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Re: Random Shenmue Thoughts

Ryo found a photo of Yu Suzuki in his room.

phpBB [video]


BlueMue wrote: What did I just see? How did you do this?

Looking scrutinizingly at the files, messing with them, error - feedback - repeat -> success(?), guessing / "what if", going crazy...
by Giorgio
Sun Feb 22, 2015 8:05 pm
 
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Re: Release: Shenmue 1 BETA 0.400

BUMP.

Hi all, I made a mirror of the GDI versions of this release.

Enjoy!

Mediafire:
https://www.mediafire.com/folder/i4ozdo ... e_Beta_GDI
by shengoro86
Wed Feb 25, 2015 2:50 pm
 
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Shenmue Modding Knowledge

SHENMUE MODDING/HACKING KNOWLEDGE

"Creating, collecting & preserving knowledge of hacking & modding Shenmue games."

Resources:

⋅  Dreamcast Information
⋅  Miscellaneous
⋅  Shenmue_I
⋅  Shenmue_II
⋅  Shenmue_IIx
⋅  What's_Shenmue
⋅  Links

Credits:

⋅  Giorgio
⋅  shengoro86
⋅  Switch
⋅  IlDucci
by Giorgio
Mon Feb 23, 2015 7:22 pm
 
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Shenmue: The Documentary

http://i.imgur.com/lykZq7Q.jpg

A Shenmue documentary is currently in the works by Adam Sipione . It tells the story of the games history, its fans, and how it impacted the gaming industry. For more information visit their Facebook page and follow them on Twitter.

Shenmue: The Documentary: Teaser Video | Facebook | Twitter
by Ziming
Wed Feb 25, 2015 3:35 pm
 
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Re: Shenmue: The Documentary

phpBB [video]
by Ziming
Tue Mar 03, 2015 7:18 am
 
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Cheat Codes for NDC, CodeBreaker or Action Replay

These codes will work for nullDC Cheater or Action Replay, on the NTSC version of Shenmue I (all discs) . They won't work on PAL discs, but I'm working on getting some more PAL users. Some codes work only in certain areas, and others seem to work randomly some times and not at others.

If you have any codes you've found yourself, please post them here and I'll add them to the list. You might be able to find codes that do other things by editing some of the existing codes, so good luck on your search! Most codes can be changed by editing the last string of numbers. For example, from 00000001 to 00000002 might cause the code to do something else.


Inventory and Menu Cheats

Money: 01220A38 0000FFFF - (Tens of thousands of Yen)
More money: 01220A39 0000FFFF - (Millions of Yen)
[PAL] Save Anywhere and Continue After: 01221A48 00000001 OR 012223CF 0000000C - (AFTER saving)
Tokens: 01220A3B 0000FF9B - (Thousands of tokens)
Tokens +: 01220A3C 0000FFAA - (Even more tokens)
Turn off Music : 002303CA 00000000 - (To get this to work, turn on inside haz res, then go into the yard, then go back inside, and then JUMP to Dobuita. After that, all music will stop, including during cutscenes.)
Walkman Continuous Play: 002171FD 00000000 - (Lets you play your walkman while walking around. Great cheat!)


Combat

70 Men Defeated Count: 01225820 00000050 - (Adjust the number of enemies defeated. Can bring out the bosses early. Use 0171BC01 00000050 if this doesn't work.)
70 Men Ryo Texture: 0171C19B 00004A18 - (Swaps Ryo's texture during the 70 man fight. Count use some work to find other useable textures) *
Enemy Health - 009A8FBC 000000FF - (Gives certain enemies unlimited health. Tested most on the Charlie fight next to the bulldozer.)
Fight Blur Distance - 0078937A 0000FFFF (Increases or decreases the distance of the blur when attacking.)
Infinite Health: 011F44E8 0000FD7F - (Infinite health. Might need to adjust "4E" depending on the scene. Could use a better code.) *
Infinite Health (70 Man Battle): 0171C19B 00007900 - (Unlimited health against the 70 men, bonus fight only.)
Long Fuku Fight 1: 0022575C 0000000A
Long Fuku Fight 2: 0022575D 000000D7
Long Fuku Fight 3: 0022575E 00000063
Long Fuku Fight 4: 00A365E2 00000000
Long Fuku Fight 5: 00A36F7C 00000059
Long Fuku Fight 6: 00A376A3 00000000 - (Good for practice. Change both sparring partner's health, and perhaps extend the time limit of the fight with Fuku.)
Move Animation Change: 00A1129C 0000000A - (This one makes Pit Blow look as if it's been blocked. Change some numbers to make other animations when performing a move.)
Move Improvement: 01226129 00000015 - (Improves move one of your moves. Change to improve others.)
Move Mastery: 01225A95 00000003 - (Masters one of your moves so that it changes the animation. Chance to master others.)


Time and Weather

Calendar Month: 01225229 0000000B - (Set the current calendar month. 1 = Jan, C = Dec, etc. Some months missing.)
Calendar Day: 0122522A 0000001D - (Set the current calendar day.)
Calendar Year: 01225228 00000056 - (Set the current calendar year. Needs to be turned off before setting the month and day, but will save.)
Clear Skies: 01589C1F 00000000 - (Only seems to work in Yaminose) *
Hour Change: 0022522C 0000000A - (Jump to any hour. 09 = 9am, 0A = 10am, 0B = 11am, 11 = 4pm, and so on.)
Overcast Skies: 01589C1F 00000001 - (Only seems to work in Yaminose) *Skip Days: 0022522C 00000017 - (Go straight to bed and skip a day)
Skip Hours: 0022522D 0000003D - (Skips 1 hour every few seconds)
Snowfall (Hazuki Res): 024D0781 533EAC23 - (Needs some work. Makes it snow at Hazuki residence, during certain times only) *
Time Standstill 1: 0022522C 00000009 - (Code 1 and 2 must be on to stop time)
Time Standstill 2: 0022522D 0000003D - (Code 1 and 2 must be on to stop time)


Movement, Models and Animation

Allow Inventory and Stairs: 014AE680 00000001 - (Switch last digit to 0 instead of 1 to enable / disable. Sometimes useful.)
Animation change (Ryo's torso 1): 00C06510 00000049 - (makes Ryo thrust)
Animation change (Ryo's torso 2): 00C06511 00000020 - (makes Ryo thrust even more)
Animation change (Ryo's torso 3): 00C06514 00000023 - (makes Ryo's torso move around like nuts, teleport sometimes)
Animation change (Ryo's arm drop): 00C069E5 00000023
Animation change (Ryo's arm behind): 00C06A01 00000023
Animation change (Ryo's arm twist): 00C06A8D 00000023
Animation change (Ryo's hips): 00C06521 00000023
Bypass Stairs (Haz Rez): 0051A8A0 00000001 - (Lets you walk down the stairs without taking your shoes off. Might be useful for some things) *
Change Model to Bike Man (haz yard only) : 0147BB18 000009C0
Change Model No Jacket (haz yard only): 0147BB19 00004B06
Change Model Sword in Hand (haz yard only, when sword available): 01542730 00000000
Clipping Off (haz res yard only) : 014B66BF 00001901
Clipping Off (dobuita) : (0151577F 000040A7 - (Use 0151577F 00000000 to switch off)
Clipping Off (Sakuragoaka) : 015A0B7F 00003F8F
Crazy Head: 01C068B6 00000CD7 - (Makes Ryo's head fly about like a crazy person's)
Shoes Off (haz yard) - (0147BB18 00000640)
Stop/Allow Movement: 0121FE88 00000001 - (Sometimes allows you to move during loading sequences & very rarely cutscenes) *
Training Scroll Animation: 019340A3 00000100 - (Swap out one of the training scroll animations with another animation from the game) *
Walk Through Hazrez Wall: 0049647C 00000000 - (Use the front door to leave, and you'll find yourself exploring the surroundings)
X - Position (haz res yard only): 024B66AB 40ED5540
Z- Position (fly - haz res yard only): 024B66AC 40ED5648 - (Use 024B66AC 00ED5648 to "land")
Z - Position (fly - dobuita only): 0151576E 000040A7 - (Use 0151576E 00000000 to "land")
Z - Position (fly - sakuragoaka only): 015A0B6E 00003F00


Camera and Visibility

Allow First Person View: 014B75A0 00000001 - (Sometimes allows you to use first person view trigger during cutscenes and loading) *
Always 3rd Person: 012019F4 00000000 - (Keep 3rd person view during cut scenes and fights)
Camera Depth of Feild Zoom Back Thing: 0223027C 3F340000
Camera Fixed 0022537B 000000FF - (Keeps the camera exactly where it is. Use look trigger / stick to bring cam back to Ryo)
Camera Release: 00225377 0000003F - (Used with "Camera Loose" to end fixed camera code)
Camera Loose: 0022537B 00000000 - (Used with "Camera Release" to end fixed camera code)
Camera Offset X: 0223027F FF000000
Camera Offset Up / Down: 02230284 437F0001
Camera X?: 01201A49 00001301 - (Pretty unpredictable camera X or Y position code) *
Camera Z Pos: 01201A46 00004133 - (Move the camera higher or lower. Best used with fixed camera cheat)
Camera Z Facing: 01201A52 000002F9 - (Face the camera higher or lower. Best used with fixed camera cheat)
Cut Scene Camera Z Face: 022187EF 4869CC0D - (Face the camera higher or lower during cutscenes) *
Cut Scene Camera X or Y Face?: 0221880B 4869E80C - (Slightly glitchy X or Y camera facing hack during cutscenes) *
Cut Scene Cam X / Y?: 0221880C 0C4869E8 - (Slightly glitchy X or Y camera position hack during cutscenes) *
Cutscene Zooom or Z Tracking?: 022187EF 4869CC0D - (Does some weird stuff with Z tracking or zooming during cutscenes) *
Cutscene Depth of Feild: 02218845 300C486A - (Adjust camera depth of field during cutscenes. Non static, though) *
Cycle Local Cams: 012019F4 00000006 - (Go to the last used cut scene or non-1st person camera)
Fight Cam Hold: 012019F4 00000001 - (Holds the camera still during fights, from the point where it was switched on) *
Focus on Ryo During Convo: 012240C9 0000A03E (Camera focusses on Ryo during convos in Dobuita. Might work in other areas) *
Invisible Ryo: 014AE0AA 0000FFFF- (Yaminose only. Adjust "E0" for other areas. 0B = Sakuragoaka for example) *
Invisible NPCs: 01A0854C 00000000 - (Might only work in Dobuita. Use 01A0859C 00000000 if this doesn't work.) *
Invisible NPCs (true vanish): 0121BCE8 00000001 - (switches them off, not just invisible.)
Lighting on Characters : 0022DF02 00000002 - (seems to change the direction and intensity of lighting for models)
Pause Game: 0005D75E 00000001 - (Pauses the game no matter what.)
See Through Walls: 0021C7C8 00000000 - (Works on certain walls. Switch the final digit to 1 to turn off.)
Tilt Camera: 01201AA8 00000905
Widescreen Stretch: 02230250 43600000 (not found by me. Adjust 4XX00000 to change width)
Zoom Camera: 01201AA3 00000100


Miscellaneous

City Lights on / off: 0121CFA8 000000FF - (Change the last two digits to switch on / off. Works in Dobuita and perhaps other areas.)
Choose DIalog Line for NPC: 01222C24 00003B0C - (This one works on first line for Nozomi. Change "24" for the line / NPC and the final 4 digits for the line of voice acting to replace it with. For example, this one works on Ine-San and makes her say something in Ryo's voice: 01222C04 00000194)
Darts Score: 0241D028 008FFFFF - (Works on the left dart board in You Arcade)
Enable Context Sensitive Button: 01281B01 00000000 - (Fairly useless code which lets you turn off and on the "A" popup for doors, etc) *
Loading & Memories BG Off: 01173B3C 00000000 - (Set the sepia background effect during memories to 0 width, essentially turning off)
Menu selection: 0129CAC8 00000001 - (Used on the start menu. Can be used to select a hidden option if set to 4)
Notebook Background Off: 01180BA6 00000000 - (Turn off the transparent notepad background overlay)
Object Selection (haz res): 0129B133 00006B00 - (cycle through various objects in the house, without standing next to them.)
Ryo's Expression: 01795EF4 0000002E - (Change Ryo's expression by altering the last 4 numbers. Use 01795EF3 00001800 if this doesn't work.)
Select TCS item: 0129B134 0000001A - (Jumps to a specific item in the Tomato Convenience Store. Can be used to buy all tapes) *
Socks. no Shoes: 014D76D9 000050C1 - (Changes the Ryo model to have no shoes on. Might only work in some areas, but can be adjusted for other areas) *
Skip all Dialog: 01223E83 000010BC - Makes all dialog pass by in a flash without needing to press any buttons.


* Codes marked with an asterix are still unpredictable, and could use some more research to find better codes, and to nail down exactly what the listed codes do, more predictably.


Most Wanted Codes!

Camera boundary vanishing (stop objects vanishing when they go slightly off camera. True widescreen!)
Ryo model swap
Fuku model swap (swap fuku's model OR fighting style to let us fight with anyone)
Train anywhere (A switch to set the "train here yes/no" dialogue as active)
Hidden raffle prizes (?)
Fast movement (move faster. Or perhaps fight faster?)
Hack NPC spawns (make any NPC spawn in Dobuita, for example)
Jump to location (jump to any specified area when you exit one)
Retro Hazuki residence outside (like it is in the memories custcene, with the falling cherry blossoms)
Passport online menus (fool passport into thinking you're connected to the internet)
Hidden phone numbers (make any call connect to hidden numbers or conversations?)
Endless 70 man battle (enemies re-spawn? Might be impossible)
Switch battle ID numbers (to start any battle you want, possibly?)
Spar with Fuku again and again (should be pretty easy to find)
Stop mandatory bedtime (a code which prevents the auto bed-time and lets you stay up all night)



You can get null DC cheater by searching for it online. This program is in German, however, so you might need to tinker around with it until you get what all the buttons do. You'll also need to rename the cheater .exe file to match the name of you nullDC version .exe. So for example, my nullDC executable is named "nulldc," so I had to rename the cheater to "nulldcCheater." Remember to also click "trainer is aus" to turn it on once you've added the codes. Any further questions, just post here.

Alternatively, all of these will work on CodeBreaker or Action Replay.


https://www.youtube.com/watch?v=sHHmUBoeC9Q
by Upper Dave
Sun Mar 08, 2015 8:00 pm
 
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Re: nullDC Cheater Codes

Here's an example video of some of the animation cheats in action:

phpBB [video]


I can make more videos if anyone is curious about some of the codes they can't get to work.
by Upper Dave
Sun Mar 08, 2015 8:02 pm
 
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New Shenmue forum moderator! (BlueMue)

Congratulations to BlueMue! He's our new Shenmue forum moderator. :nice!:
by Ziming
Tue Mar 10, 2015 11:23 am
 
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Re: nullDC Cheater Codes

phpBB [video]


Sorry about the length. First time I've made a tutorial video before.
by Upper Dave
Tue Mar 10, 2015 4:22 pm
 
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RELEASE: What's Shenmue Dobuita with No Clip Mode

NOTE: THIS IS NOW INCLUDED IN THE NEW EXPLORE MOD!
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=47464


Hi Everyone,

I am proud to release this next mod in my continuing adventure on opening Shenmue for anyone to explore.

I have converted the What's Shenmue Dobuita map to have no clipping or boundaries so that it can be explored without NPCs stopping you.

How it was done:
I spliced the What's Shenmue Dobuita map with the Beta Shenmue Dobuita map.
I removed the clipping from the map using Giorgio's technique and spliced some hex code from Beta Dobuita into it.
I then migrated the What's Shenmue textures and files into Shendream's Beta 0.4 Release.
I then encapsulated all of the textures locally into the map folder that should have been global textures. This was to reduce the difficulty of applying the patch.

How it works:
Download the map files provided.
Put them into any Beta disc in the following directory: SCENE/XX/D000 (For best results, use disc 3!)
Compile the disc with whatever you want (I prefer Bootmake and Binhack32)
Load the map from the debug menu without a VMU inserted.
Continue = OFF
SCENE = XX (Whatever Scene folder you had it in)
MAP = D000
ENTRY = 00

Who to thank:
Giorgio: I used his no clip mode technique
Wude: For teaching me a long time ago about how to swap maps
Shendream: For the beta release
Shengoro86: :mrgreen: For converting the texture files and hex reps to make this work in the Beta release.

What to know:
This is a spliced map. Its not 100% perfectly representing the Whats Shenmue map. Thats impossible with the way it is hacked.
I will actually be making a newer version of this mod that is going to run on Whats Shenmue itself so we have a more accurate map to look at.
You may encounter freezing. Trying to train your moves or buy capsule toys freezes the game.
I will be making a walk-through video shortly detailing the changes.


Enjoy!

Download: https://mega.co.nz/#!WVEgnYSL!H23f2JnnYYZgCIHtMpXL5h8_yf6kIrx4UdDtcGmQOiw

Screenshots:
MJQ Jazz Bar before the sign gets knocked over.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_52_39-nullDC%201.0.4_n%20-%20340.74%20-%20VPS_%20170.37PAL480i50.00%20RPS_%2085.19%20Vert_%20494.49K%20Sh_zpsgyzuno9u.jpg

Another shot of MJQ Jazz Bar
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_52_20-nullDC%201.0.4_n%20-%20415.94%20-%20VPS_%20207.97PAL480i50.00%20RPS_%20103.36%20Vert_%20365.50K%20S_zps99pcll8q.jpg

Behind the barrier of Dobuita's back road.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_50_54-nullDC%201.0.4_n%20-%20213.14%20-%20VPS_%20106.57PAL480i50.00%20RPS_%2053.28%20Vert_%20596.37K%20Sh_zpsbigfh4bv.jpg

Blocked off apartment complex outside Lapis Fortune Teller.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_52_58-nullDC%201.0.4_n%20-%20311.11%20-%20VPS_%20155.56PAL480i50.00%20RPS_%2077.78%20Vert_%20552.83K%20Sh_zps7trksvfp.jpg

Nana's Karaoke Bar
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_52_03-nullDC%201.0.4_n%20-%20306.93%20-%20VPS_%20153.47PAL480i50.00%20RPS_%2076.73%20Vert_%20158.62K%20Sh_zpsgl3wpg0b.jpg

Outside Knocking Motorcycle Shop right after Ono-san enters the door that doesnt even open. He just walks through the wall with the door open animation lol.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_51_16-nullDC%201.0.4_n%20-%20354.24%20-%20VPS_%20177.12PAL480i50.00%20RPS_%2088.56%20Vert_%20683.69K%20Sh_zpsqsbmmpqc.jpg

Advertisements for the Tattoo Parlor right outside Heartbeats Bar. I do not think this is in the retail version.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_51_32-nullDC%201.0.4_n%20-%20297.77%20-%20VPS_%20148.88PAL480i50.00%20RPS_%2074.44%20Vert_%20139.52K%20Sh_zpsgda0qfug.jpg

Behind the stairs next to the park.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_50_29-nullDC%201.0.4_n%20-%20252.18%20-%20VPS_%20126.09PAL480i50.00%20RPS_%2063.67%20Vert_%20491.51K%20Sh_zpsy1cwfi0n.jpg

Roadway to Sakuragaoka outside Liu Barber and Hair Salon. It lacks the elevated road and is just flat and straight.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_53_36-nullDC%201.0.4_n%20-%20362.28%20-%20VPS_%20181.14PAL480i50.00%20RPS_%2090.57%20Vert_%20106.80K%20Sh_zpsgodzbq4x.jpg


These fucking bitches :) The Hair Salon is invisible :mrgreen:
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_53_48-nullDC%201.0.4_n%20-%20277.23%20-%20VPS_%20138.61PAL480i50.00%20RPS_%2069.31%20Vert_%20541.81K%20Sh_zpsgi5ukqpe.jpg

The invisible Liu Barber and Hair Salon.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_53_25-nullDC%201.0.4_n%20-%20287.14%20-%20VPS_%20143.57PAL480i50.00%20RPS_%2072.41%20Vert_%20176.33K%20Sh_zpsq5usukhg.jpg

Russiya China Shop. It has a cart next to it with dishes that is not in the retail version.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_54_05-nullDC%201.0.4_n%20-%20386.62%20-%20VPS_%20193.31PAL480i50.00%20RPS_%2096.65%20Vert_%20347.81K%20Sh_zpskad6lrzt.jpg

Russiya China Shop again. It also has advertisements next to its door that is not seen in the final game.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_54_28-nullDC%201.0.4_n%20-%20411.99%20-%20VPS_%20205.99PAL480i50.00%20RPS_%20102.37%20Vert_%20472.04K%20S_zpsfq1g9g5m.jpg

Behind the barrier going towards Sakuragaoka and Lapus Fortune Teller.

http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_53_10-nullDC%201.0.4_n%20-%20285.71%20-%20VPS_%20142.86PAL480i50.00%20RPS_%2070.81%20Vert_%200.85M%20Sh4__zpstw4fhplc.jpg
by shengoro86
Wed Mar 18, 2015 12:13 pm
 
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Re: Recent Gaming Purchases

Image
I decided to start a collection of all my favourite games so of course there was no better place to start than with shenmue 2.
by south carmain
Thu Mar 19, 2015 11:19 am
 
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Re: SII CHAR DATABASE-ALL 700 (AND 1) CHARACTERS! UPDATE 27/

^(belated) thanks for that Giorgio :)
So, turns out I actually missed a character out from the database, whoops. The character in question, Wen Cheng Xiao , has a profile in both official guidebooks, but I thought he was unused because I simply could not find him in the game; I always encountered a different character, Zai Hong En, at the Kowloon Dentist instead. I made a topic about this waaaay back in 2006 actually http://www.shenmuedojo.net/forum/viewtopic.php?t=31623

However recently I discovered I was wrong - after watching Bluemue's video of one of his Kowloon room raids, specifically the Moon Child Bldg, I was very confused to see that he found Cheng Xiao in the dentist! So I investigated this myself and found out that, in fact, they are both at Kowloon Dentist - it just seems to be entirely random who you get. I entered and exited the dentist numerous times and found it kept changing between the two - in fact at a couple of points, I witnessed one TRANSFORM into the other in front of Ryo's very eyes! I'm not sure if the programmers intended this or whether its a glitch/oversight, as the Golden Dentist next door is always empty - no NPC can be found in there. I'm thinking one of them must have been meant to be put in there, especially considering the guidebooks say Hong En is at the Golden Dentist (when as I said, he is actually at Kowloon Dentist with Cheng Xiao).

So the long and short of it; I had to go back and add Cheng Xiao, as he is not unused as I first thought, meaning there are actually 701 characters in the game, not 700. It bothers my OCD slightly that the total isn't a round number, but there you go :P For those who actually care, the updated database is still in the link in my signature. Enjoy!
by Miles Prower
Fri Mar 27, 2015 1:22 pm
 
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SMASH BROS BALLOT! VOTE FOR RYO HAZUKI!

GO HERE AND VOTE FOR RYO HAZUKI TO BE IN SMASH AS DLC!!!! THIS MAY BE OUR CHANCE!
https://cp.nintendo.co.jp/us/


DETAILS IN MY POST!!

https://miiverse.nintendo.net/posts/AYM ... VHjZ9mCegg
by Ryo_Hazuki--san
Thu Apr 02, 2015 12:27 pm
 
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Dead or Alive 5 Shenmue Edition.

http://i.imgur.com/giIFMeS.jpg

Have you ever wanted a Shenmue fighting game?
You already know it won't happen, EVER!

But we can always mod existing games to fullfill our deepest dreams ;)

So I decided to mod Dead or Alive Last Round for PC, it is just a retexture, (until someone decrypt the game and thus we can make real character swaps)

So far I've manage to retextured:

Jacky as Ryo
Akira as Lan Di.
The Dojo as the Dojo lol.

Everything using (edited) and some Magic™ xD

Below some Screenshots and download links, hope you like it :oops:

http://i.imgur.com/kldODI1.jpg

http://i.imgur.com/gOTpsZv.jpg

http://i.imgur.com/RiGD6me.jpg

http://i.imgur.com/vyDktVb.jpg

http://i.imgur.com/sHnqwfi.jpg

http://i.imgur.com/D4gVbAE.jpg

http://i.imgur.com/iOj6epk.jpg

http://i.imgur.com/SSh1gOn.jpg

http://i.imgur.com/JZZb0xt.jpg

Revenge time!!!

Lan Di
https://mega.co.nz/#!QZJFkI4A!VXtOTjqMhJidCHpL8D-uhGyo9cnrqOKpNvSaFM-D7vQ

Dojo
https://mega.co.nz/#!kZRhEAbJ!E1S75eDuL2XDrWhdxDPHrvgJyc7J4dRVE5ZO5R7QtJI

Ryo Hazuki (updated)
https://mega.co.nz/#!NIAWHBIa!A_2Xkc4fF_yqQ1-vTqeTqSD4kS-CJUdG4bf_V8Pnz2I
by Esppiral
Tue Apr 07, 2015 11:35 am
 
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Shenmue I Mod: The REAL Bad Ending

What they didn't show you...

https://www.youtube.com/watch?v=oaQ9vOw2lC0

Notes:
- The voices are NOT post-processing; they are played right from Shenmue's engine.
- The music tracks are NOT post-processing; they are played right from Shenmue's engine. [Had to spent 32 hours to figure out how to play Chai's theme on a different Area, because of lack of readily hex data...]
- Lan Di on the dream... Shenmue has many files duplicates; had to change the Shenhua's model editing some PKF/PKS files.
- Of course, the vending machines textures are custom; had to figure out how to do that, too.
- Of course, dialogs are custom and not post-processing (it's obvious).
- Had to find a cheat code for the NullDC Cheater for the Shenmue I Beta 0.400 on how to change the hour; had to repeat until to go to April...
- 13 days in the making, and many "tiny" mod challenges to overcome, with many guesses, error trials ...but never gave up! -
- ...and anything I can't remember right now...

Fun facts:
- It all started with a change in a mapinfo file, replacing CAN1 (or something) with HAND... then "idea"-*blow mind*-"flash".
- The process was 100% fun! - [" Energy and persistence conquer all things. " -- Benjamin Franklin]
by Giorgio
Tue Apr 07, 2015 5:48 pm
 
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Re: Random Shenmue Thoughts

Has anyone ever translated what's on the menu at the Harbor Cafeteria? I'd really like to know.
I tried to translated some of this via Google but some characters are to complicated to redraw.
Only got things like "Lunch A/B" and "O soba" out of it.
Bottom left to right: Chuuka-soba = Chinese noodle, o-soba = buckwheat noodle, o-udon = udon noodle,
Chaahan = fried rice
Upper right: Kaigun curry = Navy curry
by Kiyuu
Fri Apr 10, 2015 2:33 pm
 
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Re: Map Glitch - Skip floors and break into rooms

I always wanted to know what's going on in the restricted area of the Golden Mall, but it seems there's nothing special about it. - All these years of this magical mystery and theory of what could lie behind there, gone!

[You can't climb the stairs, no.]
http://i.imgur.com/nwEFLbX.png

If you go and be the center of attention... you can talk to these guys and offer you to challenge them. They still think they are in the Fighting Area near the Work Pier!

http://i.imgur.com/rTEeGaJ.png

You can also talk to this guy, but Ryo goes with "Excuse me..." and then "Oh well..."

http://i.imgur.com/ZNhc5f7.png

And, Ryo Hazuki's way to attend a tanning saloon.

http://i.imgur.com/10fCj8A.png
by Giorgio
Mon Apr 13, 2015 3:25 pm
 
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Re: Recent Gaming Purchases

Stuff I bought in the last 2 weeks. Waited for everything to arrive so I can bunch it all up. VF 32X took forever...
All Sega classics that I didn't have yet for my collection. Except for GT5, that's a combo breaker. :mrgreen:

http://fs1.directupload.net/images/150415/jjtmmygq.jpg

http://fs1.directupload.net/images/150415/qunauey9.jpg

http://fs2.directupload.net/images/150415/58o9g7ki.jpg

Alien Storm and Eswat are retardedly underappreciated. Kudos to those.
by OL
Thu Apr 16, 2015 1:52 pm
 
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Shenmue Interview with The Retro Unlim Network

Hi everyone.

Last night I was interviewed by The Retro Unlim Network for their I Got Gameplay shows.

We spoke about Shenmue for about an hour.

We spoke of my personal experiences, Shenmue500k on Facebook, the future of Shenmue, and Shenmue Mods.

I paid respect to Esppiral, LanDC, and Bluemue when speaking about the mods. I made sure to plug ShenmueDojo as well.

Check it out if you like!

https://www.youtube.com/watch?v=16K3R6L_Ons
by shengoro86
Sun Apr 26, 2015 12:52 pm
 
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Re: Shenmue Interview with The Retro Unlim Network

Thanks!

So far the feedback has been positive.

I hope to do more interviews with youtubers shortly!

As for promoting your channel, you deserve it!
by shengoro86
Mon Apr 27, 2015 11:12 am
 
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Excite QTA (Quick Time App) - Android Devices

http://mooncalfstudios.com/hazukilegacy/screen3.jpg

Hey everyone. To celebrate the 3rd of the month (which as you know is our ‪#‎SaveShenmue‬ tweetathon day) I'm releasing this free app for Android. It works just like Excite QTE 2 from the original Shenmue, but it runs on all Android devices (I hope! lol) and has a built in online scoreboard. Follow the link to check it out, or you can search the Google Play store for "Excite QTA":

https://play.google.com/store/apps/details?id=air.qtt

https://www.youtube.com/watch?v=YZsRjg-Cwl4
by Upper Dave
Sat May 02, 2015 8:41 pm
 
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I had lunch with Lisle Wilkerson last week.

Hi Everyone,

Last week, I had arranged a meetup with Lisle Wilkerson (english voice of Joy, Xuying, and Yuan) in New York City.

I brought along my co-admin from Shenmue500K, Norris.

We met up just to hang out, not really for any interviews or anything like that.
I consider her a friend, so I do not want to go down the fanboy route haha.

Was a nice time.

She did tell me some cool things like her inspiration for Xuying was the character Samantha from Sex in the City.

Joy is closest to her voice, so when she laughed it was literally Joy lol.

Lisle is a great person and very fun to talk to.

I hope to see her again soon!

Some photos:
Lisle and I:
http://i1159.photobucket.com/albums/p622/shengoro86/IMAG1128_zpsuklbaoua.jpg

Lisle and Norris:
http://i1159.photobucket.com/albums/p622/shengoro86/IMAG1121_zpskn4b03cr.jpg

All of us:
http://i1159.photobucket.com/albums/p622/shengoro86/IMAG1134_zpspnbek1yk.jpg
by shengoro86
Tue May 05, 2015 5:39 pm
 
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Re: BlueMue's Shenmue videos

Here's another silly mod. I had the basic idea to this floating around for a couple of weeks now and since James mentioned in his interview that I do mods I thought it was good timing to get this done. Enjoy! :mrgreen:

https://youtu.be/FTuHM284DLE

Getting Shenhua in Ryo's place is something new that I've been trying earlier. It's some sort of duplicate model that comes with a couple of bugs. It's the only compatible model to use as the players character so far. I tried other things with partial success but it's really nothing I'd call "showable".


Totally missed that one. "Father! Mother! Random old guy!" I laughed my ass off.
by Master Kyodai
Fri May 08, 2015 11:02 am
 
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Re: #SaveShenmue

Kind of bump, but still related to #SaveShenmue; and one of the ways to do that is to increase its popularity. Every bit of support (however tiny) to popularize the series, helps cumulatively. Therefore:

GameFaqs.com asks for your favourite SEGA title. - It's our chance to vote for Shenmue , and help its popularization (for this reason, as said).

The poll lasts only for a day, so make your vote count now! :)

https://pbs.twimg.com/media/CElCo_PWgAAoqCa.png
by Giorgio
Sat May 09, 2015 1:19 pm
 
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Re: Shenmue500K Mod

Here is the first test video of the mod.

phpBB [video]
by shengoro86
Thu May 14, 2015 5:43 pm
 
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Re: (FAKE) Have you guys seen this?

Besides the fact that its obviously fake, wouldnt this actually be quite a cool way to reveal it?

Pedals falling down while the jacket is unziped..Ryo catches a leaf inbetween his fingers..BOOM a golden roman numeral 3 appears..

Cut to Yu Suzuki standing on stage. He holds up 3 fingers in the air in the most gangster pose he can muster, yet still slightly awkward in a Japanese way.
He then throws his hand down and BOOM.. in-door fireworks.

We all spontaniously wet ourselves in unison.
Fin.
by Axm
Wed May 20, 2015 8:46 am
 
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I was at Club Sega in Tokyo the other day and left a message

I was on a two week holiday to Tokyo and decided to visit a couple of the Club Segas.

I noticed a board that you could leave a little message on so I decided to do what any Shenmue Fan would of done.

Funnily enough after doing it those "Fake" E3 screens appeared and also Yu Suzuki is back on twitter!

I know I am not the saviour of shenmue. I just thought you guys would appreciate it!

http://i.imgur.com/N6dYjtH.jpg
by Snoopbob2006
Tue May 26, 2015 11:25 am
 
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Re: Shenmue - 'Suka High (fan film)

Hi again everyone,

Shenmue: 'Suka High is now online!

phpBB [video]


Thanks again for your support.

Shenmue forever, ya'll.
by Your Boy Leroy
Wed May 27, 2015 2:40 pm
 
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Re: Shenmue 1080p

Experimenting with cell shading

Image
by Esppiral
Fri May 29, 2015 7:41 pm
 
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Re: Shenmue 1080p

Your wishes are orders.

Image
by Esppiral
Sat May 30, 2015 3:04 pm
 
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New Shenmue website: http://shenmue.link/us-en/

I thought I'd share this in a separate post for those who didn't see it tucked away on the Kickstarter page and are having trouble keeping up with the massive e3 topic here.

http://shenmue.link/us-en/

Digging into the new website now. They've adopted the #saveshenmue hashtag. And they've linked to the Dojo and other major fansites!

:rotflmao:
by Lan Di-sama
Mon Jun 15, 2015 10:39 pm
 
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Re: Shenmue E3 Discussion

this is one of the best reactions i have ever seen for any video game announcement.

phpBB [video]
by flip
Mon Jun 15, 2015 11:43 pm
 
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Re: Shenmue III Coming December 2017

I actually wouldn't mind an extra year's delay. Doesn't just two years seem a little short for the development of a game like this?
Granted, we can assume the grand majority of visual design and whatnot has been finished for some time, but still, two years... that's pretty quick.
I'd personally say to expect a delay.
by OL
Tue Jun 16, 2015 12:29 am
 
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Re: How will Shenmue III start?

Also keep in mind..Shenmue 1 ended on a boat, Shenmue 2 started on a boat.
Shenmue 3 starting on a boat would just make sense for the sake of continuity.
Shenmue 3 ending on a boat would also fit the trend at that point too.
by Axm
Fri Jun 19, 2015 1:42 pm
 
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Re: What jobs will there be in Shenmue 3?

I hope Ryo becomes a rickshaw runner/operator or whatever you call the people who pick up the two handles and run. This could actually become a pretty funny QTE minigame.

Image
by myshtuff
Sat Jun 20, 2015 9:42 am
 
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Refrain from Infighting

This is not necessarily related to Shenmue 3 itself, but more the campaign and everything surrounding it.

Understandably, many people are excited and passionate for the game, and of course, many people have their worries or their criticisms about the marketing in regards to the Kickstarter campaign, and Sony's involvement, among other things. I just want to remind everyone to keep a clear, rational head about all of this. Remember that we all want the same thing; for Shenmue 3 to be good as it possibly can be given the odds. Bickering over trivialities and trying to be the right one in an argument can be counterproductive to the campaign itself if we're not concentrated on pushing this current Kickstarter campaign as strongly as we can. I am not saying we are not allowed to have disagreements, but don't let them get to the extent of becoming distractions from the goal. We have plenty of time to get this ball rolling, so lets not panic; keep it cool.

In the end, we're all on the same side. This goes for the forum, Twitter, Youtube, Kickstarter comments, and any other context in which we have to interact with one another. Let's try to make some history here.
by SlySpy
Sat Jun 20, 2015 2:36 pm
 
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Corey Marshall called out Conan o'Brien

https://mobile.twitter.com/coreymarshallvo/status/613770678643261441

Not sure if it's been posted. But to those of you with twitter or Facebook please share this to raise awareness!
by JaySw34
Wed Jun 24, 2015 6:25 pm
 
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Re: Shuhei Yoshida Contributed $29 to Shenmue 3 Kickstarter

$29 more than people crying about physical copies for the PS4.
by Yama
Thu Jun 25, 2015 4:52 pm
 
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Re: Resume feature

The resume feature was there if you needed to leave in an emergency. The save structure is made that way to force you to go back to Ryo's home so that you may experience the game world even more. Its inline with the reason why the controls are the way they are. It is also systematically making you need to experience the game world.

Dont think of it as saving the game, think of it as Ryo returning home to reflect on the day.

I asked Suzuki this question back in like '07 when I met him and that is what he told me.
by shengoro86
Fri Jun 26, 2015 11:04 am
 
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Rough transcript of the interview on Twitch

https://www.youtube.com/watch?v=eZm-HzCVzL4

For those who missed the Twitch stream, I made a very rough transcript while listening to the interview.
Here we go:

"We have lots of very important things to get to so let's start right away!"

*They all pause to drink some Fanta*

Q: "One more time, explain Sony's role in Shenmue 3."

A: "Sony's providing us comprehensive support in terms of publishing and marketing, as well as funding of the project partially."

*Stream goes down due to technical issues*

Q: Once again they ask about Sony's role

A:"Sony is providing us comprehensive support in marketing, promotion, and funding. They are one of the most important partners of this project. But as we said before in our statement ... they are not receiving one cent from the Kickstarter... the funds collected in the KIckstarter project will be all used for development except for the fees used for the Kickstarter and for providing the Kickstarter rewards. Not a single cent will go to Sony from the Kickstarter funds."

Q: PS4 physical reward ?

A: "It's one of the most requested rewards and I personally want to prepare for it as a reward. We are now considering how we can provide the reward in such a way that satisfies the backers. Please be patient."

Q: Before you were talking about how the funds will be spent. Can you explain more?

A: "We have a pie chart for how the funds from Kickstarter will be spent. KS
Fees: 8 - 10 % Game development: 65 to 72% Backer rewards: 20 - 25% Most of the kickstarter funds are going to the game development. Everything excluding necessary fees and the reward fulfilment.. everything's gonna be used for development."

Q: "Will the real Ryo please stand up?"

A: "We're still improving the qualities of Ryo's face. Not satisfied with the face Ryo has right now. Today we have the latest version, a new pic or Ryo's face. (They show a pic) This new pic we're not satisfied with. Ryo still looks kind of 'frowny.' So I want to continue the improvement. I want to enhance Ryo's attactiveness and personality through not only the models but through the facial expressions and actions he does to make Ryo even better. So we are going to see an improved Ryo in the future. He'll be much better through the process of development."

Q: "Another big issue. Voice actors coming back to reprise their roles. Specifically Ryo. Will we be seeing them again?"

A: "So, I think that the original voice actors will be the best match for Ryo's voice. So I want them to come back as his real voice in shenmue 3 as well. I'm now in negotiation with them. Please wait. We'll have more details about that."

Q: "Will PayPal be an option to help fund Shenmue 3?"

A: "No definite answer, but we're looking into it."

Q: "Is Shenmue 3 going to be DRM free on PC?"

A: "We are now looking into it, but it's not something I alone can decide on. I'm talking to other parties to decide if that's possible... we're looking into it."

Q: "Shenmue 1/Shenmue II HD remaster: are we gonna see it?"

A: "I personally want to see them so that the fans can enjoy Shenmue 3 more. However the property rights belong to SEGA, so I'm not in a position to comment on it. But I want it, so I will talk to SEGA if that's possible."

Q: "More rewards?"

A: "Today we will have additional rewards. First of all we have the grab bags. A lot of surprises in different prize tears, starting from 1,000 dollars to 500 dollars. It contains Shenmue merchandise, and it is random, so you have fun in opening the bag. And also we'll have one more reward, that is the replica of Ryo's watch. There is only one. This will be in the 5,000 reward tier. *They show the watch*

Q: "What are the other rewards going to be like?"

A: "The grab bags will include for example special figures of Ryo. There are also Shenmue watches. (Not the one just shown.) They also include autographed art work. Check out the page later. The rewards will be up. Check it out! For today we have grab bags and watches but in the future we'll have more additional rewards so please stay tuned to the kickstarter page!"

Q: "Stretch goals... stretch goals... stretch goals. Can we get a little bit of explanation please, about the stretch goals."

A: "The budget we have right now, it's Shenmue with story elements. It will be Shenmue 3 up until the duel against the four big bosses. But with additional stretch goals, more areas are going to be added and expanded.

The Rapport system is the system that governs the changes in characters' attitudes toward you, depending upon actions you take in conversations. It will provide a new twist to Shenmue.

In Shenmue 3 there'll be a lot of occasions when you can obtain technique scrolls through special events, jobs, missions, etc. They can be used in battle right away as a QTE. However the advanced skill scrolls and arcane skill scrolls are managed in a tree diagram. Completing that tree will be another side of fun, and it links to the actual martial art learning.

Q: "More on stretch goals"

A: "With the area Baisha, we want to include new fun not included in Shenmue 2. Traditional tactics such as seige and infiltration that we see in warring kingdoms in traditional China are also added. But I want to make it Shenmue-like, easy to grasp, easy to play, and provide more fun.

There's an opportunity for the players to play as different characters. In that event you'll see different choices that different personalities offer, different from Ryo and other characters. That will provide more fun and more personality to the characters.

So there's a lot more stretch goals we published, but there will be a large amount of explanations and a large amount of fun still to come, so we'll leave it to other occasions to explain the other stretch goals.

Your cooperation is what makes this Kickstarter progress, so please support us!

Q: "How will Shenmue 3 at its current funding level be different from Shenmue 3 at the 10 million dollar level?"

A: "The current funding level - about 3.6 million - will have story oriented Shenmue. More focus on story. Exceeding 5 million will allow the development to include more things that are new, such as we explained about Baisha. Exceeding 10 million will allow for the players to enjoy a more open world like Shenmue."

Q: "When is Shenmue 3 going to be released?"

A: "It's expected to be released by the end of 2017. We're confident."

Q: "Is this the end of the story?"

A: "The initial storyline contained 11 chapters. With 1 & 2 it advanced to only a little bit of the 11 chapters. I considered doing the final game to include all the remaining chapters, but in the final consideration it would be skipping all the big arcs, and the completeness of the game would be less enjoyable. So this Shenmue 3 will have more storylines, but this structure will not finish the storyline with Shenmue 3."

Q: "When can we play the trial version?"

A: "It requires many of the basic systems to be developed. The release date of the demo version will be the latter half of the development stage. It might be after the new year of 2017. Until then it requires more development for the basics."

(Inaudible)

Please keep sending us your questions. We want to make Shenmue 3 the best we can. Please share the project. Get the word out. Let everybody know that Shenmue 3 is happening, and we need everybody to support and make sure that we make this Shenmue 3 spectacular."

Q: "Final thoughts?"

A: "I always want to do new things. I hope to achieve all the things I want to do in the new Shenmue, matching with what the Shenmue the fans want, to meet the ten million dollar goal. We ask your continued support, and that you spread the word around to make Shenmue a real thing! Thank-you very much!"

"Let's make this happen! Everybody has been so great the past fourteen years. Making it happen. It's happening now. #SaveShenmue! Let's do this! Thank-you!"
by benayun88
Fri Jun 26, 2015 11:17 pm
 
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Re: Shenmue 1080p

My tribute to the most beautiful cover ever made.

Image

5000x2813- 21mb, be patience.

Image
by Esppiral
Wed Jul 01, 2015 5:56 pm
 
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