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Fun at PAX East

Hey guys,

I went to PAX East this year.
Unfortunately, there was no Shenmue 3 or any Yu Suzuki love at PAX, but it was still pretty cool.

I met the Bioware team behind Mass Effect and got to speak to the writer Jon Dumbrow and the lead level designer Dusty Everman.

I stood up at their panel and asked some questions but as of right now, there is no Youtube video of it.
You damn right I asked them about the indoctrination theory.

Was anyone else there?

I met some famous people: including Tim Schafer (creator of Psychonauts and Brutal Legends), Peter Dorr (Petes Game Room on Youtube).

I got to hang out with Mega64.
http://i1159.photobucket.com/albums/p622/shengoro86/179095_10151589202606320_60166490_n_zpsef588ca9.jpg

There was also a Bethesda Food Truck promoting Elder Scrolls Online. They gave out free food, drinks, and pictures.
http://i1159.photobucket.com/albums/p622/shengoro86/31455_10151589283061320_1679733060_n_zpsa702b2d2.jpg
http://i1159.photobucket.com/albums/p622/shengoro86/5303_3934894070049_922234231_n_zpsa2da454e.jpg

It was an amazing experience!
by shengoro86
Thu Mar 28, 2013 12:50 pm
 
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New PS3 Hacking Video

Hey guys,

I got asked by a couple of people to show off my hacked PS3.

Thought some people here may enjoy it.

[youtube]http://www.youtube.com/watch?v=NufPJaeOgIM[/youtube]
by shengoro86
Thu Apr 25, 2013 5:01 pm
 
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

If you guys have any questions, feel free to PM me.

This was an idea that was brought to my attention and now that I am done with school, I figure that I should work on it.

I will hand the project off if needed.

This mod is based on ideas given to me from various members here.
by shengoro86
Sat Jun 08, 2013 1:22 am
 
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Hi all,

I have been updating the status of this project at the Shenmue500k group on Facebook.

Dont worry, I am still actively working on the project.

The problem I am having is that when replacing the motorcycle with the bike, the game locks up. I found this out to be the fact that the mem address that the motorcycle uses for referencing is within protected memory so when it changes a mismatch occurs and throws a kernel panic. Im trying to work around this.
by shengoro86
Wed Jul 03, 2013 4:22 pm
 
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Re: Old LanDC Save Files

I got in touch with LanDC and I now have a ton of information about his mods and such. This can be closed if needed.
by shengoro86
Mon Jul 08, 2013 11:46 am
 
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Re: Have you given up or still hopeful?

Im very hopeful.

Every day I do something related to Shenmue.
by shengoro86
Mon Aug 26, 2013 3:24 pm
 
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Re: Latest Purchases

I paid off my PS4 and bought Watchdogs + Killzone for it.
by shengoro86
Thu Sep 05, 2013 4:01 pm
 
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Re: Ryo confessed to Nozomi

Fantastic video! I always wanted Ryo to confess to Nozomi.





Giorgio wrote: Nice! I just posted it to the Shenmue500K FB group ("Ryo except from a schoolboy, he is also a loverboy.") and some believed it was real!



Haha I remember that!
by shengoro86
Sun Sep 22, 2013 4:20 pm
 
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Hi all,

Just wanted to let you all know that I am still working on this project. I am also trying to get my career together so it has been a while.

@Master Kyodai, I am looking into the 1st_read file over the next two weeks to get some sort of PoC together.
by shengoro86
Sun Sep 22, 2013 4:18 pm
 
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Hi all,

Just wanted to update you all and say that I might have the mod in an alpha state by Xmas Eve.

So far, Ryo is spawnning onto the bike instead of Nayouki's motorcycle.

For now, I have not been successful in implementing the above mentioned method to get the bike unlocked for normal gameplay.

I am working within the very little time I have so its taking forever.

It will be released here first in the form of a hacked iso and special save file.

I am aiming to make it work in both NullDC and official hardware.

Once I have it completely stable, I will upload a video to my youtube channel.

james
by shengoro86
Sun Nov 10, 2013 6:31 pm
 
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Really glad to hear the project is not forgotten!

When you're at it then try to also take a short peek into the mapinfo. All scripts for the "room" are in there. Possibly fairly easy to make Ryo mount a motorcycle if you steal from the "Save Nozomi" scene? But yeah just guesswork here. Good luck from all of us =)

Yeah the save Nozomi scene was the original target for the bike ride since a lot of the motion data gets called automatically. It saves time and allows for some easier work arounds.

Quick question, are you trying to enable a sort of work around to ride the bicycle around all areas or only on the road to Amihama?

The original bike mod was tailored to use the Road to Amihama. I got a hold of LanDC and another member who wishes to remain unknown, and got the tools needed to get a method to swap the motor cycle with the bicycle.

This was the breakdown:
Create save file at Road to Amihama scene
Hacked RAM (via Action Replay) to glitch the timer to make it infinity
Live hotswap Bike model variable with Cycle variable to chain load motion data

I actually got most of the mod to work but one little issue occurred.

The Dreamcast's RAM and processor can go into protected mode. Shenmue stores the bike model in protected RAM so you need to half crash the ALU to calculate in system/non-protected mode. To do this, you need to boot DC Linux, probe the mainboard, and chain load the OS from the Shenmue disc into RAM with the hotswap. My method here actually worked but my Dreamcast shorted out when the bike loaded.

I managed to swap the motor cycle with Wang's bike from Ajiichi and get a hybrid motion data chained into it. Ryop akwardly road the bike before my DC gave the magic black smoke of death.

Unfortunately, my DC died before I could get some footage.

The NEW method is now underway and is 100% software based.

Two members brought this idea to me before I posted here.

In the Japanese 1st Read binary there is a string/block of hex that will allow for a debug menu to show. It is HIGHLY rumored that it may allow for spawning of objects/physics, potentially including the bike.

So to answer your question, the old method was for Road to Amihama, the new method is for actually getting the Bike in the game as shown in the What's Shenmue video demo.

james
by shengoro86
Thu Sep 26, 2013 2:44 pm
 
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Re: Japanese Music

I'm HUGE on The Pillows
by shengoro86
Tue Nov 26, 2013 2:09 pm
 
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Re: PROJECT XMAS 2013 DEMO RELEASED.....FINALLY!!

Thank you for this!

I cant wait to play it when I'm off of work!

/james
by shengoro86
Mon Dec 30, 2013 12:03 pm
 
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Re: SHENMUE XMAS SPECIAL DOWNLOAD.....FINALLY!!

No problem!

I also shared it out to the Shenmue Facebook Group so you get some extra notice.

https://www.facebook.com/groups/Shenmue ... tif_t=like
by shengoro86
Mon Dec 30, 2013 2:56 pm
 
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Shenmue III Mini Discussion Series

Hi All,

I have been working on a Shenmue 3 discussion series for my Youtube channel.

Part 1 is up and is here:
phpBB [video]


Please let me know what you guys think and what you may want to see discussed.

Thanks,

/james
by shengoro86
Mon Dec 30, 2013 10:33 am
 
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Re: What Do You Collect?

I love collecting video games

phpBB [video]


phpBB [video]
by shengoro86
Tue Jan 14, 2014 10:23 pm
 
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RELEASE: Shenmue 2X - Final Boss Mod

EDIT:

**Requires PAL Shenmue 2X

HERE IT IS!

https://mega.co.nz/#!qVMFmYrJ!crIFziZzXEaryBiz4wUGSi9AwW148xlRtUxRurVLPb0

VIDEO BELOW IN 2nd POST.


Hey guys,

I modded Shenmue 2 to give us the ability to fight Lan Di in Baihu's scene.

I used Kakuzawa's swapper tool to make this mod, so big thanks to Kakuzawa!

Here are some snapshots:
http://i1159.photobucket.com/albums/p622/shengoro86/IMAG0045_zps24485133.jpg

http://i1159.photobucket.com/albums/p622/shengoro86/IMAG0044_zpsd95bbc2f.jpg

http://i1159.photobucket.com/albums/p622/shengoro86/IMAG0048_zps1e3a7a50.jpg





I will be making a video of it soon.

What's left:

-Explore ShadowData for npc char models
-Finish AFS packaging for replacing Baihu's voice

Thanks!

James
by shengoro86
Sat Jan 18, 2014 6:56 pm
 
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Re: Shenmue 2 - Final Boss Mod

I am using Baihu's style since it is closest to Lan Di's

I am uploading footage right now.

Just takes a little while.

/james



EDIT:

VIDEO!!

phpBB [video]
by shengoro86
Sat Jan 18, 2014 9:36 pm
 
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Re: The Missing Sword

Woah, nice theory. I didn't even consider this possibility.

Hmm, I wonder if we might have missed something.

I could have SWORN there was a model of a sword with no handguard in the shenmue 2 disc 4 JNTSC edition.

I'll ask LanDC.
by shengoro86
Sat Feb 08, 2014 11:13 am
 
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

New Update!

Still working on this.

phpBB [video]
by shengoro86
Tue Feb 25, 2014 9:51 pm
 
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My own thoughts on what I would like in Shenmue 3 (Video)

What would you guys like to see?:

phpBB [video]
by shengoro86
Tue Mar 04, 2014 9:05 am
 
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Release: Shenmue BETA. Wish Road and Beta Sakuragaoka Works

Hi guys,

I compiled this version of the beta, Disc 1

Thanks to Wude! We now have the following maps playable:

Wish Road
D0000

Beta Sakuragaoka
JD00

Set Scene to 01
Set Entry to 02 for wish road, 00, 01, 02 for beta sakuragaoka.


Confirmed working in Reicast, NullDC, actual Hardware


Mega Link = https://mega.co.nz/#!2dVgVJIA!962SwumA5aGyNEgg7Xu5gbODvltKGBNbmKKxFjpGd0E

Please let me know if u have issues.

http://i1159.photobucket.com/albums/p622/shengoro86/2014-03-2223_48_38-ProgramManager_zpse451fb2e.jpg
by shengoro86
Sat Mar 22, 2014 11:55 pm
 
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Re: Diagnosed With Testicular Cancer :(

We are all here for you.

I hope all goes well.
by shengoro86
Mon Mar 24, 2014 11:06 am
 
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Re: What are the odds of winning the radio?

From a code standpoint, I do not think anyone has a real answer to that.

Personally, I have won the boombox and Saturn games at least three times, respectively.

I'd like to say that winning the boombox is like 200/1.

Any higher would seem ridiculous.
by shengoro86
Mon Mar 24, 2014 2:59 am
 
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Re: Release: Shenmue BETA. Wish Road and Beta Sakuragaoka Wo

Thanks Fenix.

This mod is 100% credited to Wude.

I only compiled the iso with the map files.

I'm looking nto Beta Yamanose.

As for the road, yeah I saw that it ends early in the beta. Maybe this is due to a code change between it and the final release?

Video:
phpBB [video]
by shengoro86
Thu Mar 27, 2014 4:14 pm
 
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Re: Release: Shenmue BETA. Wish Road and Beta Sakuragaoka Wo

Fenix wrote:
By the way, I took a curious screenshot :lol:

Image



That motorcycle is going to be put to good use once I change the model and apply my hacked motiondata theory to it :)
by shengoro86
Sat Mar 29, 2014 2:14 am
 
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Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Hi Guys,

Here is another modded iso coming to you from Wude and myself.

This modded iso is for EMU ONLY as it is 1 gigabyte. Unless you can burn GD-Roms that is :mrgreen:


Confirmed working in Reicast and NullDC

What it includes:
Playable Beta Maps (Credited to Wude):
Sakuragaoka
Yamanose

Wish Road Playable (Credited to Wude)

The entire SCENE Folder for What's Shenmue. (Credited to Shengoro86)


Modded Area Codes:
For wish road:

Scene 01
Area D000
Entry 01 or 02

For Beta Sakuragaoka
JD00

For Beta Yamanose
JU00

Video Beta Yamanose:
http://youtu.be/8ziQ3gCOnUA

For all What's Shenmue Maps (Credited to Shengoro86):

Scene has to be set to 80 (this is directly copied from the What's Shenmue Disc)
Note: The tutorial areas are included (the areas where the high res head models explain stuff in the game), however, the head models are not there so you can see the map itself!

What's Shenmue Area Codes (Thanks IlDucci):
CHAF - You Arcade copy.
EPLG - You Arcade and Yukawa's Dreamcast room. Ending scene.
GICF - Unknown area in Amihama.
GMCT - Unknown area in Dobuita, with You Arcade content.
GSEN - You Arcade. This is the copy that's used in the game (Contains a duplicate of Yukawa's 4PM card)
HGMF - Warehouse No. 8. Possibly Mark's level.
HGRF - Guilin area. Possibly Shenhua's level.
HGSF - Hong Kong area. Possibly Xiuying's level.
HGYF - Hazuki's Residence - Dojo. Possibly Ryo's level.
KOTF - Unknown. Maybe Oishi's antique shop?
SUSI - Dobuita area (With Tomato's)
SYPF - Unknown. Seems to be the inside of a building.



--RAW FILES--
CHAF
EPLG
GICF
GMCT
GSEN
HGMF
HGRF
HGSF
HGYF
KOTF
SUSI
SYPF
TAIA
TIKN
TOUR
YUK1

I'm not sure where each area goes yet, please update me if you know!
I believe the HG** areas are the tutorial talking heads areas!

This has been compiled to CDI format so it is bootable + Selfboot code added (Credited to Shengoro86)

LINK:
https://mega.co.nz/#!vUkF3QCJ!7YG_OZgyN61n6Y7XGAIXgRwaOOw7nFNmQ6Ok19xi1lI

What is missing:
Wude's updated Wish Road Hack


Where I want to go from here:
I REALLY want to just make an Ultimate Shenmue 1 CDI.

For the next release I want to include:
All What's Shenmue maps with hacked ECAM hex for free roam to bypass the in game area restrictions.
Wude's Updated Wish Road hack with frozen timer
My Bike Mod. Yes, it is actually in a finished alpha state.


Thanks to all involved with releasing the beta!

Thanks to all who invented these methods to get these kind of mods working!
by shengoro86
Fri Apr 04, 2014 9:24 am
 
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Release: Shenmue Beta with All Playable Beta Maps (OUTDATED)

UPDATE: THIS RELEASE IS NOW OUTDATEDD. PLEASE USE MY EXPLORATION MOD RELEASE!
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=47225







Hi all,

I know I have been releasing a couple of these cdi files.

The last one with all of the beta maps was emu only since it was too big for a 99 min CD-R.

Well here is my answer to that. \:D/

This release is a version of the Shenmue Beta from Shendream with the beta maps now playable.

Credit to this mod goes to Wude, he did all of the hex editing. I am merely releasing this out to the public.


What does this include?
- The following maps are playable:
--Beta Yamanose
--Beta Sakuragaoka
--Wish Road

What can this be played on?
-Confirmed on
--Dreamcast Hardware (CD-R NTSC)
--DEMUL (Windows)
--NullDC (Windows)
--Reicast (HTC One Android 4.4.2 Rooted)

How can I play?
-Hardware
--Burn cdi as RAW DAO (burn confirmed with Alcohol 120%)

How do I load the Beta Maps?
-From Debug Menu
--Beta Yamanose
Continue NO/OFF
Scene 01
Area JU00
Entry 00

--Beta Sakuragaoka
Continue NO/OFF
Scene 01
Area JD00
Entry 01

--Wish Road
Continue NO/OFF
Scene 01
Area D000
Entry 01
Note: Run towards Mountains to get to the road

Note about beta maps
These were made playable by fusing these maps with their retail counterparts. Fusing map data to make it walkable.

These replace the maps, making the game unplayable. This is more for the purpose of seeing the beta maps yourself.


Enjoy Everyone! \:D/


Download Link:
https://mega.co.nz/#!CIlSwSyD!uQc6gaKE1kjugBMWTX3QaWnREkfxLvgbg6G2PETKT58
by shengoro86
Thu Apr 10, 2014 6:44 pm
 
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My Shenmue Origin Story Video

How did you guys get into the series?

Take a video!

phpBB [video]
by shengoro86
Mon May 05, 2014 2:22 am
 
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Shenmue 2 Unofficial Four Wude Merch

Hi everyone,

In my opinion, The Four Wude, are one of the most important points in the Shenmue Series. They are the guidelines for any martial artist to follow when pursuing their development of self expression.

My girlfriend decided to make The Four Wude symbols into T-Shirts mugs, iphone cases, pillows, wall scrolls, and other fun stuff. One design per symbol.

Pillow Example:
http://i1159.photobucket.com/albums/p622/shengoro86/10257795_587666881347215_3826533780643118848_n_zps7b61ed06.jpg

TShirt Design:
http://i1159.photobucket.com/albums/p622/shengoro86/10271412_587653288015241_5250753168856333479_o_zps43ff72bc.jpg

Please check out her FB page:
https://www.facebook.com/pam.marotte

Please check out her page on RedBubble:
http://www.redbubble.com/people/rains-hand19

For other merchandise, please check out her page on Society6!
(Includes: Prints, Clocks, Pillows, Mugs!)
http://society6.com/PamMarotte
by shengoro86
Mon May 05, 2014 2:30 am
 
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Re: Release: Shenmue Beta: All Playable Beta Maps + WS Maps

The dedication of people around here that continue to find new things like this is really incredible/inspiring. Keep it up guys!

Thanks!

By the way, this is in no way anything new. These maps have been known about for a long time. It was just hard for most people to enjoy. These mods can be confusing and there was no central location for a disc image that was premodded.
by shengoro86
Mon May 05, 2014 2:02 am
 
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Re: Could Niao Sun be Ryo's Mother (highly unlikely)

Great theory! The only thing that bothers me is that Suzuki said that Ryo's mother would only be a mental reminder to Ryo in the series. Unless Yu is hiding something or merely playing on Ryo's thoughts of who his mother is, I would say its safe to bet that she really is dead.
by shengoro86
Mon May 05, 2014 2:05 am
 
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Re: Release: Shenmue Beta with All Playable Beta Maps

Please do not credit me.

100% goes to Wude. I merely compiled the disc.

Thanks!
by shengoro86
Mon May 05, 2014 2:03 am
 
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Re: Shenmue running on Reicast (Dreamcast emulator for Andro

Confirmed working pretty much full speed on HTC ONE M7 verizon variant. Android 4.2.2

Here is my tutorial video.

phpBB [video]
by shengoro86
Fri May 09, 2014 4:52 pm
 
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Re: Shenmue 2 Unofficial Four Wude Merch

Pam said Thanks!

We will look into coasters.
by shengoro86
Thu May 15, 2014 3:56 pm
 
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Shenmue GDC Chapter Tiles Discussion- 45 minutes Video

My latest discussion video regarding the tiles seen at GDC for each chapter.

Disregard the Baihu stuff as we dubunked it since the video.

Apologies for the quick production quality, had no time to edit and post process.

This video stars myself and fellow Shenmue 500K Admin Norris.

Enjoy and let me know your thoughts!

http://youtu.be/C8lnnb9OGok
by shengoro86
Mon May 19, 2014 2:07 am
 
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UPDATE: MOD ACCOMPLISHED Shenmue Forklift Mod

UPDATE:

IT WORKS!

VIDEO TO COME!

http://i1159.photobucket.com/albums/p622/shengoro86/forklift_zps05b7bf55.jpg

















Hi all,

I am making this thread to house my new mod I am currently working on.

I call it the Forklift Mod.

I am currently making it possible to drive the forklift through Dobuita.

This is where I am at with my work:

Release: Xiaopang Complete Shenmue 1
Method: Swapped maps, hex edit to ECAM
Workflow: Create save file placing Ryo in lunch hour just before he reloads back into the forklift
Game engine loads forklift and swapped map.
Ryo can ride everywhere

I am still working on getting the map swapped, while retaining the dobuita NPCs. Once I finish that, I will post my results.

Why am I making this? I always wanted to have ryo obnoxiously beep his horn down dobuita's main street at night. LOL
by shengoro86
Tue May 20, 2014 3:50 am
 
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CANCELLED - Shenmue 2 80 min ISO - No Downsampled Voices

edit: this project is cancelled.

Hi All,

I am going to look into making an 80min CDr version of Shenmue 2 Full English Speech Mod without downsampling.

I have a feeling that Sm1th's project could be truncated a bit down to an 80 min CDR.

Big thanks to Sm1th for his awesome work!

Any thoughts?
by shengoro86
Mon May 26, 2014 11:41 pm
 
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Re: Shenmue Cinematic Wallpaper Packs and More

Ricardo, great job as always!!!!!
/james ;)
by shengoro86
Tue May 27, 2014 2:58 am
 
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Re: Shenmue Forklift Mod

Ok here is my mockup solution:
NOTE: This is not the final solution as I still have one last major bug to figure out.


Here is what we do:
Dump the contents of both Shenmue Retail NTSC and the Shendream Shenmue Beta Release to get access to the game data files.

Do this on both games:

Open up HxD or any other hex editor and look at the Hex code for mapinfo.bin for Dobuita

SCENE03/D000/mapinfo.bin

Do a search for the String ECAM.

Then copy ALL of the hex code (thousands of lines possibly) all the way up to where ECAM starts, DO NOT COPY ECAM ITSELF, STOP BEFORE IT.

Now open up the mapinfo for the harbour maps.

Example we will use is MSFY, which is the free roam harbour map.

SCENE03/MSFY/mapinfo.bin

Search that map info for ECAM and replace all of the code before it with the code that you copied from the other mapinfo.

Once that copy is complete, now copy every other file from D000's folder into MSFY, without replacing the mapinfo file.

Now that that is done, test the map, you should see that the map is now switched to Dobuita.

If all checks out: use bootmake to compile the cdi, using a shenmue ip.bin customized with binhack32. Burn/Emulate to test.

FROM HERE:
Play another vanilla copy of shenmue up until you get to drive the forklift.
Using the beta shenmue, plug a controller into slot 2 and use the sub debug menu to make a legit save file for either when you are driving the forklift or right before you do so while on Lunch break.

Now load this file into the hacked shenmue game and test. You should have a forklift in a different area.



PROBLEMS:
When in dobuita, you are bound to the clipping of the harbour. During my testing, i see that the map loads u into out of bounds coordinates. I am looking into how to pivot the maps to see if I can sit dobuita right on top of where you load. Right now, you can only drive the forklift down 1/8th of the back road in dobuita over by Ono-san's Motorcycle Shop.


I will have more updates and photos possibly during the weekend.

But if you want to also try, test these methods.

Thanks,

James
by shengoro86
Tue May 27, 2014 9:23 pm
 
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Re: Shenmue Cinematic Wallpaper Packs and More

Fantastic!!!!!! Keep up the awesome work.
by shengoro86
Tue May 27, 2014 9:12 pm
 
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Let's Play : What's Shenmue (1080P HD Upscale NullDC)

Hello Everyone.

Here is my first Let's Play Video.

In this video, I play through What's Shenmue in 1080p HD.

I also breakdown some things in the game as well.

Enjoy!

phpBB [video]
by shengoro86
Wed Jun 04, 2014 7:40 pm
 
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Re: Shenmue Dojo Hosting

Just donated some money. I hope all is well!
by shengoro86
Mon Jun 23, 2014 10:40 pm
 
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Re: Shenmue 2 80 min ISO - No Downsampled Voices Full Eng Sp

I dont think the humans file goes under any type of CRC check, so a half assed file should be loaded into memory with no issues.

As for dummy data in the humans file, yeah i think its possible. I believe we can dump the humans file and then re-create it we should be good.

I know there should be a way to do this without even touching the audio files.

Ill be working on this more over the next couple of days and report back.
by shengoro86
Thu Jun 19, 2014 12:38 am
 
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