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Shenmue 3 News | Multimedia | Interview Archive
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Shenmue 3 Update #65: Dev Room Progress Report Vol. 2

Shenmue 3 Kickstarter Update #62: Yu-San & Music

Shenmue 3 - Yu Suzuki Interview

Yu Suzuki Interview Part 2 (May 9 Bessatsu Shonen Magazine)

Yu Suzuki Interview (May 9 Bessatsu Shonen Magazine)

Yu Suzuki Interview - Shenmue3 (Shenmue Dojo & Team Yu @ Magic Monaco 2016)

Yu Suzuki interview (MAGIC 2016) by Shenmue Master

Yu Suzuki No Life Interview

A weekend with Yu Suzuki

Yu Suzuki interview by Journal du Japon (Translated by Yokosuka)

Magic Monaco 2016

Yu Suzuki Red Bull Games Interview + New Screens

Magic Monaco 2016 - Exclusive New Shenmue III Screens

Cédric Biscay interview by Desert Bus de l'Espoir (15/11/21)

Yu Suzuki Reveals Shenmue 3 Prototype in China (Complete Video) -Subtitled-

China interview with Yu Suzuki (Nov 19)

Cédric Biscay : Monaco Hebdo and interviews

Executive Shenmue Ambassador interview with Yu Suzuki

Kickstarter - Month 3 Progress Report

Yu Suzuki interview with David Deville - Shenmue 3

DualShockers Yu Suzuki Interview

EuroGamer Article/Interview

Famitsu Interview with Yu (Sept 8th)

Otakumode Yu Suzuki Interview

Progress Update Interview with Yu Suzuki

The Point - How Did Shenmue 3 Raise $6.3 Million? (Gamespot)

GamesTM Yu Suzuki Interview

Play UK Magazine

Phil Spencer (Xbox) talks about Shenmue 3

Shenmue 3 Kickstarter Final Countdown (Twitch)

Yu Suzuki interview from Hobby Consolas. (Spanish)

Interview with Cedric Biscay (Radio Monaco) - July 22, 2015

Cedric Biscay Interview @ - July 15th 2015

Yu Suzuki interview from Nico Nico Douga.

Yu Suzuki Twitter Q&A Recap (June 10th)

Yu Suzuki Q&A on Twitter (#YouaskYu)

Corey Marshall back for Shenmue 3 (Official)

Ryuji Iuchi's blog update on Shenmue music

Shenmue 3 Funding and Budget Statement

Famitsu Article Translation

Yu Suzuki 4gamer interview- touching the character perspective system - Yu Suzuki interview - (updated translation)

Yu Suzuki interview published by Inside-Games on June 17

Twitch Q&A (Fan Translation)

GAME Watch interview snippets

Yu Suzuki AMA - Reddit

Yu Suzuki Game Informer Interview

Getting The Rights To Shenmue Was Easier Than You’d Think

Yu Suzuki/Cedric Biscay interview

Blit Software Interview about porting games

Shuhei Yoshida Contributed $29 to Shenmue 3 Kickstarter

Jim Ryan (Head of Sony Europe) discussing Shenmue

Sony clarifies its role in bringing Shenmue 3 to the PS4 - thanks to @yosp (Shuhei Yoshida)

Understanding Sony's Role in Shenmue 3

So, what is Shenmue III - and why should I care?

Cedric Biscay Tweet (Sony only funding PS4 port from PC)

Sony is providing various supports, including marketing and investment, to YSNet. However, SONY is just one of many backers of #Shenmue3

Sony's Yoshida Interview - Not completely funding Shenmue question -

Kickstarter Money going to Developers. Not Sony

What We Know About Shenmue III So Far.

How to make Shenmue on a budget

Yu Suzuki Wants To Introduce A New QTE System For Shenmue 3

Yu Suzuki - Playstation E3 Experience 2015 Live Cast

How Sony Pulled Off Their E3 2015 Press Conference

Sony definitely supporting Shenmue 3 (Adam Boyes)

Adam Boyes explains Sony's role with Shenmue 3

Adam Boyes - Shenmue Discussion (Gamespot Live E3 2015)

Shuhei Yoshida E3 Highlights

Andrew House mentions Shenmue

News of the Shenmue 3 Kickstarter reaches Time magazine!

Shenmue 3 sets Guinness World Record for quickest video game crowdfunding

Shenmue 3- tells the underside of revival

Shenmue 3 Epic Reaction Art
Reaction video:

MCV article: multi platform and the magic $10 million

Shenmue 3 Kickstarter Image Gallery

Concept Art Topic
by Ziming
Fri Jun 19, 2015 8:09 am
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Re: We should clear up the misunderstanding about Sony's fun

Delayed double post? What's this?

C'mon people, I thought posting here I would find unconditional support, but all I see is cynicism...

You definitely do have support mate. I completely agree with you, we need to spread the message that we have no idea how much money Sony is actually putting into Shenmue III. We can't make assumptions that they are pumping millions into this because as you rightly said, that does not appear to be the case.
by Luke_09
Fri Jun 19, 2015 8:34 am
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Re: We should clear up the misunderstanding about Sony's fun

I have been trying for the last 2 days to try and make some awareness that Sony's funding is not as big as people think.
I created a thread on the Shenmue Subreddit, and luckily the Mod over there Bert306, contacted me and asked if he could sticky the post.

From this point on, I think we need to focus on getting the words Directly out of Yu's mouth. He has said in the Famistu interview that he expects the main funding to come from the Kickstarter, so we need to make he re-iterate that in today's Reddit AMA. More specifically, we know that he cannot comment on the amount of funding that he has secured from outside sources, but I feel that we might be able to get a number of out him that HE WANTS the kickstater to hit. If we can get that number, we can quote him and spread that news like wildfire. Even news sites like IGN, Kotaku etc will be interested in that.

We need to get this info and then need to get it out there. If Shenmue fans see that Yu wants (for example 12 Million), then we will get Yu 12 Million :P.

Today's AMA Goal:
Ask Yu Suzuki "Where does Yu-san expect most of the Funding to come from for Shenmue 3? And more importantly, how much does Yu-san want the Kickstater to reach in order for him to make the FULL vision for Shenmue 3?"

If we know the above information by the end of the day, we can flood news outlets with this and intern remove a lot of the miss-information regarding the outside funding.

The post on the Reddit that I talked about:

I am going to be posting the thread on the kickstater every couple of hours. If people have accounts on Neogaf, or on Shenmue500k facebook, then please help spread the word so we can get these questions answered. Thank you!
by SheepheadCG
Fri Jun 19, 2015 8:45 am
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Re: We should clear up the misunderstanding about Sony's fun

Thank you thank you thank you Rikitatsu, ive been in the same boat the past few days here and on 500k trying to inform the misinformed that Sony isnt bankrolling Shenmue.
Now because you organized all the links into one post like that when people get ignorant about it all I have to do is point to your post.

Keep fighting the good fight.
We need sites to run articles now on still just how much the kickstarter is as important as when it first launched.
by Axm
Fri Jun 19, 2015 9:01 pm
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The Day The Snow Turned Into A Game

Dear Members,

As many of you know, last week was a week that will go down in history for our community. After 14 years of waiting and hoping, it was revealed by Yu Suzuki himself that he is finally in a position to move forward with the creation of Shenmue 3, albeit with a bit of a caveat. Through the announcement of a Kickstarter campaign , Suzuki-San as asked us the fans to help bring his dream, as well as ours, to life by backing and supporting a campaign to help fund the development of the project. While there are various entities supporting this project, Suzuki-san himself has stated that that the fate of Shenmue 3 now rests in our hands and that our actions as a community will dictate the capabilities his team will have in creating the game and to ideally meet its full creative potential.

If you have not already done so, please visit the campaign website and take some time to consider the extent to which you would be willing and able to support this project; note that there are a range of pledge levels with corresponding reward tiers for every single level of backing. As the campaign progresses, there will also be added levels of support to coincide with stretch funding goals as they are introduced. All of the funds that are pledged will be allocated to and utilized SOLELY by YSNET to develop the game.

Contrary to a lot of the dubiously sourced misinformation that has been circulating in recent days, Sony will NOT be funding the entire budget for the game nor will they subsidizing the development costs for YSNET. While Sony will provide various technical investments in conjunction with marketing and promotional support, this project will remain firmly in the directorial hands of Yu Suzuki and his staff. While it is true that there are a number of backers for Shenmue 3, we at this time do not know the scope of how these other entities are involved with the project. All that we can establish for now is that we as a community are in fact the primary patrons for the development of the game and that the responsibility of making Shenmue 3 the strongest game it can be ultimately resides with us.

Over the next few weeks leading up to the conclusion of the Kickstarter campaign, we will be introducing two specific social-media based initiatives to promote the backing of the Shenmue 3 Kickstarter and the series as a whole. The first initiative, #30onthe3rd , is a continuation of our monthly tweetathon #SaveShenmue but with a twist. On 7/3/2015, we encourage everyone to who is able to increase their pledge amount by $30 and post a corresponding tweet as a sign of solidarity within the community. The 2nd initiative, #10MillionToShenmue3 , is a hashtag campaign to be disseminated across all social media platforms to highlight the need for additional funding for Shenmue 3 in order have it be the project that Yu Suzuki has dreamed of creating. In a recent interview, Suzuki-san stated that at a $10 million funding level Shenmue 3 would feature a truly open world that would follow in the lineage of the previous installments.

The time has finally come for us in the Shenmue community to support the series that has given us so much over years. We are now in a position where we can directly impact and influence the creation of Shenmue 3 and give Suzuki-san our direct input While the task at hand may seem daunting, if we come together and collaborate our efforts we will attain the game that we have wanted and deserved for so long. Thank you all very much for your support and we would not be in the position we are in now if it was not for your perseverance and dedication for the series against all odds. We have truly made it.

Keep friends,

The Shenmue Dojo Staff
by Yama
Mon Jun 22, 2015 10:44 pm
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Re: There Is No Reason For Negativity

When the alternative is waiting the rest of your life for absolutely nothing...?

I don't mind waiting til 2020 for Shenmue III as it was originally intended. Better that than a watered-down version that prematurely ends the franchise and ends up as one of the biggest disappointments in video game history.
by MiTT3NZ
Wed Jun 24, 2015 1:04 pm
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Re: There Is No Reason For Negativity

I'm going to agree with whoever said you are more interested in finding something to bitch about. Negativity isn't necessarily unwarranted, but be constructive about it.

Alright then, if you want me to assume the mantle of Captain Obvious...

- YSNet should've spent more time on creating a short demo, not just Shenhua's poor attempt at a Blue Steel and jumping over a stream. Also, setting it in the cave would've been a bit more poignant. Give non-Shenmue fans a reason to pledge their hard-earned money, don't just expect them to.

- To build on the previous point, the Kickstarter has done as well as it has solely based on the fact that it's Shenmue III. Finally. If Half-Life 3 or Timesplitters 3 also had to take to the site, then they also would've had non-fans donate money. It's an event, a milestone in gaming.

- Shenmue III was a big announcement, and it reached almost everyone who's into video games enough to know what E3 is. Awesome Japan should've realised this, and made plans to maintain momentum. The third will obviously lead to a temporary spike, and historical data points to the probability that it'll also see a big increase in the last few days, but they seem to be overly reliant on this.

- One of the ways they could've done this was through a meta game. Don't expect fans to do the work for you. They should've approached it in a way that sees the fans constantly struggling to decide how much more they should pledge by adding a new tier or two every three to five days. Now, that may be the case of course, but their focus really needs to be on none-fans.

- It's great that they're trying to engage with the fans through polls, the Reddit AMA, etc., but why the hell are they not hammering out interviews with large media sites left, right and centre? They're already guaranteed our money, stop using us as a damn crutch, get out there and do some bleedin work!

- I understand Suzuki setting the initial total at $2m. It's great that he said "no, I want them to have Shenmue III even if it's just a short game", but this should've been made clear from the very beginning. You had the stage at E3 ffs. Sony's stage. You had the biggest audience of next gen console gamers right in front of you. You should've bleedin said something!

- The transparency issue. Almost everyone who knows of Shenmue knows about the whole fiasco behind the budget. This should've been addressed in the Kickstarter video. "We were given a huge budget to develop this game, as we had to create technology that didn't exist, we made it extremely detailed, individual footstep sounds, 3D scanners, meteorological data, it was split into two games, shit was more expensive back then, etc." Drive that point home, compare to how things have changed. Explain that Sony has advertising handled, so 100% of the Kickstarter funds make up the entirety of the game's actual production budget.

- Simplified stretch goals. Why give the subtitles individual tiers? Just say "$3.5m gets all this", "$5m gets all that". The big leaps looks better value for money because of the sheer amount of content packed into each one.

- Replica jackets and mirrors should've definitely been in there from the start. Oh, you want both a Dragon and a Phoenix Mirror? Here's a new reward tier for that!

- For all the years Suzuki has had to design this game in his spare time (which apparently he has), he seems awfully unsure about a lot of things. This says to me that it's still in pre-production. He should've come into this with a very clear view on what he wants to include, and more importantly, how to implement it. Any other bells and whistles can be voted on by the backers, sure, but the core elements of the game? C'mon san.

- Shenmue is an Eastern franchise. It's very Japanese. Whatever. That doesn't mean that you market it to a Western audience via an Eastern-based promotional company. The decision to do this is a massive oversight and terribly naïve.

- Little to no presence. They appear on Kickstarter's most popular. Yu Suzuki and Shenmue III are on Twitter. The game has a website. These are all the places they're expected to be, and that's good, but why the hell haven't they branched out? Okay, sure, this one's a little tricky, but there should have been agreements made with both Sony and SEGA to throw in a little bit more of an extra presence. Facebook ads, banner ads, cross-promotion, etc. Right now it seems like only the fans, Corsi and Boyes are the only ones who give a shit.

- The blatant potential of bad publicity... that was fulfilled. How the hell did they not see any of this coming? Kickstarter as a platform's been under a lot of scrutiny since before the campaign was launched. Why was nothing done to subvert this? Where were the contingency plans? The PR team's fucking useless.

- Not sure if this one's true, but did Suzuki just do one after the first day? This is E3 pal. Drop the mic, sure, but don't just fuck off straight away.

- Less of the corporate responses. Every reply to fan questions so far say nothing. Either answer properly or don't fucking answer at all.

There's plenty more, but I need to eat. The concerns that everyone has are justified. Just because they don't go into great detail (none of which is needed btw, as I say, it's all pretty blatant and self-explanatory) doesn't make them irrelevant or "negative for the sake of being negative."

To counter-balance that though, here are the positives:

- We're getting Shenmue III.
- Sony's handling advertising expenses.
- The leather jackets.
- Yu Suzuki's handling it.
- SEGA are allowing it to happen.

Do I need to explain any of that? Or is it automatically accepted on account of it being the "positives"?
by MiTT3NZ
Wed Jun 24, 2015 3:33 pm
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Re: There Is No Reason For Negativity

All I see is people saying that Mittenz should stop discussing what he want to discuss so he kinda has a point. The rest can just ignore his posts if they're tired of reading them. The dojo even has a feature that allows you to hide all the posts of members you don't like.
by south carmain
Wed Jun 24, 2015 4:36 pm
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Re: There Is No Reason For Negativity

All I see is people saying that Mittenz should stop discussing what he want to discuss so he kinda has a point. The rest can just ignore his posts if they're tired of reading them. The dojo even has a feature that allows you to hide all the posts of members you don't like.

He can discuss what he wants. We all have. But this was a different topic for that, that he had no place venting his crap into. It's just one bloody thread out of many.
"he can discuss what he wants just not here because it bothers me" You could grow some thicker skin perhaps?
It's a public forum m8. Ironic that it's someone with Stalin as his profile pic telling you this.

Not really sure where he said his positivity is oppressive, I read it more as that people should be able to voice their "negative" opinions if they want to.

I think he's being overly defensive and offended by the thread title. It isn't saying people can't express their "negativity", it's just that the thread poster thought there's no reason to worry. He really shouldn't have used the word "negative" to be fair. "No need to worry about Shenmue III" would be a helluva lot less divisive.
But what you previously said proves his point though.

It doesn't prove his point. I myself have been called "negative" recently on this forum for expressing similar concerns and worries. However, there's a place and time for everything. If someone made a thread about Lan Di and turned it into a thread about something else entirely, I'd have a problem with it. It has nothing to do with needing "thicker skin" and more to do with Mittenz propensity to have the urge to throw some cynicism in every single thread he touches, even when it's not even necessary. Did he really need to throw it in here too? So nowhere on the Dojo is there a place where we could just discuss this positively, without Mittenz or even me shitting it up?
How is it something else entirely when the title of the thread is "there is no reason for negativity". Seems pretty on topic to me, Mittz saw a thread telling people that there is no reason to be negative and felt the need to discuss that people should still be able to share their opinions wherever negative or not which makes perfect sense to me. It's not like he started a Yakuza thread in the shenmue 2 forums.

And yeah you telling him that his negative opinions shouldn't be discussed in this positive thread kinda does prove his point.
by south carmain
Wed Jun 24, 2015 4:55 pm
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Re: The KS is a huge success and we shouldn't be discouraged

I'm in the Mittz camp of I want a great game rather then a crap one that finishes the story. The story of Shenmue isn't something I would rate as one of the series highlights. For a long time I didn't want SEGA to even make the game as based on their recent output I had doubts that it would be something enjoyable. As we don't know if Sony are putting in $10, $10k or $10 million I really don't think we'll know what kind of Shenmue game we will have until trailers and previews start hitting the internet. Even if it looks like something I'm not overly fond of I'll still try it out mainly for curiosity like when I went and see Terminator Salvation.

The Kickstarter itself hasn't been a huge success really. The announcement was as it had the biggest crowd this project could ever get watching it. Someone said that the Kickstarter page could say nothing but 'Shenmue 3' and got the same amount and I really agree. People have listed all the cock ups so I won't do it again but I just find it amazing that when you have a Kickstarter that lasts 31 days that there hasn't been more immediate action about anything, even Yu should be at these guys to sort it out but as far as we can see his along for the ride. Sure this is the 3rd game in the series but then you have the stretch goal of the cinema shorts, explain what they are and how they will help newcomers. If you aren't even going to attempt to bring in new fans then don't bother hiring a team and put up the kickstarter yourself.

I was waiting for Paypal to pledge and was going to pledge a decent amount but after watching how useless Awesome Japan are I'm not trusting them with anything. As it stands I'll walk into a shop or pre order the game online. It wouldn't surprise me if people started getting the wrong rewards or ones that have changed entirely when the post comes in 2017. I can imagine them adding a physical reward tier and everyone who go's for it get's the game about 2 weeks after the release date.
by Riku Rose
Sun Jun 28, 2015 7:25 pm
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Re: Anyone worried that Yu might listen to the fans too much

It's funny, I was going to post a thread exactly like this yesterday but didn't want to take away from the excitement of the campaign ending.

This worry is legitimate, and it doesn't help that everything we hear from Yu is a translation because a lot of what he's been saying seems to suggest he will change things based on fan input.

You can see how bad this can turn out just by looking at the Star Wars prequels. It's fairly apparent that Lucas let the outside world's perception of his work affect how he went with the prequels. He ended up emphasizing certain characters that were fan favorites, even though it really didn't make sense in the context of the story. This is the worry.

I don't think anyone wants to play a game that doesn't show us anything new. One of the reasons I love the Shenmue series is because it takes me to places I wouldn't go to based on my own thoughts. I don't want to see an echo of my own vision when playing the game, I want to see what it was supposed to be.

There's also the fact that just because a lot of fans want it doesn't mean that it's the right course of action. As a teacher, I get a lot of feedback from students, and sometimes they'll have a consensus about a suggestion that I unquestionably know would be detrimental to their education. The problem is that THEY aren't teachers, so while I still listen to and value their opinions, I also know that in some cases they simply don't know what they're talking about.

You can sort of see this when it comes to Yu's reaction to Nozomi's popularity. I think the poll question was worded poorly, and should have been more along the lines of, "which character would you like to see more of?" The way Yu talks about that poll, it makes me think that was his actual question. His response about Nozomi's popularity is basically "it doesn't really make sense to bring her back." Since he knows this, it's kind of disappointing for him to see how many people like her because he can't use that for his next game.

All that said, I don't think Yu is really the type of person to let others affect his vision to a great degree. Just to be cautious, though, I feel like maybe we should find a way to make it clear that we don't want this game warping into some sort of fanfic.
by 0rganiker
Sat Jul 18, 2015 4:39 pm
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Re: Anyone worried that Yu might listen to the fans too much

I can tell you from experience that games start turning sour when the developers cater to what the fans say they want. Most of the time, people don't know entirely what they want, and when they realize what they want through playing the game, the impact is much greater. For example, when I first started Shenmue 1 I didn't even know that fighting was a part of the game. After I got used to it, I discovered that it was extremely satisfying, and it's now one of my favorite parts of the games. This is coming from someone who blows at Street Fighter, Mortal Kombat, etc. and typically does not enjoy fighting games.
by Mr357
Sat Jul 18, 2015 10:17 pm
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Re: Translation requests here!

Can anyone provide accurate translation to the parts in the last stream where they talk about:

- The talk about Suzuki's vision and approach to Shenmue 3 ( 2:05:58 )
- The talk about Chobou and other stretch goals ( 1:48:20 )

I've added English translation captions for Yu Suzuki's speech at these parts of the video:

7:17 Nocon Kid
1:49:16 Shenmue III new features (Chobou and other stretch goals )
2:05:38 Making a game with the fans (Suzuki's vision and approach to Shenmue 3 etc)

I think it helps make a few small details clearer compared to the original interpretation.
by Switch
Wed Jul 22, 2015 11:44 am
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Technique Scroll system

It seems that move scrolls - or "technique scrolls" as they have been called in Kickstarter - will be handled a bit differently in Shenmue III compared to the previous games, so I thought I'd pull together what we have heard from Yu Suzuki about them. (These are my translations of what Yu Suzuki said, not the AJ translations).

From the first Twitch stream:
YS: In Shenmue 3, you will be able to obtain move scrolls {“technique scrolls”} in various places – for example, in shops, mini-games, part-time jobs, gambling, quest events. You’ll be able to make immediate use of move scrolls in battle QTEs – for example, once you get a new scroll, you’ll be able to use it straight away as a QTE appearing during a fight. Being able to use it as soon as you have collected it will make it easy and satisfying to use. I think it will be fun to have it appear and be used when fighting.

Advanced moves and Arcane scrolls will be managed in a tree structure; these will not become immediately available after obtaining them. Instead, a likeness can be drawn with learning of actual martial arts, where you build up to reach an advanced move through the accumulation of several moves; in a similar way, you will need to build up moves in the tree in order to reach the advanced moves, and I think filling the moves in the tree will be fun. But you won’t have to build up to the advanced moves by actually participating in fighting (which can become tiresome); instead you just need to accumulate the necessary move scrolls to fill the tree.

And from the Kickstarter countdown stream :
YS: There is also a Move Scroll {or Technique Scroll} system, which I've spoken before a bit in the past. You will be able to obtain new move scrolls fairly easily. They will be treated just as standard items in Shenmue. Once you have obtained a new move scroll, you will be able to make use of it immediately without needing to practice it, in situations such as QTEs, Battle QTEs or other scenes.

In the world of Shenmue there are several game elements such as mini-games, gambling, part-time jobs, quests and so on. You will be able to pick up move scrolls in various places, and depending on which move scrolls you collect, this will result in several of the game elements linking together. And so eventually this will enable you to defeat the "bosses". Well, my use of the term "boss" here may be misleading. As an example, a mentor kind of person instructs you to beat them in order for you to be promoted to an advanced level. So for this part you must advance by linking together all these game elements in order to defeat them.

I think that, compared to Shenmue II, it will make for an even more balanced game.
So in summary:

⋅  A move scroll is a normal Shenmue item that can be obtained at various points e.g. through mini-games, gambling, part-time jobs, quests.
⋅  Most move scrolls can be used immediately, no practice is required to learn the move.
⋅  Arcane scrolls are a special type which are managed in a Skill Tree. You must accumulate several other move scrolls in order to use them.
⋅  Moves you have obtained are automatically available during QTEs, Battle QTEs and other situations.
by Switch
Wed Jul 22, 2015 10:05 pm
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Re: Monaco Magic 2016 - Official Discussion Topic

I love how faithful those screens are compared to the source material, furniture and even some mountains are placed in the same place



I love it.
by Esppiral
Sat Feb 27, 2016 7:27 am
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Re: Monaco Magic 2016 - Official Discussion Topic

Rikitatsu wrote: Someone refresh my memory, did Shenhua's house had electricity in Shenmue 2?

Looking at that bottom room pic from Shenmue 2 looks like it did, that's definately an electric light bulb if I ever saw one! ... I think 8-[
by James Brown
Sat Feb 27, 2016 9:05 am
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Re: Monaco Magic 2016 - Official Discussion Topic

Someone refresh my memory, did Shenhua's house had electricity in Shenmue 2?

That's something that got my attention when I was ripping shenmue II geometry, it looks like it has 2 bulb lamps outside, while the interior lamps do work with oil (or something else xD)
by Esppiral
Sat Feb 27, 2016 9:18 am
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Re: Monaco Magic 2016 - Official Discussion Topic

Rikitatsu wrote: The music in this clip is new? I can't remember it yet it's quite familiar somehow.

It's not new, no.

Tears of Separation, Track 12 on the Shenmue 1 soundtrack.
by Sappharad
Sat Feb 27, 2016 2:12 pm
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Re: Is the Yu Suzuki really living in his office?

I'm curious about the source of YS hiring Devs with UE4 experience. I remember him saying something along the lines of finding UE4 experienced talent would be hard, but I don't remember him saying he was sucessful in hiring such people.

Having made the decision to proceed with Shenmue III as a game, we asked if the project had encountered any unusual challenges. Suzuki explained that with his preferred engine Unreal 4 being relatively new, and with little information available in Japanese, it had been difficult to find experts in Japan. "Fortunately, now at our offices we do have skilled experts," he smiled.
by Let's Get Sweaty
Wed Aug 03, 2016 5:28 pm
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Re: What are you looking forward to in Shenmue III?

The combat, seeing where the story goes, and the sheer joy of walking around new environments in the Shenmue universe.
by Spaghetti
Mon Oct 03, 2016 10:23 am
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Re: Which version of Shenmue 3 would you rather have?

Well in a really perfect world we would've gotten Shenmue III in 2003 on 6 discs with a 32 Mb RAM module as the absolute pinnacle of Dreamcast games. And by now we would be waiting for late 2017 to bring us Sega's new console of the ninth generation and full fledged remakes of Shenmue I - VI in on epic box.

Now as we aren't exactly in a perfect world the PS4 way is the best way to go. Having the game on Dreamcast in 2017 would be awesome, but only for die hard fans. They could possibly give us more of the game there since it's much simpler to create characters and game world there. On the other side we could get less because the tools are not as highly developed like UE4.
by BlueMue
Thu Oct 06, 2016 1:41 pm
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Re: Playstation Experience - December 2016

Went and did some asking myself:

Me: Is it safe to say we may get something big in December, or is there no plan for that either?

Cedric: I am not a spoiler ! ;)

Add more fuel to that PSX fire.
by Spaghetti
Thu Oct 06, 2016 1:26 pm
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Re: Random Shenmue III Thoughts

IGN's God Hand review is still the single worst piece of video game journalism ever, which is saying a lot. I wonder how many sales God Hand (a masterpiece) lost because of that garbage.

Oh well. At least no-one reads games journalism any more.
by KidMarine
Fri Oct 07, 2016 7:37 am
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Re: Kickstarter Update #60: Dinner in Japan Reward Report

December really can't come soon enough, can it?
by Spaghetti
Fri Oct 07, 2016 6:11 pm
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Re: The Main Menu

Shenmue 1 and II don't have the same menu design at all. They have the same song but the same design? Quite a stretch.
by Himuro
Mon Oct 10, 2016 6:39 pm
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Re: Random Shenmue Thoughts

Okay, here it is:
1. Learn Kana asap. If you're dealing with any language that doesn't use romanized lettering, whether it's Arabic, Japanese, Chinese, whatever. Learn the writing system first to avoid romanized teaching. If your target language is Japanese, you should avoid any learning material that teaches via romaji (roman transliteration of Japanese) instead of the actual Japanese language. There are exceptions, but the rule proves to be true.

You can learn kana - both hiragana and katakana - within a few hours to a few days. One resource for this is Heisig's Remembering the Kana. You can find it on Amazon here, or just get it from the internet shop. You learn both syllaberies in three hours each as the book advertises. So if six hours isn't worth paying for, don't buy it, but I personally find it to be a worthwhile investment. Plus, it's cheap and quality should be paid for.,204,203,200_.jpg

If Heisig doesn't work for you, there's a tons of other resources online that do the job such as Tofugu:

2. After learning Kana buy a game or movie in your target language that has a lot of signage in your target language using the writing system you just learned. Signage is a great way to replace immersion if it's not available to you. If you're learning Spanish and you need signage, if you're near a local Spanish place just go to there and practice reading in Spanish. This step is mostly beneficial for languages that do not have Romanized lettering. Thankfully, Japanese is great for this because it's one of the top nations in the world for producing media, especially games, that allow you go at your own pace and immerse yourself in the details of the environment. Doing this for romanized languages is much harder. For example, there's lots of games that take place in France or Italy (Assassin's Creed) but how much signage do they have compared to modern settings? Very little. On the other hand, the benefit of these languages is you generally have wider access to those languages if you live in Europe or America, especially if your L2 (language 2) is Spanish.

Games that take place in Japan and have Kana:

Yakuza games are great at this. There's lots of signage of modern Japanese and you can use this as practice for your kana to help instill them. This allows you to start reading stuff in Japanese from literally day 1. Just from this image alone you should be able to make out words with kana. Whether you know what they mean or not is irrelevant, what matters is that reading this hardens the kana in you after learning them so you can recall them as easily as our own ABC's.

Other games with lots of kana all over the place are Shenmue:

Surprisingly, there's not a lot of Japanese games that take place in modern settings and have lots of kana in them.

If playing a game for a learning purpose isn't your style, you can just read websites that interest you. You can simply go to or and practice reading kana. You should be able to make a few things out with practice, especially katakana-based words. I suggest games instead though because you can play them at your own speed and while it costs money, you don't have to feel like you're overwhelmed by a shit ton of incomprehensible text.

3. Download Anki.

Anki is a website and app that teaches via SRS flashcards.

What is Anki?

Anki is a program which makes remembering things easy. Because it's a lot more efficient than traditional study methods, you can either greatly decrease your time spent studying, or greatly increase the amount you learn.

Anyone who needs to remember things in their daily life can benefit from Anki. Since it is content-agnostic and supports images, audio, videos and scientific markup (via LaTeX), the possibilities are endless.
For example:

Learning a language
Studying for medical and law exams
Memorizing people's names and faces
Brushing up on geography
Mastering long poems
Even practicing guitar chords!

It has a large community and one of its main purposes is language learning. If you're learning a language, seriously just go to Anki and download a deck. For now, you're going to want to download a Kana deck and do those kana to drill them into your head.

One of the great things about Anki is you can make your own decks too. So if you're watching a tv show and don't quite understand a word, you can just write it down on a piece of paper, get a dictionary and find the translation. Then when you're finished watching, enter the word and the translation/context into your very own Anki media vocab deck and review later so that when it comes up again you'll know it.

Anki costs 25 dollars on the iOS app store but I swear to you it's fucking worth it. Using it right, you will have exceeded over 25 hours using that app within just a few weeks. It is free on Android.

4. Buy Assimil's Japanese With Ease 1 and 2 and Heisig's Remembering the Kanji.

You can do these two in any order. You can do RTK before JWE or JWE before RTK. Maybe both at the same time. Just stick to your day to day schedule.

I personally suggest doing both at the same time if possible but that can quickly turn into a grind when you reach JWE 2. So maybe hold off on JWE until you finish RTK or until you're almost finished with RTK. I'm not sure, but I recommend both.

Japanese with Ease is a textbook. Remembering the Kanji is a method to help you learn the meaning of, how to write, and remember all of the regular use (joyo) kanji as directed by the Japanese Ministry of Education which is 2,136 characters as of 2010. Heisig's method is a revolutionary way of maintaining Kanji knowledge and is one of the most respected and highly praised models of teaching the writing system today. The course for RTK should last upwards between 3 months to 6 months depending on your rate. On average, most people do between 20-25 kanji per day. Some do 10 per day. Doing 25 per day should get you finished with the book in three months time with a daily and regular schedule. Doing RTK is a good litmus test for Japanese learners because it weeds out people who don't have that much of an interest in learning the language and makes it a full on daily investment.

Example of RTK:,204,203,200_.jpg

Amazon link:

It should be obvious that you should use Anki as an assistant for this book. Download a deck for the most recent version of RTK and go to town. Anki will help you review the kanji you learned that day and the ones before that too.

I suggest Assimil over the most oft mentioned Genki because Genki's main purpose is that of a grammar book. While Genki is great, it's a college textbook mostly aimed for college students. If you're taking a college class on Japanese, chances are you're using Genki. But Genki isn't made for self learners. Assimil is. Assimil is also better.

Assimil is made of a passive stage and an active stage. The passive stage lasts 50 lessons. The active is another 50 lessons. The reason I suggest Assiil over Genki is because Japanese with Ease comes with cds that tie to its lesson plans. Each lesson begins with and is entirely about the audio on the cd. The cds contain ZERO English. Only Japanese. The point is to listen to the cd audio, look at the translation, then look at the Japanese in the textbooks, and repeat what they're saying. A description of the Assimil method as per Dutch With Ease's explanation:

1. Listen to the text with the book closed. It does not matter if you do not understand what is said. You will gain a general impression of the sounds, hearing the pronunciation without being influenced by the spelling.

2. Listen to the recording a second time while looking at the English translation.

3. Read the Dutch text aloud (with the aid of the phonetic transcription if necessary). Be sure you understand the meaning of each sentence, comparing it with the translation as required.

4. Now read the Dutch text again, but this time without looking at the translation.

5. Listen to the recording twice, once while looking at the English translation, and once while looking at the Dutch text.

6. Listen to the recording again with the book closed. At this point you should understand what is being said.

7. Listen to the recording once more. Stop the machine after each sentence, and try to repeat it aloud.

8. Carefully read the comments several times. Examine the Dutch sentences being explained. These notes are very important.

9. Read the exercises. Repeat each sentence several times. The exercises review material from the current lesson and from preceding lessons. If you have forgotten certain words, consult the English translation.

10. Examine the examples of sentence structure. They show how words and phrases are combined in Dutch, which is not always the same as in English.

As you can see, this is thorough. Personally, what I also did is after learning what each thing means, I listened to the audio again, and I translated it into English. Then I look at the English translation I made, and I translated THAT into Japanese writing it in kana without listening to the audio. This made me really, REALLY, good at not only listening comprehension, but also translation, writing, and memorizing kana. The audio also is done by native speakers so when you repeat, you're going to sound like those native speakers. Great for speaking practice too.

One Assimil lesson is fine a day. Two at most during the passive stage. During Active, you're going to go through so much shit that one lesson is enough per day.

One of Japanese with Ease's weaknesses is that it comes with romaji. But it eventually knocks it off and the wheels come off. Someone who already learned the kana from the previous kana practice should be ignoring the romaji at all costs. Some people even black it out. Fuck romaji. FUCK ROMAJI.

For seeing how fucking effective Assimil is for language learning, just check this out:

Assimil has been around since the early 1900's. If you're learning any language, look into the At Ease series for that language. If it's good (not all of them are apparently good), then you can thank me later. Seriously.

One reason I suggest doing both at the same time is because I remember early on, I did this and one of the first kanji you learn in RTK is 早 which means early. The first lesson of Assimil uses this character. It's actually the first fucking word. That was amazingly satisfying, reading a kanji like that. Just like that, and knowing what it meant. But in this case, it meant hurry, not early. The word also was はやく(hayaku). While RTK does not teach what words mean in Japanese, only in English, and only one meaning (the most common one), doing Assimil side by side or even after RTK will help you fill in the blanks.

Unfortunately, in a lot of the western world, Assimil isn't exactly widely known. This can make it rare to find and sometimes expensive. But it's worth it. If you cannot find or afford it, the internet shop offers a great alternative assuming it's the latest edition.

5. Finishing Assimil and RTK should give you a base knowledge to start going at native material. After you should finish RTK, you should start doing the Core series, which is vocab. There's Core 2k, Core 4k, Core 6k, Core10k;etc. and doing this will help you fill in what those kanji actually mean in Japanese. Doing Assimil should also help greatly. Download Core via anki like usual and set your daily minimum limit. This is where the real work begins, because even at this point, native materials pose a challenge.

To help supplement this you need to fill in gaps of knowledge and have a firm understanding of Japanese grammar. Assimil should help with that, but extra is great too. Buy Japanese The Manga Way. It's a grammar book that uses manga to teach Japanese grammar. It's also the best grammar book ever and should be the basis for all grammar books in language learning going forward. Unfortunately, not every language works like Japanese though. In English for instance, comic writing is stylized and weird and normal people don't speak like that. But manga - depending on the genre - is spoken like actual every day Japanese. Also again, ignore the romaji.

The Tofugu review of JTMW is pretty clear on why it's so essential:

One of JTMW's weaknesses though is that it has no tests or quizzes or work. Thankfully, some people have made Anki decks for it. Anki fucking owns:

Going through JTMW should you seal your understanding of Japanese sentence structure. Now pick up Graded Readers.

This series in particular is fantastic. It goes from levels 0-4. 0 is suggested on where you should start. They come with their own stories and cd's. The cd's should be listened to along with the stories. Read that shit. Any vocab you're not familiar with, add it to a deck.,204,203,200_.jpg

More actual Japanese from excellent native sources:,204,203,200_.jpg,204,203,200_.jpg,204,203,200_.jpg,204,203,200_.jpg

Surprisingly, I don't suggest reading children's books because they lack any kanji and the words run together and as someone who can read kanji at that point, it's just tedium. Some of the aforementioned titles include children's stories but with adult writing. By learning kanji, you're learning how to read and speak Japanese like an adult. Remember that how we speak English as adults is a lot different than how children are taught to speak. Japanese works similarly. Don't even bother unless there's kanji IMO. There's much better sources for learning at that point.

6. If you want to practice writing and reading your target language (any language), join Lang-8 and Skype.

It supports multiple languages. It's a social network meets language study. You make friends with natives of your target language. The point is you write something in your target language, and one of your native friends who knows that language corrects what you wrote and makes suggestions. Then you help people learn your native language. It's a give and take process. Some people (like me) write what what they're thinking in their native language so someone trying to learn English can read what I'm writing and then read the Japanese version I wrote. That way they can compare and help themselves too and we can help each other get better. It's an amazing resource. You can use Lang 8 with Genki if you get Genki. Genki is made for a classroom setting and one of the things about that is that there's homework to be graded. You obviously can't grade your own homework on your own. So one way to use Lang 8 is writing your Genki homework in Lang 8 and having someone correct it. The main issue with Lang 8 is it is entirely dependent on that persons level of language. We obviously all don't use the same rules and styles of the same language, but it's generally an amazing resource no matter what language you're learning.

Skype will allow you to talk directly to natives who speak your target language. There are programs on the internet that people do and speak to each other to help listening comprehension, speed, vocab, whatever.

7. Read Japanese sites regularly, still review your Anki decks, play games in Japanese. You've made it past the hump.

While playing Dragon Quest 7 iOS any time there was grammar or vocab I didn't understand, I'd stop what I was doing. Grab a piece of paper and pen and write it down. I'd look at a translation on Jisho (THE premiere Japanese online dictionary - found here - and then write that down too. When it came time to review in Anki, I'd add it to the personal vocab deck and make sure I got it. Same applies to those other native materials mentioned above.

Learning Japanese isn't as hard as people make it. It just takes a lot of diligence and you have to really want it. I tried learning Spanish recently and learning the basics and getting past beginner Spanish is pretty easy. But past the beginner phase and into intermediate it's totally different and gets overly complicated and annoying. I don't like it at all. Japanese is the opposite for me. Getting past beginner is a battle. But once you're intermediate it's smooth sailing for the most part. For example, Japanese grammar and sentence structure is fucking easy compared to Spanish or especially English. Its biggest obstacle is the writing system and once you've got that you're good. I originally did this because I was sick of waiting for DQ7r. I beat DQ7 iOS and I met my initial goal. Now I'm working on getting even better. Just ordered Shadowing Intermediate to Advanced and some other materials (another textbook) such as Tobira. I'd like to become advanced so I can use it as a possible career move and possibly work in Japan for a while to make a name for myself.

Doing RTK should take 3-6 months depending on your rate. Assimil should take 100 days (one per lesson) for both phases. Core 2k doesn't take too long after doing Assimil which fills in the gaps. After that, you've got a good foundation in becoming good at the language. Personally it took me three years to be able to get this far. IMO, if you've got the drive you can do it in one or two with three or four hours per day of studying. But remember, even one to two hours is better than zero and showing up is actually 100% of the work. With doing something rather than nothing, you'll get to your goal no matter what it is.

You just have to want it and enjoy it.

Don't learn a language because you think you need to. Do it because you enjoy it. The language to learn is the one you're passionate about.
by Himuro
Tue Oct 11, 2016 9:52 pm
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Re: Staying till nightfall in Languishan, Guilin?

I'll get around to it, if no one else has.
by Mr357
Tue Oct 18, 2016 10:58 pm
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Re: Staying till nightfall in Languishan, Guilin?

I think it cuts straight to the cutscene with Shenhua running along the river after a small period of time.
by Peter
Wed Oct 19, 2016 6:45 am
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Re: Staying till nightfall in Languishan, Guilin?

Peter is right. Ryo says he must leave the village and then a basic aerial cutscene is showing Ryo walking on the exit path.
by Yokosuka
Wed Oct 19, 2016 7:38 am
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Re: Playstation Experience - December 2016

Didn't Chapter 5 finish already with Shenmue 2?
IIRC Shenmue 2 was Chapter 3,4,5,6... Meaning Shenmue 3 will either start off at Ch.7 or the end of Ch.6.
No, I believe II only started Chapter 5.

Yu's wording regarding Chapters is always ambiguous, but even looking at the VF RPG Chapter art, it's clear we haven't gone beyond 5 (Ryo/Akira meets Shenhua, and later Niao Sun).
by Spaghetti
Thu Nov 10, 2016 8:11 pm
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Re: Playstation Experience - December 2016

I'm trying to find the quote, but I think Yu did say III would finish Chapter 5 and go beyond Chapter 6, so let's assume it gets partway into Chapter 7 the same way II got partway into III. That seems reasonable.

Didn't Chapter 5 finish already with Shenmue 2?
IIRC Shenmue 2 was Chapter 3,4,5,6... Meaning Shenmue 3 will either start off at Ch.7 or the end of Ch.6.
I think the chapter numbering can be confusing depending on whether you are talking about the "11-chapter" structure of the story or the earlier "16-chapter" structure. In terms of 11 chapters, and he made this comment during his China conference (a whole year ago now!):
Q: How many more Shenmue games are there until the end of the story?
Yu: There is a total of 11 chapters. Shenmue 3 will be chapters 5 and 6.
Consensus in the forum discussion at the time was that "chapter 5" means finishing off what was started in Shenmue II, as mentioned by Spags.
by Switch
Thu Nov 10, 2016 8:24 pm
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Re: The New Combat System

Ragdoll is pretty much in every game now, in fact, you could just enable it by checking a box in UE4. So I wondered why Suzuki was making a big deal out of it (to even have it as a stretch goal...).

I guess it might be advanced ragdolls like Rockstars games, but I wonder how that will benefit the combat exactly.
To be honest, I'm not a big fan of ragdolls... I like them when they're blended with regular animations. Like if you kick a guy in his abdomen, an animation plays where he falls on his knees grabbing his stomach, and then the ragdoll physics are activated and he falls down.

If it was applied like that, it would be great.

If I remember correctly, Yu talked about the ragdoll and it's something similar as you have said. It´s an improved version of the ragdoll reaction.
by Hazuki00
Mon Nov 14, 2016 6:53 pm
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Playstation Experience - December 2016

Logically it would make the most sense to be at PSX, I'm still very hopeful. A few months ago there were a good amount of confirmed titles I was made aware of, it wasn't one of them. This very well could have changed since then, based on the knowledge of Suzuki-san being in the area around the same time, I think it's looking plausible. Either way we are going to see something soon, that much we know. Fingers crossed for PSX though.


Without a doubt, I'm with you. It also wasn't said it wouldn't be there, just that it was not mentioned alongside many confirmed titles which didn't seem hopeful at the time. But like we said, many things change last minute with these shows, for better or worse. Fingers crossed, I still feel hopeful.
by Yama
Wed Nov 23, 2016 3:26 pm
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Re: Playstation Experience - December 2016

Logically it would make the most sense to be at PSX, I'm still very hopeful. A few months ago there were a good amount of confirmed titles I was made aware of, it wasn't one of them. This very well could have changed since then, based on the knowledge of Suzuki-san being in the area around the same time, I think it's looking plausible. Either way we are going to see something soon, that much we know. Fingers crossed for PSX though.

Without a doubt, I'm with you. It also wasn't said it wouldn't be there, just that it was not mentioned alongside many confirmed titles which didn't seem hopeful at the time. But like we said, many things change last minute with these shows, for better or worse. Fingers crossed, I still feel hopeful.
Luckily this all kind of gels with what we know from Cedric about working to meet a deadline, so I'm not surprised it didn't show on a list of confirmed titles a few months ago. Possibly wouldn't even show on a list generated now, depending on when the submission deadline is. If we get the trailer, it's coming in hot.

But yeah, all we can do now is hope for the best. There are compelling reasons why it could, and should be there, but this deadline obstacle isn't something they can work around.

It's Schrödinger's Shenmue!
by Spaghetti
Wed Nov 23, 2016 4:00 pm
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Re: Playstation Experience - December 2016

2am I should get some sleep but the excitement has completely taken over. I can't stop refreshing the cache and feelng happy at seeing no changelogs.

Fuck this is actually the first I've been a sad twat, constantly refreshing something since the E3 topic pf 2004, and the Adam Doree topic back in 2005.

But I watched the old members gallery video earlier, and it was a stark reminder of how long we have been here, where we have came from, and what we have gone through to get here. We are on the cusp of something we have desired for almost 15 years. Fuck!!!
by Peter
Mon Nov 28, 2016 10:16 pm
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Re: Playstation Experience - December 2016

During the Kickstarter we had to fight all the bullshit media that claimed Shenmue III was first party. It's not, it's being developed by Neilo and YS.NET; two companies that have nothing to do with Sony. Sony are only publishing the PS4 version so I don't think it'll have a panel. The success of Shenmue isn't really that much of an important factor for Sony compared to first party titles like Death Stranding possibly some new Naughty Dog games.
by Jibby
Wed Nov 30, 2016 7:14 am
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Re: Playstation Experience - December 2016

Rikitatsu wrote: 9 Hours...

As we inch closer to the conference, my hype is slowly being converted to anxiousness.


Will the trailer disappoint?

Please don't disappoint

by iyapol
Sat Dec 03, 2016 5:04 am
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It's possible. Then again, based on Cedric's recent Tweet (and I know I said we should take what he says now with a pinch of salt), it might be something else they close the year out on with new screens/vids.

They should just bite the bullet and get it back up ASAP. They're losing money if they don't.

Cedric said we should not see a big update before december so it makes sense but, a trailer?
I don't think the kickstarter page it's the best place for a re-reveal, that's why so much dissapoint with no psx presence :???:
by Hazuki00
Sun Dec 04, 2016 12:31 pm
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Re: No Shenmue 3 Until E3 2017!!!

We're not going to have to wait till E3. Unless something drastically changes, the next Kickstarter update will include the footage Peter and I saw on the bus. After Yu showed us the footage, he said everyone would be seeing it (and more) "in December." He never specified PSX, but Peter and myself clearly thought that's what he meant. The last $10,000 dinner was already confirmed for San Francisco on the week of PSX, so it seemed like a no-brainer. But this goes to show that we should never expect anything until we have 100% official facts, no matter how logical what we're expecting may seem. Let's keep a cool head and wait a few more weeks! We'll see this month's update sooner than usual, I'd imagine. The team should be afforded a good holiday break, so they won't even be there to update on the very last day again.
by LanDC
Tue Dec 06, 2016 2:02 am
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Re: No Shenmue 3 Until E3 2017!!!

I asked again when an update may drop:

We are glad to give all we can. There should be an update before Christmas, likely within two weeks time.

Thank you again for your support and feedback.

Kindest Regards,
Joel & the Shenmue III Team

Probably going to drop on the 22nd, considering the 23rd is a public holiday in Japan.
by Spaghetti
Thu Dec 08, 2016 1:56 pm
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Re: No Shenmue 3 Until E3 2017!!!

Rikitatsu wrote:P.S: Where can I contact them?

Through Kickstarter or by email: [email protected]
by Let's Get Sweaty
Fri Dec 09, 2016 8:41 am
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Re: What ~*May*~ Be Coming in December's Kickstarter Update

They got an AM2 character modeler on their team, the guy who made the original Shenhua model, so let's hope for the best.

And prepare for the worst
yes i know but he is just one of the modelers.

he's involved with the passport disk though

i am hoping for the best of course.
by Suzuki Yu
Sat Dec 10, 2016 11:47 am
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Re: Voice Acting

As a non-native English speaker, I also agree with Yokosuka.

Yes, there are weird lines and hilarious accents, but in general, the way characters talk in Shenmue 1 & 2 felt more realistic, than say, Uncharted or TLoU. It probably has to do with the script though.

In Uncharted/TLoU, everyone is trying to outsnark the other, and almost every line is written to sound 'cool"...
In Shenmue, NPCs talk the way I expect real people to talk... No snark, no pretension, people are moderately polite.

That is my take as a non-native English speaker, and I'm sure Native Speakers will disagree with me.

I also think the over the top accents and hilarious lines are part of the fun, and they never ever bothered me

I'm a native speaker and I totally agree with you. Sure, you can argue that many of the voice actors for Shenmue I weren't "good" (whatever that means), but they have this comfortable familiarity about them that I've rarely seen in other games. For anyone who doesn't understand what I mean, watch a sitcom and pay attention to how the actors talk. You'll find that it is very different from how people actually carry on conversations.
by Mr357
Sat Dec 10, 2016 5:24 pm
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Re: What ~*May*~ Be Coming in December's Kickstarter Update

The Famitsu screens are a vast improvement over the garbage stock models they had in place during the E3 reveal. They’re definitely on the right track, IMO.
(Granted, they could’ve simply lifted Kid Nocon’s awesome model, had they opted for simplicity.)

That aside, does anyone else get the impression they’re trying to make Ryo look younger?
(ie closer to looking like a 17 year-old)

He does look younger. I mean, he is supposed to be a kid. Problem is that the established design and voice acting gives him a maturity that exceeds his years.

I dunno. He seems like an 18 year old to me. Have you ever seen highly athletic 18 year olds? Ryo fits them to a tee.
by Himuro
Sun Dec 11, 2016 1:40 pm
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