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Re: Reply from YS NET regarding English voice actors.

I like corey marshalls voice as Ryo. But if he returns, the direction of the voice acting absolutely cannot be as stagnant as it was in the first 2 games. The delivery of his lines need to pack at least a little bit more of a punch, we all know Ryo is a bit of a strange guy, and some of these things are just part of his personality but i think there is room to make him seem a little bit more human in terms of his voice acting this time around, and that goes for the rest of the english voice acting cast as well, this series needs a total voice acting revamp in the wake of the poor quality of the first 2 games regarding the english voice acting.
by AnimeGamer183
Sat Jun 20, 2015 1:55 am
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Re: Yu Suzuki - Reddit AMA Today 21:30 PST / 05.30 GMT

Amir wrote: $5 million is a certainty, but 10... I think we'll end up around 7 or 8, but hope I'm wrong!

If they enable Paypal donations it will get to 10 million.
by Himuro
Sat Jun 20, 2015 3:13 am
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Re: Yu Suzuki - Reddit AMA Today 21:30 PST / 05.30 GMT

Q: Love your work! You are a pioneer in this industry! As for my question: How much game elements/features will we be missing in the game if the campaign doesn't reach the $5 million mark?

A: I will say this: if we reach the $5 mil mark, one of the things I really want to do with Shenmue 3 will become a reality.

At $10 million, it will truly have the features of an open world.

That my question! :D Then $10 million it will be!
by sand4fish
Sat Jun 20, 2015 3:16 am
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Reddit AMA Answers

Thought I'd compile all the reddit Q&A in an initial post so it's easy to read for those who don't want to go through 10 pages. I'll edit my initial post as it goes on.

How accurately will Shenmue III be compared to your original vision of the game or will there be major compromises?

YS: There are a total of 11 chapters that make up the whole story. Over the past 14 years I originally planned for there to 4 or five games to the series. If at all possible, I would still like to realize the full story of 11 chapters.

Will Shenmue III enable PayPal or a means to donate to the project when the Kickstarter ends? Projects like Star Citizen gained tens of millions in donations by allowing this.

YS: I am still thinking about it, but have not decided yet.

Shenmue is a Peach Blossom tree correct? Could you tell us what type of tree exactly?
I would like to plant one.

YS: It is more like a cherry blossom tree, that blooms its flowers in the springtime. It is actually a tree I made up for the story.

Hello Suzuku-san! Will a day-to-night cycle and weather system return to Shenmue 3? They added so much to the atmosphere of previous games. Thank you Suzuki-san!

YS: Of course!

Will you reassure us that Ryo's face will be changed back to the Ryo we all know and love when Shenmue 3 releases, and not this impostor wearing Ryo's jacket that you have on Kickstarter? That is NOT our Ryo!

YS: I am not happy with Ryo's face. It will be the face I have in my mind in the end.

Will the gameplay in Shenmue III be more contemporary or will it be more in line with past Shenmue iterations?

YS: As for III, I would like to make a less stressful user interface, that will feature more usability. From now on, I will make that a focus.

Yu are my hero!
Shenmue is credited with introducing the QTE. Given the significant advances in gaming systems and technology over the last decade, are you confident that you can show the gaming world something we have not seen before?

YS: Thank you very much.

Will we see any capsule toys based on Ape Escape or any of the Sony franchise in Shenmue 3?

YS: I have not decided the capsule toys, so please keep your ideas coming.

Have you ever consider telling the rest of the tale for Shenmue in a book if the opportunity to make Shenmue III never came up?

YS: Yes, I have but if I did do that, it would give away the end of the story, and I thought that would be a big minus.

What was your inspiration for the story behind the first two Shenmue games?

YS: When I was making Virtua Fighter, I went location hunting in China. I was very inspired by Chinese martial arts. That very well may have been the beginning.

Will practicing moves make a return in Shenmue 3 along with the FREE battle system? A lot of fans feel not being able to practice moves was big piece missing in Shenmue 2, and I also personally loved being able to practice and make the moves stronger. It really makes you feel as if you are learning marital arts and then performing them in a skill-based actual battle feels very satisfying.

YS: I want to do it yes!

Will players have access to both the Japanese and English voice overs for the game?
And I wanted to say thank you so much for Shenmue and Shenmue II, it brought a tear to my eye seeing those games at E3 during the Shenmue III announcement, I cannot wait. Those two games are what made me curious about Japan as a child, and I am now trying to work as a Japanese translator!

YS: I am thinking about that, yes. However it is not for sure.
It is because of fans like you, I wanted to make a sequel. Thank you very much.

Will the band-aid ever come off?

YS: I am considering a special option where it could be removed.

Will we see Ryo's Journal return? Would be cool to be able to flip the pages using the PS4's touchpad.

YS: I would like to bring back the Journal. That is an interesting idea, I will look into it. Thank you.

What do you think of the current state of Japanese game development?

YS: I see the share of mobile games increasing, the budgets of games decreasing. It will be harder to express a game's vision.
I would hope the console and PC markets gain more popularity.

Any possibility of a bicycle finally being added to Shenmue 3? Thank you so much again, Yu!

YS: There is a 60 horsepower bike in Shenmue 1. For Shenmue, 3 I was thinking about something with 1 horsepower.

Will character polls compromise your artistic vision?

YS: I really want to get everyone's opinion on the characters. I have something in mind that won't break the world immersion.

In Suzuki-san’s opinion, what is the essence of arcade games? Are those influences in Shenmue?

YS: With an arcade game, you are restricted to a 3 minute window to express what the game is. That is how I made games for the longest time. I wanted to create a game that could be played at a more leisurely pace, so I created what ended up being Shenmue.

Yu, are you really going to be signing your autograph on the illustration for the $300 kickstarter signed collectors edition? So far there is almost 2000 backers, that is a lot of illustrations to sign!

YS: Of course I will write them all myself!

Will Shenmue 3 have any sort of multiplayer component? Perhaps Co-op or a versus mode?

YS: I am thinking about something that would resemble that.

Do you have any more details to share about the stretch goals? It's not clear to me what a "Rapport System" or "Character Perspective System" entails.

YS: They are new systems, so naturally they need new names. The Rapport System will govern changes in Shenhua's actions depending on your conversations with or actions towards her. The "Character Perspective System" will highlight different characters personalities as they go through the story.

What will Ryo do to earn money in Shenmue 3?
As great and engrossing as the story and gameplay were in Shenmue 1 and 2, I (and many others) really really liked the forklift driving. It was like I could learn a new (video game) skill, get good at it, and putter around the docks like a badass.

YS: There will be part time jobs that will be indicative of those you would find in China. In the Stretch goals there will also be the old favorites.

Do you have any dogs or cats?

YS: 3 yorkshire terriers and a turtle.

Love your work! You are a pioneer in this industry! As for my question:
How much game elements/features will we be missing in the game if the campaign doesn't reach the $5 million mark?

YS: I will say this: if we reach the $5 mil mark, one of the things I really want to do with Shenmue 3 will become a reality.
At $10 million, it will truly have the features of an open world.

Who would win a fight between Ryo and Akira?

YS: Akira! Akira is up to 5 now, and Ryo is still on 3.

Can we expect more duck racing in Shenmue III? That was the best easter egg I've ever seen in a video game.

YS: I would love it.

How was it working with mega64?

YS: It was really fun. I would love to do it again.
I hope they pitch in for the replica Ryo jacktet!

Will there be forklift gameplay in Shenmue III?

YS: Look for it in the Stretch Goals!

Given Shenmue 2's ending and previous items found within the series; will swordplay enter gameplay at all? What about the story, can we expect Ryo to use a sword at some point?

YS: I can't answer that.

Do you have a favorite game that you've developed other than Shenmue?

YS: I had fun making all the games I worked on, and can't say one was better than another. Boring answer I know, but it really is true.

I only have one statement. I think I speak for everyone here when I say that Shenmue is one of the greatest game series of all time. And one quick question, what can we expect for surprises in the 3rd installment without spoiling the storyline at all?

YS: How could I do that? Sorry, gotta pass. Thank you very much though!

I've always wondered, why did you set the game in the 1980s rather than present day?

YS: I wanted put forward the differences in culture and values between the two periods.

(Suzuki-san, thank you for coming today! Shenmue is the reason I came to Japan. Those living towns and people you showed in your games were so natural and real, that I wanted to see it for myself. So, now I am in my fourth year of living in Japan.
What I'd like to ask is, if you had billions of yen, what would your dream Shenmue be?
Also, were there any features or gameplay you liked that didn't make it into Shenmue 1 or 2?)

YS: One where the player could live in that world. A second life.

I have two important questions for you:
Do you know where I can find some sailors?
Would you like to try a game of Lucky Hit?

YS: Yes, but not right now.
Uh, ok.

I love the music from Shenmue, if anything kept me thinking about Shenmue from time to time during these 10+ years it was the music. Was is your favorite piece from the soundtrack? Thank you for bringing Shenmue to our lives, I can't thank you enough.

YS: Of course I love both the Shenmue and Shenhua themes, and all of them really, but the one that really sticks with me is the Tomato Mart.

Will there be more funding tiers added to the Shenmue 3 Kickstarter, specifically between the $500 and $3000 tier?

YS: Yes.

Shenmue 3 is just the start. How successful does the game need to be for us to get Shenmue 4 and so on until the saga is complete?

YS: If the fans are not happy with 3 there will not be a 4. So I please hope we can together make this game the best it can be.

What Sega console is your favourite and why?

YS: The Dreamcast. It has really good balance. I was involved with the hardware as well, so it had a lot of meaning for me.

Suzuki-San...welcome to the fantasy zone! It's finally happening. Any plans on more arcade games within Shenmue III?

YS: I plan on making plans.

Why do you create?

YS: Why does one climb the mountain?
The shark cannot breath when it does not swim.

Any info on the stretch goals for Choubu and Bailu village?

YS: Choubu is a riverside village with lots of shops, souvenir stores, hotels and temples. The quests in this village should be very enjoyable, I think.
Bailu is the village where Shenhua was raised and also a place that Ryo's father, Iwao, had visited when he was younger. Here as well the quests will play an important role as Ryo and Shenhua start their journey.

Are all the towns listed in the Kickstarter stretch goals in the game already, or are the stretch goals only there as a means to help give them more features and spice?

YS: They are there, but with more powered up through the stretch goals.

Will Ryo ever go back to Japan?

YS: Not in 3.

Who is your favorite Shenmue character?

YS: It has always been Shenhua.

Are you still involved in any programming activities?

YS: I still write algorithms, logic verification, and make simple prototypes.

Do you play airsoft, paintball, or anything similar?

YS: I think it was Afterburner that I really got into airsoft. The office floor was covered with plastic BBs. Yeah, the Berretta 93R rocks. I put a real hunting scope on that one.

Are you at all a fan of Anime? If so, what are your favourites?

YS: Sure, but its all pretty old stuff.

Will the game take advantage of the virtual reality goggles on PS4 and PC?

YS: Right now, there are no plans for a vr system compatibility, but I love the idea of using it to peer into the world of Shenmue.

When creating Shenmue 3, will you use any assets at all from 1 & 2? Or do you have to start all over from scratch because SEGA still owns the first two games?

YS: The assets from 1 & 2 will get a lot of use.
by Riku Rose
Sat Jun 20, 2015 1:22 am
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Re: Yu Suzuki - Reddit AMA Today 21:30 PST / 05.30 GMT

He dodged the HD ports question. :(

It's SEGA's property.

I already know that but I was expecting him to encourges us to push SEGA to do it. We, the "hardcore" fans know what to do but maybe this way the press will write articles telling SEGA to do it or why is a good thing to have the HD ports, can't be bad.

Then it's your expectations letting you down, not Yu Suzuki.
by Peter
Sat Jun 20, 2015 5:16 am
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Re: What jobs will there be in Shenmue 3?

I want forklifts back no matter what!!

This is why I wanted Japan instead of China...Rural China just seems like we will get crap jobs like in Shenmue 2, I don't want that.

If only he had a genius game designer that could make new exciting mini games that make sense in the world instead rehashing old ones for the sake of nostalgia.
by killthesagabeforeitkillsu
Sat Jun 20, 2015 1:12 pm
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Re: 10000 dinner reward back up for grabs!

I feel guilty now, Peter...

I feel like I need to explain who I am now.. I'm not a casual Shenmue fan. My brother and I are 35. We are identical twins and we help lead a school just outside Guilin in Yangshou where we teach poor kids English in helping them get scholarships to achieve better education.

This was inspired by Shenmue. My Avatar is of me laying on a raft on the Lijiang river just outside Guilin.

I've been there from the beginning like most of you. This will be a great experience in my life that I will treasure until I die.


You can find us on Facebook.

A lot of the pictures are of my brother and I.

Here is me with the kids.
by wdrpgwd
Sun Jun 21, 2015 1:23 pm
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Re: Ways to Help the Kickstarter Campaign - Spread the Word

Just wanted to let you all know that I run an extremely popular blog on the Tumblr platform and I have just written a long piece about why Shenmue matters. The piece has already gotten about 190 notes and has jumped to the top of the Shenmue, Sony, E3, and PS4 tags on Tumblr. It is also near the top of the Gaming and Video Games tags.

Wanted to set the tone of Shenmue discussion in a positive way.

Thought the folks at the Dojo might enjoy what I wrote...
by Erevador
Sun Jun 21, 2015 4:07 pm
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I am posting around some FB groups linking the kick starter page and asking for some donations if they can and that our community would really appreciate it. I think every one has to take some kind of part in helping this kick starter succeed, ill try to think of some other places to promote it too.
by AnimeGamer183
Sun Jun 21, 2015 11:49 pm
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Re: Ways to Help the Kickstarter Campaign - Spread the Word

I've been looking at this place and Gaf from the backseat but the way you guys are going you won't hit the $10 million. I think we can all agree it should hit around $6 million just based on how it's going. The thing with the Bloodstained Kickstarter was they took control of the community and how they spread the word. Someone has to take charge of everyone and arrange something, set a calendar with what the community as a whole can do each day. One day tweet and the next day do something else. As it stands you have 200 people doing 150 different things. The Team Tu guys, Shenmue 500k, dojo members and Gaf members all have to come together under one roof and have a game plan. Not start a thread saying everyone tweet this hashtag and run off.
by Riku Rose
Mon Jun 22, 2015 7:51 am
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4gamer interview - character perspective system [spoiler]

This is an interview with Yu Suzuki from the japanese site published 2015-06-19.
Here translated by me.

Original article:

Among other things it brings up interesting new information about the 5 million dollar stretch goal; the character perspective system.

There is also a slight spoiler of a character that might appear, so those of you who want to play the game totally spoiler free should maybe avoid reading this.

here we go.

-- Thanks for being here.
YS: Thanks for having me. before jumping into questions I just want to make clear that Shenmue is a Kickstarter project and the scope and contents depend on the stretch goals.

-- Yeah, looking at the Kickstarter stretch goals there are the rapport system and skill tree and other added.
YS: We add more stretch goals so as more people pledge the scope of the game will get bigger. So as of now I can’t talk in detail about the mechanics of the game. What I’m able to accomplish will very much depend on the funds we can gather. I want to avoid telling too much and end up betraying those who have paid.

-- Under those circumstances, what do you want to do with Shenmue III?
YS: I want to show the relationship between Ryo and Shenhua in more detail. Even further than previous games.

-- It’s kind of hard to imagine how that would work.
YS: Maybe so. I want to to challenge myself, but new things are hard to get people to understand and therefore harder to gain support for. That’s one of the reasons we have prepared stretch goals like larger map and mini games.

-- So you made easy to understand stretch goals first.
YS: As more money comes in, the world of Shenmue III gets larger, and the game becomes more complete. But if it becomes a question of what game has the largest world, the game with the largest budget has a sure advantage. When it comes to Shenmue III, I want to ensure that there are other parts to enjoy besides just the open world aspects.

-- Can you give us any examples?
YS: At 3.2 million dollars there is the rapport system stretch goal. Actions and conversations will affect the relation between Ryo and Shenhua in subtle ways. The way Shenhua speaks and cooperate etc. will change.

-- It seems like the story could change depending on the relationship.
YS: Let’s just say that it depends on the budget. Making statements like that is just asking for trouble (laugh).

-- I get it (laugh). Could you explain the 5 million dollar stretch goal; the character perspective system?
YS: That is where the player will take control of characters like Shenhua and Ren instead of Ryo.

-- At a certain point in the game will we be able to change characters freely?
YS: I can’t talk about details yet, so I will just say that it’s not necessarily like we are letting you control the other characters exactly like Ryo.

-- So it’s not like you can just change characters at will.
YS: The personality of Ren and Shenhua is different from Ryo, so even if they see the same thing the reactions would be different. When you played as Ryo it was his decisions, but playing as Ren and Shenhua would make it very interesting.

-- Hearing that makes me even more interested (laugh).
YS: I’m unable to describe it any more until the 5 million dollar stretch goal is reached, so I’ll stop here for today.

-- By the way, will the story end with this part.
YS: To tell the truth, the original story is too long to end here. So I decided against trying to fit it all in to Shenmue III.

-- Which means that after the Shenmue III project has been finished we have to wait for the the next part.
YS: First we have to do our best to make Shenmue III a solid game.

-- Let’s leave the appearance of Shenmue III and talk about the backend. Can you tell us why you chose to use Unreal Engine 4?
YS: It’s because it’s easy to use and fits with how I imagine Shenmue to look. There are like rendering tendencies for the different engines, and the base colors of Unreal Engine 4 added with “dampness and scent” makes it Shenmue.

-- Are the colors you imagine the same as with the first two parts?
YS: Of course. Shenmue had that air humidity feeling well presented and it had a smell too. That’s what I aim for with Shenmue III.

-- So you’re saying that if you take a scenery out of the game and look at it you’d be able to say “That’s Shenmue!”?
YS: Yeah, That’s what I want to do. But the promotional video we made for Kickstarter felt dry. Kind of ended up like the Californian humidity level (laugh).

-- Your idea of the exact colors or the “scent” of the graphics, is it hard to convey that to the developers?
YS: It it very very hard to explain it. It’s like trying to explain what a melon is to someone who only has seen watermelons and mandarins. Well, you can say the size is about in the middle, but trying to explain the taste is very hard.

-- With that said, do you have members from the former parts working on Shenmue III?
YS: Yes. So we have the original members that kind of know what Shenmue is about.

-- After fifteen years, it’s quite the thing to bring everyone together again.
YS: I think so. Everyone has gone independent or changed their positions, but even at this stage when the scope of the production isn’t set in stone they have gladly offered to join. That’s really heartwarming.

-- It feels like the relationship is deeper than what you could expect from work colleges.
YS: That’s because Shenmue was a project that was more than just work. Ten years after the development of Shenmue II we had this get-together and more than 100 people came.

-- That’s amazing. I’m not sure if I would call that just a get-together.

-- The level of creativity in the games you have created is often very high. Is there any secret to this?
YS: No. I never play games outside work, so I don’t get that influenced by other games. Maybe that’s the reason.

-- I had this idea that you researched other games thorough and tried to make something different, but I guess that’s not true then.
YS: Yeah. it easier to just make something from zero (laugh).

-- So maybe If someone from the media like me hear an explanation for a game and say “Is it like the mechanics from that other game?” you might not be able to get it?
YS: I’m sorry, but I guess that’s true. Well, maybe I have to study the trends in the most popular games.

-- By the way, this is the first in a long time that you get to work on a game this big.
YS: Yeah. It feels like it was a long time ago I got this invested in a game.

-- It’s not like you totally left the game industry, but what do you think of the game industry in Japan looking from a bit afar.
YS: The game engine Unity came out and made it easy for just one person to make his own game, which is a good thing. It wouldn’t be healthy if only big budget games were able to survive. It’s good that the market has expanded with more alternatives. But it’s kind of sad that a majority of games that make money are small like games for smartphones.

-- Do you feel like more effort should be made in making titles for the consoles?
YS: Yeah. Before, Japan was said to be number one in game making. It’s sad that the knowledge that had amassed during that time wasn’t used better.

-- Many of the people during that time went over to make games for smartphones.
YS: It’s not like games for smartphones are necessarily bad, but what’s characteristic of smartphone game making is that the development cycles from start to finished tend to be fast. It might be good for business, but I’m not really satisfied with that. If you compare to cars there’s the really popular cars that sell well. They make a lot of money for the company, but if they don’t develop their flagship model their technical advancement will suffer.

-- In USA there is still a lot of money spent in games for game consoles and PC.
YS: Yeah. That kind of rich content helps activate the whole industry. I hope the industry in Japan gets back on track like before...

-- Oh, the interview got very negative suddenly. Could you maybe give a word of encouragement to the young developers of today or people thinking about making games?
YS: Today is different from before. It’s possible for anyone to make games now. Before it was impossible to make games if you didn’t know how to program, but now there are tools for that. It’s also possible to study game development, and it’s easy to learn from the internet. Living in this age you shouldn't think too hard and just try for fun, go in the direction that feels best for you. Begin with having fun creating.

The character perspective system means taking control of characters other than Ryo. He literally says “レンやシェンファ” which means characters “like Shenhua and Ren” so it could be for other characters too. (Edit: Or it could be just an example of characters. Like Thief said: "It could mean that characters like Shenhua and Ren (as in main supporting cast characters) are playable. Ren could have merely been used as an example." Thanks Thief! )
But it’s pretty much as close of a confirmation that we can get that Ren will show up in Shenmue III in one way or another. There is a concept art image of him riding a horse so it’s maybe not that unexpected, but we can be fairly sure he will show up in part 3 and not 4 or even later. Horses were also pretty much confirmed in Yu Suzuki's Reddit AMA so the concept art could very well be of an event happening in Shenmue III.
by Capsule Toys Maniac
Mon Jun 22, 2015 9:42 am
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The Day The Snow Turned Into A Game

Dear Members,

As many of you know, last week was a week that will go down in history for our community. After 14 years of waiting and hoping, it was revealed by Yu Suzuki himself that he is finally in a position to move forward with the creation of Shenmue 3, albeit with a bit of a caveat. Through the announcement of a Kickstarter campaign , Suzuki-San as asked us the fans to help bring his dream, as well as ours, to life by backing and supporting a campaign to help fund the development of the project. While there are various entities supporting this project, Suzuki-san himself has stated that that the fate of Shenmue 3 now rests in our hands and that our actions as a community will dictate the capabilities his team will have in creating the game and to ideally meet its full creative potential.

If you have not already done so, please visit the campaign website and take some time to consider the extent to which you would be willing and able to support this project; note that there are a range of pledge levels with corresponding reward tiers for every single level of backing. As the campaign progresses, there will also be added levels of support to coincide with stretch funding goals as they are introduced. All of the funds that are pledged will be allocated to and utilized SOLELY by YSNET to develop the game.

Contrary to a lot of the dubiously sourced misinformation that has been circulating in recent days, Sony will NOT be funding the entire budget for the game nor will they subsidizing the development costs for YSNET. While Sony will provide various technical investments in conjunction with marketing and promotional support, this project will remain firmly in the directorial hands of Yu Suzuki and his staff. While it is true that there are a number of backers for Shenmue 3, we at this time do not know the scope of how these other entities are involved with the project. All that we can establish for now is that we as a community are in fact the primary patrons for the development of the game and that the responsibility of making Shenmue 3 the strongest game it can be ultimately resides with us.

Over the next few weeks leading up to the conclusion of the Kickstarter campaign, we will be introducing two specific social-media based initiatives to promote the backing of the Shenmue 3 Kickstarter and the series as a whole. The first initiative, #30onthe3rd , is a continuation of our monthly tweetathon #SaveShenmue but with a twist. On 7/3/2015, we encourage everyone to who is able to increase their pledge amount by $30 and post a corresponding tweet as a sign of solidarity within the community. The 2nd initiative, #10MillionToShenmue3 , is a hashtag campaign to be disseminated across all social media platforms to highlight the need for additional funding for Shenmue 3 in order have it be the project that Yu Suzuki has dreamed of creating. In a recent interview, Suzuki-san stated that at a $10 million funding level Shenmue 3 would feature a truly open world that would follow in the lineage of the previous installments.

The time has finally come for us in the Shenmue community to support the series that has given us so much over years. We are now in a position where we can directly impact and influence the creation of Shenmue 3 and give Suzuki-san our direct input While the task at hand may seem daunting, if we come together and collaborate our efforts we will attain the game that we have wanted and deserved for so long. Thank you all very much for your support and we would not be in the position we are in now if it was not for your perseverance and dedication for the series against all odds. We have truly made it.

Keep friends,

The Shenmue Dojo Staff
by Yama
Mon Jun 22, 2015 10:44 pm
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SHENMUE 3 AFTERMATH - Happy Console Gamer


Happy Console Gamer and Rerez chat about the Shenmue 3 controversy and it's Kickstarter. Watch it here.

Youtube Channels: Happy Console Gamer | Rerez | Adam Koralik
Links: Shenmue 3 Kickstarter | Kickstarter Videos | News Archive
by Ziming
Tue Jun 23, 2015 3:26 pm
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Re: Somebody put up a Shenmue kickstarter banner on 4chan

oh hi \:D/

thanks, I really wanted a screen grab of it !

I have paid for another 200k adserves for the duration of the campaign on /vg /vr and /jp

the stats for this separate campaign so far

Code: Select all
41,904 Impressions    153 Clicks    0.37% CTR

by wataro
Wed Jun 24, 2015 9:35 am
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Re: 8-4 was going to work on the Shenmue 3 Kickstarter

Not sure I would want them to take the Kickstarter of Shenmue 3, because the co-founder of 8-4 is bitchy when it comes to Shenmue:

I recall a photo of Yu Suzuki with Ryan Payton and the co-founder of 8-4. Ryan Payton (as he has said on video and on Twitter) was the one who introduced the Kickstarter to Yu-san. Probably they were trying to negotiate about it, but 8-4 refused and just wished "good luck" (as they said in their podcast).

Here's the pic:

Two years ago, as they said in their podcast.
by Giorgio
Mon Jun 29, 2015 7:51 pm
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Re: Awesome Japan

From an outside point of view, Shenmue looks naturally boring. No fantasy and no transgression ; the two keys of mainstream success are absents. And on the Kickstarter page, neither power nor game design originality are put forward. The Shenmue concept does simply not exist. Even the artworks look awful (although I sincerely love Kenji Miyawaki's style).

Yesterday, I found this excellent video explaining what is Shenmue :

There is also the Yu's old intervew about Project Berkley which is still very interesting and enlightening.
by Yokosuka
Mon Jun 29, 2015 7:35 pm
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Re: I'm sure the farmers don't give a damn

Lan Di: Do you remember this carrot?

Iwao: Carrot?

Lan Di: This is the carrot you used to kill Sun Ming Zhao!

Iwao: It can't be... that carrot!!

Lan Di: Get up, I'm going to stick this carrot where the sun don't shine!

Iwao: Forgive me.. for making you.. eat..

Ryo: Wha.. what are you saying?! Father!

Iwao: Your carrots... keep carrots... those you eat.... away from your bum.
by SMDzero
Sun Jun 28, 2015 10:17 pm
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Re: KS. Update #20: Corey Marshall returns & new reward adde

I've heard a lot of people complaining about marketing the Shenmue Kickstarter to a larger audience, and without naming names, I've seen some of those same people complaining about there being an English dub. If you want Shenmue to be appealing to a larger group of people, you're going to need English voice acting. A game with a foreign language and English subtitles isn't the most accessible way to go about things. I respect everyone who does believe that the Japanese VOs are superior to the English dub but I believe that YSnet is making the right move.

I'll admit I'm very excited for this news though. Corey is Ryo to me, I really wanted him to come back.
by Ceej
Wed Jul 01, 2015 2:13 pm
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Re: KS Update #21: To the Sea and the Continent Beyond

Here's a post that Ruji Iuchi put up on his blog yesterday which I've translated. It adds some more background to his experiences with Shenmue I and II. Thanks to Ziming for pointing it out.

Shenmue 3

After around 15 years, I'm honored to once again get involved with the sound for Shenmue 3.

I'd like to talk about some things I didn't have time to mention in the video clip. (Sorry for the long post).

I feel very honored to be able to participate in this project, and be able work to compose pieces together again with Yu-san and all the other wonderful creators.

The impression that sticks with me most from working on the previous Shenmue games was being able to work together with the wonderful music staff - such as Yuzo Koshiro from Ancient Corp, who I greatly respect and who invited me onto the project, and Takenobu Mitsuyoshi from Sega - and to actually meet face-to-face with them at the company.
I believe that my experiences from that time made the foundation for what I am today.
Being able to have the chance to work together with them again is one of my dreams.

I had a lot of discussions and conversations with the sound staff, headed by the sound leaders Miysuyoshi-san and Takagi-san, and even used to sleep overnight at the company.
I remember the nap room, the kiosk and the nearby park well.
I was also able to observe the other sound people working, and I really learned a lot. The way they edited the voices and sound effects seemed like magic to me...

As I spoke about in my interview, Hayato Matsuo's magnificent orchestral arrangement, Iori's beautiful vocals, the timbre of the Chinese fiddle – these left a strong impression on me. (Iori let me join her on stage, at the piano!)
And this will sound like a fanboy, but I was secretly delighted to be able to watch Toshiyuki Watanabe at work on a recording! ^_^

By the way, with Shenhua's theme, initially I asked one of the sound ladies from another department to gently hum it for me, in a way that's "like it's wrapping around you".
For the preliminary version of Wish, I had a lady from the Shenmue sound team sing it.
And Mitusyoshi-san kindly provided the vocals for the final versions of the Tomato Mart and Bob's Pizzeria songs...!!

I realize how lucky I was to be on the same floor as the sound staff from other departments, and to be able to mix with lots of people who had composed the songs that used to be played at the video arcades I visited as a kid.
(We went out a lot for drinks and to play billiards ^_^).

I'm sure that even with a 2-hour program {video} I wouldn't be able to finish expressing my feeling of gratitude with Shenmue 1 and 2 towards everything and all the people who helped me. But I'm afraid I'm no good at speaking in front of people or a camera... ^_^

I'll put in my every effort, poor as that may be, on the music side to produce pieces that everyone will be pleased with and will be able to enjoy for a long time.

Thank you very much.

P.S. I was in two minds as to whether to state this, but – I'm not the composer of the song from the Kickstarter movie although people have been attributing to me... Credit is to the composer of that song.

Ryuji Iuchi
by Switch
Fri Jul 03, 2015 12:33 am
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Re: *sigh* Kotaku frontpage. Slow news day.

I remind you guys to take Neoshredder's advice and use donotclick so you don't give them ad revenue.
by Himuro
Fri Jul 03, 2015 4:40 pm
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Crying.... yep. Just like i was when Shenmue 3 was announced.

by Peter
Fri Jul 03, 2015 12:25 pm
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Re: *sigh* Kotaku frontpage. SOMEONE GIVE GAF THESE LINKS

I don't get why some of you bother engaging with this...ignorance, they obviously want to cause some controversy and make names for themselves, even with how sleazy it is a way to do so.
by Henry Spencer
Fri Jul 03, 2015 5:55 pm
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Demul v0.7 alpha released. (Dreamcast Emulator)

From the Russian Demul forum

Demul v0.7 alpha 070715

by many requests we decide to make public build of emulator to show and share current stage of its development.
its an alpha/preview quality product so take it AS IS.
it includes new features and new systems mentioned in this topic, many bugs fixed, as well as several unfinished parts, like new DX11NG render.

Demul v0.7 alpha 080715

quick followup:
- somewhat fixed save/load state for DX11NG
- adjusted sound volume, was too loud, notable in Atomiswave games

Demul v0.7 alpha 090715

another quickfix:
- fixed broken a long time ago SH3 serial port, Cave Medal Mahjong playable again
- minor romset correction

more bugfixes:
- better G2 DMA edge cases handling
- brake in Atomiswave racing games works again
- fix crash in ROM-based SystemSP games
- weird AICA LSA/LEA handling tweaks

Demul v0.7 alpha 190715

- Crackin' DJ 1&2 playable
- Ferrari F355 Deluxe have sound/music
- fix Naomi 2 materials, lights refactor
- foolproof VMU files creation
- remember last path in gdrCHD, gdrImage, etc
- better Xinput deadzone handling
- fix GDI audio in gdrCHD (this plugin is recommended now for usage with GDI images too)
- workarounds for newest ATI bugs in 15.7 drivers
- SH4 MMU fixes & improvements, Shenmue's Afterburner II minigame playable
- several minor tweaks

190715 is the latest

Downoad Link


So, ive played on this release of Demul for around 3 hours and it runs great. ive had one ore 2 minor slowdowns buts is been butter smooth the rest of the time.

They seem to have fixed the audio issues as well.

I have made a video however in regards to my settings.
by Chowchilla
Tue Jul 07, 2015 12:28 pm
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New to Shenmue

Hi! I am totally new to Shenmue but I loved everything I have read about it so far. I recently supported Shenmue III and I can't wait to play it!

I am wondering how I in the best/easiest way can get the backstory information I need to be able to enjoy Shenmue III fully? Should I watch all the cut scenes from the first game on YouTube (does it exists for Shenmue II as well?), or what should I do to get to know all the story of the game I need up to Shenmue III?

I have never really jumped into a game without being there from the start, so I am not really sure how to do it the best/easiest way and would like some help.

Sorry if this isn't the right sub-forum for my question.
by Aenae
Thu Jul 09, 2015 7:04 pm
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Thank Yu (Video by Mathew Rimmer)

phpBB [video]
by Ziming
Fri Jul 10, 2015 7:44 pm
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Re: Twitter Q&A Round 2 with Yu coming 10th (USA) 11th (UK/J

shredingskin wrote: Don't have twitter so if someone could ask mine, grateful.

by Yokosuka
Fri Jul 10, 2015 9:20 pm
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Re: Yu Suzuki Live on Nico Nico Douga 07/12

Ok, here's the plan for handling the translation at the moment.

SquallAdv will be doing a live "as-it-happens" summary translation of the stream into English, and I'll be extending this afterwards as a full transcript to capture the detail.
by Switch
Sun Jul 12, 2015 7:08 am
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Re: [Video] Yu Suzuki Shenmue 3 Interview on Niconico Live

Translation & captioning done at last! It took a lot more effort than I had been expecting. :shock:

English captioning starts from the part of the interview where the topic of Shenmue III begins (there's a button in the video or use the link in the description to skip straight there). Enjoy!

Disclaimer: the interview may contain SPOILERS!
by Switch
Wed Jul 15, 2015 10:39 am
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You are not authorised to read this forum.
by Guest
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Re: $315,407...

I officially became a Shenmue 3 backer today. 60 bucks for the physical release is all I could do.
by TwiceFriedRice
Thu Jul 16, 2015 11:31 pm
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Re: Tomorrow Shenmue haters around the globe will eat crow

To remind everyone Shenmue's status just a year ago:

This is for every Shenmue fan who suffered through that awful Q&A at GDC for the postmortem that made a joke out of Yu Suzuki's legacy.

This is for every Shenmue fan who had to suffer through the Kikizo debacle.

This is for the Shenmue fans who remember when our beloved series memory had been reduced "where can I find sailors?" in the gaming populace at large.

This is for every Shenmue fan who remembers how the gaming media abused our trust and made a laughing stock out of us for having the adacity to adore this series.

This is for all the Shenmue fans who remember being the butt of gaming fandoms jokes for no apparent reason.

This is for Yu Suzuki, whose legacy had been laughed at, tarnished, and treated like a complete joke despite being a creative genius and a huge influence on our hobby.

I refuse to mollycoddle these people who have made it hard for Shenmue fans and most of all, Suzuki-san, over the years. I outright refuse and I will bask in this Kickstarter's finale like we deserve.
by Himuro
Fri Jul 17, 2015 12:54 am
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BIG BANG! 6 million reached and it keeps going!!!

Thanks again to everyone for your endless support, passion and love. Breaking the 6 million barrier was more than i expected. At 5 million i already opened a virtual bottle of champaign (I prefer beer) because i REALLY wanted the character perspective system, i feel it will enhance replay value a lot. Now we have advanced battle mode and can be sure it will be one of the best fighting games ever, too. And with donations coming every second i have faith we reach even another goal. Thanks again to everyone for makingmy dream (and many peoples dream) come true.


And hell yeah, this image again... Feel like it...
by Master Kyodai
Fri Jul 17, 2015 6:03 pm
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Just to say thank you...

For never letting the community die and never giving up on the continuation of the Shenmue story.

I've lurked these forums since they started without ever having signed up, always checking every few months to see if there was any news or if there was anything going on.

As soon as I saw the kickstarter I donated straight away. How many years had I (and everyone else!) waited for that moment?

When you see that around 60,000 people have raised over $5,000,000 it just shows that this game really is for the fans.

I've been watching a lot of Yu-sans videos and getting the kickstand updates and think it's awesome you guys have been credited and recognised.

You have my thanks for everything you've done and this forum has to be part of the reason why there is going to be a Shenmue 3.


by MorganMoogle
Thu Jul 16, 2015 11:19 pm
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Shenmue, character models, locations etc.

Hi, it seems that passport models are not available anywhere afaik, so after using some passport models to render some pics I thought it would be awesome to see more renders from everyone using this models.

So I'll share some of them, the ones that are less broken.

I'll try to fix the others and I will share them too, of course any improvement is wellcome!



I can't wait to see others creations.

Note: The models are in .max format.

by Esppiral
Mon Nov 10, 2014 8:10 pm
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Shenmue Gaiden on Hiatus

Shenmue Gaiden has been placed on hold for the time being due to Esspiral no longer working on the project. While, I currently have a some assets for the game, more are needed in order to achieve the desired result.

I'll have to wait for more assets to become available from the modding community

The project will be released at a later date. Stay tuned for further updates.

Apologies, if this disappoints some of you, but it is what it is.

In the mean time, look forward to other community projects coming out on a regular basis on the shenmuedojo forums.

Thanks again.
November 2015 update
Greetings everyone. Today, I thought id update you all on the Shenmue Gaiden project. Everything is going according to plan and we're making great progress. It's certainly a very ambitious project, but i'm confident we can all make it a reality.

Shenmue Gaiden currently has two types of models, original and new. The upcoming demo will contain the original models, whilst the full game will contain the new detailed versions. These new renders take time unfortunately. Here's a sample of both types.

The image on the right is the newer model. It has improved lighting, textures, details and special effects. Esspiral continues to improve and his work is simply amazing. I wish I could show you more :)

Fully animated weather has now been implemented into Shenmue Gaiden. Currently, only rain is functional. Expect more in the full game.

Although this is a still image, the rain particles are fully animated when playing. This effect gives the game a more professional a authentic feel.

We now have the original Shenmue Modder, LanDC working with us. LanDC will be composing music for the title. I've heard a few sample tracks from him already and they sound GREAT!!!. Check out his latest public Shenmue remix below.

In addition to, we've also been given some other great amazing music for the project. Samples to come in following updates.

I'm happy to say that after some testing, Characters will now be able to blink and have their mouths move when speaking in a conversation. Here is a prototype shot of one of the characters.

During certain periods of the game, you'll be able to freely explore various areas. To do so, we've implemented a world map containing the playable areas of Guilin. Simply choose an area which you wish Ryo to visit and you'll be taken there instantly. Pick carefully, as each area will have different sub stories.

Throughout the game, you'll be given the option to spend more time with certain characters. You'll be given a ton of choices to choose from when engaging in conversation. Choose wisely. Each choice will alter the character's response and perception of you.

We now have a sample script for those who wish to do voice acting. Please record as many characters as you'd like and upload your demo reel to youtube or email them directly to [email protected]


Finally, we'll be posting a new help thread in the community section. This thread will be use to request specific help from everyone. We can't make this project fully without your input. Please help as much as you can. Link to follow.

That's Novembers update for you. Please give us your feedback, suggestions and questions. If you'd like to help out on the project, please send us an email. [email protected]

Thanks everyone.
Weekly update
- New Shenmue Gaiden Facebook Page
- New staff
- Amazing new voice actress
- More Faqs
- Exclusive release items
- General updates to the page
- Click the following link for the full breakdown

Send all your questions and requests to [email protected]
Facebook Page

Hey Shenmue fans. So over the last few months, me and the amazing Esppiral have been working together on a special project. We originally planned to reveal it back in June but chose to delay it as Shenmue 3 was announced. Never saw that coming lol.

Without further delay, the Shenmue Community would like to present to you all.....

Title : Shenmue Gaiden
Platform : PC/????
OS: Windows XP/7/8 / ????
Release date : 2016 / (Demo 2015)
Game Type: Visual Novel
Story: Non-Cannon. (This is a fan made game. Do not take the story seriously. It's something we threw together and does not represent the actual Shenmue story at all.)

All images are a work in progress. Expect massive improvements as the year goes on.

Shenmue Gaiden will be a spin off non-canon story and take place just before Ryo reaches Shenhua's house in Guilin. A second story based in Hong Kong will also be included. Shenmue Gaiden will focus on the Shenmue Online characters. The lady in red and Lan di will be involved, however, they will take more of a background role. This will be done as we dont wont to interfere with the original story too much. We would like it to feel as authentic as humanly possible.

After walking through the beautiful forest of Guilin for hours, Ryo and Shenhua finally reach their destination. This brief moment of peace is quickly interrupted as the pair are approached by a young girl begging for help. The Xiangjin village has been attacked by a woman dressed in red and group of men wearing black suits. Ryo and Shenhua make their way to the village to investigate. What sort of danger awaits them?

After being defeated by Ryo and his friends, Dou Niu and Yuan are determined to get revenge. They team up with an old foe and seek out the Heavens and Xiuying within Hong Kong.

Ryo - Hero of the series. He promises Lui Hui that he'll find the people responsible for the attack on Xiangjin village.
Shenhua - Heroine of the series. She is good friends with the children of Xiangjing village and accompanies Ryo throughout his travels in Guilin.

Lan Di - The main villain of Shenmue. His reasons for being in Guilin continue to be a mystery.
????? - Mysterious woman dressed in red.

Xiuying - One of the masters of Hong Kong. A very strong and independent woman. She is determined to stop Dou Niu and Yuan once and for all.
Ren - Leader of the Heavens. Nemesis to Dou Niu.

Luihui - An orphan child from Xiangjin village. She looks up to and respects Shenhua.
Shui - Another child from Xiangjin village. He is good friends with Lui Hiu
Maggie - A fearsome and mysterious woman

Chi You Men - The Henchmen of a mysterious organisation.

More to be added.......

All characters sprites will be in full HD and receive noticeable upgrades to their models. Different expressions will also be added to their faces depending on the situation. This will allow us to deliver an extra layer of realism.

Sprites will also receive various lighting effects depending on the background and time of day.

Finally, each sprite will have their eyes and mouths move when speaking or on screen.
Hopefully, all of these improvements will add an extra layer of realism and provide a better overall experience.

Character Model Improvements list
- HD Models
- Dynamic lighting
- Animated faces

All backgrounds in Shenmue Gaiden will be in FULL HD and optimized to support widescreen. Those who played the previous visual novel may have noticed the game running at a 800x600 resolution. This new entry will run at a minimum 1080x720 and support other resolutions.

The backgrounds will also received noticeable upgrades such as lighting and special effects.

Guilin Langhuishan Area

Textboxes has been customized to reflect the feel of Shenmue. The text itself is a work in progress. Here are some sample images from the game.

Ren And Joy

Yuan and ???

Chi You And Village Boy

Ryo and M

Cutscene images will also make a return. However, this time they will be custom made and not directly ripped from Shenmue 1 or 2.

Ryo Training

Ryo and Shenhua by a campfire


Ryo and Shenhua walking through the forest

Mechanics / Others

Shenhua's House
Each night, you'll return to Shenhua's house. Before you go to sleep, you'll be able to discuss the current events of the story, along with having a general discussion about every day life.

Shenhua will also teach you the game's system mechanics and give you advice about future events.

Choices, Choices, Choices

Image maps
Certain sections of the game will give you options to explore various areas at your leisure. Each path leading to a different area of the game.

Conversation choices
Those who played the first game knows that it was full of conversation choices which led to different responses. This game will have the same features but expand on them further.

Voiced characters
One feature we would really love to include is voiced characters. We would love the community to contribute to this. Adam Koralik, his girlfriend and others have already expressed their interest in doing voice over work.

More unique jobs than the first visual novel.


Music will consist of tracks from Shenmue online, Shenmue Orchestra, Fan made music and Shenmue 2 Guilin music.

More info to be revealed soon!!!

Q - What type of game is this?
A - This is a visual novel title. A visual novel is an interactive narrative driven game using static images, text and sometimes video clips. Think Pheonix Wright.

Q - Why did you make this?
A - This is a passion project and was made for the Shenmue Community. We haven't had a Shenmue game in 15 years, so we thought it would be nice to create one.

Q - How many people do you think will play this title
A - Not many. Maybe around 50 - 100.

Q - The character portraits look strange?
A - Esspiral is practically remaking the character models. Its hard work. Expect them to improve in the final game.

Q - Copyright /Sega/Ys net/Cedric Biscay
A - This is a non profit simple fan game. There are hundreds of Sega fangames all over the internet. That said, if Sega, Yu Suzuki, Cedric Biscay or anyone else involved with Shenmue want us to stop the project, then we will cancel it immediately. No questions asked.

Q - How did you make Niao S......i mean the lady in red
A - Me and Esspiral broke into SEGA HQ and stole the plans for Shenmue 5. In all seriousness, Esspiral has put a ton of work into creating this model. The result is magnificent as you can see.

Q - Can I help on the project?
A - Absolutely. Scroll down to the bottom of the thread and see the list of available jobs. Whichever one suits you, send us an email and we will go from there.

Q - You shouldn't interfere with the Shenmue story
A - This game is non canon and will focus on the characters that have been written off from the series (Shenmue online characters). Lady in red and Lan di will take a more background role.

Q - Can you make chapter 2? (Ryo traveling to Hong Kong via boat)
A - Its possible. One day, we may try it.

More FAQs coming soon....

The following individuals have shown interest in taking part in the Shenmue Gaiden project. More staff will be added in the coming weeks. Some individuals may want to withdraw from their current positions in the future. Staffing not final. Wishlist staff are the ones we would like to recruit. Current staff, please email us regarding any additional info. [email protected]
- ShenSun (Producer/Director)
- Esspiral (Producer/Director)
- David Diville (Shenmue Master/French coordinator)

- Shengoro James (Shenmue 500k coordinator)
- Ziming
- Yama

A sample of various phrases/lines/part of the script will be sent out to the voice over team in the coming weeks. Casting of characters will then take place.
- Adam Koralik & Mrs Claus
- Adoxographist
- Shengoro James
- Laura Eliza
- Axm
- David Diville
- Ceej & Brother
- T'Pei
- Heather Chu Bishop
- Giorgio
- Ryo911
- Bryan Figueroa
- More to be added.....

Shown interest. Awaiting Confirmation.
- Eternal Dragon
- Happy Console Gamer

- Esspiral
- Riken productions
- Matthew Velazquez
- François Bilodeau
- More to be added

Needs to confirm
- David Formston

- LanDC
- Miles Prower
- Adrian Farrugia (Editor)
- Redandwhite
- ShenmueP1

If you would like to help on the project, let us know. This is a community project, so all help is welcome.

Current jobs
-- Voice Overs (To voice certain characters in the game)
- Fan Artist (To draw Shenmue fanart)
-- Voice Ripper (To rip voice files of specific characters from Shenmue 1/2)
-- Editor (Read the script for spelling and grammar mistakes)
-- Video Editor (Create trailers for game and to demonstrate updates on youtube)
-- Photoshop Designer (Create wallpapers and promotional images for the game)
-- Music Creator (To remaster or create original Shenmue inspired soundtracks)
--Any other unique skill that you may have, let us know. Contact us at [email protected] or message us through Shenmuedojo

The following is the development plan for the rest of the year. If we stick to this vague schedule, we should be able to release a demo on Christmas day. Some crucial info may be missing. Updates to the page as we notice them.

October 21st - 31st 2015
• Base game / engine built. (COMPLETE)
• import all current backgrounds / characters (COMPLETE)
• complete basic structure for Guilin demo chapter (COMPLETE)

November 1st - 30th
• Incorporate events, ?, story branches, social events, image maps, music etc.
• Shenmue Gaiden update on the 3rd

December 1st - 10th
• proofread script
• Shenmue Gaiden update on the 3rd
• hand script over to David Deville for French translation
• Receive final demo script
• Have script voiced by voice actors

December 19th - 24th
• Have script voiced by voice actors
• Send copy to david and esspiral for approval.

December 25th
• Eat Christmas dinner and open presents
• Release Shenmue Gaiden Demo
• Presents for all.

December 31st - 1st January
• New announcements
• Feedback
• Party

Updates will continue, with major updates being released on the 3rd of each month.

Many Thanks.

If you would like to speak to me or Esspiral about the project, jobs, or anything else then please send us a private message through the Shenmuedojo forums. Alternatively Email us at [email protected]

Like our Facebook Page to get updated on new developments

Shenmue Gaiden Facebook Page

Thanks a million guys. We hope you all enjoy the game.

by ShenSun
Tue Jul 21, 2015 10:28 pm
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Re: Translation requests here!

Alright, something that might be more interesting?

From the interview with the scriptwriter .

The red bit is another piece of handwriting that was added after, in roughly the same place. The bottom half is blurred, but might be more readable if you watch the video in HD?

The labels on the diagram are readable but it's pretty tough to make out anything in the blurry text underneath. Anyway, here's the diagram:

Interesting that the word "promise" links Ryo and Shenhua together.

- added "maternal instinct". Thanks to Rakim
- added "life's"
- added numbers in the text below (thx NeoShredder!) and "Currently" --> changed to "be accomplished" after reviewing
by Switch
Tue Jul 21, 2015 9:22 pm
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Re: Translation requests here!

It also looks like it might say 母性(maternal instinct) under shenhua, which would be really interesting.
by Rakim
Tue Jul 21, 2015 9:46 pm
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Re: Shenmue Collections & Merchandise

Hi everyone!

I've been following this web and forums a long time ago, but I never writed any contribution before... I'm from Barcelona (Catalonia) and on my 34 years old I'm actually feeling like a child trying to manage the excitement for the new Shenmue III !! \:D/ \:D/ \:D/
Thank you all who helped to make it real trough kickstarter! I'm so glad of my 300€ pledge!! :king:

Well, I think that is the reason I finally decided to post something...
I've seen amazing collections of Shenmue merchandise on this forum that made me sooo jelaous! =D> =D> =D> and I'm very proud of mine and would be great to share it with you!

I don't use to post in forums and I have readed the faqs to try to do it well... sorry if I make something wrong... here we go!!

A general view:

Guides and magazines:

Versions of game,OST and others:

Versions of the movie (official and none, and the gang edition)

Soundtrack cds, with christmas edition and notebooks:

Some stuff!

The Wristwatch!!! 8) 8) 8)

Great plastic dosiers:

Fan made!

I love this!

Phonecards collection!

Cool statues catallogue:

Some advertisings (... ethnic super tanned Ryo??! :roll: )

As you can see, I have some duplicated articles... sometimes I think of sell it throug paypal or something, but I never find enough free time!

Well guys... I hope that you have enjoyed this the same way I've enjoyed watching your collections!!
I know some important stuff is missing (ryo limited statue and forklift sega racing specially for me) but my actual family issues doesn't allow me to spend all the needed money and time... #-o

See you guys! And remember... Keep friends... those you love... close to you...

Sorry for my errors writting in english...!
by Pol
Tue Jul 21, 2015 4:42 pm
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GAME Watch interview snippets

Here are a few quick Q&A snippets I translated from an interview with Yu Suzuki published online by GAME Watch ( June 19 article ). The interview timing was just after the first $2 million Kickstarter milestone was passed.

I skipped most of the Q&A since they were pretty much what has been covered before, and picked out the following few :

First Kickstarter goal reached! Interview with Yu Suzuki on Shenmue 3

--- Will you be adding members to the development team going forward?
YS: The core team members will be from Neilo, but I have in mind certain other people who I would also like to ask to join - “if this much funding is raised, I'll invite that person...”, there a few people like that.

-- As part of the Kickstarter rewards, there is the $10,000 “Dinner with Yu Suzuki” reward, and the 3 available places were filled in an instant, weren't they. What do you plan to talk about with the participants at the dinner?
YS: The reason I particularly limited the number to just 3 people is because I wanted to spend plenty of time speaking with each of them one at a time, and really get to know their thoughts. It's not so much a question of what topics we will speak about, but more that I want to be able to take in what they have to say.

-- Is there anything else you can tell us?
YS: Since we made the announcement at the PlayStation conference, I am frequently asked whether SCE will be providing funding support. I haven't been able to speak on this until now, but: they will be providing some funding support with respect to development costs. To go further on this topic, we also have other funding planned in addition, but even with that added on, the funding would not have been enough. The funding shortfall is the reason that we started Kickstarter.

by Switch
Mon Jun 22, 2015 10:11 am
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Glimpse of the skill tree from...Shenmue Online?

Looking at this:

Can we get a glimpse of the skill tree system for Shenmue III in an early form? I just now took the time to pause and look at all of the quest pages the video includes, and it shows how Shenmue Online differed from Shenmue II with learning Brawling Uppercut and Wild Throw. Could this be an early glimpse at what Yu wants to include in Shenmue III's skill tree system? It's not much to go off of, but still a bit interesting.

Also, could this....

be the same skyline as this?
by Supa
Thu Jul 23, 2015 11:42 pm
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