About halfway through Splatterhouse now. The game is filled to the goddamn brim with technical problems and elements that really should have been polished up before release, but I'm having tons of fun anyway. Technical crap aside, the core ideas are great, and the aesthetic aspects (story, visuals, sound) are fucking awesome so far. Given a few more months of development time, I really think this game could have been a much bigger hit. It really just needs some tweaks and cleanup. And as a reinvention of a retro franchise, it's actually pretty respectful to its source material. Really enjoying it, even if the technical stuff occasionally gets a bit frustrating.
Thats all Namco's fault, they cut staff during post-production. It wasn't even time, but people, if they had full staff for the whole of development the game wouldn't have had a huge hike in budget but it would have been much way more polished.
The really really sad part about all this though is that I don't think it would have sold better, which is a damn shame. It seems like people don't appreciate good brawlers or action games.