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Excite QTA (Quick Time App) - Android Devices

http://mooncalfstudios.com/hazukilegacy/screen3.jpg

Hey everyone. To celebrate the 3rd of the month (which as you know is our ‪#‎SaveShenmue‬ tweetathon day) I'm releasing this free app for Android. It works just like Excite QTE 2 from the original Shenmue, but it runs on all Android devices (I hope! lol) and has a built in online scoreboard. Follow the link to check it out, or you can search the Google Play store for "Excite QTA":

https://play.google.com/store/apps/details?id=air.qtt

https://www.youtube.com/watch?v=YZsRjg-Cwl4
by Upper Dave
Sat May 02, 2015 8:41 pm
 
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I had lunch with Lisle Wilkerson last week.

Hi Everyone,

Last week, I had arranged a meetup with Lisle Wilkerson (english voice of Joy, Xuying, and Yuan) in New York City.

I brought along my co-admin from Shenmue500K, Norris.

We met up just to hang out, not really for any interviews or anything like that.
I consider her a friend, so I do not want to go down the fanboy route haha.

Was a nice time.

She did tell me some cool things like her inspiration for Xuying was the character Samantha from Sex in the City.

Joy is closest to her voice, so when she laughed it was literally Joy lol.

Lisle is a great person and very fun to talk to.

I hope to see her again soon!

Some photos:
Lisle and I:
http://i1159.photobucket.com/albums/p622/shengoro86/IMAG1128_zpsuklbaoua.jpg

Lisle and Norris:
http://i1159.photobucket.com/albums/p622/shengoro86/IMAG1121_zpskn4b03cr.jpg

All of us:
http://i1159.photobucket.com/albums/p622/shengoro86/IMAG1134_zpspnbek1yk.jpg
by shengoro86
Tue May 05, 2015 5:39 pm
 
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Shenmue Scrolls Skyrim Mod - Development Blog

http://media.moddb.com/images/mods/1/28/27950/newscroll2.png
Currently back in production , this is an older thread and I have deleted outdated information from my other posts.
I will create a new thread when I have something substantial (and awesome) to show.

Skyrim is great game engine to recreate the Shenmue Game Environment

3rd & 1st Person View
http://s19.postimg.org/89olv5khf/shen3rd.jpg

Dialogue & Character Interactions
http://s19.postimg.org/mc5xwe0hf/Dialogue.jpg

Object Inventory & Inspection
http://s19.postimg.org/fx2blz4dv/INSPECT.jpg

24 Hour Game Clock & Timed Events
http://s19.postimg.org/7qabueeb7/TIME.jpg

NPC Daily Routines
http://s19.postimg.org/l5xcjumsz/SWEEPING.jpg

Dynamic Changing Weather
http://s19.postimg.org/kf4me2kfn/WEATHER.jpg

Barter Purchase & Selling
http://s19.postimg.org/aobw1ubcj/SHOP.jpg

On the downside Physical Combat is limited to 'Punching' . While the Melee & Magic Combat in Skyrim is very good, I would not want to see Ryo or any character going on a rampage. That doesn't mean Ryo can't go off hunting or fight some Japanese Demons

http://s1.postimg.org/ivf9sqjzj/hunting.jpg
by ReeceKun
Mon Jul 27, 2015 2:22 am
 
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Re: Shenmue HD Map Recreation - Development Blog

Ever wondered what kind of underwear Ryo wears ?
Image

I was tempted to go for a traditional fundoshi/loincloth but it was the early 1980s and Boxers in Japan became all the rage.
by ReeceKun
Wed Aug 19, 2015 1:11 pm
 
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RELEASE: Shenmue 2 Explore Mod Disc 4 V1

Welcome to Version 1 of Disc 4 of my Shenmue 2 Explore Mod!
http://i1159.photobucket.com/albums/p622/shengoro86/2016-03-16%2017_28_15-nullDC%201.0.4_n%20-%20309.83%20-%20VPS_%20154.92PAL480i50.00%20RPS_%2077.46%20Vert_%202.43M%20Sh4__zpszcbjt4ic.jpg

***---SUPPORT SHENMUE 3---***
http://www.shenmue.link/order

---What is this?---
This mod allows you to freely walk around the areas of Shenmue 2 without clipping. This means that you can walk through walls!
It is meant for the user to explore the unseen areas of Shenmue 2.
This release does NOT let you play the game normally. Please BUY a copy of Shenmue 2 if that is what you are looking for. This release is only for those who want to explore areas without boundaries.

---Why make this?---
Because it was always a dream of mine to explore Shenmue 2 entirely. Now I release that to you.

---How is this possible?---
This mod contains techniques developed by Bluemue, Giogio, Wude, Ilducci, and Shengoro86 combined into a public release.
This release is based on the Sm1th Full English >99min release CDI

---How do I use it?---
This is an oversized CDI so either use it on an emulator or on a GDEMU/USB-GDROM.
I did this on purpose because I do not trust the 1st_read sequencing of this release after my hacks. I am trying to keep you all safe from destroying your GDROM drives.

---Usage instructions---
Shenmue 2 does not have a public debug menu so this release will need the use of save files to pivot from one area to the next.
I included two sets of save files in this release:
Mike117's saves for Disc 4: http://www.shenmuedojo.net/forum/viewtopic.php?t=46740
My own saves based on Mike's for three areas with different entry points.
These saves are currently in vmu*.bin format so they work natively with emulators.
For actual hardware, you can export the VMS VMI from them and download them to a real memory card with Dream Explorer or the old fashioned way.
So yeah, use the save you want to get into the area you want. Then just explore!

---Known bugs / room for improvements---
- During the walking scenes with Shenhua, you are still locked in the area behind her (unless you pivot through a wall). You can not just freely explore without her boundaries pivoting you.
- No doors are available in this release. Wait for a future release of this hack.
- Crag and some forest areas are not completely hacked yet. Wait for the next release of this hack.
- Notebook does not open to hacked instructions page.
- Shenhua's flashback scene is not available

---Footage---
Languishan
https://www.youtube.com/watch?v=yMck6cnaBD0
The Stone Pit Cave
https://www.youtube.com/watch?v=jijzf4imZU4
Shenhua's House
https://www.youtube.com/watch?v=VfVbfEiJts8

---How do I download this?---
Pm me for download link. This is an exclusive release so please do not share it.

Credits:
Shengoro86 - Project Lead : Map metrics hacking, notebook modifications, No-Clip sequencing, map splicing, release of mod
Giorgio - No-Clip hacks
Bluemue - No-Clip hacks
IlDucci - Bootsector hacking
Wude - Advanced mapinfo hacking
Sm1th - Shenmue 2 english release
Anthony117 - Shenmue 2 release mirror
Sizious - Selfboot tools
DC-SWAT - General hacking tools
Mike117 - Save File Collection
by shengoro86
Thu Mar 17, 2016 11:58 am
 
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Re: Shenmue Cinematic Wallpapers and More

Thanks for sharing this work. Real good work!
by Nankeiro
Mon Mar 21, 2016 2:09 pm
 
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BlueMue Shenmue videos

I'm currently working on the final phase of putting together a couple of videos with multiple rare, funny or otherwise interesting scenes and also other videos about Shenmue.

I'll start with what I've already uploaded in the past. Some of those are really old, starting in 2008.
This topic will house every Shenmue related video that I've made from now on. :D

http://www.youtube.com/watch?v=gYUgJHfttbo

http://www.youtube.com/watch?v=GQBlHis9LI4

http://www.youtube.com/watch?v=t3bGDpukwCM

http://www.youtube.com/watch?v=lePAYlRoTR4
by BlueMue
Mon Jan 20, 2014 2:57 pm
 
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Shenmue - 360º Panoramas

I'm playing around with panorama software and thought it would be interesting to try and stitch together Shenmue panoramas. It turns out that it is much harder to accomplish than in most 3D games, where you can control the camera steadily. Nevertheless, here's one test that didn't turn out as disastrous as the previous ones:

Hazuki Residence's front yard

The most useful camera mode is zoom mode but it has a few issues of it's own. For one it zooms in and locks onto objects of interest (none on this angle fortunately). The other issue with this camera mode is when you point the camera towards the ground it starts zooming in much further than on other angles.

The normal camera mode is worse though. With normal camera, even though you can make Ryo invisible and make it look as an FPS view, the camera rotation is limited to something like 180º and besides the camera zooms in when reaching it's limits. Rotating the character itself is also not good enough for two reasons, one is that it's limited to the X axis, the other is that the player moves a bit around it's own X axis which changes the angle enough to screw the final result.

If anyone knows any trick/code to rotate the camera axis steadily, that would help make awesome panoramas.
by ner0
Sat Feb 18, 2017 5:46 pm
 
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Re: Best Shenmue forum signature

could i get away with this? ...Image

(of course its fake, ive never had more than 3 thanks :lol: )
by redline
Thu Mar 02, 2017 10:50 pm
 
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Making our own HD remaster with Reshade.

EDIT, SORRY I posted by accident the post is still under construction.

HI!

Since it seems those HD remaster we are waiting for will never come to fruiction, I was wondering, what we could do to improve even further the games ( appart for making them widescreen :))

First thing that came to my mind is, well a simple HD remaster would feature some kind of improved lighting, and some "modern" tecniques such as Screen Space ambient occlussion or depth of field, someting that happened to Code Veronica HD.

So I first knew about reshade not so long ago, it is a PC tool that allows you to inject some sort of cool post proccesing effects to any game, the thing is it needs acces to the z buffer in order to inject the most advanced effects, such as the before mentioned SSAO and Depth of field, and whenever I read about it everyone would tell me that the Dreamcast does not have a z buffer nor any Dreamcast emulator. so it was impossible.... well... It turns out they were mistaken.

Both Demul and NulldC have z-buffer and Reshade can actually make use of it to inject advanced postprocessing effects.


You will need Reshade (I use Mediator for convenience)
Demul 5.8.2
http://demul.emulation64.com/
or this specific version of NullDC
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=46995
And Reshade
https://reshade.me/

So set up everything.
In demul you should select the directx 10 plugin in order to make it work.
In nullDC you should set the z-buffer option to D2468 mode 2 (lower precision) otherwise Reshade will not have access to the z-buffer.

Once you have everything in place just add the emulator to Reshade and tweak anything you want at your will.

The most impressive effect you can actually add to the game is SSAO, you have different options HBO, SGI SSAO etc, it uses the depth buffer to determine objects that are close to each other and makes them project a soft shadow, it gives depth to the game and personally it is pretty impressive,
Basically it does this.

http://i.imgur.com/Ox9krGg.jpg

Some comparissons with the effect turned on and off, notice how closer objects cast soft shadows to each other.

http://i.imgur.com/lY3bk9A.jpg

http://i.imgur.com/CS1jTtY.jpg

http://i.imgur.com/QleNjyi.jpg

http://i.imgur.com/mj6rKRk.jpg

http://i.imgur.com/oY0vjM9.jpg

You can also add Bloom, HDR, Lens flare and so on so lights will look that are actually emiting light.

http://i.imgur.com/t5j19kq.png

http://i.imgur.com/eYiSdqQ.jpg

http://i.imgur.com/XS6DKb2.jpg

http://i.imgur.com/kZRS4ER.jpg

[img]http://i.imgur.com/TTBOIKK.jpg[img]

http://i.imgur.com/bXrSgQF.jpg

http://i.imgur.com/xbIKGR4.jpg

HDR lighting

http://i.imgur.com/DODN68F.png

http://i.imgur.com/sj9ParV.png

http://i.imgur.com/gJEkrWd.jpg

Tonemapping for a more natural looking lighting

http://i.imgur.com/ucd9IcM.png

http://i.imgur.com/qtBZsLa.png

http://i.imgur.com/u9RrCdm.jpg

http://i.imgur.com/csBuuy8.jpg

Depth of field ( once an object gets closer to the camera the background will become blurry, I love this effect too :))

http://i.imgur.com/l5OzfC9.jpg

http://i.imgur.com/BMfuUr2.jpg

http://i.imgur.com/3E74rM5.jpg

http://i.imgur.com/O6VcAoH.jpg



Sorry for the overload of images :D
by Esppiral
Tue Nov 08, 2016 2:55 pm
 
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New Screens + Note From Yu via Playstation Blog

Hello PlayStation fans! This is Yu Suzuki, director of Shenmue III.

It’s hard to believe so much time has passed since we debuted the game at Sony’s E3 2015 press conference. Since then, the team has been extremely busy developing the game in Tokyo, but now it’s time to come up for air.

To coincide with Gamescom 2017, we are happy to share the news that we have inked a publishing partnership with Deep Silver! From the early days on the project, the team at Deep Silver really impressed me with their deep passion for the series and their desire to work with us to deliver a proper sequel that all fans will love.

To celebrate the news, I would like to share with you a teaser video built from a small slice of an in-development build of the game . As you will see, the latest chapter in Ryo and Shenhua’s journey begins with a beautiful set piece in China. You’ll also see that we’re aiming to significantly upgrade the game’s visuals , and you may also notice a new character during that quick glimpse of our new battle gameplay…

I’m pleased to be able to offer a small peek into what we’ve been building thus far, and I am looking forward to the opportunity to show you more as we get closer to our 2018 release.

Thank you, from the bottom of my heart, to all those who have supported me and the team. I will continue to work hard to deliver the best possible realization of Shenmue III.

Yu Suzuki


https://blog.us.playstation.com/2017/08/21/shenmue-iii-the-first-teaser/

http://i.imgur.com/g5yUqjb.jpg

http://i.imgur.com/ufpkE9s.jpg

http://i.imgur.com/AbrZoIT.jpg

http://i.imgur.com/6aBGfXn.jpg

http://i.imgur.com/QcbflbL.jpg

http://i.imgur.com/WalDXEv.jpg

http://i.imgur.com/YLvset1.jpg

http://i.imgur.com/2HG6rvv.jpg

http://i.imgur.com/LMB9IsH.jpg

http://i.imgur.com/OJWDQyo.jpg

http://i.imgur.com/aB0cIOJ.jpg

Ryo & Shenhua Character Models (High Resolutions)

http://i.imgur.com/TAjc0zl.jpg

http://i.imgur.com/XxbTunF.jpg
by Spaghetti
Tue Aug 22, 2017 2:55 am
 
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Re: Shenmue Cinematic Wallpapers and More

RIKENZ wrote: Shenmue III - http://fav.me/dbkx06a added! After I saw th first progress teaser I had to make something!


Dude, thanks! I've set this as my background. Its beautiful! :D
by Enigma
Tue Aug 22, 2017 8:14 am
 
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