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Re: Wii U

^Dorian was calling out people who buy the Wiiu over the iPhone 5. The fact is people are buying them for different uses you might as well say people are idiots for not eating cheap shitty food for a month to save up for the WiiU.

Nah, I'm mostly making fun of how general society, especially here in NY, is really backwards with their perception and that they make no sense with buying habits and don't really apply any kind of logic to purchases.

You know why you do/don't want the console, and you've always had the buying habit of getting iOS phones so its not a dig at you (atleast not my end of it)

Its like one of my neighbors complained the other day that I'm buying a Wiiu, and that its dumb to waste my money. Then he went out and bought a 300$ pair of shoes that he doesn't plan to wear.
by Segata Sanshiro Jr.
Fri Sep 14, 2012 4:32 pm
 
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Re: Gaming thoughts of the day

OL wrote: Starfy is great (only played the DS one). Nemo on the NES always looked awesome (kind of creepy too, since he puts animals to sleep and then climbs inside their mouths to control them :lol: ).


You just killed my childhood.

...But yea those games actually took some ideas from the Kirby series.
by Segata Sanshiro Jr.
Fri Sep 14, 2012 4:53 pm
 
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Re: Wii U

[youtube]http://www.youtube.com/watch?v=JkdqL2rhWns[/youtube]
by Segata Sanshiro Jr.
Fri Sep 14, 2012 9:34 pm
 
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Re: Wii U

Yeaaaa but distributors make a very small piece of the pie. Retail and shipment workers often make minimum wage or slightly above, even if they were pulling in tons of money, not much of it makes it down to middle class workers. In order to spend more money those are the people that need to have disposable income.

The other problem with what you've said is that unemployment rates are going up.

The vast majority of the money being made on stuff like iphones, ipads, heck even consoles and sneakers isn't getting put back into the American economy(or even Europeon), and aren't helping to build South American, African or the Chinese economy. Its a lot of rich people putting money in their pockets.

Game companies are the same, if a big publisher fails and loses money, executives don't take a pay cut, they make layoffs even if the reason for failure was an executive decision.

Big business demonizes itself, doesn't really need much help.

(if you need proof theres tons of articles and lawsuits against walmart, gamestop and other retailers over cost of living)
by Segata Sanshiro Jr.
Fri Sep 14, 2012 9:51 pm
 
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Re: Gaming thoughts of the day

I came across a tape I made in college for one of my design classes. I interviewed a bunch of people about their most emotional moments in video games. The three funniest were my room mate who cried at the end of Dual Hearts, my girlfriend, who FLIPPED out during Tales of Symphonia and my dad when he saw Chrono come back to life.

The absolute best was the tales one "I WALKED ALL THE FUCKING WAY ACROSS A WORLD MAP, WENT TO ANOTHER FUCKING GOD DAMNED WORLD AND THEN FUCKING WALKED ACROSS THAT FUCKIN PIECE OF SHIT FOR THIS FUCKING MORON TO TELL ME TO MOVE A MOTHERFUCKING 20 POUND ROCK, OH FUCK THIS SHIT!"
by Segata Sanshiro Jr.
Sat Sep 15, 2012 3:57 am
 
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Re: Random Thoughts! v2.0

Went to a friends house and sang the promise on a table. There was no rock band, only Chrono Trigger.
by Segata Sanshiro Jr.
Sun Sep 16, 2012 3:37 am
 
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Re: Gaming thoughts of the day

Bluecast wrote: So I played the demo for Binary Domain.


I...I..liked...playing a shooter........


Image
by Segata Sanshiro Jr.
Sun Sep 16, 2012 3:36 am
 
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Re: Yakuza series

Eh, Dead Souls has a certain amount of "this don't work" to it. Part of it is intetional, part of it is by mistake, but the overall accomplishes the goal.

Its a flavor kinda thing, you want cherries, don't eat a cucumber. Sadly thats what people tried to do with it, assuming that because its a 3rd person game that has shooting, its a 3rd person shooter like Resident Evil or something. In truth its a arcady shoot em up thats got more in common with alien syndrome or Ikari Warriors then Vanwuish and Gears.
by Segata Sanshiro Jr.
Mon Sep 17, 2012 12:44 am
 
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Re: Aggravating gaming moments

Its really funny the one game everyone finds bugs in, and I've seen like 1, just goes to show stuff like this can totally miss someone.
by Segata Sanshiro Jr.
Mon Sep 17, 2012 2:50 am
 
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Re: Persona/Shin Megami Tensei series

Maybe I'm just an old fogie, but i like the first one.
by Segata Sanshiro Jr.
Mon Sep 17, 2012 7:51 pm
 
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Re: Franchises that need a small hiatus **READ FIRST**

Some of these need breaks, some needs reboots, some need better talent.

Assassin's creed needs a break. They can go a year without a game, thats what made AC2 so great. Maybe AC3 will change my mind and it'll be this big jump over 2, but considering Brotherhood and Revelations brought so much in, it's hard to imagine.

Pokemon, doesn't need less games oddly enough it needs to stop cutting shit out. B/R to S/G was great because it doubled everything, then they removed a ton of shit for R/S, then they added the stuff from G/S in D/P and B/W. They just need to stop cutting shit out and put the focus back on singleplayer.

Final Fantasy is the one that needs better talent. Sorry guys but Motomu Toriyama is a shitty writer. Seriously look at the stuff under his belt. Final Fantasy X, Final Fantasy X-2, Final Fantasy 13, Final Fantasy 13-2, Final Fantasy 13-3, Revenant Wings, and 3rd Birthday. We can squabble about opinions and such, but people don't talk about 13 today because it was a landmark for the series, but instead surrounded by controversy. They need some new talent, they can go ahead and make 15 and beyond but they need to go back to what they originally did and introduce some new ideas.

Call of Duty...dunno. Its doing something different this year but its basically trying to be Ghost Recon. But its selling, so they ain't gunna change shit for a while.

Sonic just needs to stay the damn same. The problem is too many shit ideas. STOP ADDING let what works, work! Constantly pushing out these ideas half assed isn't helping the series sell, and its fucking boring and annoying trying to throw shit as Silver, or grab something with the werehog. Its got the opposite problem of mario.
by Segata Sanshiro Jr.
Mon Sep 17, 2012 7:23 pm
 
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Re: Persona/Shin Megami Tensei series

I like apple cider. Just felt everyone should know that.

Oh I've got to be on topic? uhhh well. Regardless of if his tools changed or ir if his fingers got cut off, or if he had some kind of epiphany. His art changed, which is to be expected.

Personally I'm down with the 80/90s anime look because it was more vibrant to me.
by Segata Sanshiro Jr.
Mon Sep 17, 2012 8:38 pm
 
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Re: Persona/Shin Megami Tensei series

I like apple cider. Just felt everyone should know that.

Oh I've got to be on topic? uhhh well. Regardless of if his tools changed or ir if his fingers got cut off, or if he had some kind of epiphany. His TOOLS changed, which is to be expected.

Personally I'm down with the 80/90s anime look because it was more vibrant to me.

How bout now?
by Segata Sanshiro Jr.
Mon Sep 17, 2012 9:02 pm
 
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Re: Random Thoughts! v2.0

Congratulations!

Now get on Trois
by Segata Sanshiro Jr.
Mon Sep 17, 2012 9:09 pm
 
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Re: Gaming thoughts of the day

So there were two things on my mind.

The first is Japanese games; I was listening to the Japanese version of the Dragon's dogma OP. I'll give Capcom this much, just like Sengoku Basara 3 used T.M.Revolution's English vocals, the English version has B'z singing in English. Now we have a bit of a problem, why make a Japanese band sing a Japanese song in English? Its hard to even understand whats being said and for the most part its gibberish. Why? Dragon's Dogma (like Dark Souls and Xanadu) is similar to many RPGs made in the west and even started with a western idea. Thing is, you still have a Japanese band performing the intro song that has lyrics. Which leads me to my point. Be Japanese. The west is the west, trying to be like the west is pointless. So many Japanese studios keep trying to make these games that appeal to westerners but in the end they often fall flat because they are neither distinctly Eastern or Western. The Japanese often pride themselves on taking ideas and making them better, that is perhaps its olden tradition and it should be no different for gaming. Take the ideas that are being introduced and instead of trying to copy them, make them better. We got stuff like Record of Lodoss War, Final Fantasy, and ESPECIALLY Shin Megami Tensei from games like DnD, Ultima and Wizardry and I think if Capcom threw its support behind Dragon's Dogma and decided to evolve the genre it could be something special, instead its mostly half cooked ideas taken from other games with the original ideas muddled and hidden by bugs or straight up bad decisions.

The other thing that will inevitably make this a massive wall of text is teaching in games. So many games suck at it. I'm pretty sure a few of you guys got stuck in Arkham city because you forgot how to slide, theres no shame alot of people have. The reason why is simple, they never drill it in. You do it once as part of a tutorial and thats that. Instead you should do it a few times, get used to it and then keep it relevant by adding it once or twice to every "dungeon". Zelda is no different. Fi in is so completely useless because she'll tell you how to press a button but won't tell you button combinations. Rolling a damn bomb requires 2 motions and a button press, why tell the player after its necessary to use this? While searching for the Earth Temple Link needs to roll a bomb across some bones and explode a platform. Fi does not tell you how to roll bombs there? NONONO, instead she teaches you to roll bombs when you reach a hill which is beyond the bone bridge. This isn't a puzzle, its obscurity. The player isn't properly taught what powers they have, and they have no real guide for experimentation. Hitting every button shouldn't be the way to figure out a puzzle. Lets take, Lufia as an example. it has puzzle and specific items for use in dungeons, however the item is a one button thing. You can say "I placed a bomb here" you don't need to worry about rolling, throwing or anything like that until the game specifically gives you a power to do that, and often the game makes you use that power to get out of the room. Metroid is good for that as well. Games now seem to have lost that. Not to say every old game used it, but today's games are terrible at teaching and often offer tons of tutorials that don't really teach or offer lasting advice.
by Segata Sanshiro Jr.
Tue Sep 18, 2012 12:51 am
 
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Re: Tokyo Game Show 2012

Both Baten Kaitos and Baten Kaitos 2 were announced at TGS.

I'd shit bricks if Baten Kaitos 3, seriously under rated game.
by Segata Sanshiro Jr.
Tue Sep 18, 2012 5:28 pm
 
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Re: Great Videogame Music

[youtube]http://www.youtube.com/watch?v=w6ts3p2HQhk[/youtube]
by Segata Sanshiro Jr.
Mon Sep 17, 2012 11:45 pm
 
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Re: Wii U

I admit, I was skeptical that Ninja Gaiden 3: Razor’s Edge was just a gorier port of Ninja Gaiden 3. Team Ninja changed my mind when I played the game. Enemies are more aggressive and they won’t plead for their lives anymore. The "steel & bone" quick time kills are gone. Ninja Gaiden 3: Razor’s Edge has dismemberment instead. Yasuda who was watching everyone play had a wry smile when he saw a player die.

http://www.siliconera.com/2012/09/19/yaiba-ninja-gaiden-z-is-from-team-ninja-comcept-and-spark-unlimited/
by Segata Sanshiro Jr.
Wed Sep 19, 2012 4:00 pm
 
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Re: dev comment of the day topic

Bluecast wrote:
Segata Sanshiro Jr. wrote: I like the way i said it better

Your post wasn't there when I started replying


i was going to turn it into a Wayne's world joke buy coulden't get the gif up fast enough :oops:
by Segata Sanshiro Jr.
Wed Sep 19, 2012 6:32 pm
 
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Re: Persona/Shin Megami Tensei series

Dorian wrote: I'm a guy who gets excited only with the official info so I'll wait for that.


I know a few other things that get you excited ;)

Asian gifs
Image
Image
by Segata Sanshiro Jr.
Wed Sep 19, 2012 6:36 pm
 
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Re: dev comment of the day topic

You're completely right that we shouldn't have a classification stamped on our heads at all times.

There are people who will immediately see the depth of the game and will enjoy it for that reason, however there are also people who will not understand what makes the game good at first glance but they recognize the base reasons something is fun.

Still lets look at OL and Dorian . Both men enjoy action games and have an undeniable passion for the genre.

OL enjoys the more stylistic and aesthetic aspect of the games. He gets into games like Blood Will Tell and Onimusha: Dawn of Dreams and Enslaved. These games are all great but all very shallow. Its not to say OL dosen't recognize depth, it just seems like its not a priority to him. I think if I handed him Ninja Gaiden Black and Onimusha: Dawn of Dreams he's take Onimusha and call it a day. He's the kind of player you need to capture with aesthetics and accessibility, once you've got them you can introduce them to the depth by offering rewards specifically for higher difficulties.

Dorian is completely different. He likes em when they're pretty, but it seems he really likes games to be deep and offer a challenge. This is the kind of guy who picks up Bayonetta, Devil May Cry 3, and Ninja Gaiden:Black and puts the game on hard. This is also the base customer, wanting more Dorian will keep buying a series because he trusts a developer. Combos, freedom, challenge, variety and performance is what this crowd wants. They help a developer grow, they can help them look for new ideas and challenge themselves by trying to break the walls the developer has made. The best way to keep this kind of person is to continue offering depth and allowing them the freedom to continue learning and experimenting with a system.

Both are hardcore, and theres a way to make the majority of both happy, but developers keep trying to go one way or the other.
by Segata Sanshiro Jr.
Wed Sep 19, 2012 7:08 pm
 
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Re: dev comment of the day topic

Bluecast wrote: I feel so left out in Manny's post


You're the third kind of buyer, the snugglebunny, the kind I like to play leapfrog with.

In all seriousness I put you in with OL. You come for the look but stay for the depth, thats why something like Darksiders 2 is up your alley.
by Segata Sanshiro Jr.
Wed Sep 19, 2012 7:24 pm
 
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Re: Gaming thoughts of the day

Anyone want a copy of Wizorb on steam? Got an extra code.

[youtube]http://www.youtube.com/watch?v=JUh09N-EzoM[/youtube]
by Segata Sanshiro Jr.
Wed Sep 19, 2012 10:29 pm
 
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Re: Wii U

Bluecast wrote: http://wiiudaily.com/2012/09/unity-engine-wii-u/

Nintendo strikes a deal with unity 3 engine. Wii U can support Cry Engine 3 UT4(modified)
What that means I don't know.


It means they've opened up to indie support and more developers.
by Segata Sanshiro Jr.
Wed Sep 19, 2012 11:27 pm
 
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Re: Ys & Falcom

To be honest, I actually wish XSeed never got a hold of the Falcom distribution rights. They had some awesome releases before, but now they're basically doing fuck-all with it.

There haven't been any Ys games since Seven. The 4 remake just came out and I'd imagine we'll get that. I think you're just alittle salty they switched to digital because, I won't lie I am too but they've been doing a better job releasing Falcom stuff then any other company ever. don't believe me? Play some Legend of Heroes on PSP. Bandai even changed the way the game played.

Between that and the ghetto release of The Last Story that got pushed back to later that week, making fools out of many gamers that went to the store to pick up the game to discover it wasnt there with no explanation as to why. They are just so small, TITS 2 NEEDS to come out, all this hub bub about the Legend of Heroes series, and it all seems to mean nothing to anyone outside of japan because the rest of the world is so far behind in the release of those games, and its kind of difficult to understand why XSEED signed on to making such a mammoth decision like porting over a 5 year old game like TITS with multiple sequels with a continuing story line, releasing the first game, then shying away from doing anything else for distant future. As much as we love XSEED, they are pissing us off too by making promises they cant keep.

as far as I know that was a distribution problem the same thing happened with Tits, here in NY every retailer except gamestop had the game. Tits 2 is MASSSIVE its the main hitch in the road, 3 has alot of story but its nowhere near as long as and neither is zero or even ao. Do you think its a coiniky dink that Falcom announces that a downloadable version of Tits 2 is going to made available in Japan? or that Zero (and possibly ao) are getting Vita remakes? I think things are shaping up it just requires patience.

Yeah XSeed have been disappointing this past year. Very little from them coming up that interests me. Ragnarok Odyssey looks decent, I suppose. They seem to bite off more than they can chew, another example of this was Grand Knights History. :/

Grand Knights history wasn't their fault. Remember they aren't developers, if a company breaks the agreement they can't really do much, you should be pointing at Vanillaware.

They've made their share of mistakes but aren't you guys alittle quick to shit on a tiny company that has nearly put itself out of business a few times to get things released over here.
by Segata Sanshiro Jr.
Thu Sep 20, 2012 3:48 pm
 
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Re: Rodea: The Sky Soldier.

UGHHH I want it to come out DAMNIT!
by Segata Sanshiro Jr.
Thu Sep 20, 2012 3:56 pm
 
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Re: Wii U

^^I actually pretty much agree. The new controller will likely be used for throwaway crap in most cases, and the library of games so far is just a bunch of ports, with all but maybe one or two of the exclusives announced not interesting me in the slightest.
That's not to say I'll never get it. It's almost a guarantee that I will at some point. Game libraries grow as a console stays around for a while, and I have no doubt that eventually it'll have a good amount of games I really want to play.
But at the moment, it's just another console with a lame gimmick, which is really just in place to cut down on piracy.
Give it about a year, allow more games to come out and be announced, and I may be more interested.

Don't remember when the biggest games on ps3 were full auto 2 and Ridge Racer 7 (which were just full auto and ridge racer 6 ported over)

Still Jason Schrier had an idea that sounded really interesting about an RPG where the TV is used for exploration and while exploring the touchpad would be used for real time combat.

Seems like the PS3/360 were beta testers, the real, final versions of all the games are coming to Wii U. :lol:

The real question is, will Wii U be region locked like 3DS and Wii are?

most likely region locked, which sucks donkey dick.

Controllers just another gimmick to me and i dare say i would use the 360 like pad more. But at the moment the console has little to no interest for me as its Nintendo games I'm tired of and ports.

Still worried about what MS and Sony will come out with next so I'm in a wait a see mood at the moment.
Its neat that you can play via the controller screen but using it while playing on a tv? Most the time just gonna be annoying IMO.

again "ZOMG LOOKIT DEES GWAFIX" is a gimmick too. There are plenty of games that look great and have no substance. Even so, playing stuff like Zombiu isn't annoying its pretty cool and it works naturally with the game. A lot of people talk about it being ported, but if it does it becomes a zombie FPS, without the gamepad the whole experience changes and it takes more then just a gimmick to do that.
by Segata Sanshiro Jr.
Thu Sep 20, 2012 4:05 pm
 
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Re: Ys & Falcom

I love XSEED just fine, but regarding TITS, it is their own fault for making an initial announcement that they are going to release TITS 1 and 2 on PSP, and then not doing it. Its there own fault for biting off more than they can chew, hopefully they will learn and not make the same mistake in the future, but even more than all that, hopefully TITS 2 gets released some time soon because I really want the game. You cant deny they have screwed up lately, im not saying they should burn in hell for that, they do excellent localizations of obscure japanese RPGs and other games more power to em, they just need to tighten up around the edges if they ever want to grow, if not they are on an inevitable path to be a distant memory like Working Designs before them. Dont be surprised if they close down at some point, and when that happens, they cant really point the finger much at anyone else but themselves, and that is the hard truth.

They announced it when the PSP market wasn't dead yet (it actually had quite a few titles at the time) and before the vita. At the time they figured they'd have it done you couldn't have predicted the handheld market in the us or how much its changed. They're still releasing PSP games and even Square-Enix won't release stuff like Type-0. Gotta admit they've got balls.

Anyone want to talk about Solatorobo or Half minute hero or retro game master? all games that xseed localized that consumers left em high and dry with. Working designs got screwed for 2 reason, 1 was Sony demanding they put games in series together, 2 was the big special editions. Well Xseed isn't releasing physical games, and they keep picking up games that people hoot and holler that they want but then don't buy.

Again they've made their mistakes but what can we really expect from them?
by Segata Sanshiro Jr.
Thu Sep 20, 2012 4:13 pm
 
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Re: Wii U

Did i mention graphics? No just i don't want to be looking between screens when playing games. Its also why i think MS tablet thing is a waste of time. When im watching GoT on tv im not going to be looking at my phone pc to get extra info.

When it come to a controller i want to be able to use and never have to look at it while doing so hence why i said if i got one i would use the other pad.

No, you didn't but I was making a point that when the inevitable new consoles come out and offer these insane HD visuals, it'll be just as much of a gimmick because unless they want to spend half a billion dollars they're just going to be working on models, textures, filters and other visual aspects instead of gameplay. It'll be just as much of a gimmick as saying "We've got this controller"

watching TV isn't playing a game. You're thinking about it in terms of something else but its an experience all its own. For Ninja Gaiden I may as well have had the Pro controller because I never looked down once, but playing Zombiu I didn't put the controller down, I had it in front of me almost the whole time so that I could go into my bag and whip something out if I needed. Its one of those things yo need to try because all the examples you keep giving are way off how it actually works.

Its completely true its not for every game, there are plenty that are just plain better with the Pro but its not just some gimmick "look a map" type thing. It can be used for a lot more.
by Segata Sanshiro Jr.
Thu Sep 20, 2012 4:22 pm
 
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Re: What Game/Games Are You Currently Playing?

Big names like Capcom,Square,Konami have lost their way.SEGA can go either way but personally pleased with them last couple years. So Not all. Just the big names hard to see over them. Level 5,Falcom,Nintendo,Mistwalker,Atlus and more still get it just fine.

I think it goes beyond that (I'm also starting to get sick of Atlus a bit). Epic, Microsoft, Bioware, Ubisoft and Activision are as guilty as Square-Enix or any of the Japanese studios.

(Capcom is doubly bad since they keep putting small studios out of business making these really bad versions of their IPs)
by Segata Sanshiro Jr.
Fri Sep 21, 2012 12:51 am
 
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Re: Wii U

Worse. just everything about it is worse to be honest.

As for ports Ninja Gaiden is basically a new game. I think the damage is done and people see it as being a shit game but its nothing like the original release.

To be honest, the tablet controller wasn't made for games like that. Look at the reason a person wouldn't buy a Wii. The games, the controller, and the graphics. The ports bring over the games, the pro solves the controller and the GPU solves the graphics.

Now, for the people who want to use the controller theres games that use it, the best example being the game that comes with the Deluxe console.

This is the things a lot of people don't seem to be understanding, and its exactly the same thing people didn't understand about the DS when it was first announced (and labeled a boring console because it was mostly ports or games available on console in better quality)

Not every game needs to use the touch pad, people can use either for most games but sometimes it'll be just plain better with a normal controller. Unless there's something really crazy I'll likely play Bayonetta 2 with the pro controller and not think twice about the screen. Now, if offered the same choice for a game like Metroid Prime, I'd take the touchpad.

Not aimed at you, but a general thing, I think people need to think less about how every game will use the pad and more about what's possible with Nintendo and partners working on a new console.
by Segata Sanshiro Jr.
Fri Sep 21, 2012 4:20 am
 
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Re: Great Videogame Music

I posted Breath of Fire a while back and it was taken down. Not sure if it was a double post or just stupidity. That game has probable some of the best music in gaming history. Just a side note.

then post it again if it wasn't offensive or anything, might've just been a mistake.

http://www.youtube.com/watch?v=o-nGCm8CQaM

http://www.youtube.com/watch?v=C4rP7WpfaYg
by Segata Sanshiro Jr.
Fri Sep 21, 2012 5:19 am
 
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Re: Fist of the North Star series

OL wrote: One-Piece is digital-only?
Shit...
What about in the UK?
Import-able, maybe?


I think the uk release is physical, doo that and WOTS4 in one shot to keep shipping low
by Segata Sanshiro Jr.
Sat Sep 22, 2012 4:25 am
 
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Re: Gaming thoughts of the day

I owe OL an apology, the final version of DOA5 is a lot better then I though.
by Segata Sanshiro Jr.
Fri Sep 21, 2012 11:31 pm
 
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Re: Gaming thoughts of the day

I'd forgotten all about the voice acting in Jet Set Radio until I played the HD demo just now.
I love how DJ Professor K's voice actor sounds like he's trying really hard to sound enthusiastic, but also totally sounds like he's reading his lines for the first time.
That, ladies and gentlemen... is good old-fashioned videogame charm.

Also it's been a while since I've seen those beautiful deep-blue Sega skies. Just not enough of that in games these days.

Its like the guy from Yo Gabba Gabba. He's so enthusiastic but his eyes just say "kill me, kill me now"
by Segata Sanshiro Jr.
Sat Sep 22, 2012 4:45 am
 
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Re: Gaming thoughts of the day

I see you there, playing with your TG16, yeaaaa like that. now tap it on the bottum yeaaaaaa.
by Segata Sanshiro Jr.
Fri Nov 09, 2012 5:26 pm
 
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Re: RPG's( NOT Falcom,Square,Bethesda,Bioware)

Its not my fault no one wanted to answer my questions about doing the replica monado quests, which i still need an answer to *glares at dorian* then he wanted to go all off topic with it, and what kind of civil member of SD would I be if I just layed down and took that verbal lashing? Not I sir, not I.
What kind of an answer do you expect? Is it worth the time and effort gameplay-wise? Not really. You can storm the game with the default replica because the game is that easy. Did I get them? Yes, I got everything in the game. Monado Saga looks awesome and I liked seeing it in the cutscenes.

Well then lets put it this way, is it worth getting for someone not bitter that actually enjoys playing the game? :P
by Segata Sanshiro Jr.
Mon Sep 24, 2012 2:57 pm
 
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Re: Gaming thoughts of the day

hypehypehypehypehypehpyeonepiecepiratewarriorshypehypehypehypehypehype

[youtube]http://www.youtube.com/watch?v=q0ov2ZIgC88[/youtube]

[youtube]http://www.youtube.com/watch?v=S-JdqiJA1rg[/youtube]

hypehypehypehypehypehpyeonepiecepiratewarriorshypehypehypehypehypehype

Can you tell I'm hyped?
by Segata Sanshiro Jr.
Mon Sep 24, 2012 7:18 pm
 
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Re: RPG's( NOT Falcom,Square,Bethesda,Bioware)

RPGs can 100% have bad pacing. Look at Tales of Symphonia which has a section where the player spends 20 hours doing nothing else but looking for a survivor in order to find out how he made his escape with the solution being "move that really obvious rock" or when the game makes the player spend 5 hours going from town to town with scripted sequences just so that they can learn to make curry. You can't skip em, you can't even make the quests shorter you have to see every cutscene in the quest line and because of that it will always take that long. Now THAT is bad pacing and it absolutely exists in 40+hour RPGs. Its just that the best ones give people the choice.
by Segata Sanshiro Jr.
Tue Sep 25, 2012 12:33 am
 
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Re: Gaming thoughts of the day

You know what sony has going for it?

One Piece
by Segata Sanshiro Jr.
Tue Sep 25, 2012 2:58 am
 
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Re: Gaming thoughts of the day

^^You fucker. :lol:
I keep trying to decide whether I should import it right now or wait a while. Hyped to play it either way, even despite never having seen the show.

I've been watching the show all day and when i finally broke down and looked at the gameplay I saw it had some aspects similar to Naruto storm and the one piece cruise games so I'm MEGAHYPED. Its a big dumb beat em up with some extra dumbness for good measure.
by Segata Sanshiro Jr.
Tue Sep 25, 2012 3:33 am
 
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Re: RPG's( NOT Falcom,Square,Bethesda,Bioware)

You're definitely right, but theres something thats becoming a lost art (that a lot of new games don't do and kind of weakens the genre as a whole) is that the narrative has become more important then the interactivity when in reality they should be used together.

The reason the opening scene in Final Fantasy Type-0 is more meaningful is because you control the unnamed soldier. you have a link with him because you've been put in direct control of him before he died. this spills over into a lot of games, in Breath of fire 2 when you and Bo get beat up by the demon of avarice, in final Fantasy 6 when you play as Terra killing the Narshe guards or Phantasy Star 2 where you walk up to the bandit that kills his daughter giving the player control that leads into a cutscene or directly get the story changed because of an action is the two working together. You don't get that from a long drawn out scene, or a group of scenes that don't let you do anything.

Letting the player see how normal and gear battles worked in that first cutscene with the fire wouldn't have changed the laid back pace of trying to sort out the wedding, but it would have satiated anyone who wanted to understand the battle system, so more people would have continued knowing they'd be rewarded with more of that awesome battle system.

Its odd, it really isn't the core of an RPG, but the pacing (ie introducing new abilities, allowing the player to progress, moving between gameplay and cutscene) isn't the first thing you'd think about when looking at what makes an RPG fun but in the years it's been the thing thats changed the most and the reason so many people feel RPGs aren't as engaging can be attributed to it in some way.

the truth is when you spend 80 hours playing something, you don't think about what happened before the cutscene, or when you got an item for the first time, or saw an attack for the first time.
by Segata Sanshiro Jr.
Tue Sep 25, 2012 3:26 am
 
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Re: TWITTER

[youtube]http://www.youtube.com/watch?v=q5PAVp1t0go[/youtube]
by Segata Sanshiro Jr.
Tue Sep 25, 2012 4:46 am
 
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Re: Gaming thoughts of the day

So One Piece despite "competitive pricing" is 50$, for a FUCKING DOWNLOAD ONLY FUCKING GAME, WHAT THEW FUCK YOU WANT PEOPLE TO GO OUT OF THEIR WAY PUTTING A BIGAS GAME ON THEIR DRIVES AND SPENDING HOURS FUCKING DOWNLOADING THE MOTHERFUCKING THING AND THEY AREN'T GOING TO GET A FUCKING PRICE CUT. WORST FUCKING THING IS I ONLY HAD 40$ FUCKING DOLLARS 10 FUCKING DOLLARS, FOR 10 FUCKING MEASLY FUCKING DOLLARS YOU GET TO MISS OUT ON A WHOLE SALE, WORSE YET THEY'RE SELLING DLC NEXT FUCKING WEEK WELL FUCK.

I was so hype, I was going to buy the game and recommend it to everyone, now I'm just pissed. why should i spend 50$ on a game that I'm not even really the owner of.

http://www.youtube.com/watch?v=YN1L3HN0cvg

If you see me on later playing it, thats means someone got fed up and gave me 10$
If you see me on later and I'm not playing anything, it means someone got fed up and killed me.
by Segata Sanshiro Jr.
Tue Sep 25, 2012 6:23 pm
 
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Re: Gaming thoughts of the day

spent all day bitching moaning, downloaing and installing one piece pirate warriows and now I'm finally playing it and I've gotta say its pure MOTHERFUCKING CLASS!

This is easily the deepest warriors game ever since theres 2 attack buttons and any combination of the 2 is a new move. The presentation is out of this fucking world with these really interesting menus, amazing music that mixes the heavy guitar with the jazzy tracks from one piece and incredibly details and well made cell shaded models with a grain filter that gives everything a slightly manga look. Topping it all of, its got some AMAZING camera angles and cinematic moments. Omega forced learned everything Ashura's Wrath had to teach. It went from being a cute little distraction to being this immense beat em up in my eyes.

It was worth the hype. Will likely import the Euro version to have it forever.

My only disappointment is that "white shirt Zoro" which is the costume he wears through the whole series isn't in the game.
by Segata Sanshiro Jr.
Wed Sep 26, 2012 4:23 am
 
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