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Re: Ryo model from Sonic & SEGA All-Stars Racing mod for GTA

I have another one.
The other day I was thinking that Ryo is a 18 years old guy so he should be a motor or JDM fan so I imagined "what would he drive in 1987? What are the most popular japanese cars at the end of 80's?" My first idea was the Toyota AE86 but in my opinion, this car is too much popular so I inmediatly thought in the 1985-1988 Nissan Skyline GTS-R so I looked for that car for GTA and I downloaded it. Here is the render:

http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash3/856608_593104094051721_1582694884_o.jpg
by Fenix
Sun Feb 24, 2013 9:05 pm
 
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Re: Ryo model from Sonic & SEGA All-Stars Racing mod for GTA

How to mod GTA IV? Is it the same as San Andreas? I don't have IV but I'll make the model for V, that's sure.
by Fenix
Wed Mar 13, 2013 6:27 am
 
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Re: Ryo Hazuki by First 4 Figures - Preorders now open

90$ shipping. That's crazy. But I'm even more crazy than this, specially when it's related to Shenmue.
So, we wont have it at home until end of 2013????
Yeah probably Xmas time this year. Good news to me. Gives time to save up. Also why is it 90$ shipping? Do you live in some cave in china? Was 35$ for me

I live in a far place, across the sea :lol:
Nah, I live in Spain. But still a little expensive.

Then if it's coming home for christmas i can save more money and order the other one. And no... Not for sale! I'm just too freak.
by Fenix
Tue Apr 30, 2013 6:43 pm
 
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Re: Ryo model from Sonic & SEGA All-Stars Racing mod for GTA

Woah! Somebody made it finally. Cool. And GTA IV works with alpha channels so you can use the Passport head without that crappy bugs on the hair.
I had to use the ingame model of Ryo beucause he does not use so much alpha on hair and it looks better in San Andreas.

In my opinion, the newer Ryo models look uuuuugggglllllllyyyyy. Dreamcast/Xbox one seems much better to me, because of the low-qualityness and it's colors.

What newer? All Stars Racing? It uses low textures. Nobody has chosen this one. All are made from Shenmue DC.
by Fenix
Mon May 13, 2013 6:24 am
 
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Re: Shenmue 2D

I love the idea.
by Fenix
Fri Aug 16, 2013 4:24 pm
 
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Re: Automotive Discussion

Got new coilovers to mine. KW Variant 3.

Image
by Fenix
Fri Aug 16, 2013 11:32 pm
 
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Re: Shenmue Cinematic Wallpapers

That's beautiful.

Sega's wallpapers in the official Shenmue web looks dirty compared to yours, haha.
by Fenix
Sat Oct 12, 2013 8:29 am
 
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Re: Shenmue 2D

Maybe it's too much spiky. Ryo's hair goes to his back side.

Image

If you can imitate the haircut, most of your work will be done :)
by Fenix
Sat Oct 12, 2013 8:26 am
 
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Re: Ryo Hazuki by First 4 Figures - Preorders now open

Mines arrived today :)

I'm so happy.

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/1398137_720848394610623_1942477398_o.jpg

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/564123_720849647943831_588337681_n.jpg

https://scontent-b-mad.xx.fbcdn.net/hphotos-ash4/1380331_720852804610182_889667896_n.jpg
by Fenix
Wed Oct 23, 2013 8:35 am
 
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Re: GAME OVER

Seems you needed a lot of tries to complete the old warehouse no.8 part :lol:
by Fenix
Mon Oct 14, 2013 3:00 pm
 
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Re: Funnest Ways to Play Shenmue

That's the Failzuki style?!?!
by Fenix
Fri Dec 13, 2013 6:36 am
 
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Re: Shenmue Creatives

LOL @ memes.
by Fenix
Wed Dec 18, 2013 4:47 pm
 
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Re: Shenmue III Mini Discussion Series

In my opinion, these are the most discussed parts. The ones you say in the video.

Actually I'm very very interested to make a mini guide about the fortune tellers.This point is not so used as Shenmue 3 or main characters but it has very curious information about the future episodes.
by Fenix
Tue Dec 31, 2013 7:46 am
 
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Re: Shenmue running on Reicast (Dreamcast emulator for Andro

Play Shenmue when you're:

Shitting
In the bed
At work
At school
Driving
In the train
Bus
Plane
Anywhere
by Fenix
Mon Jan 06, 2014 4:44 pm
 
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Re: who plays these games on vga?

I hate the black borders!
by Fenix
Wed Jan 08, 2014 3:14 pm
 
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Re: do you walk or run through this game?

I run like Sonic, lol.

phpBB [video]
by Fenix
Wed Jan 08, 2014 3:32 pm
 
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Re: Shenmue III Mini Discussion Series

In my opinion, these are the most discussed parts. The ones you say in the video.

Actually I'm very very interested to make a mini guide about the fortune tellers.This point is not so used as Shenmue 3 or main characters but it has very curious information about the future episodes.


Ahh true, especially the one about the fortune teller saying that a friend will become an enemy.

Ill look into that.

Thanks Fenix!



You are welcome. I've got some savegames to repeat the prediction in Wan Chai and Kowloon. Yesterday I got another one very curious. Something like "a woman with red hair (Joy???) is waiting for you close to a red machine (or something similar) and she will give you bad luck".

Damn... Sounds like I'm trolling but I swear this is the true. Or just what I actually remember. Maybe she was talking about Joy trapped and the red cage with Baihu inside. I'll look for it the next week.
by Fenix
Mon Jan 06, 2014 5:58 pm
 
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Re: Shenmue extras, pre and post art

WTF. These pics and links are the same of the GD's extras.

Put them in your computer and see.

All beta pics or beta characters can be found on the artbook.
by Fenix
Fri Feb 07, 2014 6:57 am
 
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Re: Shenmue 2 I want to share this map I made

They are pretty similar to the maps provided with the japanese guides.

Good work.

I now remember I have a map of beta Wan Chai too.
by Fenix
Fri Feb 07, 2014 6:59 am
 
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Re: New GDC Plot image discussion *Spoilers*

Ok... I'm sleepy so I hope you'll understand this:

The 4th chapter or artworks shows some martial artists wearing green dogis or gi. One of them seems to be Ryo / Akira but on the 8th, Akira is "facing" one of the martial artists with the green dogi.

Now I'm remembering what the fortune teller said to me one day: "a friend will become an enemy".

And about the 6th chapter. The woman is similar to Niao Sun but there's another old man at her side. I'm pretty sure he's the unknown leader of the Chiyoumen. Representing the snake tortoise.

I noticed that 3rd chapter shows a train.
by Fenix
Wed Mar 19, 2014 11:54 pm
 
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Ryo Hazuki: Final Fantasy VII Mod!

Hey guys, I just wanted to share this picture.

I'd like to start a new game mod. Actually I'm donwloading all needed programs to extract a re-model characters.

Here's the preview pic :mrgreen:

http://oi58.tinypic.com/35jdy6v.jpg


More info in a few days.

Editing:

Download links and videos on first post:

https://mega.co.nz/#!vA5HUZ7L!cT3Usb7wZhRAQvqTBev9oZay2ODjMLW1mzdIAUYNR_c

First video I made:
https://www.youtube.com/watch?v=ybP2SSF4mmo

Another video showing the motorcycle chase:
https://www.youtube.com/watch?v=c0obBITIsQg
by Fenix
Wed Mar 26, 2014 2:05 pm
 
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Re: Release: Shenmue BETA. Wish Road and Beta Sakuragaoka Wo

Put Saturn Ryo, Wude :lol: But hey, you can continue to the harbor. I followed the tunnel to the end and I reached the harbor.

Thanks Shengoro, I always wanted to walk into Amihama road but I was too lazy to do the mod :mrgreen:

Image
by Fenix
Wed Mar 26, 2014 5:45 pm
 
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Re: Ridiculous Questions to ask Yu Suzuki During a Postmorte

Radar wrote: "Where is toilet paper"?


Ryo wears a brown jacket.
by Fenix
Wed Mar 26, 2014 1:30 pm
 
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Re: Starting a new mod.

Ok Nice!

I supose by looking at the picture you imagined something related to Final Fantasy VII. Yeah! I'm planning to put Ryo Hazuki to FFVII. I actually watched videos about how to put models into the game and it does not seems hard to do. I have to separate Ryo's model into parts.

I didn't say nothing because I wanted to install the Bootleg with HD mods to improve the graphycal part of the game and I installed everything and tested the game just now.

I'll ask your opinion about wich model could we use. Passport or in game?

And I have rendered two versions of Ryo.

Original and black jacket (since FFVII is in a techno punk era):
http://i.imgur.com/hWfx7Rz.png


The idea is to swap him with Cloud Strife, see Ryo using a sword (I'll try to use the katana for him) and doing omnislash.

Having FFVII configured with the bootleg, now I'm going to make the battle model to start the mod. I'm afraid about the textures. I'm not sure if FFVII engine will let me use the 8 or 9 textures that Ryo has. Maybe every model is limited but well... That's something we'll learn in a few days.

I have another surprise but I'll show this one when Ryo's going to be ready with the battle model.
by Fenix
Thu Mar 27, 2014 12:01 pm
 
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Re: Starting a new mod.

I decided to go with passport Ryo.

Model is already divided in parts. I'm praying to see if it works [-o<

Ryo is a new gen model. He doesn't have "block union" or whatever is called so when you divide the model in parts you have to unify polys or the model will be have opacity on articulations.

http://i.imgur.com/f1BuYBk.png
by Fenix
Thu Mar 27, 2014 1:37 pm
 
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Re: Newly found Shenmue art from the Sega Saturn era

You should show it hehehe!
by Fenix
Thu Apr 03, 2014 2:04 pm
 
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Re: Ren, killed by Ryo's hands?

There you go. Notice the Lion's statue in episode VIII. You may have to zoom in.


http://i.imgur.com/DxqezrC.jpg

And the "map image":

Red arrows are drawn above the real lines. Green arrows connect place with chapters and the blue ones are suposed to be the followed route.

http://i.imgur.com/PrV5mOL.jpg
by Fenix
Thu Apr 03, 2014 2:21 pm
 
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Re: Starting a new mod.

NEWS!

I finally made it.

UVW mapping. And fuck tutorial. I learnt by myself hahaha.

I finally made a unique texture for all Ryo's model. There are actually 2 problems but first, take a look:

http://i.imgur.com/qQyl9Hr.jpg

And finally, my 2 problems:

1st: I have to convert textures to GIF to keep alpha mask in the model. Final Fantasy softwares only works with GIF and BMP. The problem with BMP is that if I use it, I lose the alpha mask too. If anybody's able to make a bmp that keeps tranparencies... I'd be very pleased.

2nd: Alpha mask seems to be not compatible with FFVII so Ryo's hair is very bugged in passport and in-game versions. I need one of them. Please, can you guys, make the choice for me? I don't really know witch one I can choice.

Pic of 2 versions:

http://i.imgur.com/G5SVqCJ.png
by Fenix
Thu Apr 03, 2014 2:14 pm
 
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Re: Starting a new mod.

Done :lol: :lol: :lol:

After 3 shutdowns of the software to unify the model, I finally swapped the battle model. I don't know why but I lost the weapons textures. I'll find the problem.

http://i.imgur.com/avLfngh.png


And now, the in game pics:

http://i.imgur.com/HWTXtTW.jpg

http://i.imgur.com/vCSBr5f.jpg


PS: The bug you see on shoes is actually solved.


Next updates:

- Millenia's katana (the one I use for GTA San Andreas) instead of Buster sword.
- I'd like to rename "buster Sword" for "Hazuki's sword".
- New field and world chibi model.
by Fenix
Sat Apr 05, 2014 3:11 am
 
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Re: Starting a new mod.

Oh. I forgot to show the world and field model. Chibi Ryo :rotflmao:

Image
by Fenix
Sat Apr 05, 2014 3:20 am
 
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Re: Release: Shenmue Beta with All Playable Beta Maps

Downloading.

You can add DEMUL emulator with playable softwares. It's the best emu for Dreamcast.

And thanks a lot for sharing it =D>
by Fenix
Thu Apr 10, 2014 7:37 pm
 
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Re: Ryo Hazuki: Final Fantasy VII Mod!

New updates.

Actually I'm trying to find how to open VOB files to put the forklift into the game. Or I'll maybe go to a simple motorcycle swap.
But anyway, I've swapped all Ryo's versions lol. I'm re-playing the game to be sure there are no crashes and all models are placed correctly.

Some pictures:

Ryo chibi (field and worldmap model), motorcycle model and the wheelchair when Cloud falls into the lifestream. The last one is a joke :mrgreen:
Notice the crest of his katana :D

http://i.imgur.com/0ENPGVK.png

Battle model with buster sword (changed to Hazuki's sword).

http://i.imgur.com/kWet1BR.jpg

Avatar and menu picture:

http://i.imgur.com/ncH3qiQ.png

More field pictures:

http://i.imgur.com/oX9Cwtl.jpg

Meeting Aerith:

http://i.imgur.com/lDsfTmX.jpg

Same:

http://i.imgur.com/x4tw6iZ.jpg

Shinra's building:

http://i.imgur.com/NaMsgAU.jpg

Meeting Rufus:

http://i.imgur.com/ZDurK7C.jpg

Motorcycle chase. That's epic hahaha.

http://i.imgur.com/C0AzQ4v.png

With Sephiroth:

http://i.imgur.com/B2xwLAj.jpg

Facing Sephiroth:

http://i.imgur.com/3Bd2wy1.jpg

With a Chocobo :rotflmao:

http://i.imgur.com/oRqQC4r.jpg

I'm actually thinking about the next Ryo's convertion. I think that I can make a mod for the fan game Avalanche (FFVII fighting game).

Oh, and this mod can be shared. As I always say; I'm not interested to keep them for my exclusive use. So if anybody wants to give a try, just ask me.

Last point: I always repeat that this awesome katana's model is not made by me. It's from a modder called Millenia. Hazuki crest texture is picked from a wallpaper of Ricardo.
by Fenix
Sun Apr 20, 2014 11:23 am
 
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Mushroom Kingdom Fusion MOD: Ryo Hazuki

Hiya again! Haha!

I recently seen that game. When I was a child I used to play a lot with platform games. Specially Sonic, Megaman, some Marios, Contra blahblahblah...

Did you guys knew this fan game? I just downloaded it and it seems preety funny.

https://www.youtube.com/watch?v=18pALdpK8ec

Mushroom Kingdom Fusion is some kind of crossover fan game with different platform heroes in a Super Mario World. I just tried Zero from Megaman-X series and, in my opinion, Ryo could fit with his style.

So, actually I'm finishing the mod of Final Fantasy VII. Just one model left (Ryo in Chocobo Races) but I'm planning to make the sprites of Ryo Hazuki in this fan game and see the results.

My first try in a few minutes. I'll make a better palette for his jacket :P
http://i.imgur.com/LOFWu2U.png

What do you think?
by Fenix
Fri Apr 25, 2014 12:53 pm
 
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Re: Shenmue Cinematic Wallpapers Packs and Extras

Please don't stop. Never stop making them, lol.
by Fenix
Thu Apr 24, 2014 1:22 pm
 
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Re: Yu Suzuki, awarded at Gamelab 2014

We'll be there. El_Clown and me. It's not on July it's in June.
by Fenix
Fri Jun 13, 2014 6:14 am
 
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Re: Yu Suzuki, awarded at Gamelab 2014

We'll try it to talk him about campaigns, yes.
by Fenix
Fri Jun 13, 2014 7:41 am
 
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Re: Yu Suzuki, awarded at Gamelab 2014

I got my ticket but I wont go there 'til tomorrow. His conference will start at 13:00 (Barcelona's time).
by Fenix
Thu Jun 26, 2014 9:05 am
 
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Re: Yu Suzuki, awarded at Gamelab 2014

I'm back at home now. And very pleased with the interview but it was so short! We only could ask him 3 questions! And I got my sealed Shenmue and the artbook signed by him.

I'm a little sorry with the forum and I wanna say sorry 'cause of my nerves. I was so nervous that I forgot my camera in the car :lol:
Anyway, el_clown was there and he will post interesting things very soon.

A japanese woman has translated to japanese/spanish. Marvelous and perfect work. She was pretty skilled.
by Fenix
Fri Jun 27, 2014 1:05 pm
 
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Re: Yu Suzuki, awarded at Gamelab 2014

Sure Ziming.

1st:

Yu Suzuki: "I'm ready for Shenmue 3"
The japanese admits to Gamereactor that he will focus on the AI to make it better. There wont be 11 chapters and that they are investigating about crownfunding. A message to the spanish fans.

Yu Suzuki has said that all fans he found in Gamelab asked him for Shenmue III.

"I've made the story of Shenmue 1 and 2 but I've prepared to Shenmue 11 (11chapters). If I wanna continue the game, it would take too much time because there still remains 9 chapters. So I think I'll have to change the game's structure changing it to 2 or 3 parts".

And now, speaking about the crowdfunding. Suzuki said:

"It's posible that we chose crowdfunding, but now we're in a research phase. I had the opportunity to have dinner with Inafune-san and we were speaking about it".

And he finally say thanks for the spanish fans support. This part has already been translated.


Now I'll start with the second.
by Fenix
Fri Jun 27, 2014 1:35 pm
 
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Re: Yu Suzuki, awarded at Gamelab 2014

Thanks Axm.

Anyway if I forgot my camera, el_clown has a lot of material. We just have to wait a little but I promise he made a real good effort to make all fan having the feeling of staying in the conference.

I was sooooo nervous when he appeared, lol. That never happened to me. A funny thing happened when he signed my games is that most of people brought normal Shenmues or even manuals or game's boxes. When I gave my sealed games to Suzuki-san, he changed his face and it seems he was surprised to see it. Maybe he thought I was crazy or something like that.
by Fenix
Fri Jun 27, 2014 6:50 pm
 
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Re: Yu Suzuki, awarded at Gamelab 2014

Yeah they make the out run in the interview today but they did not asked all that questions to him so this one must be from yesterday or a mixed one from the two days.

http://www.elmundo.es/tecnologia/2014/06/27/53ad74dc22601d847d8b458e.html

The title says "There's nothing better than drive a Ferrari with a beautiful girl" \:D/

Google translator.

The star of the last day of GameLab Barcelona comes from Japan and has biker name. Yu Suzuki (Iwate, Japan, 1956) features behind titles that have shaped the history of the game from the beginning until well into the twenty-first century.

His head out of the arcade classic OutRun or as Hang-On, two games to drive a car or motorbike, respectively, became a delight for the senses. But production is not limited to a decade since the 90 led the passage of the two to three dimensions with two projects that forever changed the landscape of the game: Virtua Racing and Virtua Fighter. Straddling the last century and today I gave birth two installments of Shenmue for Dreamcast title that, without being a pure sandbox, laid the foundation for what we see today in any Grand Theft Auto.

- Where did the idea of ​​mixing a Ferrari emerged, a blonde passenger and those roads reminiscent of southern Europe?

Before OutRun, speed games were very serious. All thought in terms of time, you were bound to be fast. If cars collided, exploded. It was too serious. What was intended was to enjoy driving [gesturing with his hands and simulates two cars colliding or being carried out among them] and, despite this, the player was able to win the first prize, which was what they wanted children and youth. A Ferrari is the best sports car, what better feeling than driving with one hand and have next to a beautiful blonde girl [makes gesture of driving with one hand and hug the passenger with his other arm] and also had music background?

- Are you surprised by the cult that causes the game among fans over the years?

Glad. But I was also thinking of me when I programmed the game and when I chose that car-an unofficial replica of a Ferrari Testarrosa-because for me it was also a dream car.

- It's funny because Horizon Forza 2 game that Microsoft will launch this fall for Xbox 360 and Xbox One, is a game that is clearly inspired by OutRun.

I've only seen demo videos, I could not play it, but instead I think it is an extremely realistic game compared to OutRun.

- Do you play now racing games?

I like Mario Kart-laughs and makes the gesture of lifting a wheel at speed. But overall I do not think there are many games that simulate realistic driving. I like to drive real cars so I prefer to be as realistic as possible.

- You starred in the revolution when it launched three-dimensional graphics and Virtua Fighter Virtua Racing in the early nineties. When SEGA realized that they were ready to make the jump for the consumer?

Nothing I graduated from college I joined SEGA, at 83. In the race, while studying, and researching about 3D, especially in the field of architecture. When I arrived at SEGA wanted to do 3D gaming, but the truth is that the company was not ready to launch games in three dimensions. Hang-On estimated the position of the bikes and the different elements of the screen in three dimensions but then the game will look like other racing game in two dimensions. It was not until 1992, Virtua Racing, I could use the 3D at full capacity in a videogame.

- It is called the father of modern sandbox thank both Shenmue Dreamcast titles that came out earlier in the century. Do you feel that influence in today's games?

I met once with the creators of Grand Theft Auto, who greeted me and thanked me for having created and thanks to that game were able to dispose of their titles because they were a big influence.
The saga hung with the abrupt end of the second game and the players have for years asking for a third installment.

- How do you feel when you ask his followers that game instead of outputting other original ideas?

Shenmue was interrupted and many people were left hanging, so I feel a certain responsibility to continue the saga.

- On the previous answer I am forced to ask the question ... Will Shenmue 3?

If there is chance and opportunity and if the right environment for it is there ...
He has lived very large changes in the industry over the last twenty years, the main step of the two to three dimensions.

- Did you get to experience breakthroughs or believes that the time to devote to more conventional projects has come?

Now I am dedicated to games for smartphone [his last titles have come on this platform], but now does not mean that I will devote only small projects because in the past I worked with great games and tech. I have in mind again involved in major productions.
by Fenix
Fri Jun 27, 2014 1:49 pm
 
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Re: Yu Suzuki at Gamelab 2014 (Information & Multimedia)

It's not even a case of getting refunded, money's only taken out if and when it hits/exceeds it's goal. Personally though, I don't want them to jump straight into Shenmue III. At this point, not even HD remakes make sense. It has to be a reboot if everyone wants to see it succeed. If all that's wanted is the games themselves for closure, then so be it, but I want to see Shenmue become a fully-fledged franchise.

Then again I'm possibly the only person on the planet that was gutted Shenmue Online fizzled out.

No, you're not the only. One more here.

Shenmue Online could be the perfect game to play between chapters release. For example, imagine Shenmue III appeared. And then, a few month later, Shenmue Online having Yokosuka, HK, Kowloon and Guilin as initial playable maps. Then, when Shenmue IV appears, they could release a big update to the MMO with new chapter maps, new enemies, level map upgraded and more news to repeat the process 'til the end of the game.

Shenmue Online could be a side story linked to the original games sharing this side story with the original one. Playing as our own character in side quests related also to the Chi You Men and finding the main characters during the playthrought.
by Fenix
Sat Jun 28, 2014 4:08 pm
 
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