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Re: Kickstarter Update #84 - Survey Info #1: Survey Started!

By the way, if you haven't received your survey yet (they're going out in waves) but don't want to wait, go to https://fulfillment.fangamer.com/kindling/shenmue3/survey_support, enter the email you used to pledge, and you'll get it immediately.
by Spaghetti
Thu Jun 28, 2018 6:10 am
 
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Re: 100 GB! S3 is not going to be small

Cutscenes are still going to be real time.

The only video requirements we know about are for the Shenmue/Shenmue II cinema shorts.

I suppose alternatively there might be a system that ties into your notebook where you can rewatch certain clues or plot points as video clips.

Either way 100GB should be taken as an approximation that's liable to change.
by Spaghetti
Fri Jun 29, 2018 8:54 am
 
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Re: 100 GB! S3 is not going to be small

That's pretty hefty, as we know it will be a sizable game but..

I think it's a tentative placeholder. I play Final Fantasy XIV and with all expansions and patches up to June 2018, it takes up around 79-80GB. That's an MMO, so I don't see a single-player experience taking up that size on console.
by Valascaziel
Fri Jun 29, 2018 10:38 am
 
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Re: New PC Screenshots on Steam Page

Yea forget all the positives.

New screenshots arrive, So let's get out the red pens and clip boards and get stuck in with the negativity. It's sad. It really is.
by Peter
Mon Jul 02, 2018 7:33 pm
 
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Re: New PC Screenshots on Steam Page

Yea forget all the positives.

New screenshots arrive, So let's get out the red pens and clip boards and get stuck in with the negativity. It's sad. It really is.

That's literally the state of online communities these days. They feed on negativity, a lot of it is bait though, people looking to annoy or people who subconsciously crave attention and know they'll get it if they are overly negative or edgy. Bit like journalists these days know if they drum up negativity they'll get clicks, just look at the big deal they are trying to make out of the preliminary 100gb storage spec, like it's a sign of irreconcilable development troubles. That's internet culture in general. Bring back the early 2000's when the majority of people weren't really heavily invested in online communities and those who were, were more polite and quite frankly reasonable.

And the screenshots look fine.
by RiGoRmOrTiS
Tue Jul 03, 2018 4:43 am
 
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Re: RELEASE DATE CONFIRMED: Shenmue 1 & 2 will launch 21/8/

Sega have released an updated FAQ:

Which version of Shenmue II did we port?
For technical reasons we started with the Xbox source code and data. This has the advantage of some additional features missing from the Dreamcast version:

Snapshots system
Filters
Texture mip-maps to improve anti-aliasing
As some community members will know, the Xbox does have some graphical differences to the DC version which will also be present in our version.

What features have we added?
As well as the herculean effort of porting the code to the new platforms, there is a huge number of things we have added:

Choice of Japanese or English speech in both games
Saves can be carried over from Shenmue into Shenmue II on all platforms
Saving anywhere in both games
HD resolution rendering
Updated UI
New post processing effects for both games
Full controller support and configurable mouse and keyboard for PC users
Full Achievement support for both games on all platforms

What does Modern control scheme mean?
Modern control scheme means we have enabled use of the analogue stick instead of the D-Pad for movement of Ryo, as well as adding full mouse and keyboard support for PC users.

Will the games run at 60Hz?
Throughout the engine, game code and scripts there are hard coded assumptions about a fixed 30Hz frame update rate, so the game needs to run at 30Hz.

Is the game 4:3 or widescreen?
Gameplay where the player can control the camera is 16:9.

Cutscenes are letterboxed in their original formats.

Can the emulated arcade games be played?
We are pleased to announce that all the arcade games in the original are fully playable in the new release!

Who do we have to thank for this incredible work?
The amazing team at d3t.
by Peter
Tue Jul 03, 2018 10:30 am
 
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Adam Koralik explains the re-releases (4:3, audio etc)

Answers to the questions we have had for a while now are answered as in depth as Adam can explain, including why the cutscenes are in 4:3, what type of audio is being used, which builds of the game are being used and more. Check it out in the video below, and keep the negativity to a minimum please. Bear in mind these games, along with Shenmue 3 were regarded as a sheer miracle a few years ago.

https://www.youtube.com/watch?v=HUnc1PfTZM0
by Peter
Tue Jul 03, 2018 7:21 pm
 
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Re: Adam Koralik explains the re-releases (4:3, audio etc)

People like to scream that Denuvo is always online, but it's really not. I've been able to get into Denuvo-using games in offline mode fine, I just don't think you can do that indefinitely , however. Unless you actively decide to go off the grid, have the worst internet imaginable, or are on deployment in the military or whatever... you're unlikely to ever be inconvenienced by Denuvo having to check-in with an internet connection occasionally.

Harder DRM (Denuvo) on top of softer DRM (Steam) is a bit silly, but people work themselves into contortions over Denuvo as a bogeyman. First it allegedly destroyed SSDs (disproved since), now it causes performance issues (I believe tests have shown it hampers performance by... a few frames at best?).

There's a hilarious case on the Steam forums right now, with someone whining in every thread about how Denuvo is SEGA treating paying customers like pirates. Some brave soul raked over that user's posting history and found... admissions of piracy.

A lot of Denuvo whining is projection, and propaganda.
by Spaghetti
Wed Jul 04, 2018 5:56 am
 
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