https://i.imgur.com/nik42aSm.jpg
The "AI Battling" stretch goal coming up at $7m was highlighted in the last Kickstarter Update. I don't think it's a topic that has come up very much to date, so I wrote a short post if anyone needs a reminder about what it is.
I also clarify in the post the following sentence about AI Battling, taken from the English version of the Kickstarter update:
R&D for this system is based on Yu Suzuki's concept for players who are not used to fighting games or for those who want a full immersion battle experience.
I was a bit puzzled about the intended meaning, so I translated it again from the Japanese version to get the finer nuances:
It's a feature for which basic research has been carried out since early on in the development, based on Yu Suzuki's wish for even players who aren't used to fighting games to experience a feeling of immersion in the battles
Link to blog post:
https://www.phantomriverstone.com/2018/07/the-ai-battling-stretch-goal-shenmue-iii.html