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Re: BlueMue's Shenmue videos

This kind of comparison is something that I had on my mind ever since I got into capturing footage from real hardware. I always wanted to make side by side videos of actual gameplay and not just cutscenes as the real differences between the DC and Xbox version are found there. I hestitated doing this for so long because I wasn't quite sure how to play the game similar enough two times that the footage syncs. Well I tried something out and it worked better then I thought and it was good enough for a first release. When I eventually get to do this for other quarters I'll want to show more of the details and zoom in on them.
by BlueMue
Sun Dec 20, 2015 7:24 pm
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Re: Monaco Magic 2016 - Official Discussion Topic

Sappharad wrote:
Rikitatsu wrote: The music in this clip is new? I can't remember it yet it's quite familiar somehow.

It's not new, no.

Tears of Separation, Track 12 on the Shenmue 1 soundtrack.

by Rikitatsu
Sat Feb 27, 2016 2:15 pm
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Re: Monaco Magic 2016 - Official Discussion Topic

I did a comparison between Shenmue 3 and Shenmue 2 assets. Hope you find it interesting.

phpBB [video]
by Esppiral
Wed Mar 02, 2016 8:28 am
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Re: Save transfer disc

I didn't know codebreaker could to this. But well, the file converter disc did its work well.

This has only been discovered recently by Sappharad.
I wouldn't really call it a 'discovery'. It wasn't something hidden that I happened to find. I disassembled the game and patched the logic that checks the save region so that it would allow any region. (The code changed is documented in the thread where I posted it, along with instructions how to patch it into the game so you don't need a cheat device for it.)
Someone could have done it back in 2001, but I guess nobody with the appropriate knowledge tried until late last year. It was on my wish list, so I finally went and did it.

Didn't mean to make you upset. Poor choice of words on my end. I wrote "discovery" as a quick hand way of saying that you created the patch. I didn't want to get too technical on my response to his post. Thanks for your work btw.
by shengoro86
Fri Mar 18, 2016 12:33 pm
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Pssst. Oi. You there. I heard someone might want to do some legal patchers for Shenmue or for other Dreamcast modification projects...
by IlDucci
Sun Apr 24, 2016 3:59 pm
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Shenmue 1 ultimate save file made!

I think this is the last time I ever play shenmue 1. I almost made my shenmue 1 ultimate save file on US version before but at the end of game I noticed I can't succeed the save file from US version because there is no shenmue 2 US version. That was a major pain. Now I have achieved this goal in the Eu version (I am not Japanese so playing the JP version doesn't make sense to me)

Here are some pics showing what I have done in this last try.

I obtained all the items that can be obtained in Shenmue 1 (Exclude few online featured items that are unavailable today, thank god they can be obtained in shenmue 2)

Memo 100% complete

Technically, this is not "100%" because it's impossible to get all the entries as few entries are contradictory。 You must pick either. All the lapis clues got!

I mastered all the moves, exclude throw moves, the bad ending happens in April in the game so even if playing with Fukusan every morning it is still impossible to master all the throw moves, this will be my goal in shenmue 2.

Thanks for GDemu to save lots of my time. Next goal- making ultimate save file for shenmue 2! and wait for shenmue 3!
by LCrespo
Fri Jun 17, 2016 11:17 pm
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

Ok, I will give a little brief of how I did achieved widescreen on Shenmue II with virtually no clipping at all.
First off I must say that it come with its own tradeoffs, I will explain them later.

Ok, so I took a different approach to make Shenmue II widescreen, instead of changing the 3d matrix, to expand the horizontal view I did the opposite, I changed it to expand the vertical view, in orther to achieve widescreen without cropping the image top/bottom, I used the camera zoom value to put the camera further away, since the game renders everything "inside" the zoom camera area the end result is the game running in widescreen with zero clipping.

Top original widescreen hack, bottom new one, notice how now everything is rendered on the right and left of the image.

Ok now the tradeoffs.

Cutscenes are not affected by the ingame zoom value, so the end result, while widescreen, is cropping the top and bottom of the image, I've been looking for a similar value for cutscenes with no luck so far. Anyway we can remove the black bars in orther to have the whole screen filled with the cutscene so givin us the same widescreen as the standard game but without those awefull bb, again, bad news, it seems that removing the BB requieres specific values for cutscenes, since the game does not use an universal addres for the BB.

So the game will display cutscenes like the top righ image.

Another tradeoff is that the game will lag more on Dreamcast since it is actually rendering quite a bit more geometry than with the previous hack.
So this will come in handy for those tha want to replay the game in widescreen with no clipping.

Shenmue II pal (alternative widescreen/no clipping)
by Esppiral
Sat Jan 09, 2016 9:53 am
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Place name titles (What's Shenmue)

I found this set of place name titles that were left on the What's Shenmue disk, referring to major locations in the full game.

While some of them are seen on loading screens of Shenmue I & II, some like the Ship were not used.

Guess we'll be seeing the last one in a year or two! Yokosuka Yokosuka - Winter Passenger-Cargo Ship Hong Kong Kowloon Li River Baisha
by Switch
Sun Jul 03, 2016 8:20 am
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Re: Shenmue 3 on PlayStation 4

I upgraded my launch window model from the stock 500GB drive to a 1TB SSD/HD Hybrid drive, which improved load times for system boot and sometimes in games.

I did the same. 500GB was just not enough and I upgraded back in October just before the Uncharted Collection released. The most I have to watch now is my video captures of my Uncharted 4 matches. Every 2-3 weeks, I delete everything having uploaded the good stuff to YouTube. I generally end up with around 40-60GB of recordings every couple weeks in Uncharted 4 alone.
by Telekill
Sat Jul 09, 2016 5:08 pm
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Re: Kickstarter Update #58 - Keiji Okayasu Returns for Shen

Anyway, Switch signal is up again:

Any chance of figuring out what the stuff on the right means?
I missed noticing this, you've got eagle eyes! Each figure has a name written next to it. Nozomi Seiji An [truncated]
The drawings have a very simplistic style... wonder what these represent.
by Switch
Fri Jul 29, 2016 8:12 pm
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Is the Yu Suzuki really living in his office?

The Ryan Peyton interview suggested that Yu Suzuki is actually living in the office basically working 24/7 to ensure that

A. Shenmue 3 makes it's December 2017 release date
B. Shenmue 3 doesn't turn out like Mighty Number 9

I was wondering, it is just Yu Suzuki living at the office or is it also the rest of the team members?

Also maybe we could pitch in to help them out?

What if the Dojo members put some gift baskets together? We could include things like snacks, blankets, toiletries, reading material, basically anything to make living in the office more comfortable.

by SMDzero
Wed Aug 03, 2016 6:28 am
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Shenmue Dev Team Expanding - Leaflet Translation

Today (1st October) I want along to a single-day event in Yokohama for Unreal Engine put on by Epic Games, with the venue being Pacifico Yokohama, the same conference center where Yu Suzuki held the Shenmue Premiere so many years ago.

A number of talks on developing with Unreal were held through-out the day by companies such as Capcom and Square Enix, as well as exhibition booths and even a stall selling Unreal stickers and other merchandise.

But the main reason I was there was for to get my hands on this Shenmue leaflet:

Positions being advertised:

And I'm thinking this looks like a new image...? (Or is it recycled?)

I've put up a translation of the leaflet on my blog:
by Switch
Sat Oct 01, 2016 11:39 am
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Zhai Xian Li's questions

I guess we all know about the old homeless man at the Freestay Lodge and the question about rivers that he asks.
But did you know that there is not just one but two more instances where he will ask Ryo a question that triggers the action selector?

I totaly stumbled across the first one recently and was pleaseantly surprise to find something new yet again.
Of course this sparked my interest in finding more and I dug through the files and found one more conversation.
Typicaly for Shenmue, for everything that you stumble across you'll have trouble figureing further things out.
It took time and different attempts until I got him to talk for the third one. That bum was always sleeping.
The solution was to make no progress at all and come back the next day. Too simple I guess...

Shenmue is like life. You always get something new to learn.
by BlueMue
Thu Oct 13, 2016 4:08 pm
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Shenmue 2 unused asset: map of Langhuishan village

It's probably well known that the onscreen maps that Ryo can buy in Shenmue 2 are stored as individual graphics files.

But it was quite surprising to find a map of a place where it's not possible to buy a map - the small port of Langhuishan in Guilin.

Map of Workers' Pier (used)

Map of Langhuishan (unused)

There are a few small differences in the location of some of the stalls and structures, although overall it's quite close to the actual location Ryo visits.

Blog post:
by Switch
Sat Oct 22, 2016 8:18 am
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Shenmue 3: A New Journey - Slacker Backer Support Video

Amazing new Shenmue video from the very talented "Dreamcaster's Tube"!

phpBB [video]
by Kiske
Thu Oct 27, 2016 10:11 am
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Re: Shenmue 2 unused asset: map of Langhuishan village

I used to assume that this map, which is shown when loading a Shenmue I save, was of the Yokosuka harbor, but it's actually Worker's and Fortune's Piers. To my knowledge, this specific one doesn't appear anywhere else in the game.

by Mr357
Sun Oct 30, 2016 5:25 pm
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Re: No Shenmue 3 Until E3 2017!!!

We're not going to have to wait till E3. Unless something drastically changes, the next Kickstarter update will include the footage Peter and I saw on the bus. After Yu showed us the footage, he said everyone would be seeing it (and more) "in December." He never specified PSX, but Peter and myself clearly thought that's what he meant. The last $10,000 dinner was already confirmed for San Francisco on the week of PSX, so it seemed like a no-brainer. But this goes to show that we should never expect anything until we have 100% official facts, no matter how logical what we're expecting may seem. Let's keep a cool head and wait a few more weeks! We'll see this month's update sooner than usual, I'd imagine. The team should be afforded a good holiday break, so they won't even be there to update on the very last day again.
by LanDC
Tue Dec 06, 2016 2:02 am
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Re: What ~*May*~ Be Coming in December's Kickstarter Update

Ooooo shit.


Did some botched CSI-ing to get a closer look.

I'm kinda sure that's a Tulou in the background? I can't tell if they've literally whited out Shenhua's face or if that's a blown highlight. I don't believe it's the completed new model (sleeves don't look the right colour), but you'd hope if they're showing them again that work's been done. Shenhua's hair looks different from what I can tell so far, however.
by Spaghetti
Sat Dec 10, 2016 1:00 am
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Re: Kickstarter Update #63: Campaign and Progress Update

LucBu wrote: Can someone photoshop Joel's head onto Ryo in that market fight scene? Much better. Thanks.

by Technophilz
Thu Dec 15, 2016 11:21 am
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Winter Heating in Japan | Shenmue Realism

Today's post on the Phantom River Stone blog looks at some of the realistic detail depicted in Shenmue relating to heating in the 1980s as the Yokosuka winter sets in. Traditionally-built Japanese house like Ryo's are not well suited for keeping the cold out (or the heat in), but ingenious devices such as the kotatsu help to make up for it.

The historical temperature in Yokosuka on November 29, 1986...

The identity of this device at the Alpha Trading Office...

...and the wonders of the kotatsu.

Blog post:
by Switch
Mon Dec 19, 2016 5:31 am
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Re: Domain Registered

I don't know if this has been mentioned yet, but the domain registration is now private (it was yesterday when I finally saw the news too) so you can no longer see who owns it. You can't prove that Sega owns these at the current time, as they currently point at a registrar's parking page, although I trust that the previous information is genuine.

My other point to make, which I think has been mentioned already but seems to be ignored, is that they were registered on September 7th of last year and somehow not noticed until now. This alone is good reason not to expect that news is pending in the near future. We already heard from them that they were "looking into" it after those sites had already been registered.

The April release thing is extremely likely to be fake just to help this guy sell more goods at his store. If they were actually doing a physical release, it would have to be released to manufacturing next month. When something gets a physical release, not being announced in advance is not feasible from a sales standpoint. It would also show up in a ratings database (ESRB, etc.) if it was ready for manufacturing, which hasn't happened. A physical release would be nice, I'd buy it. But at this point the existing evidence is not credible.

So many great points! Very interesting that the domain reg is now private. I guess we will just had to do what we are best at doing guys, sit tight and wait lol. E3 is the most likely best time for Sega to drop this bomb. It's not that far away... Only 156 days, not that I'm counting ;)
by SheepheadCG
Sat Jan 07, 2017 2:29 pm
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[Photos] Dec 2016 Kickstarter Dinner in San Francisco

I've made a blog post with some photos from last month's U.S. Kickstarter Reward Dinner which was held in San Francisco.

Thanks to attendee Chris Van Graas for use of his photos.

Click here for the blog post and a few more photos:

(Let's Get Sweaty, I'm counting on you to post up your wrestling meme image :) )
by Switch
Sun Jan 08, 2017 10:59 am
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Shenmue I, Shenmue II & What's Shenmue Widescreen HEX hack.

Hi I bring you an hex fix to patch a Shenmue I 1ST_READ.BIN/ISO/GDI/CDI.

This hex hack will make Shenmue display in Widescreen aspect ratio without clipping or glitches unlike NullDC extra geometry option or previous action replay codes, it will basically render the extra geometry necessary for 16:9 TV's.

The hack works great on emulators, as do on a real Dreamcast. (Click Show for download links)

Shenmue PAL Disc 1 (GDI) - FireDrop |
Shenmue PAL Disc 2 (GDI - FireDrop |
Shenmue PAL Disc 3 (GDI) - FireDrop |
Shenmue PAL PassPort (GDI) - FireDrop |
SHENMUE, E MK-5105950, V1.00120001005

So with an hex editor find and replace the following values.

Value 1


Render fix

203F090C 8BC78AD4 FFE55224 51145214

303F090C 8BC78AD4 FFE55224 51145214
Render Fix

09000900 09000900 09000900 09000900 09000900 09000900 09000900 00000000 00000000 00000000 00000000 09000900 09000900 09000900 09000900 00000000 00000000 00000000


09000900 09000900 09000900 09000900 09000900 09000900 09000900 00008C42 0000F042 0000803F 0000803F 09000900 09000900 09000900 09000900 0000803F 0000803F 0000803F

Old Widescreen hack

New Widescreen hack
by Esppiral
Sun Jan 29, 2017 2:10 pm
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Re: Shenmue I Widescreen ISo/Hex patch

Care to provide the Action Replay / Codebreaker version of this, so it can be used by people with original discs?

If not I can go ahead and convert later, just want to give you the opportunity to post it if you were planning on it.

I'd appreciate it.

Here it is the Cheat engine table to make things easier.!FZBDjbKK!HsqYjfQBkUXQ-XwnEuT-8wzjsljQH5KrXsnc18AoAvM
by Esppiral
Mon Jan 30, 2017 2:47 pm
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Shenmue Realism: Bamboo Fountain in the Hazuki's Garden

I've written a post about the bamboo fountain in the corner of the garden at the Hazuki residence. It's just another part of Shenmue that doesn't have any role to play in the main story, but it adds so much to the atmosphere.

The ornamental pond in the corner of the garden at the Hazuki residence is an oasis of tranquility. Flowering water lilies bob gently on the surface, rising and falling as Japanese carp glide lazily by underneath. Birds twitter in the trees and the water trickles continuously into a bamboo water fountain.

Every so often, the bamboo spout of the fountain pivots over, spilling its collected water into the pond, and makes a distinctive "clonk" as it returns to its original position. The sound can be heard from other parts of the garden as Ryo walks around.

Let's look at how the fountain works, what its name is in Japanese and finally some in-game footage of the fountain in motion.
Full post here:
by Switch
Fri Mar 31, 2017 8:41 pm
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Re: Kickstarter Update #66 - Yu-san on story-building

Also, the fact that they're working on Saturdays tells me that they're still trying really hard to make December.
This is why I think, for now, December is still possible. I guess the logic at YSnet is that if they continue to haul ass and don't hit any major development problems, then they'll make it on time.

I think this may have been why the game was in prototype for over a year. They did a lot of heavy lifting in terms of demoing mechanics and locking down design goals while they had time on their side. Obviously that doesn't mean they finalised anything, but half the battle of game design seems to be knowing what you want, and knowing how to achieve it. That could be why Yu thinks it's possible to finish the game this year.

I guess an analogy of what I'm saying could be that it takes less time to get from A to B if you plan your journey ahead of time.
by Spaghetti
Mon May 01, 2017 7:57 pm
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Re: Guilin is the best part of any game to me

I don't think it's a contest. Without Guilin Shenmue would be dead. If the game ended at Kowloon, who literally gives a shit what happens next. It's just a game where dude conquered and doesn't look inside himself, at all, and then rides into the sunset in the search for treasure. Pretty much every mystery in the series is grounded in Guilin. Who is Shenhua? What are the big stone mirrors for? What about the sword? What's with the cave? What's with Shenhua's powers? Ryo doing tai chi? A hint of him looking inside of himself and reconsidering his revenge? Who made camp before them, Lan Di? What about the Shenmie tree? It must have a significant role. Why does Ryo feel like he knows it? Are they siblings? Are they lovers? Is Shenhua a mystical being that has been reincarnated? Or is she hundreds of years old?

These mysteries and more, from three to four hours of one gameplay section.

No Guilin, no Shenmue III. Without Guilin who gives a fuck. It's just a generic - although fantastic - game where the hero wins at the end. Yawn.

Shenmue Dojo would have been dead by at least 2010 if Guilin weren't in II. What's there to talk about? Ryo beating Dou Niu? Without Guilin, if you beat disc 3 and it was the end of the game you'd probably think,"ah, I know how it ends. Ryo will beat Lan Di in the end, who cares." But Guilin changes the map, the stakes, and resets the board.

Without Guilin I don't see the fanbase give nearly as much of a shit about Shenmue. It'd have its fans and everything but it wouldn't have a fanbase grasping for something new as much as does now. It would have been a dead series like Suikoden or something.
by Himuro
Tue May 23, 2017 9:21 am
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Re: Shenmue 3 & E3 2017

It was NOT pushed back last PSX. Gio Corsi told me that they never planned to show it or had even discussed showing it with them.
That's not the word from the Japan dinner, where it was said explicitly or near-explicitly by the developers that they were aiming for PSX (this is the first hand information we've been told on here publicly by people like Peter, so I obviously cannot personally verify even if I do believe it to be true).

And as I've said before, these statements do not contradict each other. YSnet could have had PSX plans and killed them before they even spoke a word of them to Sony.
by Spaghetti
Sat May 27, 2017 5:37 pm
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Re: Shenmue 3 & E3 2017

A new Shenmue III update came out! There some bad news though they confirmed Shenmue III won't be at E3 2017.
by khmlight3
Sun May 28, 2017 11:10 pm
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Shenmue III Update #67: Developer Room Update 3

Dev Room Progress Report Vol. 3
Posted by Ys Net (Creator)
Greetings Everyone,

In this month’s update we present to you our third development report!
Who’s this new face…? Please check it out!

Thank you for watching and we hope you enjoyed it!
We have also been receiving questions from our backers regarding our plans to participate in upcoming game shows. While our schedule has yet to be finalized, we will be devoting June to game development and as a result, will unfortunately not be participating in any game shows. On the other hand, we look forward to bringing you our monthly updates and hope you do too!
Thank you!
From the Shenmue III Team
by Himuro
Sun May 28, 2017 11:14 pm
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Re: Shenmue III Update #67: Developer Room Update 3

I had a problem with it looking cartoony as well, but then I realized that there's no lighting or detail at all on the model. Also, characters like the yakuza boss and Goro also looked somewhat cartoony despite the realistic aesthetic.
by Himuro
Sun May 28, 2017 11:42 pm
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Re: Random Shenmue III Thoughts

The delay update was on the server for a day before it went live, which was waaaaaay longer than they've ever left anything on there.

There was a fear amongst Shenmue Dojo staff that the announcement would leak, so Awesome Japan were tipped off to the exploit.
by Spaghetti
Mon Jun 12, 2017 10:39 pm
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Phantom River Stone Articles [Updated Regularly]

This is an index of all articles published on the Phantom River Stone blog through to the archival of these old Shenmue Dojo forums at the end of July 2018 - visit the new forums for more. Enjoy!

⋅  "Like" the blog page on Facebook
⋅  Follow Phantom River Stone on Twitter
⋅  Support us on Patreon!

July 2018 Examining the Warehouse Battle Scene Shenmue Documentary Kickstarter Launched! SEGA's "Return to Dobuita Street" Video The Changing Face of the Abe Store: Beta vs Release Yu Suzuki Selected as CEDEC 2018 Special Award Winner Clouds, Smoke & Street Lights Cédric Biscay Visits Yu Suzuki in Tokyo The "AI Battling" Stretch Goal Leaving the Cave? Shenmue I & II Release Date + Latest Details Shenmue I & II Rated by the ESRB

June 2018 Choubu Inn Floor Plans | Translation & Commentary Shenmue III Backer Survey Information: Distilled [Part 2/2] "15 Secrets of Shenmue" 1999 interview Shenmue Premiere Blue Tri-fold Pamphlet (1998) | Shenmue Merchandise The Announcement of Shenmue I & II | On-the-Ground Report iPhone/iPad: Guide to Downloading Kotodaman Outside Japan | Guest Post Android: Guide to Downloading Kotodaman Outside Japan Toshihiro Nagoshi on Yu Suzuki | Sega Fes Livestream Shenmue I & II Announcement Video (with English Subtitles) Shenmue Premiere Poster (1998) | Shenmue Merchandise Mystery Posters on Dobuita Street | Shenmue I Phantom River Stone Gets Soupy Trailer: Learn Japanese through Shenmue "Sukajan" Jackets on Dobuita Street | Tax-free for Shenmue Fans Tour of Dobuita Street in Under One Minute | Hyperlapse Video Kickstarter Update #81: Shenmue III Release Window Moved to 2019

May 2018 Examining the New Shenmue 3 Images in the THQ Nordic Presentation Commentary: Shenhua's new voice actress | Kickstarter Update #82 Image of a Day's Worth of Shenmue 3 Script A Visit to the Forbidden City - Guest post by James Brown [Part 1/2] "15 Secrets of Shenmue" 1999 interview with Yu Suzuki | Translation "Soft Launch" of Backer Survey Emails | Kickstarter Update #83 Brief New Shenmue I & II footage from E3 2018 Patron's Choice Blog Topic for June Japanese Lesson #1 (Video) | Learn Japanese Through Shenmue Shenmue Premiere Bag (1998) | Shenmue Merchandise

April 2018 Masaya Matsukaze Prepares to Reprise Role as Ryo Hazuki It's Really Happening! Shenmue I & II Coming to Modern Platforms in 2018 "HUGE announcement" to be made at SEGA FES SEGA Fes 2018 English Schedule & Information | 14-15 April 2018 Shenmue 1 Start of Game Flowchart | Early Design Document Translation New Series: Learning Japanese through Shenmue

March 2018 Diorama of the You Arcade: Interview with its Creator A Survey of Red TVs in Shenmue | Guest Post Erhu Concert by Ryuji Iuchi & Hiroko Suzuki Yu Suzuki's MAGIC Conference in English | Transcript & Video Announcement: Phantom River Stone is on Patreon! Be Credited in SEGA's Upcoming Mobile Game "Kotodaman" Promotional VMU Sticker Sheet | Shenmue Merchandise

February 2018 4 New Screenshots from MAGIC 2018 | Kickstarter Update #80 Recap: Yu Suzuki at MAGIC 2018 Shenmue 3 at MAGIC 2018: Schedule Summary Draw Result: Shenmue Guide Map Giveaway on Twitter Interview with Shenmue 2 Designer: Norikazu Hirai | Translation Ryo Hazuki Cameo Confirmed for SEGA's New Mobile Game "Shenmue Gaiden: A Christmas Story" | Fanmade Visual Novel The Old Red TV | Chinese Restaurants in Shenmue Help Ryo Hazuki Appear in SEGA's Mobile Game "Kotodaman" Hong Kong Diner | Translated Shenmue II Design Document Shenmue Guide Map Giveaway on Twitter | Closes Feb 19th (JST)

January 2018 IGN Japan Interview with Cédric Biscay A Visit to Yokosuka After Snow | Photo Gallery 1999 Shenmue Promo Leaflet Showcasing the Shenmue Guide Map | Video Kickstarter Update #79: Shenmue III Conference at MAGIC 2018 Examining the 3 New Shenmue III Screenshots | MAGIC Press Conference Sakuragaoka Park in Real Life Sightings Near Dobuita That Made a Shenmue Fan Look Twice

December 2017 Ancient Game of “Go” Spotted in Shenmue Yu Suzuki's Keyword for 2018: "Immersion" [] Yu Suzuki's End-Of-Year Comments to 4Gamer | Romance in Shenmue 3 Commentary on Kickstarter Update #78: "Then, Now and Tomorrow" Merry Christmas 2017 from Shenmue Master's Interview with Yu Suzuki | Gamescom 2017 Interview with Yokosuka City | The Story Behind the Shenmue Guide Map "Sacred Spot" Guide Map: Official English Version "Sacred Spot" Guide Map Translation: Road to Amihama Announcing: the Phantom River Stone Translation Service "Temple Maiden" Model & Lakshya Digital | Kickstarter Update #77 Where is Amihama in Real Life? (Part 2/2) | Route Information Signs Cédric Plays Shenmue III: "So Cool" Download the Shenmue "Sacred Spot" Guide Map (Japanese) Shenmue "Sacred Spot" Guide Map Announced

November 2017 Where is Amihama in Real Life? (Part 1/2) Ryo spotted joy-riding through Dobuita The Road to Amihama | Shenmue Realism The Bus to Amihama | Shenmue Realism Evolution of the Shenmue Undub Part 3: Translating the Last 3% Cédric Biscay in Tokyo | Photo

October 2017 2 New Additions to the Shenmue Community | Shenmue Blog & Shenmue Lounge Evolution of the Shenmue Undub Part 2: The Kogami Release Evolution of the Shenmue Undub Part 1: The Sm1th Release Earning Money to Meet Ren | Shenmue 2 Flowchart #2 Translation Shenmue 2 Concept Sketch: "Wharf Near Langhuishan"

September 2017 Kickstarter Update #75: Face Animations & Subtitles Translation Gamescom 2017 Photo Report (from the Dojo's yuc02) SEGA Dreamcast: Collected Works Kickstarter | Shenmue Special Edition YS Net Studio Visit by Koch Media with Blurry Dev Screenshot | Photos Zhu Yuan Da or Yuanda Zhu? | Character Names in Shenmue I vs II Shenmue 500K Interview with Yu Suzuki | Gamescom Recap: Shenmue III Japanese Media Interviews | Gamescom 2017 Ryo's Arrival in Hong Kong | Shenmue II Design Document Translation "Easter Egg" Characters Discovered in Shenmue III Teaser The Shenmue Art Book - Characters Section | Shenmue Merchandise The Shenmue Art Book: Overview of Contents Yu Suzuki Interviewed by Shenmue Dojo Masaya Matsukaze Visits Yu Suzuki Famitsu Poll Results: Best All-Time Game

August 2017 Kickstarter Update #74: New Ryo Pics Seven Interesting Details from the Shenmue III Teaser | Gamescom Video Interview with Cédric Biscay by Team Yu | Gamescom Translation: 4Gamer Interview with Yu Suzuki @Gamescom Translation: Dengeki Online Interview with Yu Suzuki Translation: GAME Watch Interview with Yu Suzuki Translation: Game*Spark Interview with Yu Suzuki @Gamescom Translation: Famitsu Interview with Yu Suzuki @Gamescom New Shenmue III Logo Designed by Yu Suzuki Shenmue III Title Screen Image New Shenmue III Character + Promo Screenshots Ryo & Shenhua Images on Yu Suzuki's Journey to Gamescom | Photo Selection Shenmue III Video "The First Teaser" Close-up on the New Shenmue III Art Global Publishing Partner Announced for Shenmue III Yu Suzuki's Meet & Greet Schedule at Gamescom List of Ryo's Goals | Shenmue Passport Disc Shenmue Passport Unlocked! | Hack to Skip Dial-up Check Two Dazzling Shenmue-Inspired Projects: a Rock Opera & a Fan Manga

July 2017 Tai Chi in Shenmue II Shenmue III at Gamescom 2017: What We Know So Far Shenmue Telephone Cards | Shenmue Merchandise Vote Shenmue as Best All-Time Game! | Famitsu 1500th Edition Poll How to Get to Dobuita Street | Dobuita Guide Series Part 1 Comments on Kickstarter Update #69: August Event, Revised Logo & New Characters

June 2017 Guizhang Promo Clip Voiced by Eric Kelso Interview with Eric Kelso: Voice Actor for Ren, Guizhang & Fuku-san Eric Kelso Interview Coming Soon | Fuku-san Promo Clip Eric Kelso Interview Coming Soon | Ren Promo Clip Submit Questions for our Interview with Eric Kelso [now closed] Sealed What's Shenmue | Ebay Merchandise Kickstarter Update #68: Shenmue III Rescheduled for 2018 The Streets of Shenmue: Street Addresses | Shenmue Realism Results of Famitsu Poll: Action-Adventure Game Top 20 [June 2017]

May 2017 Comments on Kickstarter Update #67 | New Character Model & Absence from E3 Sealed US Shenmue | Ebay Merchandise Shoes On... Shoes Off | Shenmue Realism Gio Corsi Visiting Yu in Tokyo [May 17, 2017] The Meaning & Origin of "Dobuita" | Placenames Comments on Kickstarter Update #66 [Yu-san on Story Building]

April 2017 Guide to Famitsu Poll: Best Action-Adventure Game [closes 8th May, 2017] Retro Games Exhibition: Sega Taikan Games | Photo Report Ryo and the Tiger-skin Pants | Shenmue II Fuku-san's Incredible Money Counting Skills | Video Yu Suzuki Interview for the Release of "SEGA 3D Fukkoku Archives 3" | Famitsu]

March 2017 The Bamboo Fountain in the Hazuki's Garden | Shenmue Realism Anecdotes About Yu Suzuki From Yuji Naka | DenFamiNicoGamer [14 Feb, 2017] Shenmue Documentary Update Video | Chasing Shenmue: EP03 Guide to SEGA Japan's Twitter Questionnaire [Closes March 26, 2017] The Naming of Phantom River Stone | Translation Analysis Thoughts on Kickstarter Update #65 [Dev Room Progress Report Vol. 2] Interview with Cédric Biscay at MAGIC 2017 | [Mar 9, 2017]

February 2017 New Song "Winter Sunset" by Shenmue Composer Ryuji Iuchi "You should have come yesterday" | Translation Analysis Rotary Phones & Milk Delivery | Shenmue Realism How to View the Passenger Plane and Fighter Jet Cutscenes | Shenmue II Iwao Hazuki's China Visit | Diagram of Relationships & Timeline Yu Suzuki & Katsuhiro Harada Interview | Part 3 | DenFamiNicoGamer

January 2017 "Gachinko Fishing" & "Washing Place" | Shenmue Document Translations Ryo & Ren Comedy Video with English Captions (2001) Yu Suzuki at the AM2 Summer Festival (2001) | Article Translation Tile-breaking Job | Early Shenmue Document Translation Shenmue Comic: Training in Guilin Kowloon Cut-scene Music: 65 Tracks | Shenmue II Shenmue 3 Reward Dinner in San Francisco with Yu Suzuki Shenmue III Reward Upgrades Coming in Summer Yu Suzuki & Katsuhiro Harada Interview | Part 2 | DenFamiNicoGamer [26 Dec, 2016] "Shenmue Gaiden: Christmas Event" | New Fanmade Visual Novel New Year's Illustration & Cultural Notes

December 2016 Yu Suzuki & Katsuhiro Harada Interview | Part 1 | DenFamiNicoGamer [26 Dec, 2016] Yu Suzuki's New Year Resolution [, Dec 29] Yu Suzuki Comments on the Past & Coming Year [, 28 Dec 2016] Thoughts on Kickstarter Update #64 [Season’s Greetings!] Winter Heating in Japan | Shenmue Realism Thoughts on Kickstarter Update #63 [Campaign and Progress Update] Shenmue III "Pre-Orders" for PC Start Tomorrow (Dec 15, 2016) "Let's Get Sweaty" | Translation Analysis Yu Suzuki Currently In California Shenmue Campaign Timeline Shenmue's Absence From PSX 2016 Yu Suzuki Interview Video (Subtitled) - Retro Games Expo 2016 Thoughts on Kickstarter Update #62 [Yu Suzuki on the Music of Shenmue]

November 2016 Is Lan Di the Leader of the Chi You Men? Lan Di Statue Photos (Exclusive Edition) Shenmue Dojo Broadcast Special - 3 December, 2016 SEGA Online Poll Results & Video Recap Guide to the SEGA Japan Online Poll. [Now Closed] Cédric Biscay hints at Shenmue III material for the PSX event "It can't be... you... ?" Top 200 Dreamcast Games Poll Results [DCJY 2016] Yu Suzuki Comments on Shenmue 3 - Nov 2 Famitsu interview

October 2016 Kickstarter Update #61: Halloween Greetings Two Fan-made Shenmue Videos Not to Miss Map of Langhuishan - Shenmue 2 Unused Asset Shenmue Realism: Yamanose Shrine "Especially Since You Bought Merchandise." Ryo performing Victory Pose from Virtua Fighter Shenmue 3 Dev Team Expanding! Leaflet Translation

September 2016 Kickstarter Update #60: Dinner in Japan Report QTE Sound Collection Yu Suzuki Interview Translation (Retro Games Expo / 2016) The Cryptic Notes in Fukuhara-san's Room New "Shenmue AM2" Podcast Series Shenmue 3 Kickstarter Dinner Party in Japan Recent sightings of Yu Suzuki Yu Suzuki Arcade Games at Retro Games Exhibition in Saitama, Japan Cédric Biscay: No "big update" on Shenmue III for the near future Dorimaga Awards Part 2: Best Script (Dorimaga / March 2000) Sega TGS 2016 Merchandise: the Ryo Marshmallow TGS 2016 & Shenmue Merchandise Shenmue Realism: Washing Machines Shenmue Wins Best Dreamcast Title (Dorimaga article / March 2000) "This..." Unnatural Utterances at the Tomato Convenience Store Slacker Backer: update on the PC version reward

August 2016 Kickstarter Update #59: observations Kickstarter Update #59 - From the Dev Room A New Shenmue Blog is Launched
by Switch
Sun Aug 06, 2017 9:59 pm
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1st Shenmue III Teaser


Sony have just released the first real Shenmue III teaser on their YouTube channel, giving a glimpse at some breathtaking enviroments, new character models and fighting animations.

Links: Slacker Backer Campaign - Forum Discussion
by BlueMue
Mon Aug 21, 2017 6:19 pm
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Re: An analysis on The Gamescom Teaser

What are your thoughts?
I don't think Guilin will just be the first hour of the game. Maybe in a speed-run setting, but I feel like the information that we've been presented prior to now indicates there's going to be a lot of stuff to do in Bailu that introduces the game mechanics again as well as some of the new stuff.

We know some pieces already about the plot at the beginning of the game, for example
Ryo searching what I recall to be Shenhua's house after it had been broken into. Then there was the partially censored plot outline of the beginning that Switch or someone translated back in 2015, where we know that Ryo has to talk to someone in Bailu to learn more about the mirror and/or his father.
We've also seen them re-making the rock-jumping QTE, which could potentially be a way of them re-introducing QTE's. And we first saw the fishing area of Bailu all the way back in Feb 2016 from MAGIC. We also know Ryo could end up with a part time job in Bailu.

I think with all of the stuff that they need to re-introduce in Bailu they're going to need at least 2 days of in-game time for it. (~ 2+ hours) I suspect they're going to have at least one situation where you'll need to kill time (Ex: You need to talk to X, but he'll be back tomorrow.) to make sure that players understand there's a real day/night system. Shenmue 2 managed to do all of this very quickly, but I don't think they'd plan so much stuff for Guilin if you're only there for an hour.

I do agree that Choubu is probably the bulk of the game, but my thoughts are that you made Guilin sound shorter than it will probably be.

Very good points! Yes indeed I agree with the idea that Guilin will house a lot of gametime. I think maybe my position about the timing I spoke of was probably a little flawed indeed.
I think the shenhua's house broken into thing was from a post at shenmue500k but I remember someone, I think LanDC, shooting down the idea due to the house not looking exactly like Shenhua's. Although I think her house being broken into is def a possibility given the story disposition with her stepdad and lan di being in the area.
Now that you mention all this, I'm def on your side about the timing. I'm certain Shenmue 3 will be a long game anmd a good portion of it will take place in Guilin. Especially since Shenmue 2's ending was cut so short. I'm sure there is a lot more to be seen in that chapter.

Thanks for watching brotha!
by shengoro86
Sun Nov 26, 2017 4:18 pm
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Shenmue Dojo interview with Yu Suzuki (Gamescom 2017)

At the Gamescom 2017 event, we were very lucky to have a quick interview with Shenmue 3 director Yu Suzuki. Unfortunately, over the 3 days available with Suzuki-san, it was very hard to secure an interview with the team due to the general media already having pre-booked all of the time slots available with Suzuki-san through their new publishing partner, Koch Media. But thanks to a few people behind the scenes (especially the community's own Shenmue Ambassador Ali Novin!), we were able to be squeezed in for some quick interviews at the end of the final day, and got to experience the Deep Silver media area! (and rub shoulders with other developers in the area. 5 points to who can guess the developer in the chequed shirt.) Possibly a happy accident, but quite hilarious that Shenmue 3 was allocated Wareho...errr room number .08!

For this interview, we are unbelievably thankful, as both Suzuki-san and Harry-san were understandably extremely tired, and in light of that, our time with them was very short. Despite having upwards of 20+ questions prepared, i only had time to ask a very short number so apologies in advance that i did not get an opportunity to ask a lot of gameplay based questions. I didnt get to that stage, and before i was out of the "introductory" questions stage, it was time to wrap up the interview! Either way, its always an honour to be in the company of Suzuki-san, and we are so grateful for his time at Gamescom. Enjoy :)


SD. So hello Suzuki-san. Welcome to Germany! Have you been to Germany before? Have you been to Gamescom before?

YS. It’s my first Gamescom, but however, for Germany, I don’t remember… 2 or 3… around 3 times. I have a feeling the number grows with each interview (laughs)! It’s around 5 times… I think. Although, just before when you asked the question, I said twice! But I think 5 times is the right number.

SD. So we know you are in Cologne for Shenmue, but I know you have a love for art and architecture. Do you have any plans to do any sight-seeing whilst you are here?

YS. On the day we arrived, or maybe the day after, I went to see the Dom (Cathedral). It’s splendid! I also walked around the Old Town. Yes, it was amazing. It was more impressive than the Tokyo Tower (laughs). I am joking! But it was amazing. I could say amazing over and over.

SD. We are at Gamescom for Shenmue 3. But I have to ask, why Gamescom? We just had E3, and Gamescom is a little bit after, so did it just feel right?

YS. The reason for the timing was that I wanted to make the announcement in conjunction with the forming of the contract with Deep Silver. The agreement, to put it simply, was not ready in time for E3.

SD. Ok, so I just want to bring it back a bit, to the Kickstarter update where you announced that you had to delay the game. How hard was that decision, and were you worried about disappointing the backers?

YS. Hmmm, yes of course. I was most concerned about the backers. At the time, we had already made progress in our partnership talks with Deep Silver. So for us, being able to aim for something above what had been the plan with the original Kickstarter, it would have been extremely difficult to implement an open world with the initial plan we had at the time of the Kickstarter. So I continued to look for a partner after that. I really wanted to create an open world somehow. So I kept searching, and eventually we were able to form a partnership with Deep Silver which enabled us to upwardly revise the plan.
So at that time, I took into account what we would be able to achieve with Deep Silver. I felt positive we would be able to achieve a “scaled-up” Shenmue 3. If conditions improved after forming a partnership with Deep Silver, we would be able to expand our plans. That would bring along with it more tasks to complete, and I hoped to announce the good news to everyone along with the schedule change. But at that point the contract with Deep Silver hasn’t been finalized, so I wasn’t able to mention it. That was the situation.

SD. In the same video, you mentioned “new technologies, possibilities and new expressions” for Shenmue 3. Could you tell us more about those, and have they changed what you originally thought Shenmue 3 would be like?

YS. We have a complete set of basic shaders, although these need to be tuned for Shenmue. But having a full set of basic shaders is one of its (Unreal 4 Engine) advantages. Also it’s an engine designed for games, so there are all sorts of libraries for 3D games. So when you’re at the prototype/building stage, it’s very quick and efficient. That’s another benefit.
With Shenmue 1 and 2, my program forms the base, so I understand all parts of the program. However this time, the innermost working are a “black box” so I can’t obtain a full understanding of every part, and that can sometimes be a problem. From an overall perspective, it’s a really marvellous engine, especially when it’s used by multiple people. For example, we take the case of 30 or 40 people, or more, are developing the game simultaneously. It can handle management and so on, and do things like analysing the workload, rendering load, CPU usage and various others. Product management has also been made easier too, so overall, I think it’s a superb engine.

SD. I’m glad you mentioned shaders because I remember a conversation we once had about how important the colours of Shenmue were important to you. How difficult has it been to achieve the “look” and “colour” of Shenmue with Unreal 4?

YS. The basic attractive colours in Unreal 4 are formed with High Dynamic Range, and there is a wide range of colours from light to dark which can produce images where you can really feel the light and shade. This was the key deciding factor for my selection of the Unreal Engine. For me, the light and the shade are the most important part. For Shenmue, there are 2 things which are necessary to add. The next stage is there has to be a feeling of humidity. Shenmue has to have a slightly “wet” feeling to it. A damp kind of feeling in the air. I don’t mean actual rain, but the air should have a kind of moist feeling to it.
It’s difficult to achieve this with the standard Unreal 4 shaders, so I think we will have to write our own. The Shenmue teaser we have shown has achieved that look of “wetness” I think. We have now reached the second step. We are not yet at the third stage, but that will be images that you can smell. For example, in China they may chop up a pig like this, and then, without storing it in a refrigerator, sell it under the hot sun. It has that kind of raw stink, and that’s something I think we managed to achieve in Shenmue 2. Shenmue 3 will also be going onto this stage next. A “smell shader”, or a “stinky shader”! (laughs).

SD. I have a lot of questions to ask, but I know time is very short, so I will ask my final question. With being president of your own company, you have hired new staff members to work on Shenmue 3. How does it feel to pass on all those years of knowledge and experience to young new developers? Have you had any difficulties managing a team like this?

YS. Well not all of our staff are young, there is someone who is 50 years old… all ages really. But management is the most difficult part. They have entered the company going through interviews, and it’s hard to get to know someone properly at the interview stage. So after that process it turns out there are some people who speak extremely little, for example, so yes it can be pretty difficult. Various strategies are needed in order for each person’s performance level to reach 100%, and that’s the part that’s most difficult. I would prefer to lose myself in the creative work, but quite a bit of time is used up on management.

SD. Suzuki-san, thank you.


...and in the blink of an eye, it was all over! Apologies again that we could not have had more time to ask more questions, but there maybe more inverviews coming out from the Shenmue Online Community in the near future with lots more questions so stay tuned for that! ;-)

But before we left, as always, we had to surprise Suzuki-san with a gift! Thanks to a fantastic idea from 500k owner Aaron Barstow, we decided to try and somehow put Suzuki-san into one of his favourite bands, Van Halen. So working together, we came up with the idea of having an artist design an image of the band members but also insert Yu Suzuki in amongst them! After contacting one of our contributors to the Instagram page, @r_wuying, he understood the concept, and very quickly came though with an awesome piece of work!

Of course, we couldnt give Suzuki-san an image on a PC, so we had it framed and brought it to Germany to present it to him from all of the Shenmue Community, for which he was extremely surprised and thankful (as always!)

My Gamescom experience was one i will always remember, and i have to say thank you to so many people including David and Kenji from Shenmue Master, Aaron and James from 500K/Team Yu, Silvia from 500k, Chao from the community and of course Ali Novin for all his hard work behind the scenes to make the interview happen. On a personal note, it was fantastic to meet long time Dojo members YS, Snoopbob, B-Ren and Bluemue at the event too!! Its a shame we couldnt have all spent more time together! Also, of course how could I forget (which I did :oops: ) the amazing Switch for being on point with translating duties as always!

But with that, another event has ended, and the long journey continues! See you all again soon :D
by Peter
Sat Sep 02, 2017 7:53 pm
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Re: Random Shenmue III Thoughts

I found it interesting that they plan to use the old assets for flashback scenes. ... Also, if Sega does remaster the first two and they do look better, it would be odd then if 3 has un-updated asserts for the flashbacks. I wouldn't mind seeing the first two games rebuilt to match 3, but that's not really feasible if they want to release them in order.

"Assets" is a general term, so we don't know for sure what Yu Suzuki was referring to. He might have meant the old models as you're imagining, but he might have also meant the mocap/character animation data that could be applied to newer models. Assuming they still have the files with the character rigs from the older games then it would be relatively easy to bind them to new character models.
by Centrale
Thu Mar 08, 2018 11:41 pm
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Corey Marshall currently set to record VO in late May

Thanks to mjq jazz bar for finding this out. It seems to have slipped through the net.

A few days ago Corey posted a status on Facebook, and a fan asked him when VO recording for the English dub begins. Corey replied that currently the plan is for him to begin in late May.

While it's possible things could slip, seems the intention is to begin recording ASAP.
by Spaghetti
Tue Mar 20, 2018 1:01 pm
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Re: Shenmue 1 & 2 game developers

I've been following the studio for almost a year now and I fell in love with them, so much so, that I wish I had some sort of talent or skills to have a career in game development because I would happily relocate and apply for a post at their company.
The biggest compliment i can give them is their treatment of staff. Every month they have various team building exercises, as well as awards for individual staff members hitting various milestones, such as time spent with the studio, achieving new qualifications and positions etc. Honestly it looks like a fun place to work, but at the same time, extremely professional. As the OP said, they were involved with The Witcher 3 and we all know of the success of that game, but they are also involved in a lot of other great pieces of work, as well as having a good relationship with Sega from their Mega Drive collections.

It's also interesting to note they are a Keywords company, who own Lakysha Digital, who are involved with the development of Shenmue 3. Any sort of cross development between the two certainly wouldn't be too difficult to achieve. But yea, I've had good vibes from them from when I first heard of them, and outside of the major players such as Bluepoint, I couldn't be happier Shenmue HD is in their hands.
by Peter
Sun Apr 15, 2018 12:16 am
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Concerns about Shenmue HD.

I have many but there is one that has hitted me hard with the video announcement.

Some of you may remember that I did some Widescreen hacks for Shenmue I & II, while I was at it I noticed, that during some custcenes, since characters aren't supposed to be seen they are frozen until they enter the supposed "viewable" area or they just simply pop out from nowhere or in some cases they just do some ramdom animations.

This happens a lot during Shenmue I and II, from the video below I've noticed that every single scene that corresponds to a cutscene its cropped to 4:3, so instead of tweaking the game they are doing the poorest and fastest of the ports.

My expectations are really low, even the official screenshots that have been posted on STEAM look worse than some emulations shots we all have been seen here.

Don't get me wrong I am happy that the games are getting a new life, but I guess SEGA's porpuse is to somehow reignite (no pun intended) the franchise but with such a poor job they will achive the opposite, and only us the hardcore fans will buy this.
by Esppiral
Sat Apr 14, 2018 7:03 am
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Re: Concerns about Shenmue HD.

While I agree, the Xbox version looks stunning emulated at 4k.

It already looks better than the HD port imho.
by Esppiral
Mon Apr 16, 2018 3:21 pm
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