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YuSuzuki, creator of Shenmue @GDC "Updated"

More updates, coming in near future, who knows, maybe?

Latest UPDATE: JUNE 2013 (This happened in March)

I actually met with Yu Suzuki again but this time @GDC 2013. (about 2 months ago)

And here are two pictures we got together :D

Pic 2

http://t.co/hZbRUWytGv

Pic 1

http://t.co/hZbRUWytGv

GDC 2013 is the same event as he met with Marc Cerny (perhaps, later on in the afternoon cuz we met at noon),

http://en.wikipedia.org/wiki/Mark_Cerny

For those who don't know (I know you know): Marc Cerny is lead architect of the Sony PlayStation 4 & the one who interviewd Yu back in GDC11 and he's a genius as well.

How we met?

I was doing my visit @GDC and had NO IDEA that Yu Suzuki might come to GDC 13,
so I was wondering around that I suddenly saw a familiar face @ a booth (he was almost invisible) xD
I waited for him to finish his visit while asking from the lady @the next booth to PLEASE GET READY TO TAKE OUR PIC!
She was like, who's he? I was like he's a GOD of gaming! (later after he left and She found out who was he, she said

"Oh, I love Virtua Cop" xD

She said Ok!, so Yu suddenly saw me xD AND remembered me from GDC11,

I was like Hello Suzuki san, I am Ali, long time no see!
He said, Oh! Hi, yes long time no see!

Sorry guys, can't remember the exact every line of our short conversation but anyhow:

I was like WOW! we didn't know you coming this year (especially after his GDC12 absence).
I was shocked to be able to find him accidentally between so many people!
I immediately asked him can we have a picture :)

So, that lady at the next booth took our picture and then I talked to Yu,

Like how are you doing?, when did you arrive?
He was I arrived just now in the city and I'm hungry xD
I'm glad that I met you again, we look forward your new games...we will be waiting.
(I think I mentioned that I still have his biz card from back in GDC11 too but I am sure he remembers)

Anyways, I told him once again, it was very nice to see him, and wish him good luck.

So I let him go to rest and eat *however he continued visiting the expo" :D

Funny how,

later on within half an hour I bumped into Hideo Kojima as well (AGAIN just like GDC11),
this was like a repeat of history! xD

However, I spotted Kojima when he came out from back of his GDC booth suddenly xD and while he was running for a sec, he went eye to eye with me, LMFAO xD I know he's even busier that Yu with all that MGS V, Fox Engine & etc flying around, so I didn't even bother to get any close to him till next time.

Well, after all , GDC is a biz event, not a fan event.

The day after, I saw Yu Suzuki and Cerny's pictures in media,
so I decided to do not post my meeting with him here, until I back to Dojo again cuz I knew you know he's been @GDC13.

My personal thought on the current Yu Suzuki and Shenmue's feature

All I know is Yu Suzuki is back, and making games, he just released his latest game on iTunes & Google App store (if you check his growing studio's web page http://www.ysnet-inc.jp/ you can find it and don't forget to get his game somehow and give it a high rank 5/5), here's also a video of the game I'm talking about:

http://www.youtube.com/watch?v=43K6bd7tutQ

https://itunes.apple.com/jp/app/id574368185
https://play.google.com/store/apps/details?id=jp.entag.android.osusume_ninki_kaizoku_10237

But the question is now burning even more:

Has he have made any progress with Marc Cerny or someone from Nintendo or even MS for teaming up with SEGA to finally bring us a Complete Shenmue Experience on PS4 or any other console?

A deal between SEGA and Sony/MS/Nintendo must happen if SEGA doesn't want to tackle this single handed.

I believe SEGA can still pull it off,

They have Team Ryu Ga Gotoku (Yakuza) headed by Nagoshi (he was so close to Suzuki back in AM2) along the current SEGA-AM2 (VF, Miku, Ghost Squad, etc...) plus Yu is still an adviser to SEGA,

So he can remain a key role to next Shenmue...

Let's say now that E3 has come and is gone, it's about time for SEGA to decide what console and when, from now on it's gonna be interesting, and I am sure the Shenmue nation won't stop posting on SEGA's social media until they finally do it. :)

My advice to SEGA is:

Don't wait anymore, get that next gen AM2 or Yakuza engine running along team Yakuza making assets and even re-using assets from Yakuza series along whatever is left from Shenmue III Dreamcast (I am sure, there's a none finished Shenmue 3 DC some where, if not what is Niao Sun video?) plus Yu Suzuki and YS NET can supervise along bringing their social media tools (from Shenmue City) to a Shenmue Complete exprience.

GIVE US SHENMUE BACK BY HANDS OF SUZUKI, we will do our best to support Shenmue "TRUST US"

We can make lots of fan art, videos, musics, even fan-made games or write and spread the word about Shenmue more!

GO FOR IT SEGA

"Just make sure, you'll release it on a console that people will actually BUY" and gonna last 5+ years for sure.

Peace,
Alimn

Mini UPDATE June 2013

New master link to edited/named pictures from GDC 2011 & newer events added on June 2013

My older pictures from GDC 2011 plus newer events with Yu Suzuki can be seen here!

https://skydrive.live.com/redir?resid=3CD5E1C0520831A1!208

Don't forget to go through every link I've posted through the thread, if you don't want to miss anything but I'll try my best to add everything important only to first post and latest post that I have made, Thanks!

Old UPDATES (From 2011):

OH MY GOD!
I MET YU SUZUKI TONIGHT!

:rotflmao:
:rotflmao:
:rotflmao:

please check the next posts for more info
, I will post what I told him and our pictures! as soon as possible
over my twitter ( alinovinworks ) and here too!

I told him how much we love him at Dojo,
I got pics with him and THANK GOD! I got my
VF4 Evo and Shenmue I copies signed!

Special Thanks to people who helped me to meet him, because it was not a main GDC event.
It was like 5-10 min, such a nice person!

Yu ROCKS! We love Yu! can't wait to see him tommorow when he gets his life time award!
And as gdconf.com says, we will hear about his future plans too,

Let's wish Shenmue Gai comes to west, becomes a hit, and we see more and more!

Very old (1st) update

We have already heard about this, right?,
ye ye...it's in the Shenmue I forum.


http://www.gamechoiceawards.com/

The one saying Yu Suzuki is gonna get another big life time award,
here this year, at GDC 11, the big game event at US "this week!".

But here are some more new info:

Speaker/s: Mark Cerny (Cerny Games) and Yu Suzuki (SEGA)
Day / Time / Location: Wednesday 10:30-11:30 Room 135, North Hall
Track / Format: Game Design / Lecture
Description: In this first-ever Western talk,
SEGA legend, Yu Suzuki talks with former colleague and industry veteran Mark Cerny on the inspiration
and design underpinnings behind his seminal game output. From HANG ON and OUT-RUN to SPACE HARRIER
and VIRTUA FIGHTER through AFTER BURNER and SHEN MUE, he has rarely spoken about the design reasoning
and creative decisions that underscored his career to date.
This Q&A style lecture will present what Suzuki has learned from his almost 30 years in the video game industry,
with direct reference to his past, current, and - indeed - future work.
Eligible Passes: All Access Pass, Main Conference Pass

Source:

http://schedule.gdconf.com/speaker/Yu-Suzuki

"I like the indeed future work part!, what about you?"

And as a surprising news, I don't know how...but it's been a while
since I have ended up here, and I will be there at this year's GDC,
my pass wont't allow me to get into Suzuki's room, but I will try
to attend at the ceremony one, when Suzuki is gonna recieve his award....

I've been always dreaming of a day to see Yu Suzuki from near,
and seems maybe it happens this week! OH MY GOD,
if I see him, I will let you know what happened...!
(last time I was dreaming, he was like escaping from me, I don't know why!
but come one Yu!, I admire you & relax, I wont ask about Shenmue 3 like those journalists)

Anway, I am happy enough that

1-Suzuki is back into spotlight
2-Shenmue gai is in his works
3-He may reveal more info about Shenmue III, or at least about Shenmue World for Face Book.
4-He is propably now, here, in my city! OMG! I may even know his hotel...lol!

A request:
Since this is a busy week!,
those people here, who are my friends at facebook, my username is alinovinworks,
or at twitter @novinworks, please check my wall or tweets, and feel
free to post them here,...if they were regarding Suzuki at GDC 11.

I hope gaming sites, and journalists, who get into the room
and who record or broacast the gdc, do NOT forget about
game choice awards, and Suzuki's lecture.

Best Regards, Ali M.N
by alimn
Mon Feb 28, 2011 4:09 am
 
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Re: Shenmue 1080p

Three best friends on vacation in Venice...

Image
by Master Kyodai
Sun May 12, 2013 5:52 am
 
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Re: Shenmue 1080p

Sensei! Please, teach me, how?


When I find time I'll send you a private message and show you how.

Image
by Ziming
Mon Jun 10, 2013 12:36 pm
 
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Re: Shenmue 1080p

Convenience Store shoppers at night

Image
by Master Kyodai
Sat Apr 13, 2013 10:05 pm
 
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Re: Shenmue II - Aberdeen and Wan Chai maps

I'm working on it...
Here it is!
Fortune's Pier
http://www.adslclub.ru/upload/img/2013-06/19-10140414600.png
Worker's Pier
http://www.adslclub.ru/upload/img/2013-06/19-10163819595.png
Queen's St.
http://www.adslclub.ru/upload/img/2013-06/19-10153040722.png
Golden Qr.
http://www.adslclub.ru/upload/img/2013-06/19-10143046203.png
Green Market Qr.
http://www.adslclub.ru/upload/img/2013-06/19-10145549645.png
Lucky Charm Qr.
http://www.adslclub.ru/upload/img/2013-06/19-10151380744.png
South Carmain Qr.
http://www.adslclub.ru/upload/img/2013-06/19-10154598972.png
White Dynasty Qr.
http://www.adslclub.ru/upload/img/2013-06/19-10161082649.png
Wise Men's Qr.
http://www.adslclub.ru/upload/img/2013-06/19-10162393916.png

Btw Original map size was 512x512, Aberdeen's maps for some reasons was in one file(Text+Map at same texture) Also here is https://www.dropbox.com/s/y0cu7xololfmzom/Shenmue2_maps.rar PSD files in a case if you want to remove replace etc. something. Except Aberdeen's maps
by Radar
Wed Jun 19, 2013 1:21 am
 
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David Cage Talks Storytelling with Ryan Payton and Yu Suzuki

Yu Suzuki, the creator of Shenmue, talks to David Cage about storytelling and the origins of the QTE in this video:

phpBB [video]
by Giorgio
Thu Jun 20, 2013 5:46 pm
 
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Re: Playing Dreamcast on an HDTV

A Kiera Knightley fan, eh?
by MiTT3NZ
Thu Jul 04, 2013 12:31 am
 
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Nozomi mentioned in Schrottgrenze song

I saw this on Shenmue.de and it hasn't been mentioned here on the Dojo yet.

http://youtu.be/qXMKQCz5Uk0

The German Indie-Band Schrottgrenze has released an album called "Das Ende unserer Zeit" in 2004 and one song on it is perticularly interesting for us. It's called "Nozomi's Lieder" wich translates out to "Nozomi's Songs".
It is about a girl from the east that's very beatiful and charms everyone with her singing. Sounds quite fitting to a certain Shenmue character besides the singing, does it? Might be a coincidence? Well they make it pretty clear from where they got the name because they actually sing the girls full name: Nozomi Harasaki.

Now this could've still just be a huge coincidence but no, they actually do mean Shenmue's Nozomi!
The guy that runs Shenmue.de recently asked the bands singer Alexander about the song and he replyed the following: "I was obsessed with Shenmue when it was new. I'd say it was my favorite game so far."

This just made me smile and I though, I'd share it with you here.
by BlueMue
Thu Jul 11, 2013 6:46 pm
 
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Re: Why does everyone say Quick "Time" Event?

Might as well shut down the Internet then, since 90% of the topics discussed don't really matter. Doesn't mean they can't be pondered over by the curious in the precious seconds it takes, though.
by Let's Get Sweaty
Sun Jul 07, 2013 1:38 am
 
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Shenmue 2D

http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%202D/TestCharacters006_zpsb02c415c.gif http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%202D/TestCharacters005_zpse3d09d54.png

Deadline:
Oct 1, 2013.

=====================================================================================================
Project Goals and Scope
=====================================================================================================
***Using the Unity game engine (or Flash), create a non-profit, single level, 2D sidescroller within the Shenmue universe where the player controls Ryo. The 'game' element is to be decided, but I'm really only shooting for a recreation of that level and some minor interactions. The same type of 'detective' gameplay may be implemented, such as when Ryo has to find out more about the three blades or sailors. This is where I can be a little bit more creative, but I don't really have many concrete ideas at the moment. I'm focusing on the social interactions Ryo has with the NPCs and not fighting or QTEs, despite both not being out of the question. It really depends on time and my programming abilities, which are not up to par yet.

***Create Dobuita from Shenmue with modifications to suit the 2D perspective. The goal is to make it large enough to have the same sort of traversal time as in the original game, ie., if Ryo were to walk from Sakurgoaka Park to the bus stop, it'd probably take a couple of minutes, from what I remember anyway. That's the kind of size I'm aiming for.

***NPCs will include as many of the 'main' secondary characters as possible. For now, Nozomi and Tom along with most of the shopkeepers are locked in for creation, while others like Noriko, Eri, Ichiro, Naoyuki, and Honey are secondary priorities. This may change depending on what I feel is best during development.

***Some of the more important interiors of buildings will be created, namely, You Arcade, Liu's Barber Shop, Tomato Convenience Store, Ajiichi Chinese Restaurant, Lapis Fortune Teller, and Aida Flower Shop.

***The artistic style may be the same as the animated GIF above or something more simplified or just simply different. Pixel art or painterly. I have to experiment more to find the right kind that suits my artistic ability, which is somewhat lacking.

=====================================================================================================
Summation and Notes
=====================================================================================================

I'm looking to spend every day on this and complete it as much as I can. This is my attempt at an interactive 2D game, which will give me experience to move on to other for-profit games I'm going to design in the future.

As is the case though, things can get derailed internally or externally. In that event, I may have to cancel the project at any time. Hopefully, that doesn't happen.

About the GIF though, the palette and style was my attempt at drawing Ryo in the King of Fighters 13 style, which relies on nearly 5 tints of a single colour to create gradients/shadows. I recall it being rather tedious drawing pixel art (having only vaguely done it before as a child) and it took about a while to do, even to its incomplete state (which was due to personal reasons). I'm not a person that just draws for the fun. I draw only to complete an objective. In that sense, my artistic abilities are lacking, and yet it allows me to pick and choose styles to emulate or modify. We'll just have to see what I come up with. I'm probably still going to do pixel art though. Can't ignore the charm of it.

Hopefully, a cease and desist doesn't come my way. I'd consider this complex fan art that's 'transformative', but you never know.

I'll update as frequently as I can.
by YCC
Wed Aug 14, 2013 1:50 pm
 
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Re: Shenmue 2D

http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%202D/002RyoHazuki003_zpse5cc698a.jpg
http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%202D/002RyoHazuki004cropped_zpsf1b16612-1.jpg

A couple of tests. I've decided to go for a more cel-shaded look than the pixel art style because it's simply easier to do and allows for a little more expression/detail in the faces. You can see I had wrinkles in the first concept on the left, but decided to leave them out in the second. I think still looks decent enough. We'll see how it looks when I do the walk cycle, but I doubt anyone is going to miss my crappy renderings of folds.

Also, the first concept's face looks entirely different than the second concept. While the first one looks 'cuter' (with it's own charm, which I like), the second matches Ryo's 3D model's proportions a lot better. He does look a little angrier, which might have to change a little. It's somewhat tedious how a few pixels can change facial expression at this pixel density.

About the style, it's slightly painterly on the lines and a bit more rough. I could replace them with pen tooled lines, but that takes a long time and the result would not be that dissimilar to what I have now.

Background plate was done with 3DS Max many months ago. The backgrounds will be in 2D though and will not have angular perspective. It'll only have parallaxing backgrounds, the same as in Super Mario World or Muramasa: The Demon Blade.

The game will be in 1920x1080.

A walk and run cycle are next.
by YCC
Mon Aug 19, 2013 1:43 pm
 
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I'm remaking Yokosuka in fancy next-gen 3D.Yes,that's right!

Hello fellow Shenmue-fans.
A lot has happened since I joined the Dojo in 2005, but as far as Shenmue goes, we're still waiting : (. Back in '05, I was just another youth with an unsure future, but my favorite games of all time were, like most f you, the Shenmues (still is, to this day).
Now, almost 10 years later, I'm a professional 3D-artist, working in the video game industry. Fate, right? Anyways, since Yu and the Boys (and Nagoshi, and the Yakuza-guys) can't seem to do neither a remake of Shenmue I&II, nor shenmue III I've decided to take it upon myself to recreate the whole of Shenmue I in 3D, so everything's done for them the day they decide t actually do a remake! Handy right? : D

I posted this thread almost 2½ years ago, some of you might remember that, it was my intention back then to start this project, but work, life, and everything else came between. Now however, I've got a solid job, many interesting sideprojects running, and a lot of time to kill during the weekends! So, thus, the saga begins ;)

Hope y'all like this!
Every model is 100% custom made from scratch , no Shenmue-assets used at all, every texture is custom made, every painting and kanji based on screenshot/photos of my TV, which I've then painted on for maximum accuracy! It's not much.. yet, but it's something!

Everything's default rendered in the fancy Unreal engine atm, which I'm not yet really familiar with.. but I will be! : D

(I think it all looks kinda crap atm , the light is off and so on,but bear with me, I'll learn as I go and I'll see this through : ) )

http://imageshack.us/a/img694/6946/4qmd.jpg
The Dojo, for Shenmue Dojo! : D Lacking a roof atm.. working on that!
http://imageshack.us/a/img821/5779/ec9w.jpg
Gonna light the candles later too!
http://imageshack.us/a/img834/4632/ytat.jpg
All the scrolls and stuff are based on the game's! Still missing the sword-box, working on it!
http://imageshack.us/a/img580/2827/nshg.jpg
The door, with a red-brown inside, and dark brown outside, just like in the game : D
http://imageshack.us/a/img5/5527/em9j.jpg
Really happy with how that hose and bucket turned out : D
http://imageshack.us/a/img801/7669/06ou.jpg
The garden lantern! I added some kanjis, anyone recognise them? : ) I try to stay as true to the original look as possible, while adding "logical" details that current gen tech can handle but the DC could not : )
http://imageshack.us/a/img600/8026/5ip4.jpg
Some bushes and stuff, all very WIP! Note that the fence is now modelled, and not a polygon plane lik in the game ;P
As John Hammond said in jurasic park.. Spared no expense!

I'm working on this a bit every weekend, and sometimes during the wekdays. I'm fulltime employed at Paradox Interactive, and I spend a lot of my freetime developing games for iOS and such, so time is kinda slim but, as you can see, I'm getting somewhere! : D I'll update this thread every now and then when I get the time : D

And I'll see this project through! Probably before Shenmue 3 is released, anyway! xD

Also, thanks to Ziming who posted a lot of Shenmue screens last time I asked for them, without them, I'd have a really hard time creating all this in 3D (I do look in-game a LOT but, some things you just cannot get a good view of xD)

Also, last but not least, I'm ALWAYS in need of good reference material . If anyone got texture packs (i don't use the, but I look at them : )), hi-res screen, screens of weird angles (like, a skyview om Hazuki residence and such) it would be REALLY helpful to get my hand on these : )
by Lando
Sun Aug 25, 2013 7:28 pm
 
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Re: Shenmue 1080p

Sushi bar near come over guesthouse

Image
by Master Kyodai
Sat Jun 15, 2013 1:26 pm
 
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Re: Shenmue 2D

http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%202D/TestRyoWalkCycle002Stationary_zps57d26361.gif

This might seem like a small update, but it took me a while to figure out a work flow that was within the confines of my abilities. It's funny. It's a similar process I used with the pixel art rendering I did before, but I was still having trouble wrapping my head around things.

A friend tells me he looks a bit angry, so the hands will be more relaxed in the final renderings.

Anyway, now that I have a more specific process of drawing animation frames, character animation should be a little faster and updates should be more frequent.

I'm glad I got this out of the way though and now I can start drawing details and then eventually move on to the environmental artwork, which includes the NPCs.

My current idea is to skip the run cycle for now, fully render this walk cycle, and then move on to the unique buildings of Shenmue's Dobuita. We'll see.
by YCC
Mon Sep 09, 2013 3:50 pm
 
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My Shenmue video-review

Hello Shenmue Dojo!

I just finished playing through Shenmue for the first time a few days ago, and was pleasantly surprised by the quality of the game. I had always heard good things about it, but.. words fail me, but if Shenmue was a book, it'd be a real page-turner.

I made a video review to help share this game with people who haven't give the game a chance yet, and as a nice retrospective for people who have played and enjoyed the game. I hope you like what you see!

http://www.youtube.com/watch?v=iprOdDakWp0&lc
by SuperDerek
Wed Sep 25, 2013 10:42 am
 
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Re: Shenmue 2D

I've been fairly busy with other things, but still making progress, just in another way.

New change to the project: I''ve been attempting to force myself to make my artwork and potential games in 2D for various reasons, but I think it's better for me to focus more on 3D. I have much more experience in 3D, albeit more in environmental work, but I've also done character creation, rigging, and animation as well.

As such, I've decided to make this in 3D. It's going to take much longer, but if I'm going to do this, I think it's in my best interests to attempt a 3D 'game' for a Shenmue remake. The games themselves were all about simulating life (Japan/China) and I've come to terms with the fact that 2D simply just doesn't do it well enough. One wants to look and walk around environments in all dimensions, reach out and grab things, and talk face to face with interesting characters.

New Project Outline:
-Attempt to match today's standards of graphics while considering the original Shenmue style.
-Create Ryo Hazuki in 3D, rig, and animate him so that he's able to traverse the environments in a relatively realistic and controllable manner.
-Create Dobuita and a few important interiors.
-Create a few characters he can interact with on the street or elsewhere. Not sure about this one, but we'll see. Each character will take several weeks, which is an insane amount of work, so I might just leave them out.

A lighting system will be out of the question as I don't have Unity Pro. Environmental shadows will be baked into textures within 3DS Max and therefore static in the 'game'.

There's a lot of new things I need to learn, so this will take much longer for me, but I think it's about time I work on my strengths instead of forcing myself into overly difficult and tedious territory.

Ryo Hazuki Orthographic Rendering:

http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%20UpRes/RyoHazuki-Orthos003_zps62f3c845.jpg

http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%20UpRes/RyoHazuki-Orthos004_zps06e90189.jpg http://i1360.photobucket.com/albums/r643/YCCTH/Shenmue%20UpRes/RyoHazuki-Orthos005_zps1dba9af0.jpg

I've made this using several pieces of reference, specifically the front/back promo renderings that are available of Ryo. His proportions are pretty strange, but I think I've got something decent enough to move on. There aren't any details like folds or creases for a reason: I'm going to learn how to make folds in Mudbox, a sculpting program, and attempt to make him more realistic. If it's not working out, I'll add the fold 'manually' in Max.

Since I'm pretty happy with the faces, I'm going to start modeling his head. Should be fun going back into 3D after a long hiatus for me. Time to shake the rust off.
by YCC
Tue Oct 01, 2013 4:19 pm
 
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Re: GAME OVER

Guys he just got the real ending. Grats PHX64, you unlocked the secret to not having to post on Shenmue Dojo for a decade.
by Axm
Mon Oct 14, 2013 3:02 am
 
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Shenmue mentioned in Sony's giant list of video games

http://i.imgur.com/4D9hQuA.jpg

During Sony's big PS4 event in Manhattan, Kotaku chatted with Sony's Adam Boyes about what the folks behind PlayStation have planned for the future. He mentions both Shenmue and Yakuza as the most requested games. ( Kotaku Article )

The Official Playstation Magazine (UK) is asking what game or series not yet announced for next-gen do you most want to see on PS4? The best answers go in issue 92, onsale 20 December. Send your answer now!
by Ziming
Tue Nov 12, 2013 9:47 pm
 
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Hobby Project: Brands of Dobuita

Hi All:

I've been a member for a long time now but rarely post. I recently decided that it might be fun to start a creative project based around Shenmue.

My idea is to take brands or products in the game and give them new life by recreating them in high-fidelity images or mockups. My first stab is to tackle the flavors of Bell Woods (see winning can attached).

https://dl.dropboxusercontent.com/u/2431461/can_winning.png

I'd like to reach out for the community for some assistance. I need the Shenmue I textures for reference. Since MegaUpload (a place where lots of stuff users on this forum uploaded to) got shutdown by the US Dep. of Justice I haven't been able to download them. If someone can share them, I can continue my work and share it right back!

Cheers
by nebson
Wed Nov 06, 2013 6:47 pm
 
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Re: Hobby Project: Brands of Dobuita

Here is an update of the winning can (I took some artistic liberties with the back of the label to add ingredients and nutrition information to make it a little more real feeling - but the the front of the can and the text down the side are copies of the original).

https://dl.dropboxusercontent.com/u/2431461/winning_frontback.png

Thanks to those who have offered help with textures, however I still haven't found exactly what I'm looking for. I got the emulator and text ripper working but the UI isn't overlaying over NullDC so I can't see what texture I have selected. I tried spamming the export button but froze NullDC. Also, the Japanese texture pack has Coke - which would not be nearly as fun to reproduce :P.
by nebson
Mon Nov 11, 2013 11:44 pm
 
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Shenmue Undub Download Here..

Shenmue Undub - ReviveDC Release

Image


Download Link
http://theisozone.com/downloads/dreamcast/dreamcast-isos/shenmue-undub---revivedc-release/

phpBB [video]
by sm1th
Tue Nov 19, 2013 8:53 am
 
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Re: Shenmue 2 CD-R

sure you can burn the game. sure you can play it on an emulator. but i say just wait till you get the money because nothings better than the real thing.
by Perfect_Chaos
Thu Feb 14, 2013 11:39 pm
 
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Yu Suzuki: Project Berkley - English Subtitled -

http://i.imgur.com/ELyNCBA.jpg
Project Berkley is a bonus GD-ROM that was included with Virtua Fighter 3TB, and released alongside the Dreamcast in Japan 15 years ago. (November 27, 1998)

The video has Yu Suzuki talking about his older arcade games and the concepts behind creating a game like Shenmue. It reveals early pre-rendered footage, character artwork, and full 3d busts of the main characters.

https://www.youtube.com/watch?v=Tu86tlnFLVE

English translation by Rakim
by Ziming
Wed Nov 27, 2013 7:09 am
 
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Dobuita-St Real Tour

Hey everyone,

Last week I went on a little trip to Dobuita. Thought you may enjoy some of the pics I took, especially Tom's snack, the famed Yokosuka Burger and a very familiar staircase.

http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-10.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-7.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-6.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-5.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-8.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-11.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-3.jpg
http://blog.oyatsucafe.com/wp-content/uploads/2013/11/dobuita-4.jpg

I also did a little write-up on my blog: http://blog.oyatsucafe.com/dobuita-street/

If you have any questions about the area feel free to ask here.
by Chiba-Kun
Tue Nov 19, 2013 10:00 pm
 
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Re: Dobuita-St Real Tour

The holy pilgrimage.

Once you have walked the hallowed streets of Yokosuka, you are permitted to enter Shenmue heaven.
by lavrentis
Sat Nov 30, 2013 10:18 am
 
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Re: Shenmue Tweetathon

Thank you to everyone who took part in today's event.

December 3rd 2013 is proof that when Shenmue fans stick together, their a force to be reckoned with. Hopefully, we can maintain this pressure in the coming months, and get Sony to take notice of the passion that the Shenmue fanbase has.

As a result of everyone's effort, I would like to offer each and every one of you a special gift that I've had lying around for a while. More on this in the coming weeks,

Special thanks to Adam Koralik and TeamYu. These guys really went the extra mile for us.

Well done everyone.

SHENMUEEEEEEEEE!!!!! :D

=D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
by ShenSun
Tue Dec 03, 2013 11:24 pm
 
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PROJECT X

'
by ShenSun
Wed Dec 11, 2013 7:54 pm
 
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Ryo in Sega All Star Racing Transformed (Images/Gifs)

http://i.imgur.com/3rdBijr.jpg

Last year fans prevailed in a competition to get Ryo into Sega All Star Racing Transformed. We can now confirm his character is playable in the game. This time Ryo is racing with classic arcade cabinets like Outrun and Hang-on. Source: NeoGAF

Animated Gifs : OutRun Arcade Cabinet Vehicle | Hang-On Arcade Cabinet/Jet Ski
Images: OutRun Arcade Racer | Hang-On Arcade Jet Ski | Character Select |
by Ziming
Mon Dec 16, 2013 10:54 pm
 
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Re: Chi you men boss of the bosses??

just to be clearer what i am asking is:

are there 4 main bosses - north (tentei), south (niao sun) east (Lan di) and west (ziming)

or

is tentei seperate from the compass direction bosses (5 overall bosses) leaving northern boss as complete mystery apart from the his silhouete in that one image released by dev team.
Apparently, Tentei, the Emperor of Heaven, is not one of the Four leaders. There seems to be some variations in Chinese mythology, but you can get a rough idea from this:

http://en.wikipedia.org/wiki/Four_Symbols_(China)

Tentei is the Yellow Dragon of the Center. Remember the Yellow Head building in Kowloon is surrounded by the other four "compass direction" buildings.
by Kiyuu
Tue Dec 17, 2013 12:28 am
 
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Re: Sony Is Trying To Bring Shenmue To Playstation

Well like I made Ryo express earlier, this is mighty disappointing. It's a missed chance of more publicitiy and it just feels like Shenmue fans got cheated. You can actually say that it goes beyond feeling, becasue it actually is the truth.

The numbers just don't match and if you read the article then Shenmue is not only never mentioned, they also say that Timesplitters was a close second and they can't talk themselves out of that anymore.
But sometimes that's just the way it goes... Oh what's that they all vote for? Shenmue? Nah we can't list that, I've never played that and I won't because it never was on a PlayStation. So it doesn't count anyway!
by BlueMue
Fri Dec 20, 2013 2:55 pm
 
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#SaveShenmue

http://teamyu.net/SaveShenmue/TeamYu.png

We figured it was best to start a new thread that dealt with current campaign details, rather than expecting newcomers to wade through pages of outdated information in the original Team Yu topic .

From March 2012 to December 2013, with the help of several fan groups like Shenmue 500K, Shenmue UK, Shenmue Master, and of course Shenmue Dojo, we have been co-ordinating a monthly Shenmue Tweetathon every 3rd of the month, using the hashtag #GiveYuTheShenmueLicense. This has been supported by the likes of Sumo Digital's Steve Lycett, Prince of Persia creator Jordan Mechner, gamesTM magazine, 1UP.com, Sega Nerds, comedians Imran Yusuf and Matt Walker, French musician Kavinsky, former Puddle of Mudd guitarist Paul Phillips, Virtua Fighter composer Takayuki Nakamura, and the voice of Ryo Hazuki himself, Corey Marshall.

On January 3rd 2014, the Tweetathon undergoes a New Years evolution, expanding onto Facebook and Tumblr along with Twitter, using the new hashtag #SaveShenmue.

The aim is to keep exploiting the public platform of social media to raise awareness of gamers' discontent with Sega, and their refusal to fund a revival of this unfinished series and provide their customers with the closure we've been awaiting for over a decade. At the same time we aim to appeal to console manufacturers like Sony, who recently expressed an interest in pursuing Shenmue as one of its most highly requested titles for the Playstation 4, asking them to step in and help drag Sega kicking and screaming into the realms of customer satisfaction.

To help make Yu Suzuki's unshakable goal of Shenmue III a reality, we ask all gamers to follow the three simple steps at TeamYu.net/SaveShenmue every month, maintaining the pressure on all concerned. Please spread the word and be heard on the 3rd - Team Yu needs YOU to #SaveShenmue!
by Let's Get Sweaty
Sun Dec 15, 2013 9:01 am
 
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Re: PROJECT X

You are all a bunch of FUCKERS!! :)

Thanks for the feedback guys.

I've gone over everything..................... Brace yourselves for Christmas day.

I need a guineapig to test this game is working correctly. Any volunteers?
by ShenSun
Mon Dec 23, 2013 9:02 am
 
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SHENMUE CHRONICLES CHAPTER 1 (RYO'S STORY)

Yooooooo Dojo.

The Shenmue holiday special is finally in a decent state for others to play. This Demo was supposed to be released on Christmas day....however there were some serious game breaking bugs that took a while to fix. (better late than never)

READ THIS THREAD CAREFULLY TO AVOID RUNNING INTO PROBLEMS..... AND TO HAVE THE GAME RUN SMOOTHLY.

Origins Of The Game

For the past couple of weeks, I have been investigating a visual novel application known as ren'py. I have a keen interest in this engine, as I would like to one day import my own artwork into its system and create an independent title. However, since most of my drawings are not on my computer, I thought i'd use Shenmue images in it's replacement whilst i learn the language.

This game is very simple and not very deep, as it was something I just threw together whilst learning ren'py. Throughout the game, you will see a lot of unusual events that may NOT seem very "Shenmuish". Again, this is because I was trying different aspects out within the ren'py engine. Dont expect nothing groundbreaking


SHENMUE CHRONICLES CHAPTER 1 (RYO'S STORY) Beta V1.01

http://i41.tinypic.com/r0bguq.jpg

PLOT

After dealing with the Mad Angels, Ryo prepares himself for his long awaited trip to Hong Kong. The following day, he learns that Nozomi has been kidnapped again! Ryo teams up with 4 of his friends in order to rescue her. Can he find Nozomi before he has to leave the country?

This will be a 30 - 45 minute game featuring some of our favorite Shenmue characters. The story will take place after the 70 man battle, and be an alternative take on how Shenmue 1 ended.

http://i43.tinypic.com/9ft9g0.jpg

FAQS

What Are The Controls?

The game is played with the mouse.
1) Left click = continues to the next section
2) right click = access menu (save , load, options, full-screen/window etc)

How Do I Play This Game

Read the dialog on the screen. Whenever you see the blinking arrow, left click to continue. At some points you will be asked to make choices. Choose carefully :)

How Many Endings Does This Game Have?

The game has 2 endings......one good, and one bad. It will be interesting to see which one you guys get lol.

This Game Contains To Much Text And Is Boring

That's visual games for you. You either love them or hate them. I recommend taking your time with the game. Read carefully and slowly.....and don't rush through it.

Spelling And Grammar Mistakes.

Yep, I'm aware of most of the mistakes. But this is a Beta/Demo, so it does have its fair share of issues. This will be fixed in the final version. Unfortunately, I don't have the time at the moment to proof read everything.

Some Images Are Medium To Low Quality?

Most of the game has fairly decent images. However, in some instances, there are medium to low quality pictures. This is mainly seen with Nagashima and Eri. This will be fixed in the final version.

My Screen Resolution Doesn't Support This Game?

This game was created in a 800 x 600 format. If you encounter black borders on either side of the screen, adjust your screen resolution on the desktop (right click on desktop and press on properties or screen resolution).

Can I Play This In Fullscreen?

You can, but you will more than likely notice the low quality images and bad sprite rips. I recommend playing in window mode if you're a graphics or perfectionist whore. :) To run in fullscreen mode, right click to access the options menu, click on preferences, and click full screen. (You must have a fairly decent direct x driver installed, otherwise the game will crash when going fullscreen)

The Game's Font Doesn't Work On My Computer

This game uses the "Arlrdbd" font. Download it here and follow the instructions on the site to install the font.
http://www.fontsupply.com/fonts/A/Arlrdbd.html

I've Encountered An Error

Refer to the FAQs or send me a PM.

You've Included My Work And Given Me A Shoutout

There are various shout-outs and nods to some dojo members and youtubers in the game........mainly when Ryo goes to sleep. I did this out of respect, as i wanted this to be a community project for everyone on the dojo. If you have a problem with the inclusion of your work, let me no and I'll get rid of it.

Thanks For The Shoutout

No problem. Keep up the awesome work.

Why Didn't I Have A Shoutout?

Everyone on the dojo will get a shoutout in the final game.

Thanks For Making This

No problem. This is my Christmas present to the Shenmue Community

Where Are The Fight Scenes?

There are no fight scenes in the demo. Wait for the fullgame.

This Game Sucks, You Suck

Love you to. Remember, this is something I just threw together. It's not suppose to be taken seriously. Hopefully next year, we can all work on a game together to make it extra awesome.

Distribution

Please do not share the links or reupload them. Link people to this thread. This is a Beta test for hardcore shenmue fans to try out, enjoy, and give feedback in order to make the final product amazing. Please respect these terms.

What Do You Still Need To Work On?

Ha, tons of stuff. sprites, scripts, grammar checks, importing a Shenmue user interface, audio, fight scenes, extra characters, animation, intro, ending etc. This is nowhere near finished.

When's The Final Version?

For those who actually enjoyed the game, the final version will be much MUCH bigger. (New areas, characters, sequences, fight scenes, voice clips, choices, UI etc) The game will go past Shenmue 1.... and on to a certain ship :)
Final version coming 2014.

Have You Got Any Other Projects Like This?

I have many different Shenmue Demo's, but this was the only one that was in a half decent state

How Can I Say Thank You And Support Shenmue

1)Give this thread a thumbs up and thank you
2)Buy the Ryo Hazuki first four figure statue
3)Buy Ryo DLC in sonic racing transformed
4)Buy Shenmue clothing from insertcoin
5)join TeamYu.net to save Shenmue
6)Sign up to the ShenmueDojo, ShenmueMaster Website.
7)Subscribe to ziming and AdamKoralik's youtube channels.


How to install The Game

1) First install the Arlrdbd font. Download here http://www.fontsupply.com/fonts/A/Arlrdbd.html

Unzip font

Windows XP Font Install:
Drag arlrdbd.ttf into C:\Windows\Fonts - The font will automatically install.

- Windows 7/Vista Font Install:
Right click arlrdbd.ttf and then click "Install".

2)Download the base file here
http://www.mediafire.com/download/pwoaa5vxsnw28wa/Project+Shen+Base+File.zip

3)Download the sound/image file here
http://www.mediafire.com/download/a5gck80wtvgd7yz/Project+Shen+Sound+and+Pics.zip

4)Extract base file (winrar, winzip)

5)Extract sound/image file (winrar , winzip)

6)The extracted sound and image file should be called "archive.rpa". copy this to the game directory of the basefile.
(Project Xmas 2013 Special Demo-all/game/PLACE ARCHIVE FILE HERE)

7)Double click the Project Xmas 2013 Special Demo application icon in the main directory.

Enjoy.

@ShenmueTree, I can't wait to try out Project Sekai. It's where my original inspiration came from. :king:

I hope all you guys have an awesome XMAS holiday, and a fantastic new year. Hopefully we get more Shenmue news in 2014. :)

http://i39.tinypic.com/2ic88sj.jpg

Giorgio Let's play of the game

Part 1
http://www.youtube.com/watch?v=55PlS7bJVQM

Part 2
http://www.youtube.com/watch?v=LrnjbBM2G-M

Enjoy
by ShenSun
Mon Dec 30, 2013 11:41 am
 
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Streaming for Shenmue

I'd like some honest opinions and input. I've had a PVR for a while now and finally came across Open Broadcaster, an open source program for live streaming. I was using X-Split though it's pay service and convoluted nature really turned me off. I did some test streams via Open Broadcaster and they came out great. I just ordered a clip mic so I could clearly present my voice while listening and even talking via my gaming headset seamlessly. I'm happy to have the hardware for leisure purposes, though with it all in place started to think of some bigger things I could do.

I was thinking of doing some scheduled broadcasts on a per disc basis, in order not to burn out and make it easier and more enjoyable for viewers. It'd also give it a chance to catch on. The great thing here is I have the PVR-1 which allows, composite, s-video and most of all component. I have the transcoder to go from VGA to component from my old set up (just posted it in another thread) thus the stream would be the official Dreamcast version running original GD-Rom discs in crystal clear fashion. There's something said for running the original software via the original hardware in an upgraded fashion versus emulation streams and I think many would appreciate it.

Just gaining interest here because like anything and everything in this community, it takes support from all ends. Presented in the right manner and promoted properly, this could be a great awareness event for our Tweetathon's, community and overall ambitions in general.
by Yama
Wed Jan 08, 2014 3:33 pm
 
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Shenmue Postmortem scheduled for March 19, 2014 2pm-3pm PST

http://i.imgur.com/L2vS86T.jpg

The much anticipated Shenmue postmortem will take place on Wednesday, March 19, 2014 at 2pm (PST) . GDC 2014 will be held at the Moscone Center in San Francisco, California. The hour long presentation will be streamed live by Gamespot . To figure out the time difference from own your region use this link .
by Ziming
Sat Feb 08, 2014 11:06 pm
 
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Re: Shenmue Postmortem scheduled for March 19, 2014 2pm-3pm

It's been pointed out on Facebook that San Francisco will actually be in daylight savings time by the 19th, so all international time zone comparisons should be made with PDT, not PST.

The UK for example doesn't enter daylight savings until later in the month, so the postmortem begins at 9pm there instead of the previously thought 10pm.
by Let's Get Sweaty
Sun Feb 09, 2014 5:05 am
 
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Shenmue 2 I want to share this map I made

Hi i`m new here. I want to share this map I made.

Image
Image
Image
Image
by psychokamui
Tue Feb 04, 2014 10:22 pm
 
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Shenmue Undub [Japanese Speech Mod] [CD-R 80/99/GDI]

http://kogami.free.fr/Photo/Shenmue/logo.jpg

Shenmue is a 1999 adventure video game developed by Sega AM2 and published by Sega for the Dreamcast, produced and directed by Yu Suzuki. Suzuki coined a genre title for its nonlinear gameplay, "FREE" (Full Reactive Eyes Entertainment), for the game, based on the interactivity and freedom he wanted to give to the player. Suzuki intended to achieve this by simulating aspects of real life through the game, such as the day and night system, real-time variable weather effects (unheard of in a game of this kind at the time), fully voiced non-player characters with their own daily schedules, quick time events, and various other interactive elements such as vending machines, arcades, and convenience stores.

This version made by me offers users the ability to play Shenmue with Japanese voices and English subtitles. I used the official English translation for this undub version, but the Japanese version of Shenmue contains more dialogue, there is approximately 3% of Japanese text retained in my version (I have not yet managed to find a translator that is able to translate the remaining Japanese sentences into English for me).

I used the translation from "US Shenmue" to make this Undub version.

For this release, I copied all the necessary directories (Sound + Japanese Subtitle) into a PAL ISO for Shenmue and I changed most of the Japanese text into English one line at a time. Thanks to the translation tools that Sizious released.

The advantage of this method:
-Less errors/Synchronization bugs (lip sync)
-The subtitles for the dialogue are in good working order in the game
-I replaced the designs of the vending machines with the original Japanese versions
-For the CD-R 80 version, I downsampled some of the voices to avoid deleting any audio from the game (as a result all of the characters have speech)

Unfortunately, there is still some Japanese text in the script (3%) Because the Japanese script contains more text than the English script, and I am not able to translate them (This only concerns the NPCs).

Thus this version of Shenmue Undub corrects some of the errors that plagued Smiths version.

Two version are available (CD-R 80 and CD-R 99) with some difference to make it fit in the appropriate sizes,

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Shenmue Undub "Disc 1" [PAL-E] (CD-R 80):
-I downsampled the NPC audio only (not cutscene) in FREE01.AFS from 14000hz to 11025hz.
-The language menu and text is in English only.

Shenmue Undub "Disc 2" [PAL-E] (CD-R 80):
-I downsampled the NPC audio only (not cutscene) in FREE02.AFS from 14000hz to 8000hz.
-The language menu and text is in English only.

Shenmue Undub "Disc 3" [PAL-E] (CD-R 80):
-I downsampled the NPC audio only (not cutscene) in FREE03.AFS from 14000hz to 8000hz.
-The language menu and text is in English only.
-Arcade game remove (Hang On/Space Harrier)
-Track CDDA remove ("Wish..." song motorcycle cutscene)

Download:
[Link removed]
[Link removed]
[Link removed]
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Shenmue Undub "Disc 1" [PAL-E] (CD-R 99):
Shenmue Undub "Disc 2" [PAL-E] (CD-R 99):
Shenmue Undub "Disc 3" [PAL-E] (CD-R 99):
-Everything is untouched on the disk, no changes have been made.

Download: .mdf / .mds format "Alcohol 120%"
Shenmue Undub Disc 1 (CD-R 99)
Shenmue Undub Disc 2 (CD-R 99) [reupload bug fix 07/2015]
Shenmue Undub Disc 3 (CD-R 99)

Download: .cdi format "DiscJuggler"
Shenmue Undub Disc 1 (CD-R 99) CDI
Shenmue Undub Disc 2 (CD-R 99) CDI [reupload bug fix 07/2015]
Shenmue Undub Disc 3 (CD-R 99) CDI

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Shenmue Undub [PAL-E] .GDI for GDEMU/USB-GDROM/Emulator: [News 07/11/15]
-Everything is untouched on the disk, no changes have been made.

Download:

Mediafire ( Disc 1,2,3) - Re-uploaded by shengoro86.

Shenmue Undub Disc 1 (GDI)
Shenmue Undub Disc 2 (GDI)
Shenmue Undub Disc 3 (GDI)

The savegame for this version is compatible with the PAL version of Shenmue II.

You will need Alcohol 120% to burn the file (.mdf / .mds).
Alcohol 120% trial v2.0.2.5830

Follow these instructions for burning to CD-R 80 and CD-R 99 discs:
Tuto Burning part 1
Tuto Burning part 2

Special thanks: Manic, Sizious, Shendream, Hiei-, MagicSeb, FamilyGuy.

Preview video:
http://www.youtube.com/watch?v=jHMLu5FZ7Jk

http://img11.hostingpics.net/pics/564304Sanstitre2.jpg
by kogami
Wed Feb 19, 2014 12:53 pm
 
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

New Update!

Still working on this.

phpBB [video]
by shengoro86
Tue Feb 25, 2014 9:51 pm
 
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Re: Shenmue 1080p

http://i.minus.com/iX5Jdp1xImUZ6.gif

lossless

http://i.minus.com/iYeyZZbI2IBYa.png

EDIT: Forgot to mention

Original Screen Capture by MasterKyodai

Colour Correction - ShenmueTree
Image Manipulation - ShenmueTree
Inserts - ShenmueTree
Animations - ShenmueTree
Lighting Effects - ShenmueTree
by ShenmueTree
Thu Feb 27, 2014 11:18 am
 
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