I think the old fighting system would age Shenmue 3 terribly.
I'd welcome a new system, look at the Batman Arkham games, the way you chain, block and counter attack is stunning to watch and flows beautifully.
It would be perfect for a martial arts themed game.
What? No, no, no, NO! They should stay as far away as possible from that awful system. One button to attack and one button to counter? It is beyond terrible. Shenmue I and II still have the best fighting system out of any adventure type game, it is definetly better than the Batman Arkham series. Having said that though, it seems like no game has quite got the art of combat down quite right. They're still far away from reaching the pinnacle.
I'd say Yakuza was the best.
And Shenmues fighting the best?.. come on.. I love Shenmue but it was horrible and clunky even back then.
I appreciate the reply man, thank you.
After reading all that it really sounds like Arkham and Sleeping Dogs like combat, yeah the combat in Sleeping Dogs is pretty but Shenmue had you feeling tense. It made you want to learn moves and practise so you can get better and utilize those moves in combat to make it easier. Catering to the Kyle Hilliard's (See Game Informer Shenmue/II Let's Play) of gamers sounds like a mistake, the people that just want to beat the bad guy instantaneously without any skill or training. Yes games should be fun but part of the thrill, part of that fun is that feeling you get when you put in the work, trained learned some combo's and use it to beat that difficult boss finally, that's all part of the fun. It gives you an amazing feeling of accomplishment and let's you feel more immersed in the world especially when it's not a retry and you have to find those bad guys again as a result of your failure and Shenmue is all about that kind of immersion.
I felt Arkham combat to be far more tactical than Shenmue, it was simple (which I feel is right up Yu's alley) but was all about mastering timing.
Shenmue combat was just button mashing, I don't think I've ever had to repeat a battle maybe with the exception of a couple in Shenmue 2.
Training was never really important and since you never knew when a battle was going to take place (unless your 2nd playthrough) you never had to focus on getting better.. you just kept repeating the same battle but finding 1 move to exploit.