Automatic DC video mode selection.
- Simple deinterlace for TV-mode.
- Rotate and Aspect Ratio fixes.
- Optional Bilinear filter added.
- Libchd doesn't require SSSE3 anymore.
- Fullscreen switching crash fixed.
- gdrImage subcodes emulation bug fixes and improvements.
- gdrImage bug fixes and cue/bin support.
- SH4 exceptions handling bug fixes.
- Supid Invaders now boots OK.
- Fixes for recent indie games.
- Romset sync with current MAME
- Other minor tweaks and optimisations.


Demul v0.7 alpha build 230915

- "NAOMI 2 Vertex Cache" option for ATI/AMD GPUs (disabled by default).
- AMD-specific texture glitches fixes in many games (Shenmue II, ECCO, HotD2, etc...).
- Several minor optimisations.


Demul v0.7 alpha build 200915

- NAOMI 2 emulation has been rewritten almost from scratch, emulation is now very close if not the exactly same as real hardware, a lot of optimisations added, emulation can now use a separate thread (DX11NG)
- Shadow rendering fix (Cosmic Smash)
- Romset sync with current MAME

Demul v0.7 alpha build 310715

- More precise SH4 FSRRA opcode (What's Shenmue fix).
- VMU window auto open/close.
- DirectInput thread now properly terminates (VMU window close fix).
- Emulator now can be closed by ALT+F4.
- Naomi2 shadows improvements (DX11NG Plugin).
- Naomi2 screen scale (DX11NG Plugin).
- Various romset corrections.
- Several minor performance improvements and bugfixes.

Demul v0.7 alpha build 190715

- Shenmue II's After Burner II mini game is now playable.
- SH4 MMU fixes & improvements.
- Crackin' DJ 1&2 are now playable.
- Ferrari F355 Deluxe now plays with sound/BGM music.
- Several Naomi 2 Fixes (materials, lights refactor).
- Foolproof VMU files creation.
- gdrCHD & gdrImage plugins now save the last used image path.
- Better Xinput deadzone handling.
- GDI audio fix in gdrCHD (this plugin is now recommended to be used with GDI images too).
- A workaround to resolve issues with AMD Catalyst 15.7 drivers.
- Several other minor tweaks.

Demul v0.7 alpha build 190715

SH4
- OnChip access correct bit width only
- add flti0/1 PR flag check
- reg binding cleanups and fixes, PR sanity checks
- fix DIV0S, optimise DIV1 and add linking current block
- fix Invalidation code
- fix delayed slot exceptions
- interrupts fixes / improvements

GD-ROM
- fix CD PLAY after SEEK for Taxi2
- small fix for bleemcast (almost work)
- G1 DMA discrete step

AICA
- use less attenuated ALFO
- mixing levels fixes
- EG timer fixes
- properly handle Decay level = 0 case
- optimise IRQs

HOLLY
- rewrite SPG
- fix Holly registers for wince
- add real HOLLY IDs for all supported platforms

Gaelco
- speedup boot
- decode boot from Altera firmware
- render fixes: offset color flag, handle flats
- add Gaelco Footall
- preliminary support Gaelco Footall analog inputs

Misc
- SCIF link for AW Maximum Speed and Chase1929
- fix Marvel vs Capcom 2 intro Guile character head
- disable menu in fullscreen (fix clicking it with mouse in light gun games)
- netplay: add option to disable flash/sram sync
- set windows timer resolution to min possible value
- rom loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore
- fix save states crash
- improved creation of Dreamcast flash and "timehack"
- NAOMI DIMM CF support
- fix mouse X/Y calc then screen rotated
- fix error when set memcard time in DC bios
- fix DC flash erase, handle correct sector sizes
- Elo touchscreen fixes for Atomiswave and NAOMI StarHorse
- emulated HW210 IC card reader (Dragon Treasure, WCCF)
- SHIO hopper board HLE, Kick'4'Cash playable
- Added all recently dumped games for supported platforms
- Romset in sync with current MAME
- many other changes and fixes

Demul v0.7 alpha build 171011

- -listxml now generate "merge" tags
- minor romset corrections
- fix AICA DSP recompiler state load crash
- about box crash fixed

Demul v0.7 alpha build 171111

- Akai Katana support added.
- Mushiking IV/V/VI added, new card codes included.
(to change 4-5-6 game version go to game test mode BACKUP CLEAR and hold both players buttons 1 for 3 seconds).
- DX11: fixed Cave bi-linear filter.
- ymz770: implemented main volume and clip control.
- ARM: DP immediate Carry little fix.
- Basic analogues simulation when playing with keyboard (arcade only).
- Gaelco: improved ball mechanic simulation.
- Dreamcast game name handle fixed.
- DX11old: fixed shader filter settings load.


Now Shenmue II's AfterBurner II , OutRun , Space Harrier and Hang-on are fully playable.

AfterBurner II
http://i71.fastpic.ru/big/2015/0718/b5/9a4ec4088cd1b0c6547b2c0a5e57c8b5.png
http://i71.fastpic.ru/big/2015/0718/97/74bbe29f07bd626f830df8925419af97.png
http://i71.fastpic.ru/big/2015/0718/da/d198642b90b55ec2029a5eb8187372da.png
http://i71.fastpic.ru/big/2015/0718/51/c42e10dc5e601baccf797529cd1e4351.png

OutRun
http://i.imgur.com/1TWXT08.png
http://i.imgur.com/HczM2ak.png
http://i.imgur.com/bsAM393.png

Space Harrier
http://i.imgur.com/yvzfNUl.png
http://i.imgur.com/NloWUpe.png
http://i.imgur.com/qhTqFrC.png

Hang-On
http://i.imgur.com/yxiKUgM.png
http://i.imgur.com/KZORBrI.png
http://i.imgur.com/jrVl3Qm.png


Hint: to minimise the sound-distortion bug that happens every now and then, it is recommended to uncheck v-sync in video config settings.

Note: Please don't ask me to provide any SEGA copyrighted files required to run the emulator, Google is your friend.

Please test the emulator and kindly provide your feedback of any bugs/performance issues you may find, especially with Shenmue and Shenmue II. It'd be really helpful if you could also provide a save file at the spot where the bug/glitch happens alongside your bug report.
by masterchan777
Sun Jul 19, 2015 1:56 pm
 
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Re: High res passport models mod for shenmue ?

Check Youtube. It's possible.

phpBB [video]
by Fenix
Mon Jul 20, 2015 11:03 pm
 
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Re: [MOD REQUEST] Spar with Lan Di?

I seem to remember that previous attempts at model-swapping Lan Di into the "playable" segments caused the game to crash. However this is goin back a while and may not be an issue with nullDC, Demul, etc.

There is a mod that swaps Baihu for Lan Di in Shenmue II. Not sure if it's available for the DC version, but you can defo get it for the Xbox one. And by that I mean the Xbox version. Not the Xbox One.
by MiTT3NZ
Mon Jul 27, 2015 10:18 pm
 
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Re: Remove clipping in Shenmue II

https://youtu.be/WgdjRGcABlU

Freely walking around in the beautiful nature of Guilin, this time with working doors and a hacked submap (store).
I also did some swapping so I can freely walk around the Cloud Bird Trail, wich is normaly on rails with Shenhua only.

I was a pain to get to the actual path as Ryo was put miles away from it in the void. Traveled there with increased emulation speed on nullDC with clipping turned off and saved. Then transfered the save to one of my VMUs and fired up a different image on the Dreamcast with clipping intact on the swapped map. It causes some nasty glitches on the video output, probably because the DC is running out of memory when having a freely controllable camera in this area. But since it was so much trouble to get there I decided to show it out no matter what.
by BlueMue
Thu Oct 29, 2015 2:09 pm
 
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Shenmue 2 Quick Mod: Ryo Was Too Late!

A quick mod I put together to test manual character swapping in Shenmue 2 on the Dreamcast.

https://youtu.be/OM5TheH9zFk

What's involved?
1. Hex edits to the HUMANS package to swap Joy with Lan Di.
2. SweetFX hacks to add scanlines and some other graphics boosts.

All of the audio including the cutscene audio is post processed.

Like I said, it is a quick mod. I just thought it was funny :P
by shengoro86
Fri Nov 27, 2015 11:49 am
 
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Re: Living in Tokyo and I am on the hunt for some Rare items

Snoopbob2006 wrote: Found my first rare item. I didn't think they sold what's Shenmue with Shenmue 1? Great deal for £11 all together though! Image


That is a damn good deal. Sadly I am not familiar with Tokyo or else I'd spill the beans.
by shengoro86
Tue Apr 05, 2016 11:17 am
 
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Re: Demul v0.7 alpha build 221215 - Updated 22/12/15

I tried this version and indeed it corrected shenmue 2 graphical glitches with its Zbuffer fix (I have an ATI GPU so I could see these improvements in particular in GD3 and GD4). Demul seems to provide a better widescreen support for shenmue II. I hope they'll release source code for these new builds in order to allow motivated developpers to give their help (unfortunately I'm not a developper). I really hope they'll reactivate texture scaling in their next release (I'm a bit impatient I know that xD).
I'd love to see shenmue II running in 1080P x3 without glitches. I could read (in their git) they deactivated texture scaling for precision. althought a X3 scaling shader made by them could do the job as well because they wouldn't have to reactivate it in their GPU plugin (I think). Or they could even add their new fixes in their old GPU plugin to make an alternate GPU plugin.
by Gensei
Fri Apr 08, 2016 6:45 pm
 
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Re: Living in Tokyo (Updated Yokosuka and Dobuita pictures!!

I still remember when both Snoopbob and Bren first messaged me on MSN as young teenagers all excited about Shenmue. It's very cool to see this now and remembering how you guys were back then.
by Ziming
Wed Apr 27, 2016 5:10 pm
 
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Re: Living in Tokyo (Updated Yokosuka and Dobuita pictures!!

It was such a strange feeling to be somewhere that we once discussed visiting when we were kids/ young teenagers. I'll be able to upload some more pics when I get back home.

Total awesome place to visit, we are now part the small group of dedicated fans that went out our way to travel there.
by b_ren
Thu Apr 28, 2016 9:09 am
 
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Re: Living in Tokyo (Updated Yokosuka and Dobuita pictures!!

When the Shenmue saga is finally finished it would be so amazing to go on a tour of all the locations. Dobuita to Hong Kong to Guilin and beyond.
by KidMarine
Thu May 05, 2016 12:46 pm
 
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Re: Living in Tokyo (Updated Yokosuka and Dobuita pictures!!

A few photos to add from Dobuita:

http://i.imgur.com/cAHSAhP.jpg
http://i.imgur.com/bdb0zkV.jpg
http://i.imgur.com/p8dIOF7.jpg
http://i.imgur.com/5cATpo5.jpg
http://i.imgur.com/HVdXuV7.jpg
http://i.imgur.com/iNgRhXI.jpg
http://i.imgur.com/ZKXmKQw.jpg
http://i.imgur.com/mcGP7Cq.jpg
http://i.imgur.com/oLYj3Yh.jpg
http://i.imgur.com/JYH4WfT.jpg
http://i.imgur.com/OzwhHTc.jpg
http://i.imgur.com/QfaqYta.jpg
http://i.imgur.com/obL3LAB.jpg
http://i.imgur.com/c7Mhffu.jpg
http://i.imgur.com/O1ncVqR.jpg
http://i.imgur.com/A9hSQ9r.jpg
http://i.imgur.com/B91tOnz.jpg
http://i.imgur.com/yhwQec1.jpg
http://i.imgur.com/7smy6BO.jpg
http://i.imgur.com/9Ls14xH.jpg
http://i.imgur.com/8vj3Ucy.jpg
http://i.imgur.com/1YQTtoC.jpg
http://i.imgur.com/4TQafIR.jpg
http://i.imgur.com/7wYpy8f.jpg
http://i.imgur.com/jpPtbbL.jpg
http://i.imgur.com/fOnNQR6.jpg
http://i.imgur.com/lmX9R9B.jpg
http://i.imgur.com/sZcQb0V.jpg
http://i.imgur.com/g2HGdRf.jpg
http://i.imgur.com/XrL74wG.jpg
http://i.imgur.com/kC3SsaV.jpg
http://i.imgur.com/FcgxCOo.jpg
by b_ren
Thu May 05, 2016 11:36 am
 
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Re: Lan Di has sold the mirror to the Tokyo museum.

fittersau wrote: Lan Di: "For the last time, where is the mirror.... so I can put where it belongs in a museum."
Iwao: "I have no intention of telling you."


Thanks for spoiling the upcoming Indiana Jones.
by Mr357
Sat Jul 09, 2016 1:27 pm
 
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Re: Lan Di has sold the mirror to the Tokyo museum.

Mr357 wrote:
fittersau wrote: Lan Di: "For the last time, where is the mirror.... so I can put where it belongs in a museum."
Iwao: "I have no intention of telling you."


Thanks for spoiling the upcoming Indiana Jones.

Well, Shenmue 3 is an Indy game.
by Let's Get Sweaty
Sat Jul 09, 2016 2:01 pm
 
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Re: Lan Di has sold the mirror to the Tokyo museum.

Lan Di: "For the last time, where is the mirror.... so I can put where it belongs in a museum."
Iwao: "I have no intention of telling you."
by fittersau
Fri Jul 08, 2016 11:45 pm
 
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Re: Lan Di has sold the mirror to the Tokyo museum.

If only Ryo was as giving as Lan Di. All that fucker cares about is revenge.
by ShenSun
Tue Jul 12, 2016 6:10 pm
 
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Re: Lan Di has sold the mirror to the Tokyo museum.

At first I was angry but then I figured it out and it's totally a-okay... Lan Di is a kickstarter backer! xD eff yeah!

Sent from my C6603 using Tapatalk
by FlagshipFighter
Tue Jul 12, 2016 4:22 pm
 
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Ryo's bicycle animations (What's Shenmue mod)

Although the bicycle riding functionality was disabled in What's Shenmue before its release, it turns out that the animation data for Ryo has been left on the disk, tucked away inside the motion.bin file.

So as the next video following my investigation for the "Ryo jumping" mod, here are the unused animations for Ryo's interactions... minus the bicycle.

https://youtu.be/6lHtA6WllCs

Edit 2016/10/08: added the bicycle animations contained in the PLYBCYL.MOT file on the Shenmue II disks to the top post.

Ryo pedaling bike

RYOM_RYO_P_BYCICLE_KOG_LP [=RYOM_RYO_0043E_JITENSTA_KOG_LP]
http://i.imgur.com/ZcjzcEQ.gif http://i.imgur.com/zBAl3Nc.gif

RYOM_RYO_P_BIKE_TATIKOGI_LP
http://i.imgur.com/yrZBW4D.gif http://i.imgur.com/xqv6VIH.gif

Ryo seated on bike

RYOM_RYO_P_JITENSYA_NORU_LP [=RYOM_RYO_P_JITENSYA_MATAGU_LP], RYOM_RYO_P_BYCICLE_F_0
http://i.imgur.com/CrKNGZs.gif http://i.imgur.com/BT529by.gif

RYOM_RYO_P_BYCICLE_A_1, RYOM_RYO_P_BYCICLE_A_3
http://i.imgur.com/AMmAsPv.gif http://i.imgur.com/N1DGUjn.gif

RYOM_RYO_P_BYCICLE_A_2
http://i.imgur.com/Bk10Rmk.gif

Ryo mounting bike

RYOM_RYO_P_BYCICLE_NORU [=RYOM_RYO_P_JITENSYA_NORU_F, RYOM_RYO_0043E_JITENSYA_NORU]
http://i.imgur.com/laO5tzK.gif http://i.imgur.com/VqJU03M.gif

RYOM_RYO_P_JITENSYA_NORU_ST [=RYOM_RYO_P_BYCICLE_A_0]
http://i.imgur.com/0lCChOf.gif

RYOM_RYO_P_JITENSYA_NIGIRU_LP, RYOM_RYO_P_BYCICLE_D_2
http://i.imgur.com/CljaHpV.gif http://i.imgur.com/noKlxIc.gif

Ryo dismounting from bike

RYOM_RYO_P_BYCICLE_ORIRU [=RYOM_RYO_P_JITENSYA_ORIRU_F, RYOM_RYO_0043E_JITENSYA_ORIRU]
http://i.imgur.com/CYwsmPO.gif http://i.imgur.com/wK4erqT.gif

RYOM_RYO_P_JITENSYA_NORU_EN, RYOM_RYO_P_JITENSYA_NIGIRU_EN
http://i.imgur.com/Aib24i5.gif http://i.imgur.com/cSz3Exv.gif

RYOM_RYO_P_BYCICLE_D_1
http://i.imgur.com/kTmuFsk.gif

Ryo moving bike

RYOM_RYO_P_BYCICLE_D_L_30, RYOM_RYO_P_BYCICLE_D_R_30
http://i.imgur.com/I5NeqK8.gif http://i.imgur.com/rE2lghn.gif

RYOM_RYO_P_BYCICLE_G_0, RYOM_RYO_P_BYCICLE_H_0
http://i.imgur.com/uPHurBq.gif http://i.imgur.com/7sEHOxu.gif

RYOM_RYO_P_BYCICLE_G_L_45, RYOM_RYO_P_BYCICLE_H_R_45
http://i.imgur.com/X5zmJbp.gif http://i.imgur.com/cX4YZqR.gif

RYOM_RYO_P_BYCICLE_G_L_90, RYOM_RYO_P_BYCICLE_H_R_90
http://i.imgur.com/jUgzopl.gif http://i.imgur.com/n01mH86.gif

RYOM_RYO_P_BYCICLE_G_L_180, RYOM_RYO_P_TAOSU_C_TURN180_JITENSYA
http://i.imgur.com/6Uaxsls.gif http://i.imgur.com/HAoNmqA.gif

RYOM_RYO_P_BYCICLE_E_0
http://i.imgur.com/QYtYD7L.gif

Ryo kicking stand up/down

RYOM_RYO_P_JITENSYA_STAND_UP, RYOM_RYO_P_JITENSYA_STAND_DOWN
http://i.imgur.com/Rp7fBR5.gif http://i.imgur.com/G9gmbXB.gif

RYOM_RYO_P_BYCICLE_C_0
http://i.imgur.com/C3ujqeG.gif
by Switch
Fri Jul 01, 2016 8:40 pm
 
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Re: Lan Di has sold the mirror to the Tokyo museum.

Lan Di: "For the last time, where is the mirror.... so I can put where it belongs in a museum."
Iwao: "I have no intention of telling you."

Thanks for spoiling the upcoming Indiana Jones.

Lol I was just going to say that, I would love a Indiana Jones based on the Shenmue backstory. It would be very fitting for a true Indiana Jones movie, unlike the molestation, that is Kingdom of the Crystal Skull(there are quite a few legit myths surrounding such, all Lucas had to do, was base a movie around one of them, but instead he made that BS from scratch)
by Zoltor
Tue Jul 19, 2016 4:19 am
 
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Re: Shenmue ~莎木~ Game Symphony Japan 17th Concert SEGA Speci

Awesome. Thank you for making the recording and sharing!
by Switch
Tue Jul 19, 2016 10:25 pm
 
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Re: Shenmue ~莎木~ Game Symphony Japan 17th Concert SEGA Speci

Wow! This sounds amazing! I love the sound of the Urhu and at .53 seconds when everything kicks back in. Sounds so mystical and then powerful!

So great of you to record it, I hope you had an incredible time!
by SheepheadCG
Wed Jul 20, 2016 3:18 am
 
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Re: Shenmue ~莎木~ Game Symphony Japan 17th Concert SEGA Speci

Thank you for sharing! I'm very curious as to what else they played. From the photo you included, I can see Daytona USA, NiGHTS Into Dreams, and Space Channel 5.
by Mr357
Wed Jul 20, 2016 12:15 am
 
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Re: Yuan's Revenge - Decensoring Shenmue II

Is this decensorship mod still in the works?

I'd love to use this mod and play the game the way it was originally intended.
by StuntmanSnake
Mon Jul 04, 2016 9:36 pm
 
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Re: Shenmue Undub [Japanese Speech Mod] [CD-R 80/99/GDI]

I wonder if its standard for gdrom's to have bad sectors.
I tried to burn the 99min Disk 1 CDI with Alcohol 120% and ImageBurn, have wasted 3x 100min disks already
and the Nero CD/DVD Speed tool always shows me defect sectors with the surface scan on the same place on all three disks :/

edit:ok..that seems to be normal...I have that red stripe of defect sectors on every disk cd1,2,3...its of equal size everytime ^^

edit 2: Successful Burning

Brand: Best-CDR 100min
http://www.ebay.es/itm/282067099116?_trksid=p2060353.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT
Media ID: I 12:46:54 Destination Media Type: CD-R (Disc ID: 97m27s58f, Mitsui Chemicals Inc.)

Dreamcast Model: PAL VA1

Shenmue Undub Disc 1,2,3 boot instantly.
But I had to test 3-4 cd-burners I had at home until i found one that worked in terms of producing easily readable disks for the dc.

I didn't tests the disk with longer gaming times or so, so I can't really tell how reliable this disks are in the dc.

I burned with a Samsung SH-S223F, 16x, ImgBurn
by retrogamer591
Wed Aug 03, 2016 2:54 am
 
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Re: Shenmue ~莎木~ Game Symphony Japan 17th Concert SEGA Speci

Awesome! I hope you enjoyed the concert and thanks for recording it so fans get to hear it.
by Ziming
Wed Jul 20, 2016 1:24 pm
 
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Re: Shenmue ~莎木~ Game Symphony Japan 17th Concert SEGA Speci

Great job Snoop!!! Always good to hear Shenmue live!
by Peter
Wed Jul 20, 2016 8:02 pm
 
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Re: Shenmue ~莎木~ Game Symphony Japan 17th Concert SEGA Speci

So lucky to get to see this being played live!

Many thanks for sharing it, snoopbob! =D>
by Sonoshee
Thu Jul 21, 2016 3:27 am
 
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Re: Shenmue ~莎木~ Game Symphony Japan 17th Concert SEGA Speci

Thanks for bringing this to us! It's great to see a Japanese orchestra perform this.

Like all the performances I heard so far, it didn't fully match the original. At the rising part between 2:06 and 2:19 they skipped a step and they might've given the erhu a little too much free room towards the end. I hate to nitpick about these things but my ears are so tuned towards the original that I spot these things so easily. After all the original is... well the original and what we "grew up" with.

Still thumbs up for this!
by BlueMue
Thu Jul 21, 2016 5:03 am
 
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Re: Shenmue ~莎木~ Game Symphony Japan 17th Concert SEGA Speci

A very interesting arrangement of the main theme, thanks for recording it!

Couple little things about it are off, but there are a few areas where I think the changes improved the song. I really wouldn't mind hearing a more refined version of this arrangement for say, a Shenmue III trailer in the future.
by Spaghetti
Thu Jul 21, 2016 10:46 am
 
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Re: Tokyo Game Show 2016

I will be attending TGS 2016 tomorrow and will be looking for anything shenmue related. Will keep you updated if I see anything interesting

Hope you have fun, snoop! Please can you check your private messages if you get a moment? Thanks! :)

Is this week when Tokio's dinner with Yu is helding?

Yep! Looks like Peter made it there okay \:D/

http://i.imgur.com/qy0OaKQ.jpg
by Sonoshee
Fri Sep 16, 2016 5:38 am
 
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Re: Tokyo Game Show 2016

Thank-you as always Sononshee & Snoop for all your updates, passion, and observations.
by Anonymous81
Fri Sep 16, 2016 5:53 am
 
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Re: Tokyo Game Show 2016

Snoopbob2006 wrote:Image

YakuzaFan should make this their website header.
by Let's Get Sweaty
Sat Sep 17, 2016 7:17 am
 
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Re: Tokyo Game Show 2016

Great photos Snoop :) congrats atleast on the Ulala badge!
by James Brown
Sat Sep 17, 2016 9:06 am
 
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