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Re: Conversation with Giocorsi (From LanDC at PSX)


He said there are a lot of issues restricting the release of Shenmue.

About this bit of information; there was another Gaffer/insider who (in question about " Why SEGA didn't make a Shenmue HD Collection for PS360 again? ") said:

Afaik, it's mostly due to legal/copyright reasons.

back in '12 you may remember that Sega went into a port spree. JSR, Nights...they thought it was a great idea, with very low risk and nice proft potential since, well, they don't want to fund traditional AAA anymore. Multiple ports were in development, among them was the canceled Skies of Arcadia port.

Shenmue case was special since not many people know this, but apparently the engine for both games uses licensed technology. It's not Bink Video or Sofdec codecs, apparently it's related to the very own engine.

Well, the thing is, according to what I've been told, the owner of those technologies folded years ago, and it's not clear who owns the copyright now.

Someone shown Sega a working Shenmue prototype for Xbox 360...but after disappointing sales by JSR and Nights, they didn't care enough to bother with the legal hassle. So it never went through the prototype stage, and the Skies of Arcadia port was canceled.

by Giorgio
Sun Dec 07, 2014 3:27 pm
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Re: Favorite Shenmue 1 Moment?

I loved finding rare pieces of dialogue in the game. The reactions of the residents of Dobuita to chai is a particular highlight. Also when you visit the tattoo guy mid to late way through disc he has some really interesting things to say about the Mad angels. I loved all that kind of stuff.
by Chaikilla
Tue Dec 09, 2014 11:23 am
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Re: Skip airing out the books!

It should be possible to pull this off while looking for the Wulinshu. The scene with Xiuying should trigger if you walk back towards the library. I haven't tried it on that day yet.

Of course you won't get any moves from Hanhui but that isn't too bad (expect for the Sleeve Strike) because you can buy them yourself. And if you use this glitch in the beginning of the game, you won't regret having to pay for them either. Just use it to keep your bag and money and to get out of Aberdeen. Then spend all the money you'd lose anyway on the move scrolls. \:D/

EDIT: I tried it on the Xbox on the day you search for the Wulinshu just now. The scene with Xiuying does trigger but you have to wait until after 10 a.m. until she appears.
by BlueMue
Wed Nov 26, 2014 8:40 am
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Re: Shenmue E3 Discussion

Let's do this! Although for the love of it all I've honestly forgotten just how many times we've already tried to do matter. It's been a sincere honour in continuing to support Shenmue over the past decade and a half with all of you, and I never lose hope or enthusiasm for what Mr.Suzuki may be capable of creating and sharing with us next. Will be watching and discussing closely with all of you in the coming hours and days. Chin up, guys and gals!
by Wanderin'
Sun Jun 14, 2015 8:26 pm
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Re: Shenmue E3 Discussion

phpBB [video]

Better, conference with subs ^
by harris_t
Mon Jun 15, 2015 11:30 pm
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Re: Shenmue E3 Discussion

Thank you all! It's been a damn hard road we've all walked on, but Shenmue 3 is surely reality now, especially with more or less 1 million dollars in just under an hour or so since the kickstarter started. But, although it may seem like we can all finally sigh in relief now, the work has only just begun and our hardest work is only yet to come! But! This continued hard work will pay off - just some quick thoughts to whet your imaginations:

1) Like many suggest, 2 million dollars is hardly enough to make a top calibre game these days. So where is the rest of Shenmue 3's real budget coming from? Likely a combination of what Suzuki himself has been able to accrue from several years of hard effort in rallying for this project and hopefully, most likely, Sony.

But this Kickstarter is incredibly important!!! This Kickstarter, and however much real money we fans literally finally end up contributing to it *IS* the proof that there is an audience waiting and wanting desperately for the game, which all in good faith should prove to whomever else is thinking about working with and supporting Suzuki monetarily that their money and resources is going towards a legitimately genuine cause.

Once and for all, let's prove to Sega that there is a real fanbase for Shenmue willing to truly support the franchise with our own hard earned money. It won't mean much, but it sure as hell will bolster Suzuki's pride knowing that his fans are there to support him truthfully and earnestly even when his own damn parent company in Sega didn't for all these years.

2) Shenmue 1 and 2 HD isn't so out of the question just yet. Sony do seem like they want Suzuki and Shenmue 3 to succeed. If the Kickstarter is a great success and Yu and Co. (truly awesome how Yu was able to get most of the original staff back together like a band to do this, once and for all...) truly do start working heavily on completing the game, there's no reason why Sony wouldn't step up to the plate and do whatever they can to make Shenmue 1 and 2 HD releases as a primer leading up to Shenmue 3 a reality.

Like Suzuki said it - the fate of Shenmue is in our hands it's always been. While other fanbases get spoonfed their wildest wishes (ie. SquareEnix probably has no financial worry about remaking FF7...), we will always have to work hard to get ours. So - not until the very day when Shenmue 3 is finally released will our real work let up.

Let's do this, my dear friends. Thanks.
by Wanderin'
Mon Jun 15, 2015 11:39 pm
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Re: Will Shenmue 3 conclude the story?

Hell yeah it will. Ryo and Shenhua control the Phoenix and epic end fight against the dragon from Lan Di. Phoenix wins. Shenmue Online trailer spoiled a lot, but i guess if that's the story then that's the story, right? Yu is never wrong...
by Master Kyodai
Tue Jun 16, 2015 4:35 pm
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Re: Will Shenmue 3 conclude the story?

We don't need closure everybody. We need continuation. Ideally this goes on further than Shenmue III. We've been dreaming big for so long, are we going to give up with just the idea of III? Never be content with anything! Ever.
by Thief
Tue Jun 16, 2015 5:02 pm
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Re: Some concerns over the Kickstarter video and vision

I'm glad there are people besides me that have concerns over that trailer. One of my biggest fears is that this is going to be a 'design by committee' game. Yes, technically this is a kickstarter but it also is a console exclusive game and sony has a vested interest in making sure the game sells better then the first two. I worry that this means they'll push to cut certain aspects of the game in exchange for aspects that they hope will make the game sell, like getting rid of the more realistic character models (one of the best features in shenmue imo) in favor of a glossy, more westernized look in order to make the game more 'visually appealing'.

I also worry about whether Yu Suzuki now has drastically different ideas as to what to do with the Shenmue series. When he uses words like 'instant mastery' it frustrates me as that to me was the furthest thing from what I thought the concept of the original games were. The martial arts in the original games were supposed to be a slow source of discovery and enlightenment for the main character, and I thought it would be the biggest contributor to Ryo's development as a character over the course of the series. Anything that's 'instant' goes completely against that. I know that people revere Yu Suzuki as some sort of infallible game designer, but the fact remains that he is very much human, and 15 years is a long time to stew over the same ideas. It may be that his ideas as to what makes Shenmue good no longer match my own at all.

Because there is so much hype here and so such potential for things to go wrong, i refuse to get my hopes up until some more concrete details begin to emerge
by Jack
Wed Jun 17, 2015 7:11 pm
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I posted this on the Kickstarter comment section. Agree/Disagree?

Thank you Yu, and everyone else involved doing this. However, there's a lot of confusion with this Kickstarter. I think you guys are unknowingly damaging the potential for the Kickstarter. Besides revealing Sony's involvement on the first day of the Kickstarter, giving people the idea that there is no more need to back it on Kickstarter because a big company like Sony is supporting it, there's also a lot of vagueness in relation to the stretch goals.

For example, what exactly is Raport? What is the Skill Tree? What are Character Perspectives? No one knows or understands, and this vagueness leaves doubts not only on your potential backers but current backers. Could you further expound upon these features?

Finally, why isn't Yu doing interviews all over the place for the Kickstarter to give information? There was a French interview on Youtube, but not one available in English. A lot of the marketing so far is scattershot and unorganized. Please do better. Thank you, a grateful Shenmue fan.
by Himuro
Wed Jun 17, 2015 9:24 pm
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Re: Famitsu scans

I might work on the translation once its in my hands!
by Axm
Thu Jun 18, 2015 2:47 am
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Re: What modern gaming features would you like to see in S3?

Please DON'T have quest markers. This is a big deal to me.
by Taren Fox
Thu Jun 18, 2015 8:35 am
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Re: What modern gaming features would you like to see in S3?

The ability to load the entire game world at the start so we don't have load times for going in houses and things. Have the world continuous. That's all I can think of.
Absolutely this. However, one thing I loved about the old games is that every district, every neighborhood, every quarter for the most part and every building you could enter had it's own music. And the loading screen sort of acted as a transition into a new song. I love the different environmental music for each area and I'm sure they could still incorporate it somehow.
by JaySw34
Wed Jun 17, 2015 4:40 pm
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Re: Yu Suzuki doing Reddit AMA tomorrow!

We should all ask him questions about Space-Harrier.
by Thief
Thu Jun 18, 2015 8:15 pm
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Re: Did Shenmue III reveal make you cry?

I bawled my eyes out for a good few minutes, i used to play / watch my older brother play in the earlier 2000's and we bonded over the game quite a bit, talked about how we thought the story would end etc. Hes dead now so he wont be able to finish it, but i certainly will. RIP
by skatblast
Tue Jun 16, 2015 7:39 pm
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Shenmue 3 News | Multimedia | Interview Archive
Shenmue 3 Kickstarter Website
Also Visit:

Shenmue 3 Update #65: Dev Room Progress Report Vol. 2

Shenmue 3 Kickstarter Update #62: Yu-San & Music

Shenmue 3 - Yu Suzuki Interview

Yu Suzuki Interview Part 2 (May 9 Bessatsu Shonen Magazine)

Yu Suzuki Interview (May 9 Bessatsu Shonen Magazine)

Yu Suzuki Interview - Shenmue3 (Shenmue Dojo & Team Yu @ Magic Monaco 2016)

Yu Suzuki interview (MAGIC 2016) by Shenmue Master

Yu Suzuki No Life Interview

A weekend with Yu Suzuki

Yu Suzuki interview by Journal du Japon (Translated by Yokosuka)

Magic Monaco 2016

Yu Suzuki Red Bull Games Interview + New Screens

Magic Monaco 2016 - Exclusive New Shenmue III Screens

Cédric Biscay interview by Desert Bus de l'Espoir (15/11/21)

Yu Suzuki Reveals Shenmue 3 Prototype in China (Complete Video) -Subtitled-

China interview with Yu Suzuki (Nov 19)

Cédric Biscay : Monaco Hebdo and interviews

Executive Shenmue Ambassador interview with Yu Suzuki

Kickstarter - Month 3 Progress Report

Yu Suzuki interview with David Deville - Shenmue 3

DualShockers Yu Suzuki Interview

EuroGamer Article/Interview

Famitsu Interview with Yu (Sept 8th)

Otakumode Yu Suzuki Interview

Progress Update Interview with Yu Suzuki

The Point - How Did Shenmue 3 Raise $6.3 Million? (Gamespot)

GamesTM Yu Suzuki Interview

Play UK Magazine

Phil Spencer (Xbox) talks about Shenmue 3

Shenmue 3 Kickstarter Final Countdown (Twitch)

Yu Suzuki interview from Hobby Consolas. (Spanish)

Interview with Cedric Biscay (Radio Monaco) - July 22, 2015

Cedric Biscay Interview @ - July 15th 2015

Yu Suzuki interview from Nico Nico Douga.

Yu Suzuki Twitter Q&A Recap (June 10th)

Yu Suzuki Q&A on Twitter (#YouaskYu)

Corey Marshall back for Shenmue 3 (Official)

Ryuji Iuchi's blog update on Shenmue music

Shenmue 3 Funding and Budget Statement

Famitsu Article Translation

Yu Suzuki 4gamer interview- touching the character perspective system - Yu Suzuki interview - (updated translation)

Yu Suzuki interview published by Inside-Games on June 17

Twitch Q&A (Fan Translation)

GAME Watch interview snippets

Yu Suzuki AMA - Reddit

Yu Suzuki Game Informer Interview

Getting The Rights To Shenmue Was Easier Than You’d Think

Yu Suzuki/Cedric Biscay interview

Blit Software Interview about porting games

Shuhei Yoshida Contributed $29 to Shenmue 3 Kickstarter

Jim Ryan (Head of Sony Europe) discussing Shenmue

Sony clarifies its role in bringing Shenmue 3 to the PS4 - thanks to @yosp (Shuhei Yoshida)

Understanding Sony's Role in Shenmue 3

So, what is Shenmue III - and why should I care?

Cedric Biscay Tweet (Sony only funding PS4 port from PC)

Sony is providing various supports, including marketing and investment, to YSNet. However, SONY is just one of many backers of #Shenmue3

Sony's Yoshida Interview - Not completely funding Shenmue question -

Kickstarter Money going to Developers. Not Sony

What We Know About Shenmue III So Far.

How to make Shenmue on a budget

Yu Suzuki Wants To Introduce A New QTE System For Shenmue 3

Yu Suzuki - Playstation E3 Experience 2015 Live Cast

How Sony Pulled Off Their E3 2015 Press Conference

Sony definitely supporting Shenmue 3 (Adam Boyes)

Adam Boyes explains Sony's role with Shenmue 3

Adam Boyes - Shenmue Discussion (Gamespot Live E3 2015)

Shuhei Yoshida E3 Highlights

Andrew House mentions Shenmue

News of the Shenmue 3 Kickstarter reaches Time magazine!

Shenmue 3 sets Guinness World Record for quickest video game crowdfunding

Shenmue 3- tells the underside of revival

Shenmue 3 Epic Reaction Art
Reaction video:

MCV article: multi platform and the magic $10 million

Shenmue 3 Kickstarter Image Gallery

Concept Art Topic
by Ziming
Fri Jun 19, 2015 8:09 am
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Re: Shenmue's Success in Direct Proportion to Suzuki's Happi

I remember an Interview with Yu Suzuki, I saw that about a year ago. It took place in his kitchen and was part of some series covering legendary game designers like Hideo Kojima, Shigeru Miyamoto and of course, Yu.

The interview revolved mostly around Shenmue and Yu kind of evaded the questions regarding Shenmue's future and he seemed a bitter and broken man to me through his answers. It's just great to see Yu full of life, ambition and happiness again. This is the Yu Suzuki we all know and love!
by Hyo Razuki
Fri Jun 19, 2015 7:34 am
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Re: The Dojo and Shenmue Community linked on the OFFICIAL SI

Main character is clearly Goro, don't know what you're smoking OL.
by Thief
Tue Jun 16, 2015 1:02 am
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Re: Yu Suzuki - Reddit AMA Today!

The only thing I'd like to ask Yu, is to please not ask the fans how they want certain characters to be. Shenmue should be about his vision, even if it is Kickstarted. I would have thought that would be what most fans wanted too. Does anyone really want to vote on polls determining a charater's personality...
by mue 26
Fri Jun 19, 2015 11:24 am
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Re: Corey Marshall SEGA Nerdcast Friday, June 19th

Live right now boys and girls!

⋅ "None of the voice actors knew anything about it"
⋅ Thinks they are "trying to keep the look and feel as much as possible" whilst pushing the technology
⋅  Always had "stuff in the mix" about Shenmue III, shown some ideas and concept art to Marshall at the time.
⋅  "99.999% of the reason we have Shenmue today is because of the fans", "the best fans in the world, who do not take no for an answer"
by NeoShredder
Fri Jun 19, 2015 1:22 pm
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Re: Ideas to help the Kickstarter campaign

I just tweeted it out and will keep doing so frequently on my Twitter account. Hopefully I can gather pledges that way. Also as a Youtuber I will be mentioning it at the beginning of my next video and in my streams that I do daily.

I have 153k followers on twitter and over 400k subscribers on Youtube. Hope I can help as much as I can as this for me is a dream come true. I've also pledged $500 and will probably pledge more once higher options are available.
by itani
Sat Jun 20, 2015 6:38 am
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Re: Reddit AMA Answers

Im so proud that Dojo and I curated so many quality questions and we got most of them answered.

Thank you and to everyone & this thread for making Reddit comprehensible. It was a genuinely fascinating read.

I still don't see why Paypal is under consideration, I was expecting it upon signing up to KickStarter for this.

As neat was it is to hear of past ideas returning in Shenmue 3, some I am not so keen on. Forklift driving/racing was fun but I consider that a feature of Shenmue 1, I wan't a new mini-game/job feature which isn't identical to the previou games. Reading that got me all excited though, going to return to more Shenmue 1 right now :)
by TheThirdComing
Sat Jun 20, 2015 12:28 pm
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Re: Wasting money on smaller languages

This is starting to get ridiculous. Please just let Yu continue his original plan and don't mess with it.
Even just showing that you don't like how money is going to subtitles is bad. Please stop this nonsense.
We all want to pull together to get Yu Suzuki's vision done, right? RIGHT?
by BlueMue
Sat Jun 20, 2015 4:29 pm
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Famitsu Translation & Scans

thanks to kurushii for the scans.

Famitsu Translation by Axm and Switch

Feature Story
- Ryo Hazuki is coming back -

Shenmue III has set off
The fundraising campaign has started on Kickstarter

E3 2015 is being held in Los Angeles from June 17th till 19th (Japan time). Sony Computer Entertainment (SCE) press conference was held in June 16th, a day before E3 starts, and a game creator Yu Suzuki announced the new “Shenmue 3.” He also revealed his campaign using the crowd-funding site “Kickstarter” to raise funds for this game.
It’s been 14 years since the release of Shenmue 2. What will this eagerly-awaited Shenmue 3 be like? Why did he chose Kickstarter?--- I have asked the executive produce Mr.Suzuki. (Interviewer: Famitsu chief editor Katsuhiko Hayashi)

Finally setting off the official sequel “Shenmue 3”

---The impact of the name of “Shenmue 3” is so great and it surprised me when I first heard it. Well, it’s been 14 years since Shenmue 2 was released. Why make Shenmue 3 now? Would you give us the accounts on how it started?
Suzuki: I have been always looking for the way to launch Shenmue 3, so it is not like we just started this project. Although it’s been more than a decade since Shenmue 2, there are many enthusiastic fans still existing and when I attend autograph sessions abroad, they always come ask me “When is Shenmue 3 coming?” For example in France, 80% of people who come to my autograph sessions are the Shenmue fans. The rest of 10% are Virtua Fighter fans and the other 10% are Hang-on fans or so. There are fans who still manage fan communities. Every year around March and April, the rumor “They say that they are making Shenmue 3” comes out and it reaches me.. haha.

---The eagerly waiting voices turn to rumors.
Suzuki: Yes that’s right. But slowly the fan’s voices have changed to something wistful. They say “It can be just a novel, so please give us the sequel story at least” or “Just manga is fine. We want to see a new “Shenmue”.” Those voices made me think that I should push the project forward somehow for the fans, no matter if I couldn’t make a full-spec game.

--- And for the means to make it happen, you chose Kickstarter. Why?
Suzuki: About three years ago, one of the fans who has experience using Kickstarter suggested me using it for the Shenmue project. That is when I first learned about Kickstarter, and started researching it. If it comes to really making the game, I have to make sure it satisfies my fans. So I couldn’t go like “OK I’m doing this with Kickstarter!” I seeked other ways,--- for instance finding a partner, but I couldn’t find one that meets my requirements. After careful consideration, we decided that Kickstarter is the best way to set off, and we were able to announce it finally in 2015.

---So you were just saying that you wanted to make the sequel, but really you have been working on it already for a long time.
Suzuki: Yes. Strong feedback after the Shenmue lecture at GDC 2014 also pushed me into coming this far. Sega agreeably licenced it to me and SCE also supported us by saying “We will support you if you are making Shenmue.” I knew that announcing the Kickstarter project at SCE’s conference is a very remarkable thing and am so happy that many people still support Shenmue this much.

---The title “Shenmue 3” is very direct and has no twist.
Suzuki: I couldn’t think of any other name. Shenmue 1, 2 and 3. It is not a spin-off. It comes to PS4 and PC.

---Its an eagerly awaited official sequel and fans will be definitely delighted. What is the goal of the Kickstarter funding?
Suzuki: 2 million yen at the very beginning.

---It must be easy to raise 2 million if it is for Shenmue.
Suzuki: However, 2 million is the very least amount of money you need for a game to come to exist. If it’s just 2 million, it will be more likely a very story-driven based game. If we can raise more, it will be more realistic for me to be able to do what I want to do. I want to try something new.

--- Just like you.. Your stance of “making something new” has never changed.
Suzuki: Yes. I will do my best to make a new Shenmue.

--- We will talk about this “New Shenmue” later. What are the pledge rewards for donating to Kickstarter?
Suzuki: I would like to adopt everyone’s opinion into the game to the extent that I can. For example if there are two designs of one character, then I will ask everyone to vote for each of them. I will provide the participation privilege for that kind of voting. Also while Shenmue 3 is under development, I will prepare a trial-demo so they can take a sneak peak of it.

--- So you are creating Shenmue 3 with your fans?
Suzuki: I think every one of the people who invested in this project has a leading role in it and I hope each one of them enjoy it. Please visit Kickstarter’s Shenmue page to learn more about the pledge rewards.

F: Next, I would like to ask about the key content of Shenmue 3. What kind of story developments can be expected in Shenmue 3?
YS: At the end of Shenmue 2 Ryo visits Guilin, said to be the most beautiful region in China. The area is famous for landscape paintings, and it has a river called the Li river. Shen Hua’s house is located on a tributary of the river. The story of Shenmue 2 ends at the point where Ryo reaches Shen Hua’s house, and the story of Shemue 3 continues right from there.
F: So, Ryo and Shen Hua will make an appearance, continuing from the previous part.
YS: For people who have played the Shenmue series, those familiar characters will appear as they were.
F: Will the setting be Guilin?
YS: Yes. For example, visiting a town(s) in the Guilin area, or going back to the mountains. Also infiltrating the Guilin chapter of an underground organization, the Chi You Men.
F: It could be said that Shenmue is the originator of open world gameplay, and has influenced many games since, but for Shenmue 3 what direction do you plan to take the open world model?
YS: When I created Shenmue 1, I was aiming to create exactly what is now called an “open world”. Being able to stop freely at any location you wish, advancing if you wish to move the story forward, or just standing still if you prefer. Back then, we called the system “FREE”, but in time it came to be referred to as open world. In Shenmue 2, with advances and technology and techniques, the open world was expanded even further.
F: In Shenmue 2, it was possible to walk through many towns over a wide area of Hong Kong, wasn’t it.
YS: Actually, at that time, I had decided that for Shenmue 3 I would delve in more deeply.
F: More deeply?
YS: Yes. People might expect that the open world would be made even broader, but in contrast to that, I will focus on depth. For example, for the case of 100 characters, splitting the development budget among them would limit the elements that could be incorporated into each character.
F: That’s true, it would make it harder to create each with detail.
YS: However, if we reduce the number to 10 characters, a lot of possibilities are opened up. The amount of conversation could be increased 10 times, or detailed A.I. provided for each character. As a result, conversations could be much richer. As an example, in Shenmue 3 the person that Ryo will speak with most is Shen Hua, so I want to portray her with depth. I envisage an approach where, by settings parameters for Shen Hua, on-going conversations with her will influence events such as changing her attitude, or changing the way that quests relating to her unfold.
F: I see. I think a lot of support for Shenmue comes not from just the realistic towns, but from the realism of the people inhabiting it. From what you have described, this realism will be further increased, and the world will feel even more “human”.
YS: Yes. In Shenmue this time I will be focusing particularly on digging down further on such internal aspects.
F: This is your vision for the new Shenmue, isn’t it.
YS: Of course, that’s not to say it will not be open world. Stretch goals will allow the town(s) to be expanded. However, what I would like to try first is to develop something that everyone has not anticipated; a deep Shenmue world.

F: I can’t wait to see this new Shenmue. Speaking of Shenmue, apart from its open world, its QTEs and minigames made it special, didn’t they.
YS: QTEs were originally included so that even people who were poor at battles could enjoy them. I’m happy that various games have included QTEs since then.
F: QTEs also had their origin in Shenmue, didn’t they.
YS: This time, I would like to show new QTEs; ones which can played by anyone, and which have carefully-crafted event sequences. In addition, I’d like to change the nature of free battles. (I will think of a different name, as I don’t want to call them free battles). I’d like to make a battle that is won by making the correct decision, rather than by correct timing of pushing buttons.
F: I believe Shenmue was made with the concept of being a game that can be enjoyed by any player, and this new system feels to be in keeping with that.
YS: Also this time I am planning a “technique scrolls” system. Ah.... maybe I have said too much (laughs).
F: Not at all, we’d like to hear more! (laughs)
YS: For example, with the free battle it is tough to practice and input the various commands required, so simply by obtaining a technique scroll you can apply the technique to help you win a battle. In the case of a QTE, the new technique could be unleashed during the QTE. I would like to make it so that a technique can be used to your advantage in battle just by obtaining a technique scroll. Furthermore, I’d like to make that technique scroll connect with various elements within the game.
F: Could you explain a bit more with respect to “connecting with elements”?
YS: Shenmue has had a number of ways you could play around, such as mini-games and gambling spots, but I have always been thinking about how to connect these together in some way. Of course, they are connected in the sense that you can take a part-time job to earn money, then increase that amount by gambling, then buy weapons... but not that kind of connection, something much closer. If the stretch goals can be reached and more detailed elements incorporated into the open world, this will allow technique scrolls to serve as the pivot for connecting together the various side games. That’s the kind of direction I would like to take it.
F: I see. So various elements of the open world will be connected together in a more natural way. Apart from that, are there any other elements that you are keen to include in Shenmue 3?
YS: One particular part of Shenmue that fans seem to have fallen in love with is the forklift part-time job, which is extremely popular. So I really want to include it in Shenmue 3 too, but how can you operate a forklift deep in the mountains of Guilin (laughs). I haven’t stopped thinking about how to find some way to include a forklift (laughs).

F: Please tell us about the development set-up for Shenmue 3.
YS: This time, the main development company is Neilo. The representative for Neilo, Takeshi Hirai, worked as the chief programmer for Shenmue and has a good understanding of Shenmue.
F: Since Shenmue is an open world game, I had thought that working with an overseas development company that is experienced in open world games would have been an option.
YS: Yes, that may have been an option. However, the main distinguishing characteristic of Shenmue is its culture. I believe that users overseas also have taken interest in the culture and customs of Asia. People have said they appreciate it when Ryo says “Thank you” for the smallest thing, for example. Someone who has worked all along on creating Shenmue understands that kind of culture and values.
F: So this time, development will be using Unreal Engine 4, won’t it.
YS: I have been looking at various engines for Shenmue 3 for the past 3 years, but the colors of Unreal Engine 4 are closest to those I envisage for the world of Shenmue. Although that’s a pretty broad statement, given that it’s a technical topic. The feeling of slight dampness in the air, the skin colors, the feel of materials etc were closest to my ideal.
F: Apart from the Neilo staff, are there others participating who have worked with Shenmue before?
YS: Yes, of course. I wanted to build up the team with past members as I believe that gives the fans some reassurance. Among others are scenario writer Masahiro Yoshimoto, and Kenji Miyawaki who is in charge of the character designs.
F: Given that this project is coming to life 14 years after the previous release of Shenmue, everyone must be very surprised.
YS: Mr Yoshimoto has been active in the world of television, and reacted with surprise saying “With television, producing something new with a theme that is 14 years old is unheard of”. But Mr Yoshimoto told me that he made many discoveries through his experience with Shenmue. Later on, I plan to release a video with comments from Mr Yoshimoto and the rest of the staff, so please watch out for it.
F: We are looking forward to seeing it. The fans are sure to be happy.
YS: I have gathered together quite a few of the original key members who gave Shenmue that special feel. I’m sure this will bring a feeling of both reassurance and nostalgia.
F: By the way, it may be a bit impatient to ask, but do you already have in mind how things will progress after Shenmue 3?
YS: Of course, I have that in mind. But first and foremost, I’d like to put primary focus on Shenmue 3.
F: When is the planned release date for Shenmue 3?
YS: I’d like to release it by the end of 2017.
F: That’s quite some way off, but we can’t wait. From speaking with you today, I can really appreciate the challenges that you are taking on of producing a new Shenmue. Finally, do you have a message for all the fans who have waited all this time for Shenmue 3?
YS: The fans have told me over the course of 14 years how they wanted part 3 to be made, and I have always told myself that I had to find some way to make it. And now, through the crowd-funding of Kickstarter, at last I have been able to make a start on the Shenmue 3 project. In order to bring about a Shenmue 3 that incorporates a perfect blend of both a Shenmue that everyone desires, as well as a Shenmue with the new challenges I want to take on, everyone’s effort is needed. Thank you so much for your support.

Picture captions:
1) This image shows the figures of Ryo and Shen Hua walking on a mountain path. Note that Ryo has changed clothes from the leather jacket he wears in the first and second parts of the series.
2) Using a telescope, Ryo observes buildings below a cliff. According to Yu Suzuki, before Ryo lies the enemy’s camp, which Ryo is searching for a way to infiltrate.
3) Shen Hua and Ryo, drawn by Kenji Miyawaki who is in charge of character design for the series. Shen Hua, the main heroine, did not appear much in the first and second parts of the series. In Shenmue 3, she will surely take a principle role.
4) Niao Sun, one of the leaders of the underground organisation opposing Ryo, the Chi You Men. Although her existence has previously been revealed, she has not made an in-game appearance until now.
by shenhua legend
Thu Jun 18, 2015 1:30 am
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Re: How Do You Feel About Shenmue III Becoming More Spiritua

I love it. It perfectly punctuates the general tone of the series, and especially which throws it right in your face. Ryo goes through a decaying, decrepit old crime filled city in order to find information on his fathers killer. Kowloon represents Ryo's inner demons as the cracks expose themselves leading to his own perdition. Xiuying tells him as much in the church and many times in Honk Kong. The analogy for Ryo's spiritual journey from Kowloon to Guilin is both figurative and literal in the scope of the games themes. Ryo, having found Zhu Yuanda, travels from a place that eats his soul and forces him to go to extremes to find vengeance that will never sate him, to a place separated from civilization, surrounded by nature in all of its wonders. It is through the nature of spirituality and friendship, which Ryo starts to embrace as seen in the Tai Chi scene at the crag, that will save Ryo and deliver him from becoming the exact person he hates.

The naturalism vs urbanism dynamic in II is a natural part of the evolution of the story, and one that gives it far more emotional weight.

I don't take it as an west vs east debate. I think that pits the story at its most reduced form. After all, Hong Kong is more advanced than Yokosuka which is a small town and many people that live in these places, like Xiuying, are on the straight and narrow. It isn't about west vs east, so much as I feel it is about Ryo's spiritual transformation as he grows from boy to man. He has two options. He thinks he NEEDS revenge, but it consumes him. The secret to his sating heartache is within him all along, and that is his own natural spirit.

The spiritualism is needed.

Further, I think people's take on east vs west debate is exotifying the east and trying to find a way to say the east is better when this is never explicitly said in neither games at all.
by Himuro
Sat Jun 20, 2015 5:43 pm
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Re: Reddit AMA Answers

Yeah yu allowing fans to get closely involved is a big mistake. Most shenmue fans I wonder how they manage to function during their daily lives.
by south carmain
Sat Jun 20, 2015 4:22 pm
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Re: Using fans as voice actors in Shenmue 3

It's a nice idea and someone I know also talked about this and would like this.

Just some things that I thought of (not shooting down the idea) having worked with sound, from recording to mixing and mastering. For the English dub, fans would likely have to travel to a studio in USA or Canada where a lot of voice work is done. Using different studios close to people could result in different sounding recordings due to the equipment being used, recording technique etc. This sounds weird in game and I've noticed this in a few titles. Even with communication, the sound engineers might not always be able to replicate results from other places.
Having the director at one place is also better to guide everyone.

For the other games Yu made people fly to Japan instead so he could follow the process closely. The cost of this, and the directing got criticized though:

What happens though when they don't like the performance? Or a foreign accent which clashes with the native English voice cast? Quite difficult situation, especially when the fan has paid for it. Just using the voice as background murmur seems anticlimactic.
by ys
Sat Jun 20, 2015 11:01 pm
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Jump to topic - Yu Suzuki interview x2 UPDATE: Translated!

I'll try to translate it, but it might take a while...

Edit: Found another one on the same site from the 17th:

Edit 2: Translation is complete. I'm neither native in english nor japanese, so it might sound strange in some places.

Again, this is the article from 2015-06-20
- a follow up on the interview Switch translated.


Yu Suzuki, the man who started the Shenmue III Kickstarter that set a new Guinness record for the fastest game reaching 1 million dollars. One night after the last time we spoke we ask again about the state of the project and about game creating.

-- Thanks for the other day. This time I would like to dig deeper.
YS: Please go ahead.

-- Can you tell us more about this "nostalgia" that you mentioned was like a theme or keyword for Shenmue 3.
YS: Wherever I go in the world I'm always asked "Where is Shenmue 3?" By mail or through other persons. That's when I felt it, that Shenmue has a lot of parts in it, the things that you feel about the game can differ very much from person to person. Like, one fan said he met a person called Nozomi in real life, you know, like the heroine of Shenmue I. He felt that it was some kind of fate and married her.

-- Wow. Really?
YS: Yeah. it's true. Other than that there were things that seemed obvious for japanese people, but were new for foreigners. For example in the first game Ryo walks around and asks for help from many different people, right? As he leaves he always says "Thank you". There are foreigners that were moved by that. When I heard that I thought "Well, don't you say thank you in your country?".

-- Maybe they don't say things that explicit in that culture?
YS: And in the game these "excuse me" and "thank you"s are repeated many many times. For people not experiencing that in their daily lives it might have been a bit of a shock for them. I took that to my heart.

-- I guess there aren't that many RPGs that end their conversations with "thank you".
YS: And in this society we live in now information is shared over the internet, but as you go further back through the years, and go further into the countryside, information exchange is slow and the culture and customs are more specific to that area. The beliefs and values of the people living there are [less complicated and] easier to understand. That is very interesting.

-- I see.
YS: So maybe the people anticipating part 3 are having fond memories and feel a bit nostalgic. I think people are probably feeling nostalgic about the Shenhua, Ryo and Shenmue from fifteen years ago. And I think that I shouldn't destroy that nostalgia with part 3. If I don't make that work with part 3 I don't think the game will live up to the expectations. That's why the keyword for part 3 is nostalgia.

-- Wasn't part 1 and 2 also make with nostalgia as a keyword?
YS: It's a different kind of nostalgia with part 3. In part 1 and 2 there is the nostalgia towards the era, in part 3 it's the nostalgia towards the game. For part 1 and 2 the target user was late teens to early twenties, so for these users I wanted them to experience the culture of the streets still having that showa-period feel of 1986, and be nostalgic about it. So in contrast to that, in part 3 I want the players to be nostalgic about part 1 and 2.

-- So looking at the years... part 1 and 2 came out in 2000 and 2001. Since part 1 in taking place in 1986 Yokosuka, the users playing the game at 20 years of age would have been six when the game took place.
YS: So it's not really nostalgia since it's a story from when they were just kids. Maybe making them feel "there was a world like this" together with the nostalgia.

-- Since then 15 years has passed and the users has become 35 and start feeling nostalgic about things. Now they are looking back and being nostalgic about having played part 1 and part 2.
YS: Yes. Now they are nostalgic about the experience with Shenmue.

-- So the games were released and as said before the users over the world described what moved them which you didn't think about when the games were made, right? As a game creator, did you continue to be surprised by all the reactions over these 15 years?
YS: Yes. They didn't come all at once. The comments continued coming from all over the world. Especially about cultural differences.

-- As with part 1 and 2, even if you think about what the users will enjoy in part 3, it might be different between japanese and foreign users.
YS: It's different. I can't remember making part 1 and 2 for foreigners.For example the themes of Outrun and other arcade games I made a long time ago were chosen in order to be popular all over the world. But for Shenmue 1 and 2 there were no thoughts about the target country.

-- You didn't make them for japanese users?
YS: I didn't really think about it. It was more about making a new game style, there is something interesting in just that. Making a new thing means a new kind of game which would make the world take notice of it. A new system. But I never thought everyone would react to the culture and customs like this.

-- You can say the new system was the skeleton and the culture and customs were the flesh and outward appearance, maybe?
YS: Maybe more like the system is the physical and culture and customs are the spiritual.

-- That would connect with the word "spiritual" that is often said about Shenmue. So for part 3 you can keep working on the aspects you didn’t think about that people actually really enjoyed about part 1 and 2.
YS: Yeah.

-- Neilo is developing part 3. The CEO Tak Hirai was the lead programmer of part 1 and 2 I've heard. Could you share the story of how you came to work on this project together again? Did you keep in touch during these 15 years?
YS: I've been in contact with Hirai and other members all the time since then. Drinking sometimes, talking about wanting to make Shenmue etc. "If it ever happens I'll count on you". We always said things like that.

-- Everyone was thinking about it.
YS: I'm a programmer from the beginning and Hirai too, so we have a kind of programming bond. In a game there are graphics, sound, program and other elements, but I want to focus on the programming.

-- I see.
YS: There are great games in the world today. Destiny, Grand Theft Auto, Assassin's Creed and more. The budget difference makes it very hard to challenge them in graphics and quality. For example Nintendo games are a bit less graphically advanced, but I don't care about that. They have great playability and I love them. So that's the approach. I'll probably challenge myself on the programming side. I think the programming makes games fun. So with that in mind the programming lead becomes an important partner.

-- Meaning Hirai-san.
YS: Yes. Back then Hirai was the programming lead and... Ah, I guess I can't call just call him Hirai anymore {as in dropping “-san”}. He was working under me back then... He was the one who started Neilo so f course he's great at programming. And this time, for the development of 3, we have gained access to the source code from part 1 and 2. He has written much of that code and might be able to reuse some of it. Back then there were probably nobody as great as him at programming. So in that sense being able to collaborate with him and his company is great.

-- It looks like there are other important creators participating.
YS: Yes. The screenwriter Yoshimoto-sensei is helping out. I'm very happy that many key members are participating.

-- How is the development looking now? I guess you have been talking with Neilo until now.
YS: It all depends on how the Kickstarter goes. If it fails, everything stops. Since it's not finished yet we can't do any real work. But we can do the work we can. We've been having a lot of meetings. For the Kickstarter we've been making promotional videos in Unreal Engine 4, but that was delegated to Neilo. However, I was of course directing it. We worked together like that. The budget will be decided in about a month I think so that's when we'll organize the project team. The plan is fluid but Neilo will be the center, and that won't change.

-- During the Sega era, how was Hirai-san?
YS: When we made Shenmue we were over 300 people at one time. We had managers for different sections, and he had about 100 people under him. So he was between me and where work was being done. He was very much trusted by his subordinates. I think that's the best compliment I can say about him. People who are trusted from above might just be appeasing their supervisors. But it takes someone special to be trusted by those working for him.

The rest of the questions are more about how and why he creates games. While interesting, it’s not that relevant in regards to the Shenmue III project.
by Capsule Toys Maniac
Sat Jun 20, 2015 6:56 pm
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Jump to topic - Yu Suzuki interview (June 17)

Here's a translation for a Yu Suzuki interview published by Inside-Games on June 17.

Capsule Toys Maniac working on the translation for the second interview with Yu Suzuki they published on June 20.

[E3 2015] Interview with Yu Suzuki following his Kickstarter achievement
June 17, 2015

The Shenmue 3 Kickstarter: the campaign got underway on stage at the SCE press conference held on June 15 (local time), and achieved its minimum goal in the short space of just 8 hours. It is now aiming to achieve stretch goals, and the amount of backing is continuing to increase as it heads towards the deadline of July 17. At the E3 venue we asked the creator of Shenmue, Yu Suzuki of Ys Net, about his most recent thoughts and about the enthusiasm for Shenmue 3.

-- Congratulations on the Kickstarter achievement.

YS: Thank you. At any rate, it’s the first time I’ve done this, so I don’t have much experience with it. When I heard that the sheer number of accesses to the Shenmue 3 project page on Kickstarter caused it to crash multiple times, I knew we would be successful. This may sound bad, but I was happy. I heard that the times it took to reach the $1 million and $2 million levels are a new record within the games category, and second-fastest across all projects. Since it’s my first experience [with Kickstarter], it’s only through those kinds of statistics that I get a sense of the reality.

-- How do you feel at the moment? Pleased? Relieved? A deserved result?

YS: Well, things are really just getting started. I’m always looking to try new challenges, and so in order to take on as many of these as possible, the more budget we can collect the better. We’ve got stretch goals as well, and I’d like to see how far we can go.

-- Is it accurate to say that all of the development funding will be raised through Kickstarter?

---Show to continue reading ---
YS: No, development will be carried out with Ys Net own funding together with Kickstarter. I won’t know the scale of the budget until the Kickstarter campaign has finished, so I can’t comment on it right now.

-- What were the events that led to you being on stage at SCE’s press conference?

YS: It started by my sounding them out to see if they had any interest in the Shenmue 3 project. Actually, it turns out that Shenmue was at the top of their list of software that people wanted to see revived. And so, with that being the case, I had the chance to speak with SCE and (without sounding like I’m blowing my own trumpet!) they told me “It’s a game of great historical importance; and everyone wants it, so if you were to go ahead and develop part 3, as an exceptional case, we will give you our co-operation”. I had already let them know that I wanted to do this through Kickstarter, and so that’s how it came about.

-- Are there plans for a release on Xbox One?

YS: We don’t have plans for a release on Xbox One. The platforms that are confirmed are PS4 and PC.

-- Was the reason you started development on part 3 due to the voice of support from the fans?

YS: That’s right. For more than 10 years I had been hearing those kinds of requests, and trying to find a way to make it happen. I did things like searching for a partner (company) but did not find one that fit the criteria and so I wasn’t able to make a start. Then came the possibility of realizing it through a combination of self-funding and Kickstarter.

-- I see.

YS: Also there was the aspect of Kickstarter of “creating something together with everyone”. As I stated in my promotion video, it’s the spirit of “within your hands”. Some say that the Shenmue series is the originator of the open-world genre. In reality, with the present amount of $2 million, making a Shenmue that will meet everyone’s expections, even without implementing an open world, is unlikely to be achievable. However, the demand I hear most from the fans is to know how the rest of the story plays out.

-- Yes, that’s something we’d like to know.

YS: In addition, the Shenmue series has a rich portrayal of Eastern and Japanese culture, and so it has quite a different feel to it compared to any other open world games. Because of this, trying to accomplish both the “story” aspect and the “open world” aspects simultaneously is likely to lead to the budget rising higher and higher, and no matter how much time passes it is impossible to get development underway. After thinking long and hard, I have decided to do as much as possible with a minimum level of funding, even if it means creating something story-oriented. Then, if additional development funding is collected, I will add on various elements. And so I decided that development will be based on this kind of scalable approach.

-- This way of thinking is uniquely suited to Kickstarter, isn’t it.

YS: Further, with [development of] any game, there is a piece of it which can easily cost a lot of money to implement; while at the same time it has another piece that doesn’t need to cost a lot of money, namely making it interesting through its ideas and plot. I also think that Shenmue does not consist of merely its story and its open world; it is also fun to play, and I think the way we capture this is vital. Above all, I decided to maintain both the fun and the story aspects, even at the minimum budget level.

-- How much money will be raised is becoming increasingly of interest.

YS: Yes. It’s not that we will not be implementing an open world, but doing so lavishly will cause the budget to shoot up. On the other hand, since I am a creator, I’d like to try new mechanisms. I have set stretch goals with that balance in mind.

-- Compared to 15 years ago, the possibilities for game implementation have greatly widened. Are there any games that have influenced the creation of part 3?

YS: That would be Shenmue 1 and 2.

-- What aspects do you place most importance on, and wish to continue in the new game?

YS: Firstly, the most important is that I want to show how the story continues. As well as that, “nostalgia” is a keyword here: the nostalgic feeling of when we created part 1 and 2, 15 years ago. But even at that time, the setting for part 1 and 2 was the world of 1986. In principle, I believe that going back to an earlier age really brings out the flavor of a region’s culture. That’s the case with the era of the 1980s (and earlier), compared to the current day. Even looking at other countries around the world, as the eras pass by, the scenery of cities all starts to look the same.

-- Yes, that’s true.

YS: This kind of Eastern and Japanese culture, and the spiritual aspect, is what makes Shenmue special. Although though this has given it popularity in the West, what it expresses is certainly not Western. Through thorough creation of so-called Eastern spiritual aspects, culture and customs, I want to bring out people’s interest towards a different culture. There are a lot of things I would like to carry through from parts 1 and 2 to part 3, but through the scalable plan that I mentioned earlier, I want to pay special attention to these kinds of things.

-- Are there any aspects you want to try, given the increase in hardware specs nowdays?

YS: This may not directly answer the question, but actually when we made part 1 and 2, we also completed the plan for part 3. I want to go forward with that exactly as we had planned.

-- Could you explain more?

YS: In part 1, we implemented an open world that we called FREE, and the concept of time passing within the game. In part 2, we greatly expanded that world. In part 3, and this may be giving too much away, but we planned to keep these aspects intact, while making it much deeper. And in parts 1 & 2, while there were elements centered around money e.g. you could “do a part-time job, gamble to increase your money, purchase items at a shop...”, they did not really have any connection with the fighting and skill improvement parts. So when we make part 3, I have in mind to build up those elements; that’s something I would like to try doing.

-- What would be a concrete example?

YS: I’m thinking of a “Technique Scroll” system. Through actions in the game, you can gain new technique scrolls which let you perform special moves. Whether these moves are something you can control directly, or whether they are implemented in a QTE, is something we will be considering and deciding in the future.

-- Please tell us about the release schedule.

YS: Release is planned by the end of 2017.

-- Could you give a message to our readers.

YS: It is thanks to the continous voice of the fans who have waited for the next part of Shenmue across these many years, that we have been able to get started. This is only possible thanks to all the people who give their support. I will continue to put in my best effort, so please give your support and encouragement.

-- Thank you very much.
by Switch
Sun Jun 21, 2015 5:00 am
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Re: Twitter push to reach $10 Million! | #10MillionToShenmue

This is something I came across in NeoGAF, worth spreading

by Rikitatsu
Sun Jun 21, 2015 8:49 am
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Re: 10000 dinner reward back up for grabs!

I feel guilty now, Peter...

I feel like I need to explain who I am now.. I'm not a casual Shenmue fan. My brother and I are 35. We are identical twins and we help lead a school just outside Guilin in Yangshou where we teach poor kids English in helping them get scholarships to achieve better education.

This was inspired by Shenmue. My Avatar is of me laying on a raft on the Lijiang river just outside Guilin.

I've been there from the beginning like most of you. This will be a great experience in my life that I will treasure until I die.


You can find us on Facebook.

A lot of the pictures are of my brother and I.

Here is me with the kids.
by wdrpgwd
Sun Jun 21, 2015 1:23 pm
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Re: shenmue is also for kids !!

What's even more amazing is that the same girl also seemed to discover this rare scene from Shenmue, which the dad had never seen it before after having the game for 12 years!:

phpBB [video]
by Henry Spencer
Sun Jun 21, 2015 3:37 pm
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Re: Ways to Help the Kickstarter Campaign - Spread the Word

Just wanted to let you all know that I run an extremely popular blog on the Tumblr platform and I have just written a long piece about why Shenmue matters. The piece has already gotten about 190 notes and has jumped to the top of the Shenmue, Sony, E3, and PS4 tags on Tumblr. It is also near the top of the Gaming and Video Games tags.

Wanted to set the tone of Shenmue discussion in a positive way.

Thought the folks at the Dojo might enjoy what I wrote...
by Erevador
Sun Jun 21, 2015 4:07 pm
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Re: Can you imagine the feeling when...

I'm really hoping they keep the same menu music from the first two games

phpBB [video]
by Sonoshee
Mon Jun 22, 2015 12:20 am
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Re: Wasting money on smaller languages

Well, we got our answer. The smaller languages won. It's in the FAQ already. They're even thinking about adding Portuguese and Chinese.

Shenmue 3 will be available in English and Japanese, and since the Stretch Goals have been reached, German, French, Italian and Spanish languages will be added as well. We have received many requests to add Portuguese and Chinese among other languages as well. We are hopeful that funding levels will allow for further languages. Should additional languages be added, there will be an announcement made on the Update page.

Guess the translations can't be regarded as wasted money since the subtitles have been requested by some of the Kickers themselves.

Yeah, fine by me. I guess there is a big enough demand for other languages after all. And I'm also Ok with having to pay for it (in a way) with my Kickstarter money. If there's a big enough demand for it and Ys think the game having those subtitles will sell enough extra copies to make extra money, I'd be the last one to oppose.

Curious to see their decision about Portuguese and Chinese.
by Hyo Razuki
Mon Jun 22, 2015 7:15 am
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Re: Ways to Help the Kickstarter Campaign - Spread the Word

I've been looking at this place and Gaf from the backseat but the way you guys are going you won't hit the $10 million. I think we can all agree it should hit around $6 million just based on how it's going. The thing with the Bloodstained Kickstarter was they took control of the community and how they spread the word. Someone has to take charge of everyone and arrange something, set a calendar with what the community as a whole can do each day. One day tweet and the next day do something else. As it stands you have 200 people doing 150 different things. The Team Tu guys, Shenmue 500k, dojo members and Gaf members all have to come together under one roof and have a game plan. Not start a thread saying everyone tweet this hashtag and run off.
by Riku Rose
Mon Jun 22, 2015 7:51 am
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Re: About the character design

I'm sure you already noticed this and maybe it has been mentioned already but I want to bring this up again.

Shenhua wears earrings.

I find it a bit strange that she does that now. It doesn't really fit her really natural clothing and appearance.
Interestingly though, she did wear earrings in the past, on the artworks with the fancy dress on the OST and US Shenmue.
by BlueMue
Mon Jun 22, 2015 3:27 pm
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Re: Shenmue 3 Kickstarter has new stretch goals

There are many former members of the Dojo who have not even logged in. We will be updating said members who hopefully still use the same email addresses they signed up with. Yama and Sean are currently organising this.
Damn, I also want the privilege of a special customized e-mail from the Dojo. Just for the hell of it.

I think a lot of shenmue gamers stopped playing games long time ago. Hopefully if they find this on not gaming media, it'll spark some good memories and back it.
They clearly forgot about a few of these :
Gon - Everyday, without neglect, to keep training
Dan - Be brave and stay calm to make the right decision
Jie - Judge yourself without conceit and do not show moves thoughtlessly
Yi - To act without hesitation, to do what is right
by ys
Mon Jun 22, 2015 5:28 pm
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Ideally, initiatives like this should come from the people running the Kickstarter campaign I think. It seems like it would be easier for them to unite different communities.

Ideally yes, it'd be nice and "easier" if Awesome Japan were running things, posting motivational updates every day, throwing in new tiers, adding a decent Shenmue intro video to procure new interest, and moving the Stretch Goals to the top of the page (seriously guys, WHY NOT?!). But beyond setting up the initial Kickstarter, FAQ, and advertising Yu's Reddit spot they're kinda just letting it run. As Shenmue Dojo, the biggest and most cohesive Shenmue community online, we should be fighting for more than that so it's on us to up the game.

We absolutely need some leadership to coordinate this, so we don't split our efforts 100 different ways.
by Mystere
Mon Jun 22, 2015 6:55 pm
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The Day The Snow Turned Into A Game

Dear Members,

As many of you know, last week was a week that will go down in history for our community. After 14 years of waiting and hoping, it was revealed by Yu Suzuki himself that he is finally in a position to move forward with the creation of Shenmue 3, albeit with a bit of a caveat. Through the announcement of a Kickstarter campaign , Suzuki-San as asked us the fans to help bring his dream, as well as ours, to life by backing and supporting a campaign to help fund the development of the project. While there are various entities supporting this project, Suzuki-san himself has stated that that the fate of Shenmue 3 now rests in our hands and that our actions as a community will dictate the capabilities his team will have in creating the game and to ideally meet its full creative potential.

If you have not already done so, please visit the campaign website and take some time to consider the extent to which you would be willing and able to support this project; note that there are a range of pledge levels with corresponding reward tiers for every single level of backing. As the campaign progresses, there will also be added levels of support to coincide with stretch funding goals as they are introduced. All of the funds that are pledged will be allocated to and utilized SOLELY by YSNET to develop the game.

Contrary to a lot of the dubiously sourced misinformation that has been circulating in recent days, Sony will NOT be funding the entire budget for the game nor will they subsidizing the development costs for YSNET. While Sony will provide various technical investments in conjunction with marketing and promotional support, this project will remain firmly in the directorial hands of Yu Suzuki and his staff. While it is true that there are a number of backers for Shenmue 3, we at this time do not know the scope of how these other entities are involved with the project. All that we can establish for now is that we as a community are in fact the primary patrons for the development of the game and that the responsibility of making Shenmue 3 the strongest game it can be ultimately resides with us.

Over the next few weeks leading up to the conclusion of the Kickstarter campaign, we will be introducing two specific social-media based initiatives to promote the backing of the Shenmue 3 Kickstarter and the series as a whole. The first initiative, #30onthe3rd , is a continuation of our monthly tweetathon #SaveShenmue but with a twist. On 7/3/2015, we encourage everyone to who is able to increase their pledge amount by $30 and post a corresponding tweet as a sign of solidarity within the community. The 2nd initiative, #10MillionToShenmue3 , is a hashtag campaign to be disseminated across all social media platforms to highlight the need for additional funding for Shenmue 3 in order have it be the project that Yu Suzuki has dreamed of creating. In a recent interview, Suzuki-san stated that at a $10 million funding level Shenmue 3 would feature a truly open world that would follow in the lineage of the previous installments.

The time has finally come for us in the Shenmue community to support the series that has given us so much over years. We are now in a position where we can directly impact and influence the creation of Shenmue 3 and give Suzuki-san our direct input While the task at hand may seem daunting, if we come together and collaborate our efforts we will attain the game that we have wanted and deserved for so long. Thank you all very much for your support and we would not be in the position we are in now if it was not for your perseverance and dedication for the series against all odds. We have truly made it.

Keep friends,

The Shenmue Dojo Staff
by Yama
Mon Jun 22, 2015 10:44 pm
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Re: The Day The Snow Turned Into A Game

If instead they would have stipulate "higher is your participation better is the game" with no numbers at all I'm sure that the amount would be more than 3.5 millions by now.

My thoughts exactly.

That's not how Kickstarter works. A "kickstart" gets a project going in a certain direction. We've done that. There will be a Shenmue III. Now we've got to keep the project moving and make the most of it we can.

The $2 million was a "something is better than nothing" target. People saying that number should have been higher have an "all or nothing" philosophy which frankly was not working for Shenmue fans after 14 years. We wanted at least something, anything.

You can tell us to take our something and be happy with it, but don't tell us we're being dishonest or wrong or unprofessional, and certainly don't tell us Sony is already fully funding tens of millions of dollars into this game to make it open world like the original but that's not even close to true.
by Phong
Tue Jun 23, 2015 12:58 am
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Re: Suzuki, "I want to make Shenmue 4"

I hope it happens. I don't want everything the series was meant to be to be compressed into one game. I still want it to flow as intended. So hopefully after Shenmue 3 does get the support it deserves a production company of some sort will realise the potential in it & back Shenmue IV.
by TheThirdComing
Tue Jun 23, 2015 6:33 am
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Re: Kickstarter page possibly getting an overhaul or additio

I tweeted him about wanting to donate 10,000 but there are no dinner spaces left. I don't know how to use twitter but I decided to give it a shot and he replied. I'm hoping some good news comes of this!
by Peter
Tue Jun 23, 2015 11:20 am
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