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Re: Famitsu Article

I think its best I don't talk about 4:3 vs 16:9. All I will say is that for technical reasons parts of the game are currently limited to 4:3. If you play the game in an emulator with a widescreen hack you will see some of the issues.

We've ported the xbox version of Shenmue II so yes it does have stencil shadows.

Hello, just wanted too ask you to clarify something. When you say widescreen hacks, are you referring to the option in like NullDC to turn on extra geometry, or referring to a true widescreen hack like found in this thread? We have pretty much solved making the games widescreen on Sega Dreamcast and fixed the issue with the geometry clipping where it renders things off screen differently.

Old widescreen hack

New widescreen hack
by Anthony817
Thu Apr 19, 2018 12:52 pm
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Re: Famitsu Article

I think this is a good example of what I think you are talking about. The issue where the guys animation froze on the left side of the screen you can see his foot just out of the area where the 4:3 window would be.

With the full source code I would think that could maybe be remedied in some way? Perhaps I am wrong though.
by Anthony817
Thu Apr 19, 2018 1:15 pm
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Re: Shenmue HD Fact sheet

Dorian wrote: d3t. Now I know why the remaster has errors like wrong eye movement and aspect ratio. Somebody needs to reach out to them and explain a few things they're doing improperly before the console versions are baked.

I think the eye thing has been fixed now.
by d3tAllan
Thu Apr 19, 2018 2:29 pm
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The friends of Ringo Ishikawa

Hello, guys. If i'm breaking some law you'll just delete this post, i suppose.

I'm currently in development of the game heavenly inspired by Shenmue and Downtown Nekketsu Monogatari. It's an open world game about japanese delinquents focused on story and small things that don't do much but matters a lot in the end (like feeding a cat in Shenmue).

So i'm just looking for players who could be interested.

Here's a greenlight trailer i made a year ago and some screenshots.

If you don't mind i'll be posting some news about the game once in a while.

Sorry for an adv.
by yeo
Mon Jan 22, 2018 8:42 pm
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Re: KS Update #82: Shenhua finds her voice! JP VO begins.

Hmm, an interesting update. However, I have to say, they've got Masaya Matsukaze's face all wrong. It's simply not what I envision when I think of Masaya Matsukaze working in a recording studio. I've taken the liberty of making big improvements upon the work of whoever designed him. I think everyone will agree - particularly everyone who hangs out in the depths of Youtube comments sections, the 'GAF crowd, and other prestigious comments fields across the internet - that what I'm presenting is the definitive headshot of Masaya Matsukaze.
by Centrale
Thu May 24, 2018 9:29 am
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Re: Update #85: Survey Info #2: $7M stretch goal reached!

I'm back only for this post.

... Or a QTE prompt.

Could be a counter indicator, à la the Arkham series.
It's neither.

Looks like a lock-on indicator. There's also a forklift in the background, and what look like newspapers on the floor.

The move Ryo is doing looks really similar to Akira's Houken at 1 minute 54 in this video:

High res:
by Spaghetti
Mon Jul 23, 2018 6:32 am
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