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Re: Random Shenmue Thoughts


phpBB [video]
by Giorgio
Fri Aug 08, 2014 6:55 pm
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A korean fan remastering Shenmue I locations.

As title says a korean Shenmue Fan is upgrading/remastering, Shenmue locations, I do read HD remaster there but I don't Know if he refers to remaster the whole game or just the environments

Even if I am pretty sure this will never be finished, it's worth seeing his videos,

by Esppiral
Sun Aug 17, 2014 2:08 pm
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Video Tutorials on Shenmue Hacking Procedures

Hi everyone,

I have created the initiative to video record as many hacking procedures for Shenmue 1 and 2, both DC and XBOX as I can.

So far I've recorded the following:
How to swap player model in Shenmue 1
How to perform a code search to create your own Action Replay / NullDC Cheater codes
How to swap entire maps
How to swap NPCs
How to do the forklift mod

As of right now, I have only uploaded episode 1 as a test:

Let me know what you all think!

It seems youtube is going to be here for a long time, so its a great and free place to document.

Thanks to all who made these procedures possible.

by shengoro86
Mon Jul 28, 2014 10:00 am
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Re: Music from shenmue dream on trailers ?

Shenmue II Trailer in that order:

These are of course from the final game. The music in the trailer is a bit different in places. Guess these are from preproduction and not likely to be produced by the Dreamcast in real time. Much like the Shenmue OST sound different then the music in the game. I guess we would've gotten these versions, if they had released a Shenmue II OST but as we all know, there is none. These versions don't exist outside of that trailer.
by BlueMue
Fri Aug 29, 2014 7:08 am
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Visiting real life Shenmue sights

My real life Shenmue experience.
Hope you all enjoy it lots of cool pics: ... pilgrimage
by robatfreedom
Wed Sep 03, 2014 7:56 pm
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Shenmue Music Download | Listen

All YouTube Playlists @

Shenmue Original Soundtrack Playlist

Lossless Quality (FLAC): Part 1 Part 2
Part 3 Part 4

Shenmue Orchestra Version Playlist

Lossless Quality (FLAC):

Shenmue Online BGM Playlist

Shenmue Cutscene Playlist

Download: (Part 1)
Download: (Part 2)
Shenmue FREE Playlist

Shenmue In-Game Playlist

Shenmue Passport Playlist

Shenmue Cassette Tape Playlist

Shenmue Misc Music


Shenmue II: Aberdeen Music

Aberdeen Playlist

Download: In-Game music
Download: Cutscene music

Shenmue II: Wan Chai Music

Wan Chai Playlist

Download: In-Game music
Download: Cutscene music

Shenmue II: Kowloon Music

Kowloon Playlist

Download: In-Game music
Download: Cutscene music

Shenmue II: Guilin Music

Guilin Playlist

Download: Guilin music
Shenmue Singles Download:
Lossless Quality (FLAC):
Shenmue JukeBox Download:
Lossless Quality (FLAC):
Kickstarter Theme Download:

Older Xbox Music Recordings

Jukebox & Misc


Wan Chai


Guilin [/quote]
by Ziming
Mon Apr 16, 2012 2:21 pm
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Re: Playing Dreamcast on an HDTV

One thing to remember, the whole point of Sega making the 480P VGA box in the first place was to REMOVE the scanlines created by the limitations of conventional CRT television of the time that could only accept a 480i signal. It was designed to give you a picture that was not broken up by empty black lines with no picture data every other line, but actually contained UNIQUE image data for every line when connected to a CRT Monitor. So, by adding back scanlines after you have connected a VGA box means you are simulating the inferior CRT televisions 480i signal after you have just made it better with a 480P signal?! If a 480i signal with scanlines is all you want then why buy the VGA box in the first place, just buy an RGB scart cable and an old CRT television and, hey presto, you have clean 480i signal with native scanlines and without the expense of the VGA box. Like I said before, scanline generators are fine with 240 2D sprite based DC games as by the time they hit your monitor when using a VGA box they have had a duplicate of the line next to them added to bring it up to 480P, the extra lines of image data were never present in the game in the fisrt place to be lost, so adding black scanlines to every other line is only losing you a DUPLICATE of the line next to it, but by adding scanlines to a 480P signal means you are removing every other line that contains UNIQUE image data that the clever VGA box is working so hard to give you in the first place!!

Scanlines for 240, 2D sprite based games = Nice!
Scanlines for 480P '3D' polygon games like Shenmue = Replacing image data with empty black lines; image loss!
by DreamcastPast
Sat Jul 06, 2013 8:01 am
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Re: Welcome to the Dojo - Lisle Wilkerson! (Xiuying, Joy & Y

hey guys!! thanks for having me:) ok, so...
as for the questions-
first of all I have played Shenmue a few times, but it was at a friends house. I actually don't have any game consoles,etc at home...because if i did, I am sure I would be addicted. lol:) I thought it was a cool game but at that time I had no idea how big of a following it had. and yes, of course I would love to see the series continue!
And as for having a Shenmue 3, I read that Yu Suzuki recently (last month) said "I think Sega will let me make it", but then went on to say that it depended on various budget I don't know. but fingers crossed, I guess.

Yuan...ahhh, yes, the mysterious character that is Yuan. so with that voice, I probably spent at least a few hours in the studio offering up various voices for that character. I guess Yuan was a very sensitive topic for the game, because Sega was trying to keep the game as "politically correct" or "mainstream" as possible, and yet keep as close to the original character as possible. Honestly I actually had another voice that I gave them that was a bit closer to the character, so I was a bit bummed that they didn't use it. It was actually a voice that I kinda modeled after the character Samantha in "Sex and the City". lol.. I will say that experimenting with that character was quite a bit of fun.
And yes, I do believe that the director told me that they had envisioned Yuan as a bit of a flamboyant, cross-dressing boy/girl...

Some of you may or may not know, but when we go to a voice job for a video game, here is how it usually goes...
we sit down with the director (and sometimes client) of the project.
they explain the character we are voicing.
they we go through various lines to warm up, sometimes WITH the video, but many times it is without the video.
we give them various voices, and the director chooses the voice he wants to use.
then we use that voice and go through the various lines.

I remember when I was doing Xiuying, the director kept telling me that he wanted her to have a very flat, almost monotone feel. I wanted to add a bit more emotion to her character, but the director didn't want that.
Probably one of the hardest things for me during the recording of Shenmue 2 was actually keeping the consistency of my voice. When I recorded the various characters, it was right in the middle of winter AND flu season.
And unfortunately I got sick during the recording. (it didn't help that my "regular"job was DJing Mon-Fri for a radio station in Tokyo, so I was probably overusing my voice a bit...)
But anyway, I remember one day I showed up at the Sega studios all ready to record, but after about 15 min in the studio, they told me to go home, because my voice was just a teensy weensy tad off, but they needed to have it the exact same voice quality. So I was totally bummed...especially because the commute to the Sega studios from downtown Tokyo is over an hour by train:(

but I will say that being a part of the game has been a great experience. And I had the opportunity to work with some good friends on this project, like Paul Lucas, who is awesome, btw. I am going to try and get him on here at some point.

ok, so as far as my Tekken characters...I am Nina Williams, and also do the voice for Christie Monteiro, as well as Zafina. I actually went in the studio here in LA a few weeks ago to voice one of my Tekken characters for an upcoming game, which unfortunately I can't really discuss yet...but can give you details at a later date:)

how did I get into voice acting...well, I have been in radio since I was 19, so it was kinda a natural thing for me, I guess.
I'm not sure if you guys know this, but I grew up in Japan. Lived there since I was 5.
In fact, the first city I ever lived in was Sendai (which was, of course, the epicenter for the huge recent earthquake)
And yes, it has been quite surreal to watch the events unfold...very sad :(
As we speak, I am actually coordinating a big charity event which will be on 5/20 in Tokyo, and have been pretty wrapped up with that the past couple weeks.
Anyway, so I have pretty much lived in Japan my whole life. And just recently (as in two years ago) moved back to the US. So I speak totally fluent Japanese, and while I was in Japan, I hosted mostly radio and tv shows. That led me to also doing quite a bit of voice over work, which led to my video game work. And I must say that video game work is DEFINITELY a highlight. I know that I haven't answered all your questions, but I will be back for more.:)
And Peter told me that some of you guys have been donating some stuff to help raise money for Japan. I can't even begin to tell you how touched I know the Japanese people would be if they knew...and I am very touched as well:)
So thank you :)
will be back to talk again soon:)
by lisleweapon
Thu Apr 21, 2011 1:37 am
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Re: Random Shenmue Thoughts

Ryo also inhibits the most samurai of characterization: stoic, guarded in emotion, who highly values honor, and is not a particularly big fan of admitting weakness or need of help.

During the Meiji Restoration, Buddhism symbolized the shogunate and the Japanese power structure, including the samurai. Many fought to destroy Buddhism in Japan called the Haibutsu kishaku (link: Given that the Hazuki style is extremely well developed, it's reasonable to conclude that it has been developed for centuries. Given the wealth, the martial arts style, the religions, everything indicates Ryo has samurai heritage. I'm most curious how they'd retain their wealth post-meiji, however, given that samurai were cast off. They likely used the dojo as a means for sustenance. But during the game there's nothing to indicate they had students besides Fuku and Ryo. So I'm not sure.

all of this is hypothetical, but i feel there's enough evidence for it. Plus, it's fun to talk about.
by Himuro
Mon Sep 08, 2014 9:28 pm
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I've uploaded "SHENMUE II CHARACTER DATABASE - ALL 700 CHARACTERS!!" folder on Google Drive/Docs, for easy reference. That is you can check the database online.

All credit for the database goes to Miles Prower!
by Giorgio
Mon Sep 01, 2014 11:44 am
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Shenmue Cinematic Wallpapers and More

Aug. 22, 2017 (Tue)
Shenmue III -

Starting August 2013 I started making a series of Shenmue wallpapers, and so, I created this "Shenmue Cinematic Packs", each one containing 35 wallpapers, all in 1920x1080p resolution, and 2 posters.
If you want to see them individually you can check down below or you can download each pack with every wallpaper. If you have any request or suggestion, feel free to reply here. ;-)

01. Shenmue Cinematic Pack 1 -
02. Shenmue Cineamtic Pack 2 -
03. Shenmue Cinematic Pack 3 -

01. #SaveShenmue January 2014 -
02. A New Journey -
03. Amihama -
04. Cool Z -
05. Counting the Stars -
06. Daily Agony -
07. Dawn -
08. Departure on a New Journey -
09. Dobuita -
10. Encounter with Destiny -
11. Everlasting World -
12. Exiting the Cave -
13. Fangmei -
14. Flag of Lions -
15. Hazuki Dojo -
16. Heads or Tails -
17. Joy -
18. Lunging Strike -
19. Memories of Distant Days -
20. Nightfall -
21. Ren of Heavens -
22. Ryo Hazuki -
23. Sakuragaoka -
24. Sedge Tree -
25. Separated from Yokosuka -
26. Shenhua -
27. Tears of Separation -
28. The Initiator -
29. To Fly Vacantly Like a Hawk -
30. View to Guilin -
31. Wan Chai -
32. Xiuying -
33. Yamanose -
34. Yuanda Zhu -
35. Zhao Longsun -

01. Amulet -
02. Catching Leaves -
03. Chi you men -
04. Defeat -
05. From a Distant Land -
06. Golden Qr. -
07. Guizhang -
08. Hazuki Crest -
09. Heaven's Leader -
10. Heavens -
11. Here to Stay -
12. Iron Palm -
13. Izumi -
14. Like a Polished Mirror -
15. Lucky Hit -
16. Not You Again -
17. Nozomi -
18. Phoenix -
19. Rise of the Phoenix -
20. Sedge Flower -
21. Seeming Defeat -
22. Sneaking -
23. Tai Chi -
24. The Place Where the Sun Sets -
25. The Story Goes On -
26. To Continent and Sea -
27. Warehouse nº8 -
28. Wise Man Qr. -
29. Wude - DAN -
30. Wude - GON -
31. Wude - JIE -
32. Wude - YI -
33. Xiuying's Approval -
34. Xiuying's Sorrow -
35. Yellow Heads -

01. Beyond the Memory -
02. Close Friends -
03. Confrontation with Destiny -
04. Delin Hong -
05. Departing -
06. Destiny -
07. Determination -
08. Dou Niu -
09. Dragon Encounter -
10. Dragon -
11. Farewell -
12. Fated Destiny -
13. Fighters -
14. Finding Wan Chai -
15. Forest Path -
16. Hazuki Tiger -
17. Ine-san -
18. Iwao Hazuki -
19. Jiangyu Ding -
20. Master Baihu -
21. Master Zhoushan -
22. Memories -
23. Pigeon Park -
24. Pleasant Dreams -
25. Predetermined Destiny -
26. Rooftop Fight -
27. Snowy Memory -
28. Song of Good Luck -
29. Street Fight -
30. Sworn Revenge -
31. Terry -
32. Tom -
33. Waves of Morning Haze -
34. Wish -
35. Yuan -

01. Longsun Zhao -
02. Ryo Hazuki -
03. Wuying Ren -

01. Departure -
02. Guilin's Night -
03. Hazuki's Tiger -
04. Keep Training -
05. Lan Di -
06. Master Lishao Tao -
07. Mountain Training -
08. Nozomi -
09. Revenge -
10. Ryo and Shenhua -
11. Ryo Hazuki -
12. Shenmue Cinematic Bundle -
13. Shenmue III(2015) -
14. Shenmue III(2017) -
15. Shenmue Saga Bundle -
16. Waves of Morning Haze -
17. Wong -


01. Keep Friends Close -
02. Lan Di Poster -
03. Red Leaves -
04. Ryo's Poster -
05. Shenmue 500K -
06. Shenmue Poster -
07. Shenmue Poster 2 -
08. Shenmue Poster 3 -
09. Shenmue Poster 4 -
10. The Dragon Mirror -
11. The Phoenix Mirror -


01. Shenmue I -
02. Shenmue II -
03. Shenmue III (Xbox One) -
04. Shenmue III (PlayStation 4) -
05. Shenmue HD (PlayStation 4) -


01. Shenmue Saga Bundle Trailer

02. Shenmue Cinematic Trailer

03. Shenmue I Playthrough
Part 01. The Saga Begins -
Part 02. The Three Blades -
Part 03. Sailors -


DeviantArt -
Facebook -
Twitter -
YouTube -
This post will be updated with more, stay tuned. ;)
Feel free to suggest.

Sun Aug 04, 2013 9:05 am
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Shenmue 3d/2d Art Download

Here are download links to all the original Shenmue art files I've amassed over the years. It ranges from original .bmp wallpaper from, scans from strategy guides, and high resolution .psd artwork from Shenmue II.

Most of this art was acquired from Microsoft Game Studios website years ago. Since Microsoft was publishing the game in the U.S they were provided these files to promote/advertise it. The .psd artwork I mentioned above is the most interesting out of the bunch. They come in some insane resolutions and are separated by layers, meaning you can easily separate a character and the background behind it. Included below are raw scans from the various Shenmue game soundtracks, and screen captures from the Xbox game.

Custom High Res Shenmue Logos

Shenmue Art (Mostly original wallpaper from and from the gd-roms)

Shenmue II Art - First Batch (Download both parts and then extract)
Part 1-
Part 2-

Shenmue II Art - Second Batch (Download both parts and then extract)
Part 1-
Part 2-

Shenmue II Art - Third Batch (Ren and Lan Di) -

Shenmue II Game Poster -

Shenmue 2d Art - (Drawn artwork mostly from magazine scans and the internet)

Shenmue Album Raw Scans - (Download both parts and then extract)
Part 1-
Part 2-

Shenmue II High resolution screenshots (Xbox Version - Microsoft Game Studios Site)

Shenmue II Normal resolution screenshots (Xbox Version - Microsoft Game Studios Site)


Shenmue Dojo's gallery
Facebook Gallery
by Ziming
Tue Oct 30, 2012 11:43 am
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Re: david deville Interview with Yu suzuki

I will try to make it clear.

I live in Japan but my wife and i decided to go back to France on october 1st. We are doing all the cleaning, i also had many other things to do and i am still busy.

At first, i wanted to meet up and set up an interview with Suzuki san and just ask some questions. Nothing special really. It just turned to something unexpected and he indeed showed me the last 2 boss (north and west one), the real face of Baihu so i know who is behind the mask and at the end of the interview, he showed me Tentei 天帝.

I also got to learn some things related to the story which i have promised to not reveal so i wont unless he sends me another mail saying i am allowed to.

As for why he told me all of this, he said : 大サービス, which literally means huge service, or giving me something precious. For the 2 remaining boss, he said : これは誰も見せてない。 which you could translate to : i have never shared this before or no one ever saw this. I highly doubt he lied to me, i am sure that what i have seen is 100% legit.

So yeah you can imagine that i was not allowed to take pictures or record any video. My audio files are on my comp and the interview will be in a text form. I was hoping to record everything as a video with my camera but that was impossible since shenmue 3 contents (not in game stuff, just old artworks) were shared.

I am unknown so i can understand people having doubts but i will make you you believe what i am writing. I will try to post something before going to bed.
by DEVILLE_David
Sat Sep 20, 2014 10:58 am
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Re: Recent Gaming Purchases

Fairy Fencer F Limited Edition and the "beanie of dedication" :lol: not sure when i'll actually start playing this but its gotten fair reviews and this isnt a bad LE. It came with game, artbook, and soundtrack... and that ridiculous hat that im sure i'll never wear, and probably wont even take out of that plastic bag.

edit - I also wanted to mention that the game got here a day before the release date and even though I dont like most of NIS games, it seems there online store loves to give goodies away and keep their fans happy, and they leave little quirky messages in their packages too, I got some extra stuff they are throwing in for everyone who buys in the month of september, in this case stickers. With things like this I could see why they would have a small following of people.
by AnimeGamer183
Mon Sep 15, 2014 6:20 pm
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Re: NeoGAF: New Japanese trademark from Sega (Shenmue)

The following picture probably comes from TGS 2014:

Hidetaka "Swery65" Suehiro: «An amazing dinner With Mr. Yu Suzuki. Unforgettable memory.»

On Yu Suzuki's T-shirt: "That Which Makes You Different Is What Makes You Special."

by Giorgio
Mon Sep 22, 2014 12:13 pm
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RELEASE: Shenmue Beta Disc 3 Exploration Mod V1 OUTDATED


I am proud to announce this new release.

This release is called the Exploration Mod. It has finally hit version 1.

What is it?
This is a mod of Shendream's BETA release of Shenmue 1 Disc 3.
This mod allows you to walk around most areas without clipping. This allows you to walk through walls and most objects.
It also contains playable maps for Beta Yamanose, Beta Sakuragaoka, and Wish Road!

I made this for my own purpose but I wanted to share it with everyone. I always wanted to go wherever I wanted to when inside of shops and stuff. It was also made as a framework for my upcoming bike mod.

Each mapinfo.bin has been hacked to remove all clipping data.

The original clipping method was developed by Giorgio.
The beta maps were hacked by Wude.
The Beta itself was released by Shendream.
The grunt work was done by me :)

Which areas can I free roam?
Here is the list: D000 - Retail Dobuita
JD00 - Retail Sakuragaoka
JD01 - Beta Sakuragaoka
JHD0 - Hazuki Residence
JOMO - Ryo's House
JU00 - Retail Yamanose
JU01 - Beta Yamanose
MFSY - Harbor
MKSG - Old Warehouse District
DYKZ - Nagai Industries
DURN - Lapis Fortune Teller
DTKY - Maeda Barber Shop
DSLT - Slot House
DSLI - Bar Linda
DSKI - Global Travel Agency
DRSA - Russiya China Shop
DRME - Manpukuken Ramen
DPIZ - Bob's Pizzaeria
DKTY - Antique Shop
DKPA - Nana's Karaoke Bar
DJAZ - MJQ Jazz Bar
DGCT - You Arcade
DCHA - Ajiichi
DBYO - Bar Yokosuka
DBHB - Heartbeats Bar
TATQ - Tattoo Parlor
JABE - Abe Store Candy Shop
MKYU - Harbor Lounge
YDB1 - Hazuki Basement
D001 - Wish Road

How do I use it? Just like in the original beta release, you can call these specific maps up with the main debug menu.
For the shops that are closed when you go into them with the menu, just use the 4th player controller debug menu to set the time in the game to a time where the shop is open!

Are there bugs?
Yes! Like all arcane Shenmue hacks, bugs will exist.
-Ryo's House is completely broken and invisible. (This will be fixed in the next version)
-Random textures disappear and pop in when you are walking through walls. (This is normal and cannot be fixed.)

NOTE: You cannot play through this as normal!!!!!! It is disc 3 AND the maps are hacked to the point where the normal game will not flow and cutscenes may not trigger. It is for exploring only!

What can I play it on?
Confirmed working on NullDC, DEmul, Reicast, Chankast, and actual DC hardware via CD-R or GDEMU.


How do I download it?
Send me a pm and I'll share it with you.
I don't want to get my MEGA account banned.
by shengoro86
Tue Sep 23, 2014 2:11 pm
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Re: Video Tutorials on Shenmue Hacking Procedures

Episode 3: How to walk through walls but removing clipping from maps.

phpBB [video]
by shengoro86
Tue Sep 23, 2014 9:57 am
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Re: Shenmue special scenes and other videos

Here's a little video about a unique NPC with a cart I discovered while walking around the harbor in shengoros Exploration Mod. Never noticed him walking along the fence before.

phpBB [video]
by BlueMue
Thu Sep 25, 2014 4:39 pm
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Re: RELEASE: Shenmue Beta Disc 3 Exploration Mod V1

im going to make a tutorial video on how to use it. Its very simple once you know what each option is.

Pretty much goes like this.
Main menu debug screen is used to load maps.

In game debug screen is brought up by pressing start on controller 4.
Use the controlller 4 to cycle through the menu and change values, like debug flags and in game time.

I'll have a video up by the end of the week.

Thanks you're amazing. Because it's really frustrating, the main menu debug is there but no button is able to launch the chosen area. And I don't know how to put two pads in port A and D when you just have one without crash nulldc.

edit : Ok you have to disconnect your vmu to work

Here is that video :)
by shengoro86
Sat Sep 27, 2014 12:45 am
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Lil B's favorite game on dc is shenmue

phpBB [video]

Skip to 9:58

Seems like it's one of his favorite video games. Is there a way we can get him involved in the campaign to bring more awareness to the series?

Sounds crazy but I figured it would be worth it to mention it here .
by flip
Sun Sep 28, 2014 12:50 pm
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Yooooooo Dojo.

The Shenmue holiday special is finally in a decent state for others to play. This Demo was supposed to be released on Christmas day....however there were some serious game breaking bugs that took a while to fix. (better late than never)


Origins Of The Game

For the past couple of weeks, I have been investigating a visual novel application known as ren'py. I have a keen interest in this engine, as I would like to one day import my own artwork into its system and create an independent title. However, since most of my drawings are not on my computer, I thought i'd use Shenmue images in it's replacement whilst i learn the language.

This game is very simple and not very deep, as it was something I just threw together whilst learning ren'py. Throughout the game, you will see a lot of unusual events that may NOT seem very "Shenmuish". Again, this is because I was trying different aspects out within the ren'py engine. Dont expect nothing groundbreaking



After dealing with the Mad Angels, Ryo prepares himself for his long awaited trip to Hong Kong. The following day, he learns that Nozomi has been kidnapped again! Ryo teams up with 4 of his friends in order to rescue her. Can he find Nozomi before he has to leave the country?

This will be a 30 - 45 minute game featuring some of our favorite Shenmue characters. The story will take place after the 70 man battle, and be an alternative take on how Shenmue 1 ended.


What Are The Controls?

The game is played with the mouse.
1) Left click = continues to the next section
2) right click = access menu (save , load, options, full-screen/window etc)

How Do I Play This Game

Read the dialog on the screen. Whenever you see the blinking arrow, left click to continue. At some points you will be asked to make choices. Choose carefully :)

How Many Endings Does This Game Have?

The game has 2 good, and one bad. It will be interesting to see which one you guys get lol.

This Game Contains To Much Text And Is Boring

That's visual games for you. You either love them or hate them. I recommend taking your time with the game. Read carefully and slowly.....and don't rush through it.

Spelling And Grammar Mistakes.

Yep, I'm aware of most of the mistakes. But this is a Beta/Demo, so it does have its fair share of issues. This will be fixed in the final version. Unfortunately, I don't have the time at the moment to proof read everything.

Some Images Are Medium To Low Quality?

Most of the game has fairly decent images. However, in some instances, there are medium to low quality pictures. This is mainly seen with Nagashima and Eri. This will be fixed in the final version.

My Screen Resolution Doesn't Support This Game?

This game was created in a 800 x 600 format. If you encounter black borders on either side of the screen, adjust your screen resolution on the desktop (right click on desktop and press on properties or screen resolution).

Can I Play This In Fullscreen?

You can, but you will more than likely notice the low quality images and bad sprite rips. I recommend playing in window mode if you're a graphics or perfectionist whore. :) To run in fullscreen mode, right click to access the options menu, click on preferences, and click full screen. (You must have a fairly decent direct x driver installed, otherwise the game will crash when going fullscreen)

The Game's Font Doesn't Work On My Computer

This game uses the "Arlrdbd" font. Download it here and follow the instructions on the site to install the font.

I've Encountered An Error

Refer to the FAQs or send me a PM.

You've Included My Work And Given Me A Shoutout

There are various shout-outs and nods to some dojo members and youtubers in the game........mainly when Ryo goes to sleep. I did this out of respect, as i wanted this to be a community project for everyone on the dojo. If you have a problem with the inclusion of your work, let me no and I'll get rid of it.

Thanks For The Shoutout

No problem. Keep up the awesome work.

Why Didn't I Have A Shoutout?

Everyone on the dojo will get a shoutout in the final game.

Thanks For Making This

No problem. This is my Christmas present to the Shenmue Community

Where Are The Fight Scenes?

There are no fight scenes in the demo. Wait for the fullgame.

This Game Sucks, You Suck

Love you to. Remember, this is something I just threw together. It's not suppose to be taken seriously. Hopefully next year, we can all work on a game together to make it extra awesome.


Please do not share the links or reupload them. Link people to this thread. This is a Beta test for hardcore shenmue fans to try out, enjoy, and give feedback in order to make the final product amazing. Please respect these terms.

What Do You Still Need To Work On?

Ha, tons of stuff. sprites, scripts, grammar checks, importing a Shenmue user interface, audio, fight scenes, extra characters, animation, intro, ending etc. This is nowhere near finished.

When's The Final Version?

For those who actually enjoyed the game, the final version will be much MUCH bigger. (New areas, characters, sequences, fight scenes, voice clips, choices, UI etc) The game will go past Shenmue 1.... and on to a certain ship :)
Final version coming 2014.

Have You Got Any Other Projects Like This?

I have many different Shenmue Demo's, but this was the only one that was in a half decent state

How Can I Say Thank You And Support Shenmue

1)Give this thread a thumbs up and thank you
2)Buy the Ryo Hazuki first four figure statue
3)Buy Ryo DLC in sonic racing transformed
4)Buy Shenmue clothing from insertcoin
5)join to save Shenmue
6)Sign up to the ShenmueDojo, ShenmueMaster Website.
7)Subscribe to ziming and AdamKoralik's youtube channels.

How to install The Game

1) First install the Arlrdbd font. Download here

Unzip font

Windows XP Font Install:
Drag arlrdbd.ttf into C:\Windows\Fonts - The font will automatically install.

- Windows 7/Vista Font Install:
Right click arlrdbd.ttf and then click "Install".

2)Download the base file here

3)Download the sound/image file here

4)Extract base file (winrar, winzip)

5)Extract sound/image file (winrar , winzip)

6)The extracted sound and image file should be called "archive.rpa". copy this to the game directory of the basefile.
(Project Xmas 2013 Special Demo-all/game/PLACE ARCHIVE FILE HERE)

7)Double click the Project Xmas 2013 Special Demo application icon in the main directory.


@ShenmueTree, I can't wait to try out Project Sekai. It's where my original inspiration came from. :king:

I hope all you guys have an awesome XMAS holiday, and a fantastic new year. Hopefully we get more Shenmue news in 2014. :)

Giorgio Let's play of the game

Part 1

Part 2

by ShenSun
Mon Dec 30, 2013 11:41 am
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Re: Cool Game Related Logos

I've always been really fond of the Cyan logo for some reason... probably because of the way it was presented in this intro sequence.

phpBB [video]
by Thief
Mon Oct 06, 2014 4:40 am
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Re: New Members Introduce Yourself!

Hello everyone :D

Yes, i know, i'm a bit to late for first time Introducing me, but yeah, better late than never.

How i come to Shenmue and to this very wonderful Forum? It's easy to explain. On German Videogame-Magazins like "fun generation" and "Maniac" was reporting about "Project Berkley", who was later Shenmue, since this day it was on my radar. I bought my Dreamcast in 1999 and it has cost 333,- DM (an old currency before €uro). The long waiting on Shenmue I was really terrible. Special when i going to a market to buy Shenmue after Release-Day and before Christmas, but my father want to give this Game as a gift for christmas to me. And the waiting was very hard, two days to christmas, but when i got this Game, i tirned on my Dreamcast and i was hours of playing. After two weeks Shenmue I was solved. :D And this was the first time i got tears in my eyes on the ending. Tears of happiness, of course. :P
To get Shenmue II was really, really hard. The Release-Date was in Germany not concrete. In Magazines was a different Street-Date, January 11 in 2002, but the correct official Release was on November 2001. And my traders doesn't know when Shenmue II will released. With very very big luck, i owned the last exemplar of Shenmue II by my favourite trader and i was happy. And yes, i become more tears in my eyes in the ending of Shenmue II. Now i understand it: The Ending was like a goodbye. I was waiting, waiting and waiting about a announcement in Magazines, but no, nothing happens. Of Course, Shenmue Online, but i don't interested me for an MMO. (The only one interesting thing is the fireball from Ryo Hazuki. Was this a story-relevant hint for Shenmue 3?) However, i saw this Trailer later in Internet. I have Internet since 2004 for Half-Life ².
What for beautiful Games Shenmue are and it is so sadly that Yu Suzuki or SEGA doesn't announce Shenmue 3. I still have my Dreamcast. 8)

With the internet i comes to shenmuedojo. A fantastic Forum, i visit very often in the hope to finding new informations about an announcement. ;-) (Sorry for my english ;-) )
by SledgeNE
Wed Oct 08, 2014 10:16 am
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Shenmue Intro Parody - Yu Suzuki vs SEGA

So I made this video a while back to share here as joke, but after uploading to YouTube I completely forgot to post it (which is why I am doing it now).
It's an edited version of the Shenmue intro where Yu Suzuki fights SEGA to steal the Shenmue license! Please tell me what you think :D

And a little extra for people who know how envelopes work in video editing software. This is a screenshot of Yu's movement between 0:38 and 0:42:
by Jibby
Sat Oct 18, 2014 1:58 pm
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Shenmue Undub [Japanese Speech Mod] [CD-R 80/99/GDI]

Shenmue is a 1999 adventure video game developed by Sega AM2 and published by Sega for the Dreamcast, produced and directed by Yu Suzuki. Suzuki coined a genre title for its nonlinear gameplay, "FREE" (Full Reactive Eyes Entertainment), for the game, based on the interactivity and freedom he wanted to give to the player. Suzuki intended to achieve this by simulating aspects of real life through the game, such as the day and night system, real-time variable weather effects (unheard of in a game of this kind at the time), fully voiced non-player characters with their own daily schedules, quick time events, and various other interactive elements such as vending machines, arcades, and convenience stores.

This version made by me offers users the ability to play Shenmue with Japanese voices and English subtitles. I used the official English translation for this undub version, but the Japanese version of Shenmue contains more dialogue, there is approximately 3% of Japanese text retained in my version (I have not yet managed to find a translator that is able to translate the remaining Japanese sentences into English for me).

I used the translation from "US Shenmue" to make this Undub version.

For this release, I copied all the necessary directories (Sound + Japanese Subtitle) into a PAL ISO for Shenmue and I changed most of the Japanese text into English one line at a time. Thanks to the translation tools that Sizious released.

The advantage of this method:
-Less errors/Synchronization bugs (lip sync)
-The subtitles for the dialogue are in good working order in the game
-I replaced the designs of the vending machines with the original Japanese versions
-For the CD-R 80 version, I downsampled some of the voices to avoid deleting any audio from the game (as a result all of the characters have speech)

Unfortunately, there is still some Japanese text in the script (3%) Because the Japanese script contains more text than the English script, and I am not able to translate them (This only concerns the NPCs).

Thus this version of Shenmue Undub corrects some of the errors that plagued Smiths version.

Two version are available (CD-R 80 and CD-R 99) with some difference to make it fit in the appropriate sizes,


Shenmue Undub "Disc 1" [PAL-E] (CD-R 80):
-I downsampled the NPC audio only (not cutscene) in FREE01.AFS from 14000hz to 11025hz.
-The language menu and text is in English only.

Shenmue Undub "Disc 2" [PAL-E] (CD-R 80):
-I downsampled the NPC audio only (not cutscene) in FREE02.AFS from 14000hz to 8000hz.
-The language menu and text is in English only.

Shenmue Undub "Disc 3" [PAL-E] (CD-R 80):
-I downsampled the NPC audio only (not cutscene) in FREE03.AFS from 14000hz to 8000hz.
-The language menu and text is in English only.
-Arcade game remove (Hang On/Space Harrier)
-Track CDDA remove ("Wish..." song motorcycle cutscene)

[Link removed]
[Link removed]
[Link removed]

Shenmue Undub "Disc 1" [PAL-E] (CD-R 99):
Shenmue Undub "Disc 2" [PAL-E] (CD-R 99):
Shenmue Undub "Disc 3" [PAL-E] (CD-R 99):
-Everything is untouched on the disk, no changes have been made.

Download: .mdf / .mds format "Alcohol 120%"
Shenmue Undub Disc 1 (CD-R 99)
Shenmue Undub Disc 2 (CD-R 99) [reupload bug fix 07/2015]
Shenmue Undub Disc 3 (CD-R 99)

Download: .cdi format "DiscJuggler"
Shenmue Undub Disc 1 (CD-R 99) CDI
Shenmue Undub Disc 2 (CD-R 99) CDI [reupload bug fix 07/2015]
Shenmue Undub Disc 3 (CD-R 99) CDI


Shenmue Undub [PAL-E] .GDI for GDEMU/USB-GDROM/Emulator: [News 07/11/15]
-Everything is untouched on the disk, no changes have been made.


Mediafire ( Disc 1,2,3) - Re-uploaded by shengoro86.

Shenmue Undub Disc 1 (GDI)
Shenmue Undub Disc 2 (GDI)
Shenmue Undub Disc 3 (GDI)

The savegame for this version is compatible with the PAL version of Shenmue II.

You will need Alcohol 120% to burn the file (.mdf / .mds).
Alcohol 120% trial v2.0.2.5830

Follow these instructions for burning to CD-R 80 and CD-R 99 discs:
Tuto Burning part 1
Tuto Burning part 2

Special thanks: Manic, Sizious, Shendream, Hiei-, MagicSeb, FamilyGuy.

Preview video:
by kogami
Wed Feb 19, 2014 12:53 pm
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Re: Shenmue special scenes and other videos

After trying this months ago and failing, I was now finally able to meet Mr. Yukawa at the Bar!
That's one more thing of the list. I'm really running out of things to do...

phpBB [video]
by BlueMue
Sun Oct 26, 2014 9:12 am
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Re: Master Baihu = Zunming Zhao?

Secondary plot twist...Baihu is actually.....FUKU-SAN \:D/
by KX-5
Wed Sep 24, 2014 4:18 am
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Shenmue Save Game Collection [FINISHED!]

Ever wanted to do a certain battle/view a cuscene but don't have the save game? Well then...
Welcome to my Shenmue Save Game Collection! Here you'll find saves from Shenmue NTSC version (the PAL simply wouldn't work :(, but I'll include a converted cleared save game file when I finish. I saved at the end of each day (so there are fewer saves then my Shenmue 2 collection, but the resume feature on Shenmue 1 required too much work (reloading the emulator/game etc.))


Hope it helps somebody! Enjoy! :D

Forgot to say: The saves include all the moves that you can learn in Shenmue (move scrolls included) and lots of money (about 100000yen)!!
by mike177
Tue Dec 24, 2013 12:28 pm
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Re: Shenmue 1080p

My goodness, those guilin pics are beautiful. How are you doing this?

3dMAX, MT5 extractor, 3d ripper, photoshop and a lot of patience and love. :D
by Esppiral
Fri Nov 07, 2014 8:30 pm
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Re: BlueMue's Shenmue videos

Went back to this particular scene again. The English dub makes it even more goofy.

phpBB [video]
by BlueMue
Sun Dec 07, 2014 9:19 am
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Re: Conversation with Giocorsi (From LanDC at PSX)


He said there are a lot of issues restricting the release of Shenmue.

About this bit of information; there was another Gaffer/insider who (in question about " Why SEGA didn't make a Shenmue HD Collection for PS360 again? ") said:

Afaik, it's mostly due to legal/copyright reasons.

back in '12 you may remember that Sega went into a port spree. JSR, Nights...they thought it was a great idea, with very low risk and nice proft potential since, well, they don't want to fund traditional AAA anymore. Multiple ports were in development, among them was the canceled Skies of Arcadia port.

Shenmue case was special since not many people know this, but apparently the engine for both games uses licensed technology. It's not Bink Video or Sofdec codecs, apparently it's related to the very own engine.

Well, the thing is, according to what I've been told, the owner of those technologies folded years ago, and it's not clear who owns the copyright now.

Someone shown Sega a working Shenmue prototype for Xbox 360...but after disappointing sales by JSR and Nights, they didn't care enough to bother with the legal hassle. So it never went through the prototype stage, and the Skies of Arcadia port was canceled.

by Giorgio
Sun Dec 07, 2014 3:27 pm
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Re: Favorite Shenmue 1 Moment?

I loved finding rare pieces of dialogue in the game. The reactions of the residents of Dobuita to chai is a particular highlight. Also when you visit the tattoo guy mid to late way through disc he has some really interesting things to say about the Mad angels. I loved all that kind of stuff.
by Chaikilla
Tue Dec 09, 2014 11:23 am
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Re: Skip airing out the books!

It should be possible to pull this off while looking for the Wulinshu. The scene with Xiuying should trigger if you walk back towards the library. I haven't tried it on that day yet.

Of course you won't get any moves from Hanhui but that isn't too bad (expect for the Sleeve Strike) because you can buy them yourself. And if you use this glitch in the beginning of the game, you won't regret having to pay for them either. Just use it to keep your bag and money and to get out of Aberdeen. Then spend all the money you'd lose anyway on the move scrolls. \:D/

EDIT: I tried it on the Xbox on the day you search for the Wulinshu just now. The scene with Xiuying does trigger but you have to wait until after 10 a.m. until she appears.
by BlueMue
Wed Nov 26, 2014 8:40 am
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Re: Shenmue E3 Discussion

Let's do this! Although for the love of it all I've honestly forgotten just how many times we've already tried to do matter. It's been a sincere honour in continuing to support Shenmue over the past decade and a half with all of you, and I never lose hope or enthusiasm for what Mr.Suzuki may be capable of creating and sharing with us next. Will be watching and discussing closely with all of you in the coming hours and days. Chin up, guys and gals!
by Wanderin'
Sun Jun 14, 2015 8:26 pm
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Re: Shenmue E3 Discussion

phpBB [video]

Better, conference with subs ^
by harris_t
Mon Jun 15, 2015 11:30 pm
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Re: Shenmue E3 Discussion

Thank you all! It's been a damn hard road we've all walked on, but Shenmue 3 is surely reality now, especially with more or less 1 million dollars in just under an hour or so since the kickstarter started. But, although it may seem like we can all finally sigh in relief now, the work has only just begun and our hardest work is only yet to come! But! This continued hard work will pay off - just some quick thoughts to whet your imaginations:

1) Like many suggest, 2 million dollars is hardly enough to make a top calibre game these days. So where is the rest of Shenmue 3's real budget coming from? Likely a combination of what Suzuki himself has been able to accrue from several years of hard effort in rallying for this project and hopefully, most likely, Sony.

But this Kickstarter is incredibly important!!! This Kickstarter, and however much real money we fans literally finally end up contributing to it *IS* the proof that there is an audience waiting and wanting desperately for the game, which all in good faith should prove to whomever else is thinking about working with and supporting Suzuki monetarily that their money and resources is going towards a legitimately genuine cause.

Once and for all, let's prove to Sega that there is a real fanbase for Shenmue willing to truly support the franchise with our own hard earned money. It won't mean much, but it sure as hell will bolster Suzuki's pride knowing that his fans are there to support him truthfully and earnestly even when his own damn parent company in Sega didn't for all these years.

2) Shenmue 1 and 2 HD isn't so out of the question just yet. Sony do seem like they want Suzuki and Shenmue 3 to succeed. If the Kickstarter is a great success and Yu and Co. (truly awesome how Yu was able to get most of the original staff back together like a band to do this, once and for all...) truly do start working heavily on completing the game, there's no reason why Sony wouldn't step up to the plate and do whatever they can to make Shenmue 1 and 2 HD releases as a primer leading up to Shenmue 3 a reality.

Like Suzuki said it - the fate of Shenmue is in our hands it's always been. While other fanbases get spoonfed their wildest wishes (ie. SquareEnix probably has no financial worry about remaking FF7...), we will always have to work hard to get ours. So - not until the very day when Shenmue 3 is finally released will our real work let up.

Let's do this, my dear friends. Thanks.
by Wanderin'
Mon Jun 15, 2015 11:39 pm
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Re: Will Shenmue 3 conclude the story?

Hell yeah it will. Ryo and Shenhua control the Phoenix and epic end fight against the dragon from Lan Di. Phoenix wins. Shenmue Online trailer spoiled a lot, but i guess if that's the story then that's the story, right? Yu is never wrong...
by Master Kyodai
Tue Jun 16, 2015 4:35 pm
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Re: Will Shenmue 3 conclude the story?

We don't need closure everybody. We need continuation. Ideally this goes on further than Shenmue III. We've been dreaming big for so long, are we going to give up with just the idea of III? Never be content with anything! Ever.
by Thief
Tue Jun 16, 2015 5:02 pm
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Re: Some concerns over the Kickstarter video and vision

I'm glad there are people besides me that have concerns over that trailer. One of my biggest fears is that this is going to be a 'design by committee' game. Yes, technically this is a kickstarter but it also is a console exclusive game and sony has a vested interest in making sure the game sells better then the first two. I worry that this means they'll push to cut certain aspects of the game in exchange for aspects that they hope will make the game sell, like getting rid of the more realistic character models (one of the best features in shenmue imo) in favor of a glossy, more westernized look in order to make the game more 'visually appealing'.

I also worry about whether Yu Suzuki now has drastically different ideas as to what to do with the Shenmue series. When he uses words like 'instant mastery' it frustrates me as that to me was the furthest thing from what I thought the concept of the original games were. The martial arts in the original games were supposed to be a slow source of discovery and enlightenment for the main character, and I thought it would be the biggest contributor to Ryo's development as a character over the course of the series. Anything that's 'instant' goes completely against that. I know that people revere Yu Suzuki as some sort of infallible game designer, but the fact remains that he is very much human, and 15 years is a long time to stew over the same ideas. It may be that his ideas as to what makes Shenmue good no longer match my own at all.

Because there is so much hype here and so such potential for things to go wrong, i refuse to get my hopes up until some more concrete details begin to emerge
by Jack
Wed Jun 17, 2015 7:11 pm
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I posted this on the Kickstarter comment section. Agree/Disagree?

Thank you Yu, and everyone else involved doing this. However, there's a lot of confusion with this Kickstarter. I think you guys are unknowingly damaging the potential for the Kickstarter. Besides revealing Sony's involvement on the first day of the Kickstarter, giving people the idea that there is no more need to back it on Kickstarter because a big company like Sony is supporting it, there's also a lot of vagueness in relation to the stretch goals.

For example, what exactly is Raport? What is the Skill Tree? What are Character Perspectives? No one knows or understands, and this vagueness leaves doubts not only on your potential backers but current backers. Could you further expound upon these features?

Finally, why isn't Yu doing interviews all over the place for the Kickstarter to give information? There was a French interview on Youtube, but not one available in English. A lot of the marketing so far is scattershot and unorganized. Please do better. Thank you, a grateful Shenmue fan.
by Himuro
Wed Jun 17, 2015 9:24 pm
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Re: Famitsu scans

I might work on the translation once its in my hands!
by Axm
Thu Jun 18, 2015 2:47 am
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Re: What modern gaming features would you like to see in S3?

Please DON'T have quest markers. This is a big deal to me.
by Taren Fox
Thu Jun 18, 2015 8:35 am
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Re: What modern gaming features would you like to see in S3?

The ability to load the entire game world at the start so we don't have load times for going in houses and things. Have the world continuous. That's all I can think of.
Absolutely this. However, one thing I loved about the old games is that every district, every neighborhood, every quarter for the most part and every building you could enter had it's own music. And the loading screen sort of acted as a transition into a new song. I love the different environmental music for each area and I'm sure they could still incorporate it somehow.
by JaySw34
Wed Jun 17, 2015 4:40 pm
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Re: Yu Suzuki doing Reddit AMA tomorrow!

We should all ask him questions about Space-Harrier.
by Thief
Thu Jun 18, 2015 8:15 pm
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Re: Did Shenmue III reveal make you cry?

I bawled my eyes out for a good few minutes, i used to play / watch my older brother play in the earlier 2000's and we bonded over the game quite a bit, talked about how we thought the story would end etc. Hes dead now so he wont be able to finish it, but i certainly will. RIP
by skatblast
Tue Jun 16, 2015 7:39 pm
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