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Re: $10 million

Hey, just wanted to say, $10 million is completely possible. $10 million is absolutely possible.

Kickstarters begin with a huge surge and end with one. The low gradual middle period makes up about half of the overall funds. Shenmue's gains seem to have stablised at about $200,000 a day at the moment. Carry that across another 27 days and you end up at 8 million from where we are. Add the surge, it's 9 or 10. It's completely possible. It really is.

I'm also sure some people are waiting eagerly for their paychecks. If we can alleviate some of the bad press and set the record straight we can keep and carry this momentum onward. I'm putting in about £350 myself on payday, which is about $500. I'm sure others probably feel the same way. As long as we get strong reliable voices out there, setting the record straight, it will happen.

Some journalists and YouTubers command tens of thousands, if not hundreds of thousands, of followers. If there was ever a time to reach out now is that time. The sooner we fix these click baiters the longer and stronger will be the effect on the campaign. We can do this. We've been reaching out and keeping the faith all these years, that's what we do. We're Shenmue fans. We've always reached out and kept the faith. We've got this. This next month cannot topple us.

I also believe Yu is withholding goals so as not to set a bad taste in - so we don't feel like we're getting a diminished project if it doesn't go as far as he needs it to go. You could argue back and forth whether that's right or wrong but I'll trust Yu. Entirely possible he himself is not sure what he should include at what stages, as in what would feel like a complete game for that particular level/build/funding goal.

But it doesn't really matter to me to be honest. Whatever it is Yu has planned I trust him, I trust his philosophy. And I know that what he really wants is the whole nine yards, and that he deserves it, that $10 million. I cannot wait to see what Yu will show us of the next era of gaming. I really believe he can do that again.
by LucBu
Sat Jun 20, 2015 6:43 pm
 
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Re: We should clear up the misunderstanding about Sony's fun

In regards to press we have two options:

- Stem false articles by contacting the writer or pressurizing through popular means.
- Encourage truthful accounts by contacting journalists, YouTubers and the like (the more popular the better) in order to reach wider audiences with the message that Sony is not funding it in a major way and Shenmue 3 actually needs $10 million. This should aid against the negative press. Hopefully, we can shame the click baiters and bad journalists who regurgitate information without real sources.

Everyone, start sending emails.
by LucBu
Sat Jun 20, 2015 4:24 am
 
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Re: Ways to Help the Kickstarter Campaign - Spread the Word

Managed to inform a good journalist of the current conundrum. She clarified some things and set straight the record. Published on the escapist. Concedes Sony backing in the marketing and that the Kickstarter is important. One more article in our favor.

Article just went up: http://www.escapistmagazine.com/news/view/141291-Sony-will-be-involved-in-marketing-and-production-for-Shenmue-3?utm_source=twitter&utm_medium=share&utm_campaign=all
by LucBu
Sun Jun 21, 2015 2:07 pm
 
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Re: 31.000 in 3 days....

Posted 25 minutes ago:

http://www.videogamer.com/ps4/shenmue_3/news/the_shenmue_3_kickstarter_appears_to_have_stalled_time_to_announce_other_platforms.html

What do people think of this??
It's obvious the bad press has injured the Kickstarter. Accusations of greed on the part of Sony and YSNet, a lack of transparency, etc. etc. is really hurting the campaign. Not that I think the transparency is warranted - since what other game ever told the public their finances? That Shenmue III got singled out for that is black kettling.

We really need more positive articles and media. The masses and unintiated are never going to spend the time researching these things, they'll just take the first thing they read as the truth and think themselves well researched.

I'm not ready to let Shenmue III slip away yet though. I'm going to keep reaching out to journalists and YouTubers to make a difference and swing this campaign back around. With the surge at the end we'll probably make at least $5 Million, but making 6 or 7 would be great. 6 or 7 might be enough, I think, to attract more investors for Yu. And PayPal post-donations.

We need to get more positive media: That, for me, and not the Kickstarter page, is the most severe weakness of the campaign at this point. The net is full of articles barely edited after a copy and paste job from other clickbait sites. Kuchera's a complete sack of clueless, talentless shit and always was.

I wish Cedric or Yu would do another interview to give them a new definitive quote to pass around. One which asserted the importance of the campaign, being thankful of Sony's support but not overemphasizing with it whilst also affirming Sony's support being public from the beginning but misconstrued by bad journalism. It might blunt the negativity going around. Would also enjoy some articles on the topic of bad and poorly reserached journalism in general, and how it's poisonous for creators and the industry alike. Though that may wake the GamerGate dragon.
by LucBu
Wed Jun 24, 2015 6:27 am
 
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Re: Joel "red shirt" Tess Discussion Topic (Twitch)

I seriously called all of these animated gifs being made. The guy was really acting bizarre; I'm wondering what his situation with YsNet or the rest of Awesome Japan is after that stream.

Looking at it from a glass half full perspective though, at the very least all of the questions asked were relevant, even though we already knew the answers to some of them. I kind of wish more of the stretch goals were explained, but I really hope in the coming weeks, AJ steps their game up with the Q&A's, along with their kickstarter management.

I know someone put his twitter up, but lets try not to blast Joel Tess's twitter with insults. It might give you a good chuckle, but in the end it's ultimately counterproductive to running the campaign, and it makes us all look bad. Two fumbles don't make a right.

By the way though, what was up with the Fanta thing at the beginning? Are they a sponsor or something? I found that part to be very odd.

The Fanta thing was probably a reference to the soft drink guzzling of Ryo at the vending machines. I think in a beta version those orange sodas were branded as Fanta or something similar? I know the final feature just a fictional soda company. Could be wrong though.

I do agree that blasting Joel Tess is not a good idea. He seems lively, perhaps a little in over his head, but there are other things we can do to help the Kickstarter. Contacting willing journalists and YouTubers for example. Chances are Suzuki hired Awesome Japan because they were cheap. I do wonder how things would have fared with a different team but what's done is done. Gotta live and work the now.
by LucBu
Sat Jun 27, 2015 1:44 pm
 
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Re: IGN continues to Fumble Funding Facts

It seems Huber is tweeting on the misinformation in an attempt to reinform people. It's like we're doing iron palm, not on a tree but a mountain.
by LucBu
Tue Jun 30, 2015 5:23 pm
 
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Re: $30 on the 3rd - PLAN OF ATTACK

James Brown wrote:Couldn't wait till 7pm, so just backed another $30 on a new account :)

Ah, clever. Raising the pledger count.
by LucBu
Fri Jul 03, 2015 9:54 am
 
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Re: KS Update #23 - PS4 physical copy & New reward tiers add

I think these rewards are great. I was really worried about having voiced NPC rewards, but having backers as ChiYouMen members won't take away from the integrity of the game IMO, you've had a bunch of bad guys of different races etc in previous games, they'll just be another figuratively faceless enemy to everyone apart from the backer and their friends and family.

I remember that the Chi You Men enemies of Shenmue 2 had the most interesting modeled faces and haircuts of the entire game though. I wonder if they were staff members or something originally?
by LucBu
Fri Jul 03, 2015 3:23 pm
 
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Re: The answer to our YouTuber problem

elfshadowreaper wrote: Makes sense. Oh well.

I know you weren't ill intended. Shenmue's on all our minds right now. We'll get there. :)
by LucBu
Sat Jul 04, 2015 2:01 pm
 
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Re: What's happened in your life in the past 14 years?

It's depressing reading all these success stories, lol. I was 14 in '99 when I first played Shenmue. 16 or 17 when I played the sequel on the Xbox. I am now 29, and will be hitting dirty thirty in less than a month. There's been a whole book of events and changes. I never finished college, though, and have been toiling away at crappy, dead-end jobs pretty much ever since I graduated high school. I met the love of my life in '08, and got dumped by the love of my life in '10. Had a few meaningless flings since then, but I'm thoroughly damaged goods. A has-been that never was. I rent a decent apartment I can barely afford. I sleep way too much. Yeah... life was a lot better when I was 14 - 17. I've been watching a lot of porn and contemplating suicide lately. But hey, Shenmue 3's coming out, so I got that going for me!

Don't worry. Shenmue 3 will heal your broken soul.
by LucBu
Fri Jun 26, 2015 7:58 pm
 
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Re: DREAMS DO COME TRUE!!

yeah , i get what you are saying Peter, all that sucks , unlike what the TV channels are saying the possibility of a Grexit is still small thought, i believe they are going to make a deal in the next two days .that's what i've been hearing at least, so i guess the exchange rates will get back to normal eventually.i really like you mate , and i respect a lot of you and all the dojo legends, just a i little misunderstanding thought , and please do not take it personally man ;) . we are not walking away from the debt, the debt where forced on us (we did not asked for money, the EU kept giving money with extremely high interest for no reason at all) , there is a country in the EU (i am not telling names, this is a shenmue forum , i do not want to start a war , we are all here cause we love shenmue) which gain a profit of 80m euros in the last 3 years only from the Greek debt interest (imagine the shenmue 3 we could have :lol: :lol: :lol: ). We did not ask for this , and i am extremely tired working 12 hours a day plus Sundays from the last 5 years for a 300 euros a month salary and watching the debt not shrinking but growing (!!) every year. That's the problem , we do not have any money at all , we cannot pay for food or rent (i mean it) and the debt is getting bigger with each passing month!! We were not used with this life...we are a EU country for Christ sake. anyway, with that out of the way i can clearly see your problem , lets hope that by the end of the week things will have settled down.i really want to help shenmue , i donated 175euros (leaving me with 125 for the rest of the month) but i am afraid the bank wont allow the money to leave the country.i am not cancelling though! i will find a way to pledge! even if i have to contract friends from other countries to pledge for my behalf :rotflmao: . and i believe that your dinner with yu san is still safe mate 8) 8)

I certainly don't believe the Greek people deserve the debt thrown on them, and I hope you get back on your feet soon.
by LucBu
Mon Jul 06, 2015 9:51 am
 
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Yo Videogames/Maximilian Dood

Toward the beginning of the campaign I sent an email to the channels Maximillian Dood/Yo Videogames asking for their support.

Matt just uploaded:
phpBB [video]
by LucBu
Wed Jul 08, 2015 3:29 pm
 
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Re: #TheFinalBlow Targeting youtubers to create shout-out vi

Maximilian Dood's sister channel 'Yo Videogames' already posted support for Shenmue 3.
by LucBu
Sun Jul 12, 2015 2:22 pm
 
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Re: The new trailer is bad ...

Someone's genuinely dropped their pledge over it?
I said I was thinking about it and was accused of intimidating others and threatening behavior.

Oh yeah and I was told I was the only overreacting.

Hey man, don't worry. I don't know what the final product will be like but I believe in Yu Suzuki. Doesn't mean that the game will be perfect, or that the game will even be alright, but the way I see it is that there's plenty of uncertainty in life. If we only did certain things we couldn't even chance getting out of bed in the morning. So much can go wrong, even in mundane situations. Uncertainty is not always a bad thing though. Creative attempts are usually uncertain, especially innovation or passion projects. Honestly, if there wasn't a little bit of danger I would be more worried. Great work always has obstacles to surpass.

If you do decide to opt out, that's your call and it isn't down to anyone else. No one should be threatening you or viceversa, and opting out isn't the same as threatening. But remember that this project is going to change. I have my reservations, but I'd never forgive myself if this chance slipped away and I didn't do something for Yu after all this time. Whatever you choose, decide so that tomorrow you will have no regrets.
by LucBu
Wed Jul 15, 2015 5:01 pm
 
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Re: Advanced Free Battle!


Don't get me wrong, DOA is kind of fun, but why use the copy if you have the creator of the original as your director and producer?

Haha, I was just joking about DOA. :) I can't remember a fight against any women in Shenmue anyway. There was Yuan, but as you know it depends which version of Shenmue you were playing. That would leave Dou Niu's breast physics.

I think moves that have potential against multiple opponents would be interesting. Like throws that worked on two or three enemies simultaneously. I know some techniques tended to accidently hit multiple people sometimes. I think I knocked out three attackers in 70 man battle with a well placed elbow assault once but, besides that, I'd love to see some moves with those kinds of proficencies intentionally. I remember Wild Throw was also meant for multiple opponents since you could use the falling body as a shield/knock down tool when surrounded - more stuff like that y'know. :)

When it comes to fighting games; DOA's simple rock-paper-scissors based movesets (strikes-throws-counters) is astoundingly good, because it's simple yet adds depth - simplicity that lends to depth is always the pivotal key with gameplay in fighting games. The designs of DOA can be silly and overly sexual sure, but it's a lot smoother than Virtua Fighter, though Virtua Fighter's block system and combo restarts are very technical in higher level play. I never liked Tekken because the juggle mechanic was so exaggerated, but I guess that's its original mechanic - the exaggerated juggle. It always seemed odd when Hwoarang's flick of the knee could keep you in the air for eight hits. I mean that knee must have a gorilla's pelvic strength.

I also hope Yu attracts other investors (should be able to thanks to the Kickstarter's success) and we get the high battle ground mechanic which is probably Virtua Fighter 3's layered tier stages. I suspect the Shenmue team probably had tried this mechanic earlier but ran into bugs with it.

http://www.shenmuedojo.net/gallery/displayimage.php?album=16&pos=14

This old beta screenshot on the Dojo website shows what could be an early high ground battle (Ryo is fighting on the uphill road to his house) which obviously changes the timing and distance with moves in free battle moves. What was it Musashi Miyamoto said; "You must look down on the enemy, and take up your attitude on slightly higher places."
by LucBu
Sat Jul 18, 2015 8:49 am
 
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Re: AwesomeJapan - postmortem performance

I think Awesome Japan actually hurt the campaign. Things mentioned above like the Sony funding should have been put to bed within hours and not weeks. It felt like no preparation had gone into making the campaign at all past writing up the Kickstarter page and interviewing 5 people. I honestly think you could have just put up a page with a title just saying Shenmue III and got the same amount of money.

In regards to that misinformation thing, I think Sony have more to answer for there. Cedric Biscay himself said (I'll try and find the place/link tomorrow - think it was Twitter?) that he was irritated at Sony's statement. Sony obviously wanted the good PR without any of the risk: They knew it would be considered a low move.

Don't get me wrong, I'm thankful that Sony gave Shenmue a chance, but they should have been straight with their statements and said "we've got the marketing but the most of it has to be done through the Kickstarter ie. the Kickstarter is no gimmick." Sony themsleves should have put it to rest. Sony's guy in that early interview saying "we're behind Shenmue all the way" was just a vague brush off which was easily misinterpreteted. I'm sure Yu can't criticize them publicly for risk to the project so he has to just go silent. Awesome Japan may have been able to address this somewhat and sooner but hell, even today there are articles going up post-Kickstarter claiming Sony are backing the majority of the project. What was that Forbes one? -$20 million they said.

The bottom line for me: I'm not fond of either Sony, the media or Awesome Japan. Two failures by greed and one by incompetence. Thankfully, Yu, Cedric and the fans were so capable they made up for those three miscarriages and then some.
by LucBu
Sat Jul 18, 2015 5:09 pm
 
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Re: Forbes claim $20 million is already secured privately

Forbes are still spreading a little negativity... smh. Still, I'd be interested to know if there's any truth in that "$20 million funding secured" claim and who their source(s) are.

http://www.forbes.com/sites/olliebarder/2015/07/18/shenmue-3-kickstarter-campaign-ends-on-6-33-million/

'Shenmue 3' Kickstarter Campaign Ends On $6.33 Million

Following the surprise announcement at this year’s E3, Shenmue 3 has managed to amass $6.33 million for its Kickstarter campaign becoming the most funded game on the site.

Considering that many thought that Shenmue 3 would never get made, from a fan standpoint this is all rather amazing. However the important thing to realize is that a lot of crowdfunded games use the initial fan based investment to bankroll the actual game’s budget from private venture capitalists.

In the case of Shenmue 3 it sounds like the success of this Kickstarter campaign is being used to underwrite a far larger sum to get the game made.

Specifically that the main privately funded budget will be in the ballpark of $20 million (according to my sources at least) in addition to the already amassed Kickstarter sum, which would make sense considering that this will be an open world game.

While studios like CD Projekt RED were able to fund games like Witcher 3 for a similar amount of money, they were entirely self-published. In this case, Shenmue 3 will receive most of its budget from a third party and they will likely have ideas on how the game should be made.

It’s this top down and detached decision making that can lead to dangerous results – as those making the decisions don’t understand how the game has been built.

To give you an analogy, it’s like someone ignoring the architect of a house and changing the layout. Then getting surprised when the whole thing comes crashing down as the foundations couldn’t support the changes.

A lot of budgetary overspend tends to occur due to this in game development and I am hoping that Yu Suzuki and his team will be able to fend this type of interference off. In some ways the popularity of the Kickstarter should give the team more bargaining capital in terms of high level decision making but we shall see.

Regardless of all this I am just glad Shenmue 3 is finally getting made and obviously wish the team the best of luck in their endeavors.

According to my source his source was his arse. He bent over and stsuck his head as far as he could up there and asked about Shenmue 3's budget. The resulting echo kinda sounded like $20 million. Hey, at least, that's what my source said.
by LucBu
Sat Jul 18, 2015 8:57 am
 
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Re: Ouch, the comments on the youtube trailer are harsh...

Really ? I remember Shenmue I & II had impressive positive critics despite a lot of weaknesses spotted by the reviewers. Considering the modern gaming has not evolved that much, Shenmue can still distinguish itself from the competition if YsNet make it right.

I agree with this.

I think it's too early to tell what kind of game Shenmue 3 will be like. Certainly, if the game is going for intrinsic detail rather than wide expanses of area we might find it holds significance for the industry regardless of its scope.

When you look at a game like Fallout and Elder Scrolls, the last versions of those games had so many repeated textures. There was certainly an impression of scope with those games. Yet every cave, every house, was just so similar that the sandbox started to become more and more transparent. You could really feel them pasting these assets in their own level editors. Some of the ruined building models in Fallout 3 were repeated endlessly. It was immersion breaking for me.

Shenmue 1 and 2 had their own share of repetition, I'm thinking of the warehouses and perhaps the kowloon buildings, but those areas would realistically be unitary. Poor rural villages, such as the ones potrayed in Skyrim, would not be.

If you've ever lived in a rural community for a while you'll know how individualized people's lives are in those areas. They build their own huts, cabins and barns. There are no fast regulations. They collect things - oddities. They have a lot of character. It's not like a city where the premises are exact in measurements and in the plots of their land. From my own experiences with poor, rural communities, I remember one family who had saved in their barn loft the shedded skin of a black viper that some grandfather had killed out in the woods on a fishing trip when he was a young man. It had spat at him and lunged whilst he knelt by the water. The way they'd told it, the grandfather managed to block the snake strike with the fishing rod, scamper away, and then return to pulverize its head with a stone. The family kept the skin nailed to the dry wood in the attic space as a reminder; had this viper killed the man in his youth, none of them would have been born. They kept this piece in the attic next to a deer skull and an empty honey comb, both of which also been picked up over the years by some ancestor. Amongst these items there was also an early television from the 1920s one of them had bartered for at a recent market.

For me, this rural village setting gives Shenmue 3 great potential where orginal assets are concerned; personal touches on the houses, slums/grottos, natural scenery. I think it could do nicely. It would be a great contrast from the sprawling sandboxes prevalent today that feel so empty. I think that all it would take would be the love and attention of a great team, and that's what we've got. There will be critics, there always are, but Shenmue 3 has plenty of potential. I can see reviews being good at least, or, hopefully, great.
by LucBu
Sun Jul 19, 2015 4:19 pm
 
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Re: "Play as 1 of 4 characters" - April Edition '99 of GameP

While it's clear that the journalist that wrote this had no idea what he was talking about, it's pretty cool that they had Aberdeen, Guilin, and and Kowloon in these screenshots. I can't tell where Ryo is in the two pictures that are farthest left.


On those shots I'd guess:

The furthest left is an early design for the thin street which you pursue Zhu's assistant first time you meet him when he gets captured by Yuan's thugs. Think it's called White Dynasty Qr. That's the street with the long QTE amidst the market stalls in S2. It's also the place where you can do the Chawan Sign and get the cutscene with the abused boy.

The second is another early scene from S2. It's where Ryo jumps the fence following Wong at the beginning. (Notice how the fence is broken underneath which is where Wong crawls in through). Early textures. Fence looks amateur. Gives hope to those early concept renders for Shenmue 3 eh?
by LucBu
Tue Jul 21, 2015 9:32 am
 
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Re: Sega puts Shenmue I main theme on iTunes

F***CK Sega I'm not supporting this. They blocked me from facebook for asking about Shenmue 3 several years ago.

Hahaha, is that true? What did you say exactly? Was it abusive? I hope it was.

When Shenmue is finally over perhaps we should all just block Sega. A timed blocking much like 30onthe3rd was. We could have banners.
by LucBu
Wed Jul 22, 2015 9:58 am
 
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Re: Devil's Third - Niconico Broadcast with Yu Suzuki

Love the new avatar Techno ;)

You beat me to it.

I was going to say: I'm loving these Yu's stare of death images the fans have been producing from all his various livestreams.

EDIT: The feigned enthusiasm from that girl is amazing. Her reaction goes kind of blank after the female boss dressed in lingerie turns up for a while.
by LucBu
Tue Aug 04, 2015 5:52 pm
 
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Re: Yu Suzuki : a new interview about Shenmue III incoming !

5. Was Virtua FIghter 3 for Saturn actually completed? I've heard rumours that AM2 ported the game in some fashion to the Saturn before Sega pulled the plug on it and got Genki to do a rush-job port to the Dreamcast.

I think this video has some footage at one point. Or a still. https://www.youtube.com/watch?v=0hk84nSsAv4

I'll add my own questions for the OP a little later. About to go to work.
by LucBu
Mon Aug 03, 2015 4:01 am
 
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Re: OVA or Manga/a better option and less controversial? [ra

Don't have much time so I'm going to boil this down.

Shenmue is a great game. Even after all this time it's still one of the most engrossing games I've ever played. A new Shenmue is exactly what this stagnant industry needs. No idea if it'll be great again, but if there's anyone who can pull it off it's Yu Suzuki. Peace.
by LucBu
Mon Aug 17, 2015 4:49 pm
 
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Re: Shenmue 3 can't promise 60fps but can promise sexy girls

I have said all I wish to or will say on the subject. Carry on.
Hey, you mind me asking you a question? It's completely fine if you don't, given that you have said all that you wanted on the subject but I'm just curious.

Do you feel Shenmue so far did have bad representation of the fairer sex? Personally I feel there's a good range in Shenmue. I mean the women are all different from each other. The only one that might possibly be a danger so far is Joy, but it's not impossible to imagine the daughter of a well to do business empire get involved with the wrong crowd. Everything about her, from her scant clothing to her over the top dyed hair, screams a desire to make an impression. I also think that some women are like that, not every one of course, but some may be. Teenagers especially can be.

What are your thoughts on Shenmue's depiction of women so far? (It's hard to talk about this new ChiYouMen leader since we haven't really seen her yet properly) But only if you don't mind me asking, of course.

Also, every time I see your avatar I want to play Skies of Arcadia again.

I don't personally mind the depiction at all. But then, I'm male, and not really the one who would be impacted by the depiction. Even among women, not everyone will mind it either. But for those who do, I advocate their right to voice concerns about it - just as I advocate Yu's right to depict his characters however he wants - I actually feel Shenmue has some decent to good depictions of women personally. But I think a lot of women would like to see characteristics other than simply "strong and beautiful" in video games.

Someone (can't remember who) once said something (poorly paraphrasing from memory) along the lines of, "Batman gets to be strong, handsome, scarred, dark, conflicted, a brilliant detective, intelligent, haunted, and arguably psychotic. But somehow just being 'strong' is considered enough when it comes to most female characters." I may not personally feel that way about Shenmue or other games, but I can totally understand some women feeling that way.

The reason I don't want to talk about it further though, is because I've been through it many times and been called a "white knight" or a "social justice warrior" for my trouble. So while that may or may not happen here, I just don't have the emotional or mental energy to engage with the topic and really discuss it frankly. Online debates never result in anyone changing their views anyway (not that I want to change anyone's views) and it's such a controversial issue that my social anxiety and depression don't really allow me to brave the storm of discussion for long before I feel overwhelmed and sad, so I just don't usually.

So with that said, I will bow out of the discussion again.

P.S. I play SOA at least once every couple of years on Gamecube. :) Wish they'd release it again, in any form.

Oh, I ain't going to call you a SJW or anything like that. If you feel compassionate about how it may affect others there's nothing wrong with that. I don't see you throwing abuse or anything. Wasn't Elaine, (can't quite remember the spelling of that name) the tai chi expert in Shenmue 2, a fairly good portrayal of a 'normal' woman?

Come to think of it, there was actually a fair lot of NPCs which also seemed 'fairly adjusted/unsensationally designed'... I suppose. :) Never really thought about it... :-k Yeah I agree with you. I think Shenmue's pretty good with that kind of thing.

In regards to SoA: I remember the game actually having a feasible difficulty level as well. Like it was a fair challenge, although the dungeon grinding was on another level. God, I remember looking for that earth dungeon after the tribal village. It took me so long to find the two markers. One I found straight away but the other... man I was just sailing around for about 5 hours of world map grinding to find it. I thought ship battles and the sense of freedom were excellent in Skies. I loved the VMU stuff as well. So good. God I want to play it now.

But please do not fall in the trap of a headline crying sexist / misogynistic game when in context for Shenmue, these are adamantly untrue. They have not been sexist in the past and I don't doubt Suzuki will remain consistent with his portrayal of women for the future.

I think Anonymous81 is okay with Shenmue's depiction of women for the most part. I don't think you have to be concerned.
by LucBu
Fri Oct 23, 2015 8:24 am
 
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Re: Yu Suzuki: Le Maitre de Sega - Book Review

I'd agree with you Ben. I don't much mind Moore attacking Naka since I think they're both shallow, like two wild dogs ripping away at each other. However, businessmen like Moore really get to me since they prey on the talent of others and everything is a commodity for them. No respect for the human condition. A bit like Nietzsche's lion but a little disorientated and carried by the strength of others primarily.
by LucBu
Wed Nov 04, 2015 6:49 am
 
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Re: Purple Shenmue

Some of you get real mob-like when it comes to newcomers.
by LucBu
Wed Nov 04, 2015 5:19 pm
 
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Re: Sega Japan COO - "Shenmue is an important IP to us"

Yes. In the other topic there was a difficulty in translating some of the language. I believe Rakim had trouble with, "モノ作りは本当に作りたい人が作るべきで、それが鈴木裕氏を中心としたクリエイターだということです。"

Let me put my translating skills to use.

It means: "I ain't gonna do shit for Shenmue but please love me. I'll only take a stand on things that graphs allow me to love and I have no imagination. If I was a bird I wouldn't use my wings; I would crawl with my beak through the dirt. Sometimes it is cold at night."

Hope this helps everyone.
by LucBu
Mon Nov 16, 2015 10:13 am
 
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Re: Let's Ask Ysnet to Include Free Practice in Shenmue 3

Thanks Yokosuka. Puts me at ease. That was one of the best parts of Shenmue. I always thought that the free time between appointments and events literally forced the player to spend some free time at least in an arbitrary direction. That was why the free practice was always very satisfying, felt like you were putting extra time in, "getting work in" so to speak, in the moments you couldn't advance. Felt realistic to practice in life in that respect. You never knew when it was going to come in handy and it felt like you were preparing for the future. There was a kind of balance between the skill of pulling the move off manually yourself and a grinding mechanic in which the move got stronger. Satisfying for the achievement to be balanced between skill/automatic-power in that respect.

The ambiance and atmosphere in those car parks was always great. Never seen anything in any other game quite like it. Peaceful.
by LucBu
Sat Jan 16, 2016 7:08 am
 
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Re: Shenmue Animation

I saw the topic of this title and thought someone would be complaining about Shenmue's animation but then I saw Sonoshee was the poster and knew it wouldn't be negative.

As for the animation it looks like it would have been pretty crisp. Shenmue doesn't really get enough love from independent animators. I suppose we could ask him to finish the animation but it takes to months to make cartoon shorts so I guess he'd have to really want to. Luckily, since he seems like he's inspired right now maybe we should take the opportunity to ask him now.
by LucBu
Wed Jan 27, 2016 4:33 am
 
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Re: Yu Suzuki's interview by Red Bull and new screenshots

A bit of speculation beneath.

I imagine the time skip is to compensate for the fact that Shenmue 2's ending can be anywhere between January to? (June perhaps?). Considering the range of Shenmue 2's ending date, I would imagine the time skip will be set after the last possible date you could finish Shenmue 2 in order to have a fresh start in regards to the date the game starts on.

That could potentially mean, for the people who got through S1 and S2 quickly, that Ryo would appeared to have spent several months around Shenhua's house before the start of the game. (Since the start dates of Shenmue 3 players have to be the same regardless of the date S2 players finsihed the game - especially since we've skipped a generation, have no save files and we're on new consoles.)

Most likely it means Shenmue 3 will, just like S1 and S2, have a time cap and bad ending to prevent players from taking Shenmue 3 past its allotted months. From the screen shots we've seen so far many of the plants/flowers are in full bloom, so we're looking at Summer (1987) when the game starts. June-July-August. Perhaps late Summer. This matches the ending dates for Shenmue 2. Anything past this would have Autumn colors. Since the earliest footage has full bloom colors rather than an Autumn set, it seems this is the case.

The only other alternative would be literally an entire year, to allow the game to begin in the Spring in 1988, which seems a little far fetched. The significance of discovering another culture for Ryo, and for the player simultaneously, would have less of an impact if he's lived there a whole year. That synonymy between Ryo and the player in S2 allowed the experience to be new for both of them, Ryo can be surprised for the player as he stands in for the player, to some extent. I'm pretty sure it will be the Summer of 1987.

Now let's take bets on the day everyone. Saturday... no Sund-
by LucBu
Tue Feb 09, 2016 7:06 pm
 
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Re: GameTrailers.com shutting down - effective immediatly

If any of you get the chance and you're on twitter send Huber a tweet in support. He's having a tough time, looks like it took him by surprise. Says he appreciates the messages.
by LucBu
Wed Feb 10, 2016 7:44 am
 
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Re: No Shenmue 3 Until E3 2017!!!

sand4fish wrote: In short, no one is entitled to a Shenmue 3 footage in E3 or PSX 2017 unless Yu says so.

Who? Me? You? Anyone seen Rush Hour 3?

My two cents:

In Yu I trust. It's like that thing that Xiuying says in Man Mo Temple, "Stop crying and wait for Shenmue 3 ***."
by LucBu
Mon Dec 05, 2016 3:01 pm
 
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Re: Kickstarter Update #63: Campaign and Progress Update

ChiefNeo wrote:The whole concept of backer NPC's and faces leaves a sour taste in my mouth. I get it, kickstarter...but the average white teenager has no place in 1980s guilin...NO PLACE.


Would probably be better in the credits IMHO.

Oh well, better start growing a 1980s haircut to get ready.
by LucBu
Mon Dec 19, 2016 12:17 pm
 
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