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Re: Concerns about Shenmue HD.

I think they could've done better on the new post processing too. We've seen what's possible on emulators with reshades. These new effects look like garbage in Shenmue 1 plain and simple.

Are you trying to provoke an argument? It's certainly easier to tear things down than to build them. I really don't like the emulator vs. port dynamic going on. Who are these lazy devs who got all the plum jobs at studios while the brilliant hobbyists can't get a foot in the door? How did they do that?

Some interesting things have been done with emulators. But they are usually accompanied with some serious caveats that would prevent them from ever being released commercially. Like the depth of field effect that looks cool in still images but is a glitchy mess in gameplay. It's a long road from 'this kind of works most of the time' to 'this is ready to be professionally released' and when you're on it, you often find that it ends up being even longer than you thought.
by Centrale
Tue Jul 24, 2018 1:36 pm
 
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Re: Concerns about Shenmue HD.

I just think they couldve done better in a few areas. Shenmue 1 cutscenes being 4:3 is fine, I could care less. I've played Espiral's hack and the cutscenes really don't translate well like people claim they do. What I think is unacceptable though is Shenmue 2 still being letterboxed. It's been said over and over already but Shenmue 2s cutscenes could be zoomed in with no lost picture. For God's sake they even do it in the trailers.

How do you handle scenes like this , where the black bars pull away into a "full" 4:3 image for the QTE?
by DigitalDuck
Tue Jul 24, 2018 3:46 pm
 
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Re: Anyone disappointed with Shenmue 3 cartoon-like graphics

Im more concerned about the animation thats going to be applied to these graphics. From what they've shown, they've proven they don't understand animation basics.

Oh, really? What do you think is more likely... that the professionals working on Shenmue III somehow have landed this job without understanding animation basics? Or that a consumer who has been shown work-in-progress footage doesn't understand what they're seeing in regards to the overall game development schedule?
by Centrale
Tue Jul 17, 2018 1:17 pm
 
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