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Re: Looking for a video

I vaguely remember a cutscene made using in-game graphics that involves some sequence happening, but then it turns out to be a dream from one of the people working on the game. He's asleep and his head is resting on his hand with his elbow on a desk. Then his head slips off of his hand and he hits his head hard on the desk, which causes him to wake up. I don't know if the cutscene was actually in the original game, or part of a promo, or something, but I remember seeing it and now I can't find it. I tried looking at the shenmuedojo youtube but gave up because there are a billion videos. Help?
You mean this?
by Kiyuu
Tue Jun 30, 2015 1:48 pm
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30 on the 3rd: A Roaring Success

I think this was the best day this community has ever seen. What a display of discipline, effort, and enthusiasm.

1. 335,960 dollars in one day.
2. 1276 new backers in one day.
3. Twice as many Kickstarter comments as any previous day.
4. Love from Kavinsky.
5. Peter's dreams of meeting Suzuki came true.
6. Kotaku tried to go negative, but their own news editor called the writer out for it in the comments. Upbeat rebuttals dominated the comment section. The tide of public opinion has turned.
7. Apologies from Awesome Japan and much better handling of everything today. Cedric Biscay heard us, and continues to engage with the community.
8. Great new tiers. Limited ones are selling out. Physical PS4 copy was a game-changer.
9. Unprecedented noise made on Twitter.
10. On the verge (only about 10,000 left, will make by mid-morning on the west coast) of overtaking Torment as the 2nd most funded Kickstarter game ever made.
11. Great Q&A with Yu.
12. Have had bunch of people saying to me on GAF today that even though they haven't played Shenmue, the fan passion has inspired them to pledge for the game.

You are all incredible. This is an amazing moment.
by Erevador
Sat Jul 04, 2015 5:17 am
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Yu Suzuki Twitter Q&A Recap 10/7/15

Bryan Figueroa - Considering how the Twitch video helped raise funds, are you willing to do another one before the Kickstarter ends?

YS: I would like to do Twitch and Reddit session again.

#SAVESHENMUE III - What is your worst fear when making a game?

YS: Creating new elements. hard to tell if it will work. Enhance by simplifying. If not, need to add more elements.

RiGoRmOrTiS UK - Will Shenmue 3 start in the cave? I want the satisfaction of leaving it myself! don't skip the moment!

YS: Either from Shenhua's house, or the road leading up to Bailu Village.

RiGoRmOrTiS UK - Ryo's jacket looks too neat and tidy, will it be changed to look closer to Shenmue 1 & 2?

YS: I'm thinking the same. I want it to be more worn out and fits more to Ryo. Brand new jacket doesn't fit.

ThePhantomPain = suzuki-san is it possible to maybe play darts & other mini games online against fellow shenmue fans in shenmue 3?

YS: It's one of the things I want to do, but we can't do it all, so still thinking.

#SaveShenmue - who would win in a race, Hang-On motorcycle vs. Out Run car?

YS: Definitely the bike. He can't lose to some joyrider with a girl in the passenger seat. or The not caught by police.

#SaveShenmue - what is your favourite Japanese food/dish to eat?

YS: Sushi.

ThePhantomPain - Hi suzuki-san if all goes to plan when will we see first gameplay footage of shenmue 3?

YS: The footage of final version will come out sometime in 2017

LEISURE GAMING - Will Shenmue 3 have controller support? I can't play with the keyboard and need a console controller to game on pc.

YS: I'm still thinking about what would be the best.

Barnaby Panton - What will be in the art book? Will it be art just from Shenmue III, or will it be art from all the Shenmue games?

YS: I'm want to hear requests and comments from you about what we will include.

#SAVESHENMUE III - Any chance to see Hamtaro as a cameo in Shenmue 3?


DO IT! - Will you draw new trailer for help the KS?

YS: Yes we are planning to publish it. Please check our KS page frequently.

Hibiki Rush - Did you base any of the Shenmue characters on people you knew in real life?

YS: Some of the characters are based on the team: Takimoto-san, Takeuchi-san, Hirai-san and Miyawaki-san.

シェンムー好きな人 - Does the Ryo call Goro?

YS: I like Goro, but I don't know how popular he is among the fans...

Sumio Kodai - And will we be seeing the classic QTEs style return with the flashing icons?

YS: Yes I would like to implement it. I want it to be cooler than Shenmue 1 and 2.

Rob Townsend - If you could create a spin-off game based around a character other than Ryo, who would you choose?

YS: I think it would be Ren. He grows from a rogue to the head of the HK Heavens. His fate is then changed by Ryo completely.

Neo Zeed - Please explain the High Ground Battle System stretch goal for #Shenmue3?

YS: It enables Ryo to have more interaction with his surroundings. I think it will be fun to increase the reaction chains.

シェンムー3発表やったね。 - Will there be a reappearance from Hiroshi Fujioka (Iwao Hazuki) who joined in on the Shenmue Gai announcement. I'd like to see his younger self and what he did.

YS: The other day Hiroshi Fujioka sent me some Fujioka coffee.

Mr Metal Gear - would you consider cel shading ONLY for the characters (Ico/Sotc/Last Guardian) to make it look more closer to the artworks?

YS: To fully express the nostalgia from S1 and S2, I'm not planning to use it.

Chris Redfield - where does your interest in Chinese culture come from?

YS: Its the romance of Chinese martial arts and Chinese history.

#SAVESHENMUE III - Why Niao Sun's breasts are so large?

YS: 98cm. You do the math.

Alberto Hdez. Sande - is it safe to assume that the CGi renders from Shenmue 1/2 are the intended final look for the character models?

YS: The models will have better quality than Shenmue 2

naflo - Could DLC be provided for Shenmue III ? any plan for additional contents after the release ?

YS: It's under consideration.

Chris Benn - Any chance of seeing a playable Virtua Fighter arcade machine in Shenmue 3?

YS: Shenmue starts around 1986 where full-polygon games do not exist, so what should I do....

Chris Redfield - Sometimes are you not annoyed that the interest of your fans mainly concerns shenmue, to the detriment of your other works?

YS: Not at all, but hope for questions about my other games. Before the KS, 80% of q's were Shenmue/10% Virtua Fighter/other 10%

Resnate - What are the 3 wishes @ $1400 tier? Will we see more jujutsu in #Shenmue3? What is AI Battling + High Ground Battle?

YS: Not decided, now its "strength", "more money", and "be popular with girls". It's the wishes of you backers, not Ryo.

Ming Ming - if the funding dosnt make 9M in 8 days, will we see a part time job anyway?

YS: Even if funding does not reach 9M there will be part time jobs. How many is still a secret.

#SAVESHENMUE III - Will Ryo shoot fireballs in Shenmue 3 like he did in the trailer of Shenmue Online?

YS: In Shenmue 3, the scenarios will follow very realistic moves.

#SAVESHENMUE III - Except from cows cats dogs birds fishes, what new animals can we expect in Shenmue 3?

YS: There are scenes set in Chinese mountain roads, so I want to have animals that fit the scenes. No spoilers here.

Nicolas Zurini - how did you consider using Unreal Engine 4 instead of other middleware (Unity for example)? What were the criteria?

YS: It was the color. I believe UE4 could express the "shenmue color". The atmosphere, the humidity, a world with "smell"

Adam Brooks - Yu, if Ryo was based on Akira was Lan-Di based roughly on Lau Chan?

YS: Lan Di uses the same martial arts Lau, but the character and the background setting are very different.

さつき@フェリシー - Since the hardware is different for Shenmue 3 we won't be able to transfer the save. Will that mean that moves like the brawling uppercut won't make an appearance? I ask because when going from Shenmue 1 to 2 I was sad to realize that the tornado kick was overwritten. I'm really looking forward for the launch of Shenmue 3.

YS: I'll think about adding Brawling uppercut and Tornado kick.

キリ - Which version do you recomend for someone who as neither of the two systems? Will there be any differences between PC and PS4?

YS: Both the PS4 version and the PC version will take advantage of the respective advantages of the hardware. So it doesn't matter which you buy.

サワ @祝!シェンムー復活 - I love Shenmue but I'm terrible at playing games. The only reason I was able to finish the game was because the difficulty level dropped since I failed so much. Will there be a system to help me in Shenmue III too? (please!)

YS: Definitely! There will be a variable difficulty level so that new players that don't know about Shenmue will be able to play.

Shaun Hastings - How did Joy and Ren become friends? Also I wonder how Guizhang would get along with Ren if they were to meet through Joy somehow?

YS: I think Joy and Ren are a good duo.

Hibiki Rush - Did any specific martial arts movies inspire you when creating the Shenmue story?

YS: Yes. Of course books on Chinese martial arts as well as Jakie Chen and Bruce Lee. I still watch HK Kungfu movies.

Hibiki Rush - Did any specific martial arts movies inspire you when creating the Shenmue story?

YS: The good and bad parts from Hong Kong B movies were the most helpful. JC&BL are complicated, hard to break moves down

芳賀 勇治 - Will you show something at Tokyo Game Show and events like that?

YS: As for this year's TGS it's undecided.

こんぶ - Will Ryo and Shenhua stay in the same room at the inns in Shenmue 3?

YS: That depends on the vacancy of Choubu Inn. (Translation)

Chris El-Sharawy - have you seen this incredible tribute yet , please enjoy , from you devoted loving fanbase

YS: Thank you all so very much. I will do my best to meet your expectations, regardless of budget, and make a great game.

Exogenesis - Will all Shenmue 3 staff be based in Japan or will you outsource to stretch the budget?

YS: Japan will be the main location for development.

Benji - why were the Bailu stretch goals the last stretch goals?

YS: Many of the new challenges in S3 are in Baisha. As a result the focus was put there.

Rubén Vera - Would you like to make new games for arcade machines?

YS: Yes. There is unique good about arcade machines. I want to make something that utilizes holographic image.

Exogenesis - Will we see Fuku-san again? Does he become a martial arts master?

YS: Look forward to his appearance through telephone calls.

Juan José Vélez - with the phone card, will you be able to call Nozomi many times and have different conversations?

YS: She will hate you if you call too many times.

Darin - Will i be able to follow people all around the villages?

YS: I will talk to Hirai about it.

by virtue of shenmue - Had Ryo been loved much to girls in Yokosuka high school? Or shoe box was full of love letter?

YS: I don't think so. He was't supposed to be like that.

Felipe Vasques - Even if the kickstarter finishes around the 5 Million mark, we will still have Bailu, Baisha and Choubu in the game?

YS: Yes they will be in the game.

FHZST - Suzuki San any details on the Magic Maze? That sounds really exciting and also is there more stretch goals after?

YS: Magic Maze is an auto-generating maze. If reached, the forest area will get much bigger + many events & elements along with it

ATUSI - Among the characters of Shenmue or you other games, who...
would you like to be friend with?
would you like to make your girlfriend?
do you actually hate?

YS: My wife is too scary, I can't answer that.

YS : Ryo (Akira) in student (in response to by virtue of shenmue above)

にゃふく@シェンムー3発売決定! - Will Ren, who said "This is getting interesting!" when Ryo went to Guilin, appear in Shenmue 3. (Translation)

YS: Spoiler: He will! I have an interesting appearance in mind.

Benji - I noticed @fumito_ueda , and @Kojima_Hideo follow you on twitter, could they support you in anyway?

YS: @diebenjidie @fumito_ueda @Kojima_Hideo Please support the Kickstarter Shenmue 3 project!

Celso F - What is your favorite programming language ?

YS: I think C# is a good one among the recent languages.

Mura - With QTE being overused in games now, often badly without deep thoughts, how will you approach this in Shenmue 3?

YS: I want to make a streamlined, Shenmue unique QTE.

Exogenesis - Any plans of a Shenmue TV drama once maybe the full story is revealed in the games?

YS: I look forward to your support!

Maurice Branscombe - How did Ryo get a Sega Saturn in 1986? Does he have time powers?

YS: That's a secret.

ひととにゃん - Is it impossible for you to work with a japanese crowdfunding site (like Makuake)? I'm not that confident with foreign websites

YS: At the official site there's an explanation of kickstarter so please take a look at that. There are Japanese speaking staff that can answer Kickstarter messages.

だいぞう@祝!シェンムーⅢ発売決定! - I loved the soundtrack more than the story or graphics. Will there be a special CD like the jukebox from Shenmue 1.

YS: We're planning on adding nostalgic tracks from Shenmue 1 and 2 on the soundtrack that comes with the 250 dollar pledge.


YS: Thank you very much everyone for your questions! I look forward to this again. Let's make this next week the best yet!

Credit to Capsule Toy Maniac for the translations.
by Peter
Sat Jul 11, 2015 12:31 am
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by Guest
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Kickstarter Comes to a Close, Reaches $6.3m in Crowdfunding

On June 16th 2015, Sony's E3 conference was overwhelmed by the announcement of a colossal fan favorite.

A Kickstarter was launched on stage (by none other than ex-Sega developer Yu Suzuki) to determine just how far fan interest would stretch.
Shenmue 3 amassed it's entire funding goal of $2,000,000 in an incredible 9 hours, setting a new world record.

Over the course of the following month, community events (such as #30onthe3rd, #TheFinalPush & QTE Event) saw the Kickstarter roar upwards of $4,000,000. In the final days, hours and minutes, fans pulled out all the stops and smashed through a further six stretch goals.

As a community, we went above and beyond to see a series we hold so dear become the Number One record holder for most funded video game in Kickstarter history, gaining an astounding $6,333,295 in crowd funding and over 69,000 in backers.

Various journalists and gaming websites tried to have many believe that Shenmue was lost forever, a franchise the world was never going to see resurrected, something which was better left forgotten.
But we - the fans - the ones who truly mattered, never gave up hope.

Over the past month, culminating in the last 48 hours - with a combined passion for one dedicated goal - we have shown the world how much this series is valued. Despite how gloomy the future had looked many times over the past 14 years, hope was never lost and that is what ultimately counts today.

As Shenmue fans, we never backed down; our passion, persistence and commitment gave us the continuation we have being craving.

Today we saved our franchise.

To everyone who pledged and made history - thank you.

Links & Hashtags: #SaveShenmue #Shenmue3
Shenmue 3 Kickstarter | News Archive
by Sonoshee
Fri Jul 17, 2015 9:52 pm
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Re: Anyone worried that Yu might listen to the fans too much

Hopefully those who support Yu's personal vision (and I am among them) will not be too harsh. I fear that a lot of strict nostalfags are going to express their disappointment.
Of course I've nothing against complains but please don't forget to respect his work if that case happens.
by Yokosuka
Sat Jul 18, 2015 9:22 pm
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AwesomeJapan - postmortem performance

Now the campaign is over I think it's fair for us to look back and evaluate the performance of AJ over the past 1 month. Many of us fans who pledged substantial sums of money had many legitimate concerns during the campaign and I saw forum posting which catalogued many of the errors which occurred.

Let's have a look:

- Project started without a description of what Shenmue is. Later featured a still somewhat crudely made fan video as a fix.
- The Kickstarter Trailer - even though in early production failed to communicate what the series was about or excite anyone that wasn't already fan
- The Kickstarter Trailer featured a main character that was unrecognizable to the fans.
- Banners used neon colored dropshadows and looked extremely crude.
- The Website ( is an unusable mess, without any significant content.
- The initial reward structure was heavily flawed (with huge gaps between significant pledge points.)
- The final reward structure is heavily flawed with far too many entries, which created more confusion in the end.
- Adding additional rewards using the same Kickstarter account was impossible to the end despite the community pleading for add-ons.
- None of the Kickstarter Goals ever got explained on Kickstarter - which again posed a problem for more casual backers.
- There was no communication regarding building momentum to reach a certain goal, and no communication congratulating the community on having reached a certain goals at times.
- Instead what we got as "information" we had to aggregate between a Famitsu interview, a Reddit AMA and a Faq - ourselves, project management didn't.
- The AMA on Reddit was botched with the management misplacing an account password, or not setting up analytics properly, or not authenticating the account with reddits AMA team (probably) and having to switch reddit threads mid conversation.
- After concentrated confusion about what the backing goals where the Kickstarter Team released the entire list as a whole - without contextualizing the goals.
- In the first few days they managed to produce the rumor, that the project was mainly funded by Sony, then did not react to it. The rumor then got picked up by internet media.
- When everyone was complaining about their lackluster reward structure, they added very limited high roller rewards as a reaction, which mostly sold out within a day - producing some resentment in the process.
- Funding goals sometimes got checked off hours after they were reached - without any comments.
- Produced video interviews, which first were hosted on Kickstarter - but then switched to youtube - hosting two versions of each and every one of them at all times - splitting the audience. We had to rey on the Dojo to provide is subtitled videos.
- The first twitch stream "for the fans" was a -likeable- disaster, featuring an odd mix of QVC presentation, scripted Q&A, reading out loud FAQ questions instead of posting them on the site, and failing to read a chat - also the video quality was abysmal - because they hadn't bothered testing the equipment
- Halfway through the Kickstarter they introduced a Poll for reward tiers - which went live with half the price brackets (which its main purpose in gauging the audience) missing.
- To get participation they bundled it with a "who is your favorite character" poll - which was so useless, they gladly featured it in a 30 Minute segment within the celebration stream - one week after they released the results to the public anyhow.
- The celebration stream began late "because of technical difficulties", then featured a 20 minute echo fest after one of the translators (one of which had a really hard time at producing english sentences), or one of the segment producers, presumably took off their headphones and turned on their speakers.
- The celebration stream then cut out because of a "power outage".
- The celebration stream then came back on late, because of a computer failure after the power outage.
- Once the celebration stream was back - they couldn't get the audio to play on both the fan reaction segment and the fan videos segment - but went through with them anyhow.
- During the celebration stream, which they said multiple times, was set in their "studio" - there was a nice interlude of construction site soundbits - while the video sound wasn't working for them, so at least there was some atmosphere they could talk over...
- They announced paypal in a half sentence somewhere in the last third of awful celebration Twitch stream - but made sure, that it WAS NOT UP , when all the "New video game record on Kickstarter" and "Shenmue Kickstarter finished" news articles went up. In fact it isn't even up as we speak.
- No updates reacting to the Kickstarter finishing. At all - much less in this record breaking way.

Now the campaign was successful in spite of AJ's all around awfulness. The fans stood up and got it done but no matter how proud I am of the community, as a huge Shenmue fan I want to see the series reach it's full potential. These errors ensured that money was left on the table and we were not able to maximize the momentum and goodwill of the fans.

Shenmue 3 is trending on Twitter right now. Are they capitalizing on this with post-funding Paypal options. NO! And we may not see an update until Tuesday. In the world of the internet this isn't acceptable.

Suzuki, Cedric and co do also need to take a share of the blame. After all they selected AJ and frankly should have held them to much higher standards.
by code l name
Sat Jul 18, 2015 2:44 pm
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Re: AwesomeJapan - postmortem performance

I think Awesome Japan actually hurt the campaign. Things mentioned above like the Sony funding should have been put to bed within hours and not weeks. It felt like no preparation had gone into making the campaign at all past writing up the Kickstarter page and interviewing 5 people. I honestly think you could have just put up a page with a title just saying Shenmue III and got the same amount of money.

The thing that leaves me thinking is how much more money could have been made if you had a competent team. If Yu had been on every E3 livestream and interviewed by every video game website (rather then just Japanese ones or that French guy). Had decent livestreams and let's plays every week. Just clearer messaging alone would have been better.
by Riku Rose
Sat Jul 18, 2015 3:24 pm
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Re: AwesomeJapan - postmortem performance

I have always said the campaign was far less than ideal. However I wouldn't go so far as to say it was atrocious, either.

I think there is more than meets the eye to the whole situation, personally. I suspect Ys Net had a lot less money to invest in the campaign than we might imagine, and that they had to make the most of what they had. I also suspect there were a lot of language and cultural barrier issues in terms of PR. Better translation of the stretch goals and rewards would have definitely helped.

But I think honestly, since Yu said in last night's stream that he monitors and is intimately involved in everything - from the game to the Kickstarter - that a lot of it had to do with underestimating the appetite for a slick, professional looking and feeling campaign. We've been a bit spoiled by recent Kickstarters, and expect that same level of polish. Whereas I feel Ys Net were going for a more relaxed, casual, "with the fans" experience that didn't have every single point nailed down from a PR and planning standpoint.

I also kind of feel that the timing of the reveal - at E3 - was an opportunity he was presented with that he couldn't pass up, but that this left little time to actually plan the campaign effectively. Things felt rushed and haphazard... probably, in my opinion, because they were, and had to be.

Things are usually a lot more complicated and involved than we ever seen from the outside looking in. For all we know they did the best they could with an impossible situation and with very little in the way of funds to pull it off, hoping for a miracle as they flew by the seat of their pants.

Yes, yes, Awesome Japan are professionals and one would expect a certain level of pizazz to come with that moniker. But professionals are human too. And when in a hurry and trying to promote a project that's still very much amorphous and unformed, it can be difficult to even know with certainty what you're promoting, let alone do so in a way that seems completely coherent at every step of the journey.

So with all that said, I feel they worked really hard, with less than stellar results. That's the worst I can say of them without knowing more about the whole situation. There could have been a lot of reasons we're not privy to behind why they did or didn't do certain things we with they had.
by Anonymous81
Sun Jul 19, 2015 1:35 am
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Re: Anyone worried that Yu might listen to the fans too much

Deleted my previous post.
I have no idea what this guy is freaking out about at this point, or what points he was ever trying to make to begin with, if you watched the post mortem already and know the general story and chapter structure of the Shenmue series, and KNOW that the story portion is completed and has been for some time. I dont get what the fuss is about.
Just because the story is completed doesn't mean it's set in stone... For example, maybe Suzuki planned for Ren or a fan-favorite character to die in Shenmue 3, but after polling the backers he decided against that.

Do I think Suzuki will make a drastic move such as that? No, I don't.
But there is a chance he might, especially since he has gone out of his way to say that he will abandon his old design philosophy of strictly following his vision and not be influenced by what others think.
by Rikitatsu
Tue Jul 21, 2015 9:43 pm
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Translation requests here!

Note: Index to all completed translations referenced in this thread below.

I've created this thread for anyone to request English translations of anything relating to Shenmue III, so we can share the content of non-English media with the community as soon as possible. This will also make it easier for people to check here to see if there's anything they can help out with.

Request a translation : if you have come across an article / interview etc that hasn't yet had a translation into English, just post its link here.

Working on a translation : anyone is free to help with translation! Your time and effort will be greatly appreciated by all members of the Dojo. Just post a quick reply to let everyone know which item you are working on. Once completed, the translation should be posted to a separate thread for better visibility.

Please double-check that the item is not already being worked on / has not already been translated elsewhere before posting.

Index of English Translations
⋅  GAME Watch interview with YS, 6 June 2015
⋅  Twitch interview with YS, 27 June 2015
⋅  Blog entry by composer Ryuji Iuchi, 2 July 2015
⋅  The Second #youAskYou Q&A
⋅  Spanish language interview with Cedric Biscay, 9 July 2015
⋅  YS tweet, 12 July 2015
⋅  NicoNico video interview with YS, 15 July 2015
⋅  Screen captures from interview with the Shenmue III Video Director
⋅  Screen capture from interview with the Shenmue III Scriptwriter
⋅  Kickstarter Countdown on Twitch video
⋅  Photo caption on YS visit to China
⋅  Dorimaga article about Shenmue, September 2001
⋅  Hanging scrolls in Shenmue games . Also here
⋅  Dreamcast Magazine article about Project Berkley, November 1998
⋅  Famitsu interview with YS, September 2015
⋅  SEGA's founding principle
⋅  YS tweet, 16 September 2015
⋅  SEGA merchandise screen at TGS 2015
⋅  Live Action Ryo & Ren video, August 2000
⋅  "70-man battle"
⋅  Interview with SEGA Holdings COO, Hideki Okamura, 16 November 2015
⋅  Dreamcast stick controller prototype article
⋅  Dreamcast Magazine article on Shenmue Part 1, January 1999
⋅  4Gamer interview with YS, 29 Dec 2015
⋅  Beta Footage "What's Shenmue" video from 1999 subtitled
⋅  Slide from YS event talk at TCIC, March 2015
⋅  Weekly AM2 article: Young Ryo's Meal Recipe, June 2000
⋅  Shenmue VHS Promo video (1988)
⋅  MAGIC Monaco - Shenmue 3 Press Conference
⋅  Yu Suzuki Interview: Bessatsu Shonen magazine, May 2016
by Switch
Sun Jun 21, 2015 9:13 pm
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Re: Anyone worried that Yu might listen to the fans too much

So... Yu said calling cards wouldn't exist in that time period and yet he's including them. You Non-VF guys should be against that too, then, right?

Well, typically for the VF inclusion argument, you're flat out wrong.

"Phonecards have been collected worldwide since the mid-1970s and peaked in the mid-1990s, when over 2 million people collected phonecards."

What Yu meant was they weren't commonly available in China at the time- but obviously, even during communism, some people, especially visiting foreigners, had the ability to make long distance calls. a Phonecard could easily have been purchased in Hong Kong.
by shenmue852
Wed Jul 22, 2015 2:01 am
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Re: Gamespot : Is Shenmue a Good Game? - The Lobby

I've seen this already. The time he played it refers to the full stream of his first "playthrough", where he only played it for an hour and seems like he's been too frustrated by it to play it since:

> "I don't understand why the snow turns to rain" He says this like a criticism, like its an error, despite the fact "the day the snow turned to rain" is the whole thing ABOUT the day
> If you watch the stream, he doesn't even know HOW the use the R-Trigger. Doesn't even zoom on an object ONCE, which would HELP HIM when he stuck on finding Mr. Yamotos house and gave up :roll:
> Doesn't like the tank controls- has he ever played Resident Evil or any other game from the 90's? The layout makes sense for the Dreamcast!

He had some fair opinions about the voice acting and such things, can't hold that against him. But the fact that can't even be bothered to learn THE CONTROLS and play the game PROPERLY, then nearly three weeks after he's on this program like 'oh yeah the game is y'know, like, nostalgia' when he hasn't even gotten to ONE fight or done barely anything with the game is poor from Van Ord. We all know Gamespot and Shenmue have history but this is just lazy work and misrepresents the game to the casual viewer.
by NeoShredder
Thu Jul 23, 2015 9:33 am
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Re: Gamespot : Is Shenmue a Good Game? - The Lobby

They should rename this:
"Is judging a 3 disc game by the first 10 minutes a good idea?"
by Axm
Thu Jul 23, 2015 10:09 am
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