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Re: Translation requests here!

Giorgio wrote: Just struck me that the following video has not been translated. Any chance? :)

It would be a shame for it to remain untranslated. Will see what I can do. At least the narrator speaks clearly, unlike Yu Suzuki at his staff meetings ;-)
by Switch
Thu Dec 10, 2015 8:39 pm
 
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Re: Gametrailers include Shenmue 3 in its 2015 greatest mome

Honestly, until E3 this year I never payed much attention to this new version of GameTrailers. I dismissed them as just another games reviews website; a curious holdover from the days before YouTube became the primary means for releasing new video game trailers. However, after seeing Michael Huber's reaction to the Shenmue 3 reveal I really do have to commend GameTrailers for their earnest passion, both for gaming in general and towards Shenmue specifically. It’s refreshing to find people in the media still excited for the future gaming, as opposed to so many other internet personalities who want to only wallow in cynicism.

Years from now people will look back and seek to understand why the Shenmue 3 Kickstarter is one of the most profound moments in the history of gaming. It might be hard for people in the future to grasp that moment in time, not having been watching Sony's conference live to experience that pure joy first hand. Still, if there's any chance of conveying the significance of that event, when people all over the world celebrated the return of Shenmue, it's through a video of the GameTrailers' Shenmue 3 reaction. There’s something about the way Michael Huber (along with the rest of the GameTrailer’s panel) reacted to the news that really captured the energy of the moment.
by Kintor
Thu Dec 17, 2015 12:34 am
 
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Re: Holiday wishes

Those... those scratches on disc 2 weren't really an accident, were they Peter? :no:
by Let's Get Sweaty
Thu Dec 24, 2015 8:38 am
 
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Re: Translation requests here!

A new and short (Japanese) interview of Yu Suzuki has emerged!
http://www.4gamer.net/games/000/G000000 ... #ys_suzuki
by Giorgio
Mon Dec 28, 2015 2:02 pm
 
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4Gamer: Short interview with Yu Suzuki

Japanese site 4Gamer interviewed 147 Japanese game developers for their thoughts on the year that has passed, and a message going into 2016, one of them being Yu Suzuki. Here is a translation of his interview ( original article ). Thanks to Giorgio for sharing the article link.


http://i.imgur.com/qTb2EYMt.jpg
Yu Suzuki
YS Net President
Representative works: Hang-On, Space Harrier, Out Run, After Burner II, Power Drift, Virtua Fighter series, Shenmue series



Q1: Of the games released in 2015, which title impressed you or amazed you most?

YS: The Last Guardian & Final Fantasy VII Remake
Although they’re not titles released this year, these two titles were announced when I was waiting for the Shenmue III presentation at E3. I could feel the huge cheers like earth tremors from back-stage, and I was overwhelmed especially at the popularity of Final Fantasy VII.

Q2: Of the entertainment content released or announced in 2015, which work was most memorable?

YS: This year there were a lot of movies I wanted to see, but things were so hectic with preparations for Shenmue III that actually I haven’t been able to see even one of them. I want to make time to see Terminator Genisys, Mission: Impossible – Rogue Nation, 007 Spectre and Star Wars: The Force Awakens.

And although they are not new releases, in order to enhance the portrayal of Shenmue III I spent time re-watching the Zatoichi movie series and works by Kurosawa, as well as Hong Kong & Chinese Kung Fu movies and others.

Q3: Which person in 2015 did you follow (or are still following)?

YS: Personally, I like watching [tennis player] Kei Nishikori and watching table tennis matches, so I watch them as much as I can when they are being broadcast. In addition, it’s good that Japanese athletes are not just remaining in Japan but are increasingly stepping out globally, and I feel that they are pushing the ceiling higher. I hope many more people will gain an awareness of Japanese culture and history through the activities of Japanese around the world.

Q4: What are your aspirations for 2016, and please also give a message for 4Gamer readers.

YS: 2015 was a very significant year for the Shenmue series, and for me. And it was also a year in which I felt the great love for Shenmue.

I will continue on with development to deliver a creation that will shine radiantly in the hearts of everyone who has waited for 14 years.

http://i.imgur.com/4aqduE6.jpg
by Switch
Tue Dec 29, 2015 11:59 am
 
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Re: Why? - Playing as Other Characters

I hope it's not like MGS2..... what if we play as Ryo in Bailu Village and then all of a sudden the "real" playable character shows up...Megumi!

We're then forced to play through Choubu and Baisha as Megumi in order to avenge the death of the cat from Yamanose!
by SMDzero
Wed Jan 13, 2016 7:03 am
 
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Re: Monaco Magic 2016

Shenmue Master released a conference video : https://www.youtube.com/watch?v=KNEfWPzuHrI

- The Shenmue III & Suzuki parts lasted only some minutes and no question about the game have been asked by the journalists.

- From 10:42 (about Suzuki as guest)
"We will be fortunate to get pictures and video of Shenmue III as worldwide exclusivity during the event. He will held a conference and a signing session."

- From 41:41 (screenshots release)
"As I said you before, there will normally be a teaser in MAGIC. For sure, a lot of new things will be shown. Today we wanted to expose you a mini-preview with 3 pictures. It's not a big deal but I only want to demonstrate that the development is progressing. It's WIP, we're at a very early stage of the production so obviously shenmue III is not going to look like that in the final version but considering what I've said, it's not bad at all."

"That aren't pictures specifically made for the conference, I only ask Yu to send me screenshots and he did so with no problem. It's a little taste of what we can show for MAGIC and I think we'll get a pretty exceptional conference for all gaming lovers."

Other infos not related with Shenmue :
- Cédric is pride that a lot of foreigners among the visitors are coming as it's still a little event. About 50 American people are expected because of Shenmue III and Romita according him.

- Simultaneous interpreting for all conferences

- Japanese embassy of France is the partner of MAGIC (memo : The place where the press conference has been held is mainly funded by the Japanese government).

- Magic is free (entrance, photos with guests, signing etc.) and there will be no shop. The places are limited to keep the event very friendly.

- Make the event free has been possible thanks the sponsors. Cédric was grateful to his sponsors during the conference.

- Amano highly praised Magic 2015 (Straight after, Cédrid joked "I didn't gave him money" )

- Q : Why will Magic only last one day ?
Cédric : The first reason is economic. The rent becomes very expensive over several days because we can't fill the loss of earnings with paying visitors and paying exhibitors (as the MAGIC is free). So we prefered to do a very exceptional day rather than an event divided into days. As we have not the need to fill a big warehouse like classic events, the idea is really to do our very own and intimate event (the registrations to the event are limited, you need to subscribe before). To make myself clear, the first MAGIC in 2015 should only have been a gala dinner for the opening of Sibuya Prod at Monaco as a promotional event. As we have a lot of star friends in these sectors (animation, manga, gaming), the dinner get bigger and bigger. Then the idea to share these moments with the public came out and the MAGIC became what it is now. [...]
by Yokosuka
Thu Jan 21, 2016 10:08 pm
 
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Re: Shenmue 3 dreams

Don't wake me up.
by murdiaries
Sat Feb 06, 2016 10:55 am
 
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Re: Monaco Magic 2016 - Official Discussion Topic

What style for the fights ?
"I would like to get fights not too nervous like in Virtua Fighter, but more strategic with the use of the environment for instance. A lot of video game devs are working on. I really want physical chain reaction with falling elements and making fall other ones. I want to embed a mechanic where the enemies could find you and you could escape by leading them in a corridor to take them one by one instead fight all five of them at the same time which would be dangerous."

"In Shenmue I and II, I wanted to focus on the martial arts of North of China with their wide movements. In Shenmue III, it will be more South martial arts, more about the clinch, the velocity. I would like to put a lot of fights in close spaces like corridors or stairs."

"In very cinematographic video games like Shenmue, we often have combats like Virtua Fighter which are finally not very realistic. In Shenmue III, I want to be closer of realistic one of real life."

"Chai is one of my favorite characters so I would like to introduce him again. I think we'll reach a graphical level higher than I expected. He makes me think of Gollum from Lord of Rings. They're look alike a bit and are scary, very scary! He's not really attractive in appareance. I would enjoy to do little key rings with him."

About faces :
"I got many, many different opinions about the Ryo and Shenhua faces. I think people who waited 15 years have keep their faces in mind, I hope I can get closer to this. I'm still working on a lot and I will show you their new faces soon, they will look closer to the original idea."

Will be a Bad Ending ?
"In Shenmue III, there will be a close mechanic. There will be a limited time in some scenes and you could lose when it's over.


other quotes here but I have to go :
http://www.gameblog.fr/news/57097-shenmue-3-rendez-vous-ce-samedi-matin-sur-gameblog-pour-de-n
by Yokosuka
Sat Feb 27, 2016 6:42 am
 
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Re: Monaco Magic 2016 - Official Discussion Topic

Rough translation (Some other quotes in some minutes.)

"We have already a lot of composed music but we didn't know yet exactly where to put them in the game. We will also reuse musics from the first episodes. However, there is no contact with Yuzo Koshiro at the moment"

"no Xbox one version planned"

"Shenmue tree is not "magic", more "mystical" . It's more the things I believe naturally. It's not fantasy, more supernatural"

How about the reused inventory in Shenmue 3 ?
"It's a good idea. As a saga, add these objects represents a continuity."

Why a fishing system ?
"During the development, we ask ourselves what job Ryo could do this time, and someone suggested fishing. The overall team was pleased with that. We're really excited about that. The way to throw your fishing rod, how the wire would react on the water, a lot of details like that have been worked on."
by Yokosuka
Sat Feb 27, 2016 6:28 am
 
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Re: Monaco Magic 2016 - Official Discussion Topic

I put together some of the clips that were shared on twitter. I expect a full conference video in the coming days.

phpBB [video]
by Ziming
Sat Feb 27, 2016 7:53 am
 
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Re: Monaco Magic 2016 - Official Discussion Topic

Well I hope you liked the coverage of the Magic Monaco so far ;)
by Shenman
Sat Feb 27, 2016 12:06 pm
 
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Re: Monaco Magic 2016 - Official Discussion Topic

I wish I could post more, but my brain has literally flatland. It did a while ago during the day to be honest. I am going to try and get some sleep, fly home tomorrow, and then sit and try to type out anything I can remember from the past few days. It was so crazy, I haven't been able to do what all of you guys have been doing all day, and actually digesting the new information and images, as well as going nuts about them.

One thing I can remember and can be open about, is that when the "surprise" part of the confrence happened, and Cedric brought Suzuki-san back on stage, and the video of the Shenmue tree as well as the interior of Shenhuas home.... It legitimately almost brought me to tears. It's the best video I have seen yet, and I was unbelievably blown away by how faithfully it had been recreated, down to the last pot and pan. That blew my mind beyond words, and it's the video that has filled me with the most confidence about this game yet.
by Peter
Sat Feb 27, 2016 6:27 pm
 
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Re: Monaco Magic 2016 - Official Discussion Topic

I hope you enjoyed the conference and the questions I've specially prepared for it.

Seems like people like the new images etc. That's what we wanted to show and if I ever get the chance again to work on a similar project, I'll try my best to provide new content again.

Thanks to the Shenmue Dojo members for the quick live updates and huge thanks to all the lovely fans I had the chance to meet today. You guys are awesome and I am looking forward to meeting you again.

Until then. ;-)
by DEVILLE_David
Sat Feb 27, 2016 7:04 pm
 
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Re: Monaco Magic 2016 - Official Discussion Topic

Yu Suzuki interview at MAGIC Monaco 2016 by Gameblog.fr

http://www.gameblog.fr/interview_948_shenmue-3-notre-grande-interview-de-yu-suzuki-et-cedric-bisc/page2

https://i.imgur.com/d4SH8nG.jpg

Julien : Hello Mr. Suzuki. I'm glad to meet you again today, even more in these fortunate circumstances where Shenmue III finally happens!
Yu Suzuki : Thank you very much!

What progress has been made in the development after 7 work months?
YS : Nothing has obviously been done properly. At the story writing level, I can tell you that the story is done at 95%.

You've been clear about the fact that Shenmue III will not conclude the complete story of the saga. But what will be the percentage of what remains to be told in Shenmue III ?
YS : The Shenmue story in its entirety will be normally divided, from the beginning to the end, into 11 chapters. Shenmue III will cover chapter 5 and 6.

https://i.imgur.com/ulJhKZj.jpg

Even a Shenmue 4 might not be enough to conclude the saga. Ideally, do you think a fifth or even a sixth episode would be necessary at this rate ?
YS : No, I wouldn't go that far ! Rather than going until Shenmue 6, I would like to rearrange things in order to reach the end sooner, even if it means to take some shortcuts... No I don't want to go until a sixth episode.

Five is the ideal ?
YS : I can't tell you more. Anyway I would like to especially focus on the third at the moment !

In the Kickstarter, a "trial version" has been mentioned. It's a playable demo which will be offered to the backers before the Shenmue III release. Have you an idea about when you will be able to bring it to us?
YS : This year, I fear that will be pretty complicated. It will be next year.

Can you tell us when Shenmue III will begin exactly?
YS : It will be just after the Shenmue II end.

Do you mean it will begin exactly there? In the cave?
YS : All I can tell you is that I don't want to skip a chapter. For instance, it might be the day after the Shenmue II end.

You talked about a lot of stuff during the conference like the combat system but not the QTEs. How will they evolve in Shenmue III?
YS : Yes that's true, I would like to add a new system to the QTEs. I will test different things to see what happens, then I keep the best. It's difficult to tell you more before the tests end.

https://i.imgur.com/xLaRNFp.jpg

But could these new systems change our habits?
YS : No, not that far. It would rather be an "advanced" QTE system. What would be revolutionary is to create QTEs in a world where they don't exist yet. Here, they do. The idea is more about adding things to what it exists. Ideally, I would like to create revolutionary things beyond the QTEs level. But with a release planned for 2017, the time is limited. I wonder if introducing them would be possible.

Can we get some precisions about these possible new features? Are they linked with the free battle for instance?
YS : Yes it might involve the combat systems. But above all, there is a new interface system and I'm thinking a lot about it. But I'm not sure yet if I can implement it in time. So I'm unable to tell you more.

It's so mysterious and exciting ! Let's go on to another topic. Can you give us precisions about the Shenmue I & II flashbacks which will occur in Shenmue 3?
YS : For instance, these flashbacks will occur at moments when Ryo touches objects that make him thinking about some things and memories. The kind of this.

So, will these flashbacks be videos captured from the previous episodes or fresh cutscenes powered by the new engine in order to keep a visual unity?
YS : I'm not sure yet but according the time it would require to make these cutscenes with the new engine, I fear that would take too much time. Once again, the remaining development time might be problematic.

I have a pretty specific question about something I loved in Shenmue 1 and disappeared in Shenmue 2. It's about the possibility to practice alone, for instance on the parking, then see the level of each move goes up... Will we be able to do so in Shenmue III ?
YS : Hmmm...

It was awesome! You have to make this happening in Shenmue III !
YS : I'll remember this!

https://i.imgur.com/siXktSI.jpg

I also would like to know if we will find back the same pace than the two first episodes. The same progression based on investigation where you had to ask questions to that person, who told us to meet another one, etc.
YS : Yes we'll continue in that direction. However the general feel is going to change as some systems will evolve.

Will you continue the idea of giving absolutely an identity to each NPC with their own house, workplace and individual schedule ?
YS : We will see if we can make it for all of them. In any case, that's what I want, yes.

My interview deadline has already expired. Here a little bonus question: at the Shenmue I end, Guizhang told to Ryo to leave Japan without him and said he will join him later... Does it mean we'll find back this character in Shenmue III?
YS : It's not planned at the moment.

Thank you Mr. Suzuki and good luck for the future!
YS : Thank you!
by Yokosuka
Mon Feb 29, 2016 5:42 pm
 
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"MAGIC - a fans retrospective"

Well hello everyone, As Peter did After the MAGIC 2016, I also did some kind of summary of this... Well "MAGIC" day but in video format. :)
I though it could be interesting for people wanting some backstage information...

I hope you'll enjoy it as much as I did when I recorded / edited it ;)

http://www.youtube.com/watch?v=QVoQa0EiH7U

(do not forget to turn english subtitles on as it is a french video)

I don't think it really translate the pleasure I had in participating in that adventure but it is there for your enjoyement ! :D

Enjoy :heart:
by Shenman
Thu Mar 03, 2016 5:42 pm
 
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Re: Magic Monaco Shenmue 3 Press Conference - English Subtit

Here's the written translation if you need any quotation :
Thank you everyone for coming today. Again, hello everyone and thank you for coming today. I know many of you are awaiting news of Shenmue 3 but before talking about Shenmue 3, I would like to come back to Shenmue 1 & 2 with some questions. My first question is as follows: Yu Suzuki, first of all, could you explain the concept of Shenmue 1 and Shenmue 2 while showing us some images. If possible, could you talk about the concept of Shenmue while showing various concept art. Let me show you several pieces of concept art that I've brought along. You might be able to read the chapter number that each is from... Maybe it's a bit hard to read... Ah, so perhaps not. The one at the far left... Originally... I made Shenmue with Akira from Virtua Fighter. This is the very first concept art. The other ones I've brought along today are... Ah, whoops. The one next to it is from Chapter 1: Yokosuka. And the third illustration is of Hong Kong, which is Chapter 2. The last illustration says "Chapter 5"... This is concept art for Shenmue 3. This shows what kind of town Yokosuka is. These photos are of Yokosuka in around 1986. It has a US army base and the town has an exotic feel to it. From this town, the story moves across to Hong Kong. These pictures are of Hong Kong. Hong Kong is also a place where a strong element of other cultures remains. Chapter 2 was set in Hong Kong because I wanted to portray the mingling of the Japanese and Chinese cultures. Shenmue 3 is set further inland, in the interior of China, in a region called Guilin. I want to portray its unique Chinese culture, which has had very little cultural interaction with countries outside. What are your favorite scenes from Shenmue 1 and 2? Actually I've got a video... I'm sure everyone also likes these scenes. Let's play the clips. Everyone loves the forklifts! A lot of people have been asking for forklifts in Shenmue 3, so... it's something I'm thinking about. It's won't stop. It's not stopping. Sorry about the sound. This is a scene in the bar. I want to stop this one. Oh, now they've all stopped. It's no good, is it. Sorry, the sound's a bit jumbled. From Shenmue 2, I like the scenes where you receive instruction about new moves. Let's just play them all together. Important elements of Shenmue are the cinematic scenes as well as the battles. So these were my favorite scenes. You have stated in a previous interview that you like the character of Niao Sun. What do you think of the other female characters of Shenhua, Joy and Nozomi? For Nozomi... This is a video clip of Nozomi. I like this scene with Nozomi. I wanted to depict a Japanese female who personifies what we call "Yamato Nadeshiko" in Japanese... An ideal Japanese woman: reserved, but with inner fortitude. It is gradually getting harder nowadays to find this type of person though... Joy leads a self-assured life in Hong Kong, in a multi-cultural environment. She's also very strong-willed. I wanted to depict a girl who's full of energy. And finally Shenhua... Shenhua is the heroine of the Shenmue series. Shenhua grew up surrounded by nature. She possesses very mysterious powers and has a unique outlook on life. Here too, I wanted to portray a female who has strength of character. Her character is one that holds the most profound memories for me. She has an abundance of knowledge about things in the forest... I'd like to include a light-hearted or comical scene where she leaves Ryo behind, or something like that. It has now been some months since development started on Shenmue 3... Do you have any comments about Unreal Engine 4? We've been carrying out development with Unreal 4 for just over six months now. Today I've brought along some Shenmue screenshots to show you some of what we are doing with Unreal Engine. These are from Shenmue 3. Some of them were just created yesterday. These are Shenmue 3 images. I really love the hues and coloring of Unreal 4. I think depth of picture and a high contrast are traits of Unreal. That alone is not enough to make it "Shenmue" though. Shenmue has a slightly more humid feel to it, more of a "wet" feel. If we can get to the point where you can almost smell things like uncooked food - that's when we will at last be at the Shenmue level. We're now able to create images such as these ones here, as well as recreating "dampness" - places that are more humid. Evoking a sense of smell in the graphics is something we will be working on going forward. At the moment, we're prototyping so we're experimenting with a lot of different things. Today I'd like to demonstrate the weather... How the clouds and time change dynamically is something we're now in the middle of working on. I've brought along a movie of our current work so let's take a look. From the morning, the sun rises gradually higher and grows brighter. We can also represent things like shadows... This is the first village in Shenmue 3, Bailu village. With software development, there are two common approaches... known as the Waterfall and Agile methodologies. The development methodology that I use is Agile. It is said that currently many developers use the Waterfall methodology but I use the Agile methodology where the software is pieced together from various parts that are worked on simultaneously, in parallel. It might be considered an unusual approach these days. But I think it's a very effective methodology when taking on new challenges. I feel that the Agile methodology is very easy to work with. With Shenmue 3 being currently in development, could you describe where and how the development is being undertaken? We started with a small number of people, and we were located in a part of Tokyo called Ebisu. The office in Ebisu was soon outgrown, so we created a development office, also in Ebisu. That development office also reached full capacity in about a month so now it has moved to the area of Gotanda. Development is being carried out not just here but also together with various partners outside. However this where the principle development team is, who we call the Brain Team. Please tell us about the themes of Shenmue 3. Fundamentally, it is about the universal themes of love, courage and friendship. While at the same time, it is a story that is centered around martial arts, about the growth of a boy on a journey of self-discovery, who crosses the sea to the continent of China to avenge his father's death. That's the overall story and concept. This time, Shenmue 3 will feature your relationship with Shenhua. I want to portray your relationship with Shenhua in a charming manner, through things like your spoken interaction and demeanor towards each other. There will be a lot of scenes together with Shenhua so I'd like to include scenarios that depict things like looking out for the other's well-being or slight changes in attitude. Shenhua feels quite at home going into places like a forest whereas Ryo can't keep up and gets pulled along. There will be some humorous scenes like that. In Shenmue 2 there were various QTEs set in the forest, and this time also... there will be things like ducking under trees through a narrow gap, jumping over trees, crossing rivers, crossing log bridges and so on. I'm considering various others apart from these too. I'm hoping to achieve something even more powerful with the new engine. In Shenmue 2 there was a scene where you jumped from stone to stone, wasn't there. Yes... this time I'd like to be able to enhance that further, if all goes well. We are really looking forward to seeing movie clips of how it turns out. Thank you. Last year you went to China and carried out various research... Was that to gather materials for Shenmue 3? Yes. I gave a presentation in Shanghai and after that took a plane from Shanghai to Fujian province. I carried out various research in Fujian. In Fujian there are donut-shaped buildings called Tulous, which are World Heritage sites. Long ago, when they were observed by US satellites, they were thought to be missile launch bases. There are many, in all sizes, from large to small. As you see, this is a large one and is donut-shaped. The top-left picture. The picture below that shows the inner structure. Some have three floors, some five.... Many have from 3 4 or up to about 5 floors. They have a courtyard in the center. For Shenmue 3 I'm planning to use one as the enemy hideout. While there I gathered materials and took photos of textures and so on. At the top-right is a well, for example. I collected various reference material. The middle picture is interesting. There was such a lot of washing on the line - I thought it seemed very typical of China. In Shenmue 3 I'd like to make objects like these move realistically in the breeze using physics. These pictures are also from my China research trip. The vertical picture in the middle is the door of a Tulou. I think it's a very distinctive door. The picture at the top right is the kitchen. It's a communal kitchen that's shared by everyone who lives there. The kitchen is situated in the inner courtyard. The lower-right picture shows various items like tables and chairs. In Shenmue 3, this is the kind of place where I want to stage a battle. It will get rapidly smashed up as things fly all around... I think it will be fun to hold a battle here. At the left side is a picture of a bike I took because it had "Suzuki" written on it. We're looking forward to seeing Shenmue 3 battles. Please hold on a little longer for battles - we will be experimenting further. In Shenmue 1 and 2, if too much time passes a bad ending occurs. Will a something similar occur in Shenmue 3? There will also be time-limited events in Shenmue 3. If you don't clear them within the time limit, a bad ending will be reached. So yes, there will be both deadlines and bad endings. I think the fans among the audience will be happy to hear that. This is a question about Ryo's face... If possible for Shenmue 3 we'd like his face to remain the same as in Shenmue 1 and 2. I have received a lot of feedback from all the fans about Ryo's face, Shenhua's face and so on. I'm sure those people who have waited patiently for 15 years have been looking at the Shenmue 2 face of Ryo as they've waited. So I believe that we have to properly look after those images from Shenmue 2. This is the Ryo, isn't it! We're currently working on making enhanced versions that will respect this image. It's being worked on at the moment, so I hope to be able to show you the new high-quality Ryo and Shenhua at the next opportunity. How did it come about for there to be a fishing system in Shenmue 3? I remember when we were brainstorming for Shenmue on what part-time jobs would be good to include, someone suggested fishing and everyone thought it was a great idea. There's the type of fishing rod, casting technique, types of lures, the bait... the best time to fish, the best spot to fish and so on. We all got really charged up about it. But there wasn't room to fit it in Shenmue 1 and 2... So it's something I have wanted to do ever since that time and I made the decision to include fishing in Shenmue 3. In Shenmue 3 there's not only one location where you can fish. There are several places. The first area, Bailu village, has a pond where you can fish. I've brought a video clip of it to show you. It's a pretty pond. Here you can, you know... [motions casting] We should be able to achieve an even higher quality for Shenmue 3 than I had been expecting. Of course, this will be rendered in real time, not a movie. Shenmue 3 has been under development for a few months but when you're seeing this kind of result, it already looks promising! Yes absolutely, I can't wait to see the end result. Let's hope it won't be too long. We have to be patient. Of course. We have been waiting for quite a while anyway. After waiting 14 years, I think we should still be able to wait 2 more years. 14 years, really? How time flies... Yes indeed. We're no longer exactly young. We're sure it will be worth the wait. Thank you! In Shenmue 3 will there be any chance to use items obtained in the first two games for example, the Mysterious Scroll? Since it's a series, being able to use items from the past will further strengthen the continuity. So I will plan a way for these kind of items to be used. I think reusing items from the previous episodes would be a great idea too. I think that finding these familiar items again is like going home actually. I was thinking the same indeed. We'll be happy to see familiar items again. It will feel like returning to one's own home. The next question may give nightmares to some here but If I pronounce the name of the following character, it may click. If I say 'Chai', does this sound familiar? The arcade... a pretty hard fight, at least one of the hardest fights of Shenmue. So my question is as follows: Will Chai come back to Shenmue 3? Will Chai make an appearance in Shenmue 3? I also really like the character of Chai. He's easy to incorporate into a scene... By all means I'd like to have him show up here and there. This is his character. Somehow... ...there's a similar-looking character in Lord of the Rings. Very nostalgic... He's a scary character, isn't he He even eats the boat ticket. He's quite a... creepy character. That's true! He's not... exactly beautiful. I'd like to make a key chain of him. Besides, he's really scary! Yes he really is. The voice actor for this character is great, isn't he. Yu said he is impressed with the way the Japanese actor uses his voice. That's not something you hear everyday. I agree, the Japanese voice actors are very talented in general. It's really well done. We were asking people who beat Chai in the arcade to raise their hand. There are a lot of game players who enjoy battles. What sort of battles can we expect in Shenmue 3? The battles in Shenmue 3... will differ a bit from those in Virtua Fighter. Rather than tactics, they will be about employing strategy. For example, positional advantage - making use of the terrain to charge inside or carry out an assault on the enemy. This time I would like to make battles in which this kind of strategy can be employed. Having things break or fall over when knocked into is something many games are now doing. So just doing that is not very exciting. However having one object knocking over another, which knocks over another and so on in a chain reaction - I think that will be fun. Also there will be a system that allows the enemy to discover you. If you are discovered by the enemy, they will chase after you. So if for example 5 enemies see you, then those 5 enemies will keep chasing you. Sounds scary! And so... for example in places like alleyways, if you are familiar with your surroundings then you can purposely draw them over to where you want and overcome them that way. I think it will be fun doing that kind of thing. So to sum up, the environment will play a key role in the Shenmue 3 free battle. So it will be important to make use of geographical knowledge in battles? Yes. Also in Shenmue 1 and 2 the martial arts seen are primarily of the style from the northern region of China. Martial arts from the north tend to involve much larger movements and use showy actions like jumping kicks. With Shenmue 3, I'd like to incorporate some martial arts from the south. With southern martial arts, the actions take place right up close. So in Shenmue 3 I would like to show martial arts that can be used to fight in confined areas. That's a such clear and detailed description There was already a lot of martial arts in the first episodes but I think everybody is looking forward to finding out the new ones. I think so. However I'm not sure whether the boy's position behind us is something we'll see in Shenmue 3. One thing is sure, he's more flexible than me! More than many people among the audience, in my opinion! I don't suppose a scene like this will appear in the game? Ah... I haven't decided about that yet. But for Shenmue 3 I'd like to make fighting possible in confined places. Places like in corridors, or on stairs... In fact, people like us who are used to using specific battle approaches in Shenmue 1 & 2 will have to relearn quite a lot. I think so. There will be quite a lot of changes. So the type of battles will be completely different than in Shenmue 1 and 2? Shenmue is more of a story-oriented, cinematic-style game whereas Virtua Fighter is a game that is specialized for exchanging blows. How can I put it... The movements are much faster than for normal human beings. So it's a bit too fast to be realistic. It's a fun game, but from the point of view of realism it's somewhat unnatural. I'd like to make the movements a little slower, closer to those of real fights. This is the last question. Could we hear a sample of the music? We have a number of pieces of music for use in Shenmue 3 but a decision hasn't yet been made as to which to use where. I've brought several pieces of music so feel free to choose which you'd like to hear. There are a lot! Although, some of these were used in Shenmue 1 and 2. Let's try one from Shenmue 1 and 2. Perhaps we haven't used it yet, it's maybe new music. It's much more likely to be a new one, isn't it? There is a stringed Chinese instrument called an Erhu with a range and pitch that is similar to that of a human voice. It's an instrument that has a nice sound and a very Chinese feel. Using this instrument evokes China. How about choosing another? Might it be possible to listen to a free battle music eventually? Oh wait! There's a problem, the music doesn't stop. I'll just terminate it... This should fix it. We want to prevent your ears from bleeding for those seated in the back. I think it'll be better like that. So what do you propose? Battle music... Yeah why not listen to battle music? That would be cool. If possible could we hear some battle music next? Battle music... it certainly sounds battle-like. That give us a foretaste of what we can expect to hear in Shenmue 3. That's the music we should broadcast in the dressing room... We should have listened to them beforehand, ahead of the presentation. Do you want to listen to something else if we still have time? What about the main theme? There's also one here that's like training music. A group of 30 or so people practicing their moves... I have four variations of the main theme like a music box version, one on a transverse flute... and a jazz one. Pick the one you want. Let's go for '034-12'! Oh it's not a main theme. Ok then '23-20'. OK... this one, the flute. - The flute? - Yes He likes this one. He wants to use it if possible. He imagines Shenhua playing the flute alone. He can see himself implementing cutscenes like this. There's still some time, about 5 minutes isn't it? Yes. While this charming music keeps playing in the background, I suggest we proceed to questions, if you have any. Can I choose? Yes, feel free. Will play be possible on Xbox 3? For the moment, it's PS4 and PC. I'm sorry if I pick randomly. Wait! As you're translating, I will pass the microphone to people so you don't have to move. I'll leave you with Yu Suzuki. Ok, this time I will take the opposite side. Please. Have you any information about Shenmue HD and Sega's situation? Sorry but I'll answer for him as we talked together about this subject yesterday. The IP is owned by Sega so no such project is currently planned. Any other questions? Are you working with composer Yuzo Koshiro, who worked on Shenmue 1? I haven't yet been in contact with him for this project. Another question? In Shenmue 3, will we learn more about the Shenmue tree or likewise about magic such as occurred at the end of Shenmue 2? Well... I wouldn't call it "magic", but rather mystical... like natural phenomena. For example drawing "chi" from the Earth and transforming it into power... Partly it's because I believe this kind of mysterious power exists. I'm not talking about an occult meaning here though. So I'd like to portray these kind of things. I don't want to depict them as being fantasy, but rather as natural phenomena, maybe super-natural. Do we have time for another question? No? Sorry, that was the last question. Thank you very much, Yu Suzuki. ~ Translations from Japanese by Switch, from French by Yokosuka @ Shenmue Dojo ~
by Yokosuka
Sat Mar 05, 2016 4:39 am
 
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Re: Shenmue 3 Press Conference - Magic Monaco English Subtit

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by Ziming
Fri Mar 04, 2016 7:51 pm
 
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Magic Monaco Shenmue 3 Press Conference - English Subtitles

Image

The full Magic Monaco Shenmue 3 press conference is now available. Japanese translation by Switch and French translation by Yokosuka. Click here to watch.
by Ziming
Fri Mar 04, 2016 7:51 pm
 
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Re: Monaco Magic 2016 - Official Discussion Topic

Shenmue III music track names
Translation from Japanese to French by Kenji Seang for Shenmue Master

https://i.imgur.com/ziWO7ze.png

Spoilers :
https://i.imgur.com/LsB1I9B.png

Main Theme
Shenhua music box
Shenhua transverse flute
Shenhua Jazz
Shenmue Jazz

Battle
Battle
Battle

Guilin
Lijiang River
Rural village
Rural village
Peasant leading a cow/bull
Woman planting rice
Peaceful village

Misc
Old Master of Nanquan style
Old capital
Enemy departure to the front
Mining location
Narcissuses and fireflies
Peeping into a bathroom
Kung Fu training
Investigating in Choubu
The charcoal burner's shed at dawn
by Yokosuka
Tue Mar 15, 2016 12:42 pm
 
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Re: Monaco Magic 2016 - Official Discussion Topic

Yu Suzuki interview by Journal du Japon
http://www.journaldujapon.com/2016/03/16/interview-yu-suzuki-et-la-saga-shenmue/

Journal Du japon : Hello Mr. Suzuki... The world has finally found out the Shenmue 3 project since the kickstarter launch by Shibuya Productions. How have you met Cédric Biscay and when the idea of that production has born?
Yu Suzuki : To be honest, I don't remember how I met him (laughs). I only remember that he was the person who loved games and mangas.

Has the Shenmue 3 project been initiated by Cédric Biscay or was it already planned?
No, it's not his initiative. I've already the project in mind but Ryan Payton and Mark Cerny are the ones who advised me. They're pretty famous people in the gaming world.

The Shenmue saga is famous for its gameplay innovations. Is still an objective for Shenmue 3?
Yes, I would like to bring new things. I think it's necessary to move the game forward. If I don't, my creator role makes no sense. I always want to renew everything but if I make a game where everything is different, people will be unable to follow. Shenmue 3 will keep its identity while adding new elements.

Martial arts hold an essential part in this saga. What are your references?
In 1992, I made a trip to China for Virtua Fighter 2, I studied martial arts there. I also entered Shaolin monk temples. I wanted to study blocks and the way to deal with an attack. To do so, I visited several Shaolin schools in order to study with them how to do blocks because their specificities didn't really stand out visually.
note : Yu Suzuki stands up to show us how to do a block. With his gestures, he explains us that slow training was useless, and that being said, he had to practice for real to reproduce this in Shenmue II. He even harmed himself several times, he admits with laughs.

Do you plan to introduce other martial arts like Bajiquan in Shenmue 3?
I would like to put Hanken and Heishunken (note : martial arts from the South of China) to do fights on a boat for instance.

In an interview, you said being influenced by cinema rather than games. Your references?
No films especially influenced me but at Shenmue time, there was not really "cinematographic" games yet. What I especially took from the cinema were the staging techniques : the view angles, the way to put the dialogues forward and goes on. To make my speech clearer, at old-time Hollywood, the storyboards were long and very well written while today, they have to pack a film into two hours. That leads to action scenes and scene changes being way too fast. In games, there's no such problem, it's like the old movies (those I prefer!). It affords a better scene and character development, thus you can add depth and taste to your game. About the emotions you can perceive from the character faces, I like to watch Pixar, they're very good about that.

Today a lot of games have also the purpose to be an "interactive movie" very scripted, strengthening the immersion at the cost of player freedom. What's the best balance for you ?
If a story is always telling the same thing, I don't think it will be interesting. If possible, I would like to progress in a "multi-story" with several interesting branches to play because making a game which is not funny and without branching paths, I can do it right now (laughs). But it's more difficult to make a game like this.

I think the next big evolution will come up when the AIs manage to analyse the phases by themselves to create their own dialogues. A lot of new technologies like synthetic voice or voice recognition have appeared now. I said earlier that making a game with multiple paths was difficult but if we continue to get technologies and be able to put them together little by little, all of this can perfectly become possible and affordable.

About new technologies, a lot of games invent new things since Shenmue 2. What's the most significant one for you?
I already worked a lot on new technologies during Shenmue 2 and I will follow this direction. The biggest difference with today is the computing speed. This is beyond compare. Thanks to this, without going into details, I would like to do all the things I was not able to achieve in the past.

About the game localization, do you plan to include the Japanese voices?
We're thinking about it.

About the release date, what could happen to change it? Apparently, the game is planned for the end of 2017, is still the case?
If Shenmue 3 is delayed, a bug will be the cause. As you read the end of 2017 as release date, I will try hard to reach that goal (laughs). However, I think we could make a better game if we can spend more time on it. Currently I have to take charge of the management besides the game, so I have less time to devote to Shenmue. If possible, I would like to devote more time to the direction, so more time to the game and lesser to the staff.

Good luck for the remaining work so!

Credits : Romain Lapi (author), Laurence Gauthier, Kenji Kojima (translator), Olivier Benoit.
by Yokosuka
Wed Mar 16, 2016 6:03 pm
 
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Re: Monaco Magic 2016 - Official Discussion Topic

Nolife TV interview with Yu Suzuki

https://youtu.be/bGTG4rTTSFU

direct link: http://www.mediafire.com/download/0r6k4pdakly5c97/NoLife+TV+16+3+17+interview+Yu+Suzuki+%28Shenmue+3%29.rar
source: http://noco.tv/emission/31674/nolife/interview/suzuki-yu-shenmue-iii

raw text: It was one of our topics earlier in the week, the MAGIC show was recently taking place in Monaco. Among the many guest artists, we could distinguish Yu Suzuki, the famous creator of the Shenmue franchise including the upcoming third episode, 15 years after the second one.
Over the last 15 years, the Shenmue III rumor spred out one time per year at least. Always around March or April. I responded : "Let me know when it happens". But this time, it's real.
It's an absolute iconic game but Shenmue was considered as a commercial failure since its release on Dreamcast in 1999 despite his reference status for a lot of players around the world. Shenmue is still remembered for having introduced the modern bases of open world and QTE.
At the beginning, I named this game "FREE". I wanted the player to be able to do everything he wants as far as possible. That's the reason I made Shenmue. When I saw a lot of similar games coming out, I realized that it would become an unique genre. That really made me happy. I didn't expect this at all. Furthermore, these games have often big budgets. I was rather surprised. About the QTEs, we made it for the players who don't always have a good skill so they could still immerse themselves in the story. That time, I had the feeling this system would become very common.
After a resounding announce during the last E3 and a crowdfunding campaign with tremendous success, the third episode of this legendary saga is currently under production. While the public exceptations are obviously high, the Yu's objectives remain clear:
For Shenmue III, our goal is to deepen the characters. Shenmue II has widen up the scope of possibilities. Now I want to focus on more specific points. The thematics are still love, courage and friendship but the episode 3 will focus on Shenhua the heroine and deepen every aspect of her character.
If everything goes well, we have to wait until December 2017 to discover the story of Shenhua who succeeds to Ryo Hazuki as main character. But no doubt one and a half year is worth the 15-year wait...
by Yokosuka
Mon Mar 21, 2016 6:11 am
 
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Re: Project Update #54: Shenmue 3 by Ys Net

Roughly translates to "Congratulates Shenmue on being successful."
by Hopeful
Tue Mar 29, 2016 10:41 pm
 
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Re: Monaco Magic 2016 - Official Discussion Topic

We'll have the English version of the Shenmue Master interview up later today.
by Ziming
Wed Mar 30, 2016 6:55 am
 
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Re: Monaco Magic 2016 - Official Discussion Topic

Exclusive Interview with Yu Suzuki from MAGIC 2016 by Shenmue Master - English
Captions by Yokosuka/Game footage recorded by Bluemue

phpBB [video]
by Ziming
Wed Mar 30, 2016 4:57 pm
 
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Video: Breaking into Various Locked Apartments. (YT,DY,COGH)

Hi all,

Thanks to the released method from Bluemue, I give you some footage of the locked rooms of Come Over Guest House, Da Yuan Apartments, and the Yan Tin Apartments. These are all in HD via NullDC running no HUD.

Some things to mention:

The version of Xuying's Room is from the end of Disc 1, which is only seen in a cutscene. I have not spotted any differences from her room you can actually free roam on Disc 2.

I show you the interior of Guixhang's room and the Informant's room. (The guy who makes you pay for info related to Lishao Tao).

Enjoy!

----------
Da Yuan Apartments (Disc 1 Version)
https://www.youtube.com/watch?v=IxXKJQm6E7o

Yan Tin Apartments
https://www.youtube.com/watch?v=Am-frkWxHx4

Come Over Guest House
https://www.youtube.com/watch?v=7s6INYNePcc

Special thanks:
Bluemue
Sizious
Sm1th
by shengoro86
Wed Apr 06, 2016 12:15 pm
 
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Re: The Silver Case Remake

Mainly, it's that it's Suda before he almost entirely lost his artistic edge. I would have named him as one of the few legitimate artists working in games back when he did Killer 7 and Flower, Sun, and Rain (the Silver Case precedes those).
But then he did No More Heroes, which was really just silliness for silliness' sake; a good game, but none of it meant anything. And ever after, his games seem to have leaned closer to NMH in style; crazy and WTF-inspiring (which is fun, don't get me wrong), but totally lacking in narrative depth. They're mainly just dick jokes and fourth-wall-breaking now.
So the excitement over the Silver Case, for me at least, comes from the hope that it'll have the same kind of unique depth to it that Killer 7 and FSR had. Not to mention that the Silver Case apparently takes place in the same universe as FSR.
by OL
Fri Apr 22, 2016 10:12 pm
 
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Re: Random Shenmue III Thoughts

I have personally contacted Twitter user 'da34ss' and he'll share with us any important information from the interview. Once he contacts me with the info I'll forward it to Switch to translate.

https://twitter.com/da34ss/status/729371676253683712

*Edit* da34ss has provided us scans from the magazine interview. Now we wait for Switch. 8)
by Ziming
Sun May 08, 2016 4:33 pm
 
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Re: Random Gaming Thoughts (Read OP Before Posting)

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by Ziming
Fri May 13, 2016 1:03 pm
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3 NOW LIVE!

Kiske wrote:13th May

$6,605,200 --> $6,605,887 (+$687, $687 per day)

72,387 --> 72,394 backers (+7) ($98.15 per backer)


17th May

$6,605,887 --> $6,608,141 (+$2254, $563.5 per day)

72,394 --> 72,418backers (+24) ($93.9 per backer)
by Kiske
Tue May 17, 2016 5:28 am
 
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PART 1: Yu Suzuki Interview (May 9 Bessatsu Shonen Mag)

Here is a translation of part of a Japanese magazine interview with Yu Suzuki that was published in the May 9 (2016) edition of the Bessatsu Shonen magazine. The article scan was obtained by Ziming.

(Original scans provided by Japanese Shenmue fan @da34ss on Twitter)

In this part, Suzuki talks specifically about Shenmue III, although it is pretty short.

Note: the rest of the article covers topics like Suzuki's background in designing arcade games, the gaming industry in Japan, and how RPG and text adventure games of the time were influences on his design for Shenmue etc. I selected the part below as a priority for translation since it relates most to Shenmue III and the other topics have been discussed in previous talks & interviews.

We Talk With a Gaming Legend!

Shenmue III, the Game the World Eagerly Awaits, is in Development!

http://i.imgur.com/rT9HyAhm.png

Game Creator Yu Suzuki Envisions
the Future for the Game Industry

Yu Suzuki developed the Shenmue series for the home console from 1999 through to 2001, and is a game developer respected by video game fans and game developers the world over. Reporter Ikeda from the MMR* investigation team has carried out this personal interview as Suzuki works with youthful enthusiasm on his latest game, Shenmue III. Suzuki speaks with passion about Shenmue III and the Japan game industry.

* MMR stands for "Magazine Mystery Reportage", a manga series involving investigation of mysteries and the unknown.

Interviewer Profile
⋅ Name: Ikeda
⋅ Reporter for the Weekly Shonen Magazine “Magazine Mystery Reportage”. During the 1980s he wrote under the pen name “Akira Hibiki” as a game journalist.

Growing Anticipation for Shenmue III

What Lies Behind the Veil of Secrecy?

Q: Getting straight to the point, what kind of game will Shenmue III be?
YS: With Shenmue III, I have taken a different approach compared to Shenmue I and II. Normally, a video game is planned around a pre-determined budget, but with Shenmue III money collected through crowd funding is allotted to the development budget, so I designed it so the design could scale flexibly to match. In addition to the open-world gameplay aspect (which I termed "FREE" at the time of the first game), I also prepared new and attractive features that could be incorporated elsewhere. In saying that, the creation of a video game that can be packed with open-world style elements will always be swayed by the development budget. Rather than there being say 10 mini-games to play in a certain town, an even greater number like 20 or 30 is more enjoyable, right? However, creating a game this way has a direct impact on the cost.

http://i.imgur.com/nuy3QURm.png

Q: The development cost of Grand Theft Auto, a game which popularized the open world concept, is said to have been over 10 billion yen (US$100m).
YS: Trying to compete directly with Grand Theft Auto and its vast difference in budget would be like a puny 10kg guy taking on a 100kg sumo wrestler. In which case, the video game fans may as well just play Grand Theft Auto, wouldn’t you say? (laughs)

Q: Trying to compete in terms of quantity would be a losing proposition, wouldn’t it.
YS: The story for the Shenmue series is made up of the 11 chapters that I planned out, with Shenmue in 1999 being Chapter One, and Shenmue II in 2001 being Chapter Two. Actually, my intention for Chapter Three has always been for a scenario that digs down into a single theme. Across the course of the first two games of the series, the player’s degree of freedom increases, their field of exploration widens and the scale of the game grows to having around 450 NPCs. By comparison, although Chapter Three will give the appearance of growing further in scale, it will focus on digging deeply down into one particular matter, just as I planned out almost 20 years ago. And I’m aiming to do so in a way that the fans will enjoy, placing importance on originality.

Q: What do you have in mind when you say “originality”?
YS: For example, when characters are talking to each other, it would be weird for them to stand almost touching if they’re meeting for the first time, right? In real life, they would maintain a certain distance between each other.

Q: Their personal space... That’s true, if someone you haven’t met before stands too close it’s threatening rather than friendly.
YS: Conversely, when you’re with someone with whom you get on well... when you are with your girlfriend, you’ll be closer together, right? So if we introduce a new “intimacy” parameter setting, for example we could set the distance between characters according its value. If the game contains many of these subtle but natural experiments then I think it will make for a much more believable world. It will give the game a more gentle feeling. Right now I’m working on overlaying these kind of subtleties.

Q: It makes me look forward to Shenmue III even more! And finally, actually there’s something I want to ask personally: I’ve heard that when deciding the name of the hero of Virtua Fighter, Akira Yuki, the “Yu” in his surname was taken from your name. If that is the case, how about “Akira”?
YS: Well, I took it from the pen name you yourself used when you were a gaming journalist: Akira Hibiki.

Q: What... really?!
YS: It’s true. Both “Akira” and “Yuki” sound cool, don’t you think? I think the name of the hero of a game should sound cool. Akira Yuki sounds way better than say “Torao Daimoji” (laughs).

Q: To me, Torao Daimoji sounds pretty cool too though. It sounds like the name of a heavy-set guy with chiseled features (laughs).

<End of article>
by Switch
Fri May 20, 2016 7:32 pm
 
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Re: Yu Suzuki Interview (May 9 Bessatsu Shonen Mag)

Giorgio wrote:Would be nice to read the rest of the article, because every time you have something new to learn from Yu's way.

Translation of the rest of the article is coming soon. :)
by Switch
Sat May 21, 2016 9:28 pm
 
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Re: Playable demo of Shenmue III

I wish we could get a clearer look at the image on the screen. I'm almost 100% certain it's meant to be just above Bailu Village (I think I can see the bell tower), but there's something on the horizon, and a building of some kind on the right.
Here's a composite of the screen image, with slight adjustment to lightness & contrast. Looks like the structure to the right could be a bridge of some sort.
http://i.imgur.com/1FRMY9A.png
by Switch
Wed Jun 01, 2016 10:01 pm
 
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Re: PART 2: Yu Suzuki Interview (May 9 Bessatsu Shonen Mag)

I'm very glad that people find these kind of article/video translations of value!

Yu has so much worthwhile to share, it would be a shame for any section of the Shenmue community to miss out on any of it.
by Switch
Sun Jun 12, 2016 9:39 am
 
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Re: A plea to be more positive

First of, none of the games you mentioned are like Shenmue. Back in the 90s and 00s gaming was more experimental and people in general were open to new concepts. Hell, new game genres were getting made during that period. Nowadays everything is either a FPS, an action TPS or a walking simulator.

Second, the amount of 2016 gaming "journalists" that played Shenmue back in the day is optimistically around 0,1%.
It's not a conspiracy to believe journos that never played Shenmue or understand the scope of it, when they hear YS say: "I would like more money to make Shenmue III bigger" or "I want to make Shenmue 4", their reaction is "evil dev that got record breaking money wants to rip off his fanbase".

So I'm not gonna be optimistic about it, I'm going to be realistic about it. There are plenty alternatives to the archaic major gaming news websites that deliver more substantial and informed content. But there are some exceptions:

https://www.youtube.com/watch?v=c0blSBgpRUg

Back in the 90's and 00's people were open to new concepts? What? Did you live in the same era as me? New concepts? You mean like Dreamcast games? The system that failed and ended Sega leaving the console business? Back then if your game didn't have killing people in it your game wasn't shit for the most part. Action was main currency in games and many games that drifted away from that frame work were extremely poorly received, especially compared to now. These days a lot of people are more open to slower games. Nowadays everything is an fps or a walking simulator? Walking simulators? You mean what Shenmue II disc 4 is? The statement that games now are nothing but fps' is hilarious and I don't even play games much anymore.

And those games are similar to Shenmue. Life Is Strange is a game that takes places in a modern setting and features very intimate storytelling and dull, everyday affairs. Games like Heavy Rain feature lots and lots of item examination and talking. All of those games are adventure games, which is what Shenmue ultimately is. Are they 1:1 exactly like Shenmue? No. But nothing really is. But they're close to the spirit of Shenmue than most games and very, very well received. I think Shenmue III, if it's good, will be as well. Let's be clear. Life Is Strange, a game where you play as a teenage girl who has to do homework, listen to her teacher talk about the history of photography is lectures, and talk to people about school and everyday stuff has sold over 1 million units. A game like that wouldn't have sold 1 million units back in the day. I guarantee it. Otherwise games like Grim Fandango and Monkey Island 3 wouldn't have bombed. The late 90's were tempered by excess. There was experimentation but it wasn't always rewarded. Action was the main ingredient to things back then, and the death of the Dreamcast made sure that certain niches remained niches, experimentation be damned. Games like The Sims were exceptions. In the 90's and early 00's a game like Life Is Strange or Heavy Rain would have never sold as much as they did. But they did, and people want more of that type of game. Shenmue was far ahead of its time, on the wrong systems, surrounded by games that didn't want to grow up.

There are people who haven't played Shenmue and work in the press but there's many in the press who have played the games for the first time in recent years and really liked it. Game Informer did a let's play and it was great. Other journalists and youtubers who had never played Shenmue played those games and love them. If you're going to be realistic you need to have facts. Everything you've said is a supposition.

Here are facts:

People are more open to different kinds of games now.

Shenmue offers a unique take on open worlds which will help it stand out.
The most backed game kickstarter of all time.

People are okay with slower games now. Turned based computer RPGs became almost universally action based in the 00's and recently crpgs have had a massive turn based revival. People aren't scared of turn based games anymore. People play a game where you do nothing but build shit with blocks. There's demand for slower games.

This will be the first time Shenmue is ever available on the most popular systems at launch.

All of this combined shows that, if this game is good or great, it will do extremely well. The only worry one should have is whether or not the game sucks, and I doubt it will.
by Himuro
Tue Jul 05, 2016 11:32 pm
 
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Re: DoriMaga Feature (Jan 1999): Part 1 - Shenmue Premiere

That reminds me - I need to finish off translating the remaining parts of this article (if people find it of interest).

That would be amazing if you could! Thanks again switch! =D>
The translation of Part 2 ("The World of Shenmue") will be coming this weekend.

Update: Part 2 is now up, here .
by Switch
Mon Jul 11, 2016 5:51 am
 
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Re: Kickstarter Update #58 - Keiji Okayasu Returns for Shen

http://i.imgur.com/dqJMVQj.png
http://i.imgur.com/UAA3ilM.png

Very happy with the update and for the 'new' incorporation to the team! With every upddate I can feel that it'll be a great game with the true Shenmue essence!

Could anyone translate the japanese subtitles of this picture?
I must say it's nice and helpful of them to leave hints of Japanese text in each video so that we can analyze them to death.

Anyway, the gist of the subtitle is:

"Occasionally, there are even times when the mountains along the Li River bring misfortune..."
by Switch
Fri Jul 29, 2016 9:20 am
 
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Re: Random Shenmue III Thoughts

I have no words guys. My mind and body have been stretched to the limits in Japan, from partying with voice actors, Sega staff and Shenmue 3 developers, the dinner with Yu-san, a Shenmue pilgrimage of all Shenmue pilgrimages and secrets galore (some not even Shenmue related!!!).......

Maybe I will try a full blog when I get home, but God knows when I will post again. My mind and body need a complete backup, reset, restart.
by Peter
Sat Sep 17, 2016 10:01 am
 
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Re: Random Shenmue III Thoughts

Image

Rarely post here, usually a lurker but I saw this posted by a friend today. Trying not to think about Shenmue since III is still so far away but of course it's the first thing I thought of.
by delvec19
Tue Sep 27, 2016 9:42 am
 
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Shenmue Dev Team Expanding - Leaflet Translation

Today (1st October) I want along to a single-day event in Yokohama for Unreal Engine put on by Epic Games, with the venue being Pacifico Yokohama, the same conference center where Yu Suzuki held the Shenmue Premiere so many years ago.

A number of talks on developing with Unreal were held through-out the day by companies such as Capcom and Square Enix, as well as exhibition booths and even a stall selling Unreal stickers and other merchandise.

But the main reason I was there was for to get my hands on this Shenmue leaflet:

http://i.imgur.com/PxVuekYm.jpg

Positions being advertised:
http://i.imgur.com/YVGIAhal.png

And I'm thinking this looks like a new image...? (Or is it recycled?)

http://i.imgur.com/P8BB4Jz.jpg

I've put up a translation of the leaflet on my blog:
http://www.phantomriverstone.com/2016/10/shenmue-dev-team-expanding-leaflet.html
by Switch
Sat Oct 01, 2016 11:39 am
 
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Part Three! YS Interview + images [DenFamiNicoGamer 26 Dec]

--------------------------------------------------------------------------------------------------
Edit (Feb 1, 2017) :
Part Three of the interview translation is now ready.

Read the translated article here on the Phantom River Stone blog:
Part One: http://www.phantomriverstone.com/2016/12/yu-suzuki-interview-part-1.html
Part Two: http://www.phantomriverstone.com/2017/01/yu-suzuki-katsuhiro-harada-interview.html
Part Three: http://www.phantomriverstone.com/2017/02/yu-suzuki-katsuhiro-harada-interview.html
Part Four: Coming soon
--------------------------------------------------------------------------------------------------


A glimpse of a new illustration for Shenmue III plus some original images / documents from the days of working on "Virtua Fighter RPG" / Shenmue I & II.

These are from a new Japanese-language interview with Yu Suzuki & Katsuhiro Harada (from the Tekken series) published online at denfaminicogamer.jp.

Regarding an English translation of the Shenmue-related parts of the article, I am working on this and will post up a separate thread about it once ready.

For now, here are the Shenmue-related images from the article:

Shenmue III: Yu showing Tulou illustration
http://i.imgur.com/xKgKn6s.jpg

"Ren's hideout"
http://i.imgur.com/6MpzCny.jpg

"Pier at Langhuishan"
http://i.imgur.com/yrrcIkk.jpg

"Shelves at Tomato Convenience Store"
http://i.imgur.com/xEFglpu.jpg

"Suspension bridge"
http://i.imgur.com/81gT6IT.jpg

"Interior of Hong Kong restaurant"
http://i.imgur.com/0VyMrry.jpg

"Aberdeen"
http://i.imgur.com/TBj1Bds.jpg

"Hong Kong: Bird Street"
http://i.imgur.com/olmFaUD.jpg

"Part Time Job: Breaking Tiles" [translated version]
http://i.imgur.com/USrnUIb.png

”Fishing” [translated version]
http://i.imgur.com/rq3k7Rz.jpg

"Washing spot" [translated version]
http://i.imgur.com/v3Q5B3G.jpg

"Interior of the Yuki Dojo"
http://news.denfaminicogamer.jp/wp-content/uploads/2016/12/SCAN00801.jpeg

Article source: http://news.denfaminicogamer.jp/projectbook/virtua_fighter
by Switch
Mon Dec 26, 2016 3:30 am
 
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4Gamer.net Yu Suzuki Interview

4Gamer.net interviews annually celebrities from the gaming industry, asking each one questions on the retrospective of that year and future aspirations, and Yu Suzuki was one of the 149 celebrities interviewed this year. There are four questions asked for each celebrity, and here is Yu Suzuki's part of the interview, published on December 28:

*As Japanese is not my forte, I'll not attempt to translate the questions and answers word by word (Switch or Axm can absolutely do a better job than me). I'll do my best with my basic knowledge of the language and whatever software translator I can conjure up, so sorry for any possible mistakes on translating the following.

https://s27.postimg.org/7qboxp31f/4gamer_1.png

The first question is basically about what game most impressed Yu in 2016.

His answer was that because of the development of Shenmue 3, he didn't have time to play anything. But given what he saw in TGS, he liked the in-game colors from "Horizon Zero Dawn", the control mechanics from "God of War" and the UI and effects from "Assassin's Creed". Yu also mentions having ordered "Final Fantasy XV".

https://s23.postimg.org/893tnm7q3/4gamer_2.png

The second question is about Yu's opinion on the most impressive piece of entertainment released in 2016.

Yu answers that he has been focused on watching Chinese and South Korean period movies and dramas, because of Shenmue. He then cites the Chinese movies "Reign of Assassins" (2010) and "The Grandmaster" (2013), praising and repeatedly re-watching the techniques and sense of speed used in those action titles for research.
As for 2016, Yu mentions the Japanese blockbuster hits "Shin Godzilla" and the anime movie "Your Name", describing "Shin Godzilla" as giving off a sense of Japanese cultural pride and "Your Name" a representation of pure love in this day and age.

https://s23.postimg.org/rnz0tx3ff/4gamer_3.png

The third question asks of Yu to name a person or people that he's been following (in the news) in 2016.

He names Japanese table tennis player Jun Mizutani, and billiards players Jeffrey Ignacio and Naoyuki Oi.

https://s30.postimg.org/bc0kdpioh/4gamer_4.png

For the last question, it's asked what is Yu's aspirations for 2017 and a message for the 4Gamer readers.

Yu mentions Shenmue 3, as research and development advances, it reached the point where you can imagine the final image of the various elements coming together in the game. Yu has many things he'd like to share with us, like characters, environments and mini games, but he will do so in a gradual manner going forward in 2017. He asks all of us to continue supporting the project.

Source: http://www.4gamer.net/games/000/G000000/20161208073/index_8.html#ys_suzuki
by sand4fish
Wed Dec 28, 2016 5:40 am
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3 NOW LIVE!

So I've got some funds after my mother passed away so I transfered alot of it on my savings account.
Then I thought "you know, after a really shitty christmas i'm gonna treat myself." So I bought a new phone (because my current has deteriated performance) and well I still had 400 bucks leftover.
Then I thought:" mm might as well support shenmue 3 again and get me that trial version." so I ordered it.
So with 300 to spare I trained my eye on the Nintendo switch when it comes out next year, welp never mind that because I got the signed edition of shenmue 3 too. You know what? I feel alot better now!
Ps:
I didn't forget the dojo and what you guy's have given me so expect some periodic donations aswell.
by Coromasta
Fri Dec 30, 2016 7:18 pm
 
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