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Re: Yu Suzuki At Monaco Anime Game Show

This is just a tidbit about Yu Suzuki while he was in Monaco.
According to the following facebook page in Japanese, Yu-san took a tour of Côte d'Azur on March 1st.

http://www.facebook.com/permalink.php?id=208376462514654&story_fbid=568956586456638

http://i1004.photobucket.com/albums/af167/Kiyuu/Monaco2013_2.jpg
Yu-san with Go Nagai, a famous animator, and the tour guide

As he wanted to stroll some old village with an ambience that would be suitable for a game, the guide took him to Dolceacqua . He liked the village very much and took a lot of pictures. Some day, we might stroll an old village like this in some video game. ;-)

http://i1004.photobucket.com/albums/af167/Kiyuu/Dolceacqua38_-_Panorama_del_paese_vecchio.jpg
by Kiyuu
Thu Mar 07, 2013 2:38 pm
 
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Re: Shenmue Re-texturing in HD

Maybe, maybe...
but:
- I don't think there's really will be big difference at real Dreamcast (probably only on extremly close-up scenes)
- Texture file size will be increased, so after all you also need to fit it on CD-R somehow, if you gonna play on real hardware of course ;-)
- also there is chance of glitches, bugs, lags etc. who knows..
- yep, there's reaaaly alot of work.
Anyway, i just tested on Shenmue 2 Ryo model( NullDC, 1600x900)
I replaced this http://www.adslclub.ru/upload/img/2013-03/10-18412411539.png to this(I got it from Shenmue passport) http://www.adslclub.ru/upload/img/2013-03/10-18435574064.png and the result is below, don't forget to zoom:

First:
http://www.adslclub.ru/upload/img/2013-03/10-18491184635.jpg
Second:
http://www.adslclub.ru/upload/img/2013-03/10-18535537552.jpg

First:
http://www.adslclub.ru/upload/img/2013-03/10-18552164534.jpg
Second:
http://www.adslclub.ru/upload/img/2013-03/10-18562328447.jpg
by Radar
Sun Mar 10, 2013 10:58 am
 
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Re: Yu Suzuki At Monaco Anime Game Show

Here a video of the complete conference of the Sunday March 3.

https://www.youtube.com/watch?v=il8bSiWu_CA

Thank you for the video. Now that I can hear the Q&A part clearly, I've fixed the inaudible part in my translation.

Can you please add time stamps to the duration of each Shenmue question.
Here's the translation of the Shenmue related Q&A:

21:24-TR: What is the most memorable game to you?
21:29-YS: Every game is memorable to me. But, Virtua Fighter is the most memorable as it was
the hardest game to make, having had to go through various hardships. Shenmue as well.

24:01-TR: Is there any regrets?
24:04-YS: Ah... I hate this (kind of question.) Not having been able to make Shenmue III yet, of course.

24:43-TR: Do you have any plan or project for the next-generation consoles?
24:52-YS: I don't have any concrete plans, but I'd like to do something for them.

25:23-TR: What do you think about using the service like crowd-funding, such as Kickstarter?
25:33-YS: There's such possibility, I think.
(Here, the translator took the liberty of connecting the answer of YS with Shenmue III, and the MC got excited.)
15:47-YS: That was a leading question, wasn't it?

26:06-TR: Perhaps you've already been asked this a lot, but everybody wants to know it. How is Shenmue III
going at the moment?
26:17-YS: I want to make it for sure, if a good partner is found.
26:30-YS: If the circumstances allow, I want to make it.
26:41-TR: Everybody wants to help you in anyway.
26:45-YS: Thank you. Merci beaucoup.

26:51-YS: May I speak a little here? French fans, especially, have been caring about Shenmue a lot and
always ask me about Shenmue III. I'm very glad about it.
27:18-YS: I sincerely want to make it, if circumstances allow.

36:50-TR: Now, there's a rumor that Shenmue I or II will be playable soon by downloading with PSN or Xbox...
37:06-YS: Where is it from?
37:10-TR: Huh? He (the questioner) says so.
37:15-YS: Well, I don't get it. Every year a rumor says Shenmue III is coming. I wonder who is making it.

42:24-TR: Do you have a plan to make Shenmue HD?
42:50-YS: The license of Shenmue I and II belongs to SEGA. Now that I've left SEGA, it's not my decision,
but SEGA's, to remake and sell them like that. It'd be possible for SEGA, I guess.
43:27-YS: I could make anything related to Shenmue series, though, by getting the license from SEGA,
if they say OK.

45:10-TR: Instead of a video game, will there be any chance that you depict the story of Shenmue 3
in other forms, like movie or novel?
45:24-YS: There will be such possibilities, I think. Even in such forms I want to do something related to Shenmue.
by Kiyuu
Mon Mar 11, 2013 9:00 am
 
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Re: Yu Suzuki At Monaco Anime Game Show

Thank you Kiyuu! :D I'm now going to put a video together with English subtitles. This will tide us over until Kenji's YS interview is up.
by Ziming
Mon Mar 11, 2013 3:56 pm
 
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Re: Yu Suzuki At Monaco Anime Game Show

http://www.youtube.com/watch?v=mwPDFBCDM_c

Here's the translation of the Shenmue related Q&A:

21:24-TR: What is the most memorable game to you?
21:29-YS: Every game is memorable to me. But, Virtua Fighter is the most memorable as it was
the hardest game to make, having had to go through various hardships. Shenmue as well.

24:01-TR: Is there any regrets?
24:04-YS: Ah... I hate this (kind of question.) Not having been able to make Shenmue III yet, of course.

24:43-TR: Do you have any plan or project for the next-generation consoles?
24:52-YS: I don't have any concrete plans, but I'd like to do something for them.

25:23-TR: What do you think about using the service like crowd-funding, such as Kickstarter?
25:33-YS: There's such possibility, I think.
(Here, the translator took the liberty of connecting the answer of YS with Shenmue III, and the MC got excited.)
15:47-YS: That was a leading question, wasn't it?

26:06-TR: Perhaps you've already been asked this a lot, but everybody wants to know it. How is Shenmue III
going at the moment?
26:17-YS: I want to make it for sure, if a good partner is found.
26:30-YS: If the circumstances allow, I want to make it.
26:41-TR: Everybody wants to help you in anyway.
26:45-YS: Thank you. Merci beaucoup.

26:51-YS: May I speak a little here? French fans, especially, have been caring about Shenmue a lot and
always ask me about Shenmue III. I'm very glad about it. I really want to make it, if circumstances allow.

36:50-TR: Now, there's a rumor that Shenmue I or II will be playable soon by downloading with PSN or Xbox...
37:06-YS: Where is it from?
37:10-TR: Huh? He (the questioner) says so.
37:15-YS: Well, I don't get it. Every year a rumor says Shenmue III is coming. I wonder who is making it.

42:24-TR: Do you have a plan to make Shenmue HD?
42:50-YS: The license of Shenmue I and II belongs to SEGA. Now that I've left SEGA, it's not my decision,
but SEGA's, to remake and sell them like that. It'd be possible for SEGA, I guess.
43:27-YS: I could make anything related to Shenmue series, though, by getting the license from SEGA,
if they say OK.

45:10-TR: Instead of a video game, will there be any chance that you depict the story of Shenmue 3
in other forms, like movie or novel?
45:24-YS: There will be such possibilities, I think. Even in such forms I want to do something related to Shenmue.
by Ziming
Tue Mar 12, 2013 6:37 am
 
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Re: GDC manager tweet rumors Shenmue 3 for PS4.

I made a video about this, it's nearly an hour long (yes really) so I'll totally understand if you guys don't want to watch it or sit through it all, but none the less here it is.

[youtube]http://www.youtube.com/watch?v=D-01RIqtttE[/youtube]
by AdamKoralik
Sun Mar 31, 2013 3:43 am
 
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Re: GDC manager tweet rumors Shenmue 3 for PS4.

Yes, that is fair enough - that the WiiU could easily be just as viable an option for S3 as PS4, albeit with some quibbles.

It is not just about the controller/control modalities of the WiiU. Any games that come out on WiiU need to be fundamentally designed to incorporate, or at least involve passingly, some kind of motion control or touch screen functionality to justify why that game either 'needs to be on the WiiU' or is presumably 'a better experience' with the WiiU's tablet and motion control innovations.

For example, both Batman/Arkham 2 and Deus Ex: Human Revolution are definitively traditionally playing games - they are best played as pure and simple cord and controller games. But when a retooled and exclusive WiiU 'armored edition' of Arkham 2 shipped as a launch title for WiiU, the major difference of this WiiU version was that it was modified to incorporate the WiiU's motion sensing tablet controller's touch screen functionality as an integral aspect to the gameplay (ie. inventory, x-ray scanning aiming, projectile toss aiming, etc.). The same will go for the upcoming WiiU Deus Ex re-release as well - it will tout some sort of touch screen interface designed to be integral to the game's experience on the WiiU.

All of this IS NOT a bad thing in and of itself and Shenmue 3 could theoretically 'fit culturally' within this way of doing things, but from the examples above, I want to imagine that we can appreciate that for Suzuki to be able to successfully 'sell' Nintendo on making Shenmue a part of the WiiU portfolio he would have to propose how he could potentially make motion control and tablet touch screen functionalities integral to the play of Shenmue 3 in order to make it 'fit' into the kind of game playing experience that Nintendo is trying to sell with the WiiU. And this IS fine (after all Shenmue 3 on any platform - be it even WiiU or Xbox 720 - would be far better than no Shenmue 3 at all) - after all how hard is it to tack on a touch screen inventory and motion controlled first person perspective camera control - but it just seems exactly like that: extraneous hoops for Suzuki to have to tack on WiiU functionality to make S3 attractive to the Nintendo businessmen he has to sell it to.

Besides - Mark Cerny *is* the chief architect for the PS4. But never mind that he is the chief architect, actually. For someone like Cerny, who is good friends with Suzuki and is sincerely appreciative of what Shenmue was and is, to be working within a position of some potential decision making power at a competent company like Sony does/should count a heck of a lot for something, if at all. Remember - if even at the very back of his mind, precisely because Cerny is friends with Suzuki and is sympathetic to Shenmue's circumstances, he might always be cognizant of when maybe a chance will present itself within Sony's strategies to re-introduce Shenmue and give his buddy Suzuki something to work with, at long last.

Or, maybe not. And all of us long-standing Shenmue fans will be left with nothing once again. Which is well, what we've always had in the first place. Cheers.
by Wanderin'
Mon Apr 01, 2013 11:27 pm
 
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Shenmue Dojo 70 Man Battle Competition Winner/Results

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/p480x480/941724_10151334106170927_990592229_n.png
Winner: James Brown Time Scored: 3:49:36

Entry Video

http://www.youtube.com/watch?v=4tNlV9tKERc

Competition Rankings

1. James Brown (UK) - 3:49:36
2. Moonwalker123 (AUS) - 4:14:43
3. SONICSPEED36 (UK) - 4:32:56
4. Bertie Wiseman (UK) - 4:39:30
5. Sailesh D. (USA) - 4:40:83
6. Mestre (POR) - 4:48:66
7. Michael K. (IE) - 5:09:00
8. iQDaTruthMTL (CAN) - 5:11:13
9. Giorgio Sotiro (GRE) - 8:03:40
by Ziming
Wed May 01, 2013 7:59 am
 
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Re: Ryo's Room mapping in Source Engine [WIP]

New screenshots (I have resized bookcase and desk, and I add Ryo's chair):

http://cloud-4.steampowered.com/ugc/487824553733797443/55FD1AD306038C2D0A84B1F0DA6987DFA552F102/

http://cloud-3.steampowered.com/ugc/487824553733801840/F6E93A3AA7E009963A47078F466F39BB1D761F60/

http://cloud-4.steampowered.com/ugc/487824553733799686/DDEAB87EAD73999742AF80443815A6134594FE23/
by Rafik
Sun May 18, 2014 1:02 pm
 
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Shenmue 2 Documentary (Real Life)

Hey guys,

I just came across this on youtube and thought it was pretty cool. Definitely check it out if you have a spare 20 minutes, and props to the dude who created it. :)


phpBB [video]
by ShenSun
Wed May 15, 2013 5:49 am
 
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Some of Ren Dan's model swaps.

With wude's instructions, kakuzawa's swapper, and the Stentrad Team's notebook editor I was successfully able to mod Shenmue II Discs 1 and 2.

Thanks everyone! =D>

http://i1308.photobucket.com/albums/s619/RenDanComeOverGH/IwaoRevived_zpse1889c98.jpg
Iwao has been revived from the dead and is on the dock.

http://i1308.photobucket.com/albums/s619/RenDanComeOverGH/ChaiNLanDi_zps16a94792.jpg
Lan Di and Chai are also hanging out on the dock.

http://i1308.photobucket.com/albums/s619/RenDanComeOverGH/JimenezTheGirl_zpsd69fa0a7.jpg
Jimenez acts like a scared little girl.

http://i1308.photobucket.com/albums/s619/RenDanComeOverGH/ToughLilGirl_zps4760bf1b.jpg
A little girl arm wrestles with Sam as the bookie.

http://i1308.photobucket.com/albums/s619/RenDanComeOverGH/GuixiangOnMotorcycle_zpsd9611b39.jpg
Guixiang goes crazy on Joy's motorcycle!

http://i1308.photobucket.com/albums/s619/RenDanComeOverGH/HawaiianGang_zps93a60953.jpg
The Hawaiian shirt gang!

http://i1308.photobucket.com/albums/s619/RenDanComeOverGH/DrunkXiuyingNHanhui_zps2c540957.jpg
A drunk Xiuying and Hanhui try to kill Ryo.

http://i1308.photobucket.com/albums/s619/RenDanComeOverGH/RenDanChildish_zps7da08194.jpg
Ren Dan acts like a child.

Hope y'all got a good laugh. :)
by Ren Dan
Tue Mar 12, 2013 12:27 pm
 
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Shenmue themed Dreamcast console

Hi all

Just joined forum although I've been here many times reading through threads etc.

Made a Dreamcast Shenmue themed console at work

Image

Will be making some more soon. :D
by spinksy
Fri May 31, 2013 7:43 am
 
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Re: Is it just too late for Shenmue III?

they should remake shenmue as a gritty fps. no seriously. Imagine the beginning dubstep starts playing then lan di comes in all guns blazing murdering ine san with a shotgun shell to the face then shanks fuku san leaving him to bleed to death in front of the dojo, Then when ryo arrive he sees his father being executed and instead of spiritual martial arts journey ryo becomes like max payne abusing drugs and alcohol as he shoots martial artists dead all across Asia looking for lan di. and instead of gay immersive open worlds we can have corridor levels where men in black suits charge in to your line of sight endlessly, beats following children around gritty tower blocks like a pedophile in shenmue 2 anyway...

anyway I'm sure this will save the series and make it a better experience for all of us
by south carmain
Sat Jun 01, 2013 6:44 pm
 
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SegaNerds Podcast with Corey Marshall

Image

SegaNerds recently hosted a podcast with voice actor Corey Marshall. As many of you know, he's the English voice of Ryo Hazuki in the Shenmue games. You can listen to the podcast with him here.
by Ziming
Fri Jun 07, 2013 9:34 am
 
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

If you guys have any questions, feel free to PM me.

This was an idea that was brought to my attention and now that I am done with school, I figure that I should work on it.

I will hand the project off if needed.

This mod is based on ideas given to me from various members here.
by shengoro86
Sat Jun 08, 2013 1:22 am
 
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YuSuzuki, creator of Shenmue @GDC "Updated"

More updates, coming in near future, who knows, maybe?

Latest UPDATE: JUNE 2013 (This happened in March)

I actually met with Yu Suzuki again but this time @GDC 2013. (about 2 months ago)

And here are two pictures we got together :D

Pic 2

http://t.co/hZbRUWytGv

Pic 1

http://t.co/hZbRUWytGv

GDC 2013 is the same event as he met with Marc Cerny (perhaps, later on in the afternoon cuz we met at noon),

http://en.wikipedia.org/wiki/Mark_Cerny

For those who don't know (I know you know): Marc Cerny is lead architect of the Sony PlayStation 4 & the one who interviewd Yu back in GDC11 and he's a genius as well.

How we met?

I was doing my visit @GDC and had NO IDEA that Yu Suzuki might come to GDC 13,
so I was wondering around that I suddenly saw a familiar face @ a booth (he was almost invisible) xD
I waited for him to finish his visit while asking from the lady @the next booth to PLEASE GET READY TO TAKE OUR PIC!
She was like, who's he? I was like he's a GOD of gaming! (later after he left and She found out who was he, she said

"Oh, I love Virtua Cop" xD

She said Ok!, so Yu suddenly saw me xD AND remembered me from GDC11,

I was like Hello Suzuki san, I am Ali, long time no see!
He said, Oh! Hi, yes long time no see!

Sorry guys, can't remember the exact every line of our short conversation but anyhow:

I was like WOW! we didn't know you coming this year (especially after his GDC12 absence).
I was shocked to be able to find him accidentally between so many people!
I immediately asked him can we have a picture :)

So, that lady at the next booth took our picture and then I talked to Yu,

Like how are you doing?, when did you arrive?
He was I arrived just now in the city and I'm hungry xD
I'm glad that I met you again, we look forward your new games...we will be waiting.
(I think I mentioned that I still have his biz card from back in GDC11 too but I am sure he remembers)

Anyways, I told him once again, it was very nice to see him, and wish him good luck.

So I let him go to rest and eat *however he continued visiting the expo" :D

Funny how,

later on within half an hour I bumped into Hideo Kojima as well (AGAIN just like GDC11),
this was like a repeat of history! xD

However, I spotted Kojima when he came out from back of his GDC booth suddenly xD and while he was running for a sec, he went eye to eye with me, LMFAO xD I know he's even busier that Yu with all that MGS V, Fox Engine & etc flying around, so I didn't even bother to get any close to him till next time.

Well, after all , GDC is a biz event, not a fan event.

The day after, I saw Yu Suzuki and Cerny's pictures in media,
so I decided to do not post my meeting with him here, until I back to Dojo again cuz I knew you know he's been @GDC13.

My personal thought on the current Yu Suzuki and Shenmue's feature

All I know is Yu Suzuki is back, and making games, he just released his latest game on iTunes & Google App store (if you check his growing studio's web page http://www.ysnet-inc.jp/ you can find it and don't forget to get his game somehow and give it a high rank 5/5), here's also a video of the game I'm talking about:

http://www.youtube.com/watch?v=43K6bd7tutQ

https://itunes.apple.com/jp/app/id574368185
https://play.google.com/store/apps/details?id=jp.entag.android.osusume_ninki_kaizoku_10237

But the question is now burning even more:

Has he have made any progress with Marc Cerny or someone from Nintendo or even MS for teaming up with SEGA to finally bring us a Complete Shenmue Experience on PS4 or any other console?

A deal between SEGA and Sony/MS/Nintendo must happen if SEGA doesn't want to tackle this single handed.

I believe SEGA can still pull it off,

They have Team Ryu Ga Gotoku (Yakuza) headed by Nagoshi (he was so close to Suzuki back in AM2) along the current SEGA-AM2 (VF, Miku, Ghost Squad, etc...) plus Yu is still an adviser to SEGA,

So he can remain a key role to next Shenmue...

Let's say now that E3 has come and is gone, it's about time for SEGA to decide what console and when, from now on it's gonna be interesting, and I am sure the Shenmue nation won't stop posting on SEGA's social media until they finally do it. :)

My advice to SEGA is:

Don't wait anymore, get that next gen AM2 or Yakuza engine running along team Yakuza making assets and even re-using assets from Yakuza series along whatever is left from Shenmue III Dreamcast (I am sure, there's a none finished Shenmue 3 DC some where, if not what is Niao Sun video?) plus Yu Suzuki and YS NET can supervise along bringing their social media tools (from Shenmue City) to a Shenmue Complete exprience.

GIVE US SHENMUE BACK BY HANDS OF SUZUKI, we will do our best to support Shenmue "TRUST US"

We can make lots of fan art, videos, musics, even fan-made games or write and spread the word about Shenmue more!

GO FOR IT SEGA

"Just make sure, you'll release it on a console that people will actually BUY" and gonna last 5+ years for sure.

Peace,
Alimn

Mini UPDATE June 2013

New master link to edited/named pictures from GDC 2011 & newer events added on June 2013

My older pictures from GDC 2011 plus newer events with Yu Suzuki can be seen here!

https://skydrive.live.com/redir?resid=3CD5E1C0520831A1!208

Don't forget to go through every link I've posted through the thread, if you don't want to miss anything but I'll try my best to add everything important only to first post and latest post that I have made, Thanks!

Old UPDATES (From 2011):

OH MY GOD!
I MET YU SUZUKI TONIGHT!

:rotflmao:
:rotflmao:
:rotflmao:

please check the next posts for more info
, I will post what I told him and our pictures! as soon as possible
over my twitter ( alinovinworks ) and here too!

I told him how much we love him at Dojo,
I got pics with him and THANK GOD! I got my
VF4 Evo and Shenmue I copies signed!

Special Thanks to people who helped me to meet him, because it was not a main GDC event.
It was like 5-10 min, such a nice person!

Yu ROCKS! We love Yu! can't wait to see him tommorow when he gets his life time award!
And as gdconf.com says, we will hear about his future plans too,

Let's wish Shenmue Gai comes to west, becomes a hit, and we see more and more!

Very old (1st) update

We have already heard about this, right?,
ye ye...it's in the Shenmue I forum.


http://www.gamechoiceawards.com/

The one saying Yu Suzuki is gonna get another big life time award,
here this year, at GDC 11, the big game event at US "this week!".

But here are some more new info:

Speaker/s: Mark Cerny (Cerny Games) and Yu Suzuki (SEGA)
Day / Time / Location: Wednesday 10:30-11:30 Room 135, North Hall
Track / Format: Game Design / Lecture
Description: In this first-ever Western talk,
SEGA legend, Yu Suzuki talks with former colleague and industry veteran Mark Cerny on the inspiration
and design underpinnings behind his seminal game output. From HANG ON and OUT-RUN to SPACE HARRIER
and VIRTUA FIGHTER through AFTER BURNER and SHEN MUE, he has rarely spoken about the design reasoning
and creative decisions that underscored his career to date.
This Q&A style lecture will present what Suzuki has learned from his almost 30 years in the video game industry,
with direct reference to his past, current, and - indeed - future work.
Eligible Passes: All Access Pass, Main Conference Pass

Source:

http://schedule.gdconf.com/speaker/Yu-Suzuki

"I like the indeed future work part!, what about you?"

And as a surprising news, I don't know how...but it's been a while
since I have ended up here, and I will be there at this year's GDC,
my pass wont't allow me to get into Suzuki's room, but I will try
to attend at the ceremony one, when Suzuki is gonna recieve his award....

I've been always dreaming of a day to see Yu Suzuki from near,
and seems maybe it happens this week! OH MY GOD,
if I see him, I will let you know what happened...!
(last time I was dreaming, he was like escaping from me, I don't know why!
but come one Yu!, I admire you & relax, I wont ask about Shenmue 3 like those journalists)

Anway, I am happy enough that

1-Suzuki is back into spotlight
2-Shenmue gai is in his works
3-He may reveal more info about Shenmue III, or at least about Shenmue World for Face Book.
4-He is propably now, here, in my city! OMG! I may even know his hotel...lol!

A request:
Since this is a busy week!,
those people here, who are my friends at facebook, my username is alinovinworks,
or at twitter @novinworks, please check my wall or tweets, and feel
free to post them here,...if they were regarding Suzuki at GDC 11.

I hope gaming sites, and journalists, who get into the room
and who record or broacast the gdc, do NOT forget about
game choice awards, and Suzuki's lecture.

Best Regards, Ali M.N
by alimn
Mon Feb 28, 2011 4:09 am
 
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Re: Shenmue 1080p

Three best friends on vacation in Venice...

Image
by Master Kyodai
Sun May 12, 2013 5:52 am
 
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Re: Shenmue 1080p

Sensei! Please, teach me, how?


When I find time I'll send you a private message and show you how.

Image
by Ziming
Mon Jun 10, 2013 12:36 pm
 
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Re: Shenmue 1080p

Convenience Store shoppers at night

Image
by Master Kyodai
Sat Apr 13, 2013 10:05 pm
 
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Re: Shenmue II - Aberdeen and Wan Chai maps

I'm working on it...
Here it is!
Fortune's Pier
http://www.adslclub.ru/upload/img/2013-06/19-10140414600.png
Worker's Pier
http://www.adslclub.ru/upload/img/2013-06/19-10163819595.png
Queen's St.
http://www.adslclub.ru/upload/img/2013-06/19-10153040722.png
Golden Qr.
http://www.adslclub.ru/upload/img/2013-06/19-10143046203.png
Green Market Qr.
http://www.adslclub.ru/upload/img/2013-06/19-10145549645.png
Lucky Charm Qr.
http://www.adslclub.ru/upload/img/2013-06/19-10151380744.png
South Carmain Qr.
http://www.adslclub.ru/upload/img/2013-06/19-10154598972.png
White Dynasty Qr.
http://www.adslclub.ru/upload/img/2013-06/19-10161082649.png
Wise Men's Qr.
http://www.adslclub.ru/upload/img/2013-06/19-10162393916.png

Btw Original map size was 512x512, Aberdeen's maps for some reasons was in one file(Text+Map at same texture) Also here is https://www.dropbox.com/s/y0cu7xololfmzom/Shenmue2_maps.rar PSD files in a case if you want to remove replace etc. something. Except Aberdeen's maps
by Radar
Wed Jun 19, 2013 1:21 am
 
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David Cage Talks Storytelling with Ryan Payton and Yu Suzuki

Yu Suzuki, the creator of Shenmue, talks to David Cage about storytelling and the origins of the QTE in this video:

phpBB [video]
by Giorgio
Thu Jun 20, 2013 5:46 pm
 
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Re: Playing Dreamcast on an HDTV

A Kiera Knightley fan, eh?
by MiTT3NZ
Thu Jul 04, 2013 12:31 am
 
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Nozomi mentioned in Schrottgrenze song

I saw this on Shenmue.de and it hasn't been mentioned here on the Dojo yet.

http://youtu.be/qXMKQCz5Uk0

The German Indie-Band Schrottgrenze has released an album called "Das Ende unserer Zeit" in 2004 and one song on it is perticularly interesting for us. It's called "Nozomi's Lieder" wich translates out to "Nozomi's Songs".
It is about a girl from the east that's very beatiful and charms everyone with her singing. Sounds quite fitting to a certain Shenmue character besides the singing, does it? Might be a coincidence? Well they make it pretty clear from where they got the name because they actually sing the girls full name: Nozomi Harasaki.

Now this could've still just be a huge coincidence but no, they actually do mean Shenmue's Nozomi!
The guy that runs Shenmue.de recently asked the bands singer Alexander about the song and he replyed the following: "I was obsessed with Shenmue when it was new. I'd say it was my favorite game so far."

This just made me smile and I though, I'd share it with you here.
by BlueMue
Thu Jul 11, 2013 6:46 pm
 
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Re: Why does everyone say Quick "Time" Event?

Might as well shut down the Internet then, since 90% of the topics discussed don't really matter. Doesn't mean they can't be pondered over by the curious in the precious seconds it takes, though.
by Let's Get Sweaty
Sun Jul 07, 2013 1:38 am
 
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Shenmue 2D

http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%202D/TestCharacters006_zpsb02c415c.gif http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%202D/TestCharacters005_zpse3d09d54.png

Deadline:
Oct 1, 2013.

=====================================================================================================
Project Goals and Scope
=====================================================================================================
***Using the Unity game engine (or Flash), create a non-profit, single level, 2D sidescroller within the Shenmue universe where the player controls Ryo. The 'game' element is to be decided, but I'm really only shooting for a recreation of that level and some minor interactions. The same type of 'detective' gameplay may be implemented, such as when Ryo has to find out more about the three blades or sailors. This is where I can be a little bit more creative, but I don't really have many concrete ideas at the moment. I'm focusing on the social interactions Ryo has with the NPCs and not fighting or QTEs, despite both not being out of the question. It really depends on time and my programming abilities, which are not up to par yet.

***Create Dobuita from Shenmue with modifications to suit the 2D perspective. The goal is to make it large enough to have the same sort of traversal time as in the original game, ie., if Ryo were to walk from Sakurgoaka Park to the bus stop, it'd probably take a couple of minutes, from what I remember anyway. That's the kind of size I'm aiming for.

***NPCs will include as many of the 'main' secondary characters as possible. For now, Nozomi and Tom along with most of the shopkeepers are locked in for creation, while others like Noriko, Eri, Ichiro, Naoyuki, and Honey are secondary priorities. This may change depending on what I feel is best during development.

***Some of the more important interiors of buildings will be created, namely, You Arcade, Liu's Barber Shop, Tomato Convenience Store, Ajiichi Chinese Restaurant, Lapis Fortune Teller, and Aida Flower Shop.

***The artistic style may be the same as the animated GIF above or something more simplified or just simply different. Pixel art or painterly. I have to experiment more to find the right kind that suits my artistic ability, which is somewhat lacking.

=====================================================================================================
Summation and Notes
=====================================================================================================

I'm looking to spend every day on this and complete it as much as I can. This is my attempt at an interactive 2D game, which will give me experience to move on to other for-profit games I'm going to design in the future.

As is the case though, things can get derailed internally or externally. In that event, I may have to cancel the project at any time. Hopefully, that doesn't happen.

About the GIF though, the palette and style was my attempt at drawing Ryo in the King of Fighters 13 style, which relies on nearly 5 tints of a single colour to create gradients/shadows. I recall it being rather tedious drawing pixel art (having only vaguely done it before as a child) and it took about a while to do, even to its incomplete state (which was due to personal reasons). I'm not a person that just draws for the fun. I draw only to complete an objective. In that sense, my artistic abilities are lacking, and yet it allows me to pick and choose styles to emulate or modify. We'll just have to see what I come up with. I'm probably still going to do pixel art though. Can't ignore the charm of it.

Hopefully, a cease and desist doesn't come my way. I'd consider this complex fan art that's 'transformative', but you never know.

I'll update as frequently as I can.
by YCC
Wed Aug 14, 2013 1:50 pm
 
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Re: Shenmue 2D

http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%202D/002RyoHazuki003_zpse5cc698a.jpg
http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%202D/002RyoHazuki004cropped_zpsf1b16612-1.jpg

A couple of tests. I've decided to go for a more cel-shaded look than the pixel art style because it's simply easier to do and allows for a little more expression/detail in the faces. You can see I had wrinkles in the first concept on the left, but decided to leave them out in the second. I think still looks decent enough. We'll see how it looks when I do the walk cycle, but I doubt anyone is going to miss my crappy renderings of folds.

Also, the first concept's face looks entirely different than the second concept. While the first one looks 'cuter' (with it's own charm, which I like), the second matches Ryo's 3D model's proportions a lot better. He does look a little angrier, which might have to change a little. It's somewhat tedious how a few pixels can change facial expression at this pixel density.

About the style, it's slightly painterly on the lines and a bit more rough. I could replace them with pen tooled lines, but that takes a long time and the result would not be that dissimilar to what I have now.

Background plate was done with 3DS Max many months ago. The backgrounds will be in 2D though and will not have angular perspective. It'll only have parallaxing backgrounds, the same as in Super Mario World or Muramasa: The Demon Blade.

The game will be in 1920x1080.

A walk and run cycle are next.
by YCC
Mon Aug 19, 2013 1:43 pm
 
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I'm remaking Yokosuka in fancy next-gen 3D.Yes,that's right!

Hello fellow Shenmue-fans.
A lot has happened since I joined the Dojo in 2005, but as far as Shenmue goes, we're still waiting : (. Back in '05, I was just another youth with an unsure future, but my favorite games of all time were, like most f you, the Shenmues (still is, to this day).
Now, almost 10 years later, I'm a professional 3D-artist, working in the video game industry. Fate, right? Anyways, since Yu and the Boys (and Nagoshi, and the Yakuza-guys) can't seem to do neither a remake of Shenmue I&II, nor shenmue III I've decided to take it upon myself to recreate the whole of Shenmue I in 3D, so everything's done for them the day they decide t actually do a remake! Handy right? : D

I posted this thread almost 2½ years ago, some of you might remember that, it was my intention back then to start this project, but work, life, and everything else came between. Now however, I've got a solid job, many interesting sideprojects running, and a lot of time to kill during the weekends! So, thus, the saga begins ;)

Hope y'all like this!
Every model is 100% custom made from scratch , no Shenmue-assets used at all, every texture is custom made, every painting and kanji based on screenshot/photos of my TV, which I've then painted on for maximum accuracy! It's not much.. yet, but it's something!

Everything's default rendered in the fancy Unreal engine atm, which I'm not yet really familiar with.. but I will be! : D

(I think it all looks kinda crap atm , the light is off and so on,but bear with me, I'll learn as I go and I'll see this through : ) )

http://imageshack.us/a/img694/6946/4qmd.jpg
The Dojo, for Shenmue Dojo! : D Lacking a roof atm.. working on that!
http://imageshack.us/a/img821/5779/ec9w.jpg
Gonna light the candles later too!
http://imageshack.us/a/img834/4632/ytat.jpg
All the scrolls and stuff are based on the game's! Still missing the sword-box, working on it!
http://imageshack.us/a/img580/2827/nshg.jpg
The door, with a red-brown inside, and dark brown outside, just like in the game : D
http://imageshack.us/a/img5/5527/em9j.jpg
Really happy with how that hose and bucket turned out : D
http://imageshack.us/a/img801/7669/06ou.jpg
The garden lantern! I added some kanjis, anyone recognise them? : ) I try to stay as true to the original look as possible, while adding "logical" details that current gen tech can handle but the DC could not : )
http://imageshack.us/a/img600/8026/5ip4.jpg
Some bushes and stuff, all very WIP! Note that the fence is now modelled, and not a polygon plane lik in the game ;P
As John Hammond said in jurasic park.. Spared no expense!

I'm working on this a bit every weekend, and sometimes during the wekdays. I'm fulltime employed at Paradox Interactive, and I spend a lot of my freetime developing games for iOS and such, so time is kinda slim but, as you can see, I'm getting somewhere! : D I'll update this thread every now and then when I get the time : D

And I'll see this project through! Probably before Shenmue 3 is released, anyway! xD

Also, thanks to Ziming who posted a lot of Shenmue screens last time I asked for them, without them, I'd have a really hard time creating all this in 3D (I do look in-game a LOT but, some things you just cannot get a good view of xD)

Also, last but not least, I'm ALWAYS in need of good reference material . If anyone got texture packs (i don't use the, but I look at them : )), hi-res screen, screens of weird angles (like, a skyview om Hazuki residence and such) it would be REALLY helpful to get my hand on these : )
by Lando
Sun Aug 25, 2013 7:28 pm
 
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Re: Shenmue 1080p

Sushi bar near come over guesthouse

Image
by Master Kyodai
Sat Jun 15, 2013 1:26 pm
 
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Re: Shenmue 2D

http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%202D/TestRyoWalkCycle002Stationary_zps57d26361.gif

This might seem like a small update, but it took me a while to figure out a work flow that was within the confines of my abilities. It's funny. It's a similar process I used with the pixel art rendering I did before, but I was still having trouble wrapping my head around things.

A friend tells me he looks a bit angry, so the hands will be more relaxed in the final renderings.

Anyway, now that I have a more specific process of drawing animation frames, character animation should be a little faster and updates should be more frequent.

I'm glad I got this out of the way though and now I can start drawing details and then eventually move on to the environmental artwork, which includes the NPCs.

My current idea is to skip the run cycle for now, fully render this walk cycle, and then move on to the unique buildings of Shenmue's Dobuita. We'll see.
by YCC
Mon Sep 09, 2013 3:50 pm
 
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My Shenmue video-review

Hello Shenmue Dojo!

I just finished playing through Shenmue for the first time a few days ago, and was pleasantly surprised by the quality of the game. I had always heard good things about it, but.. words fail me, but if Shenmue was a book, it'd be a real page-turner.

I made a video review to help share this game with people who haven't give the game a chance yet, and as a nice retrospective for people who have played and enjoyed the game. I hope you like what you see!

http://www.youtube.com/watch?v=iprOdDakWp0&lc
by SuperDerek
Wed Sep 25, 2013 10:42 am
 
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Re: Shenmue 2D

I've been fairly busy with other things, but still making progress, just in another way.

New change to the project: I''ve been attempting to force myself to make my artwork and potential games in 2D for various reasons, but I think it's better for me to focus more on 3D. I have much more experience in 3D, albeit more in environmental work, but I've also done character creation, rigging, and animation as well.

As such, I've decided to make this in 3D. It's going to take much longer, but if I'm going to do this, I think it's in my best interests to attempt a 3D 'game' for a Shenmue remake. The games themselves were all about simulating life (Japan/China) and I've come to terms with the fact that 2D simply just doesn't do it well enough. One wants to look and walk around environments in all dimensions, reach out and grab things, and talk face to face with interesting characters.

New Project Outline:
-Attempt to match today's standards of graphics while considering the original Shenmue style.
-Create Ryo Hazuki in 3D, rig, and animate him so that he's able to traverse the environments in a relatively realistic and controllable manner.
-Create Dobuita and a few important interiors.
-Create a few characters he can interact with on the street or elsewhere. Not sure about this one, but we'll see. Each character will take several weeks, which is an insane amount of work, so I might just leave them out.

A lighting system will be out of the question as I don't have Unity Pro. Environmental shadows will be baked into textures within 3DS Max and therefore static in the 'game'.

There's a lot of new things I need to learn, so this will take much longer for me, but I think it's about time I work on my strengths instead of forcing myself into overly difficult and tedious territory.

Ryo Hazuki Orthographic Rendering:

http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%20UpRes/RyoHazuki-Orthos003_zps62f3c845.jpg

http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%20UpRes/RyoHazuki-Orthos004_zps06e90189.jpg http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%20UpRes/RyoHazuki-Orthos005_zps1dba9af0.jpg

I've made this using several pieces of reference, specifically the front/back promo renderings that are available of Ryo. His proportions are pretty strange, but I think I've got something decent enough to move on. There aren't any details like folds or creases for a reason: I'm going to learn how to make folds in Mudbox, a sculpting program, and attempt to make him more realistic. If it's not working out, I'll add the fold 'manually' in Max.

Since I'm pretty happy with the faces, I'm going to start modeling his head. Should be fun going back into 3D after a long hiatus for me. Time to shake the rust off.
by YCC
Tue Oct 01, 2013 4:19 pm
 
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Re: GAME OVER

Guys he just got the real ending. Grats PHX64, you unlocked the secret to not having to post on Shenmue Dojo for a decade.
by Axm
Mon Oct 14, 2013 3:02 am
 
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Shenmue mentioned in Sony's giant list of video games

http://i.imgur.com/4D9hQuA.jpg

During Sony's big PS4 event in Manhattan, Kotaku chatted with Sony's Adam Boyes about what the folks behind PlayStation have planned for the future. He mentions both Shenmue and Yakuza as the most requested games. ( Kotaku Article )

The Official Playstation Magazine (UK) is asking what game or series not yet announced for next-gen do you most want to see on PS4? The best answers go in issue 92, onsale 20 December. Send your answer now!
by Ziming
Tue Nov 12, 2013 9:47 pm
 
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Hobby Project: Brands of Dobuita

Hi All:

I've been a member for a long time now but rarely post. I recently decided that it might be fun to start a creative project based around Shenmue.

My idea is to take brands or products in the game and give them new life by recreating them in high-fidelity images or mockups. My first stab is to tackle the flavors of Bell Woods (see winning can attached).

https://dl.dropboxusercontent.com/u/2431461/can_winning.png

I'd like to reach out for the community for some assistance. I need the Shenmue I textures for reference. Since MegaUpload (a place where lots of stuff users on this forum uploaded to) got shutdown by the US Dep. of Justice I haven't been able to download them. If someone can share them, I can continue my work and share it right back!

Cheers
by nebson
Wed Nov 06, 2013 6:47 pm
 
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Re: Hobby Project: Brands of Dobuita

Here is an update of the winning can (I took some artistic liberties with the back of the label to add ingredients and nutrition information to make it a little more real feeling - but the the front of the can and the text down the side are copies of the original).

https://dl.dropboxusercontent.com/u/2431461/winning_frontback.png

Thanks to those who have offered help with textures, however I still haven't found exactly what I'm looking for. I got the emulator and text ripper working but the UI isn't overlaying over NullDC so I can't see what texture I have selected. I tried spamming the export button but froze NullDC. Also, the Japanese texture pack has Coke - which would not be nearly as fun to reproduce :P.
by nebson
Mon Nov 11, 2013 11:44 pm
 
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Shenmue Undub Download Here..

Shenmue Undub - ReviveDC Release

Image


Download Link
http://theisozone.com/downloads/dreamcast/dreamcast-isos/shenmue-undub---revivedc-release/

phpBB [video]
by sm1th
Tue Nov 19, 2013 8:53 am
 
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Re: Shenmue 2 CD-R

sure you can burn the game. sure you can play it on an emulator. but i say just wait till you get the money because nothings better than the real thing.
by Perfect_Chaos
Thu Feb 14, 2013 11:39 pm
 
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Yu Suzuki: Project Berkley - English Subtitled -

http://i.imgur.com/ELyNCBA.jpg
Project Berkley is a bonus GD-ROM that was included with Virtua Fighter 3TB, and released alongside the Dreamcast in Japan 15 years ago. (November 27, 1998)

The video has Yu Suzuki talking about his older arcade games and the concepts behind creating a game like Shenmue. It reveals early pre-rendered footage, character artwork, and full 3d busts of the main characters.

https://www.youtube.com/watch?v=Tu86tlnFLVE

English translation by Rakim
by Ziming
Wed Nov 27, 2013 7:09 am
 
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Dobuita-St Real Tour

Hey everyone,

Last week I went on a little trip to Dobuita. Thought you may enjoy some of the pics I took, especially Tom's snack, the famed Yokosuka Burger and a very familiar staircase.

http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-10.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-7.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-6.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-5.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-8.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-11.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-3.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-4.jpg

I also did a little write-up on my blog: http://blog.oyatsucafe.com/dobuita-street/

If you have any questions about the area feel free to ask here.
by Chiba-Kun
Tue Nov 19, 2013 10:00 pm
 
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Re: Dobuita-St Real Tour

The holy pilgrimage.

Once you have walked the hallowed streets of Yokosuka, you are permitted to enter Shenmue heaven.
by lavrentis
Sat Nov 30, 2013 10:18 am
 
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Re: Shenmue Tweetathon

Thank you to everyone who took part in today's event.

December 3rd 2013 is proof that when Shenmue fans stick together, their a force to be reckoned with. Hopefully, we can maintain this pressure in the coming months, and get Sony to take notice of the passion that the Shenmue fanbase has.

As a result of everyone's effort, I would like to offer each and every one of you a special gift that I've had lying around for a while. More on this in the coming weeks,

Special thanks to Adam Koralik and TeamYu. These guys really went the extra mile for us.

Well done everyone.

SHENMUEEEEEEEEE!!!!! :D

=D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
by ShenSun
Tue Dec 03, 2013 11:24 pm
 
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