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Re: Shenmue Postmortem Discussion

Well that end sucked quite hard. Still nothing about the future of the series. Not even last words by Yu or anything.
Oh well, we gotta wait for E3 or whatever for any announcement anyways, if there's going to be one.
by BlueMue
Wed Mar 19, 2014 6:04 pm
 
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Ren, killed by Ryo's hands?

http://cdn.escapistmagazine.com/media/global/images/library/deriv/698/698943.jpg

So, how about these concept artworks? I haven't been this interested nor pissed off in a long time. I'm vehemently against spoilers, yet hungry for even a shard of new Shenmue information. It's a shame we have to see such major spoilers before playing the game (IF we ever do see it in action), but it's oh so intriguing. On the bright side however, these concepts may slightly differ from the final version. Even if they don't, they're vague enough that much is still left to be discovered.


On to the topic at hand... I posted about this on the 500K Facebook page as well, but I figured it was time to reappear on the Dojo because this theory is worth spreading. My theory is that a deceased Ren is being carried off by Akira (Ryo) in the 10th concept image. More importantly, Ren has been killed by the hands of his friend, Akira. Firstly, at the top left corner of image 9, that's an alternately dressed Ren. In the background, a horde of people appear to be charging after Akira for an epic battle. Is Ren leading these people into battle, or is he there for Akira? Remember the concept art of Ren on a horse? It's possible that the Chiyoumen could entice Ren with promises of riches if he joins them. I would say he's there to support Akira, but who knows. They succeed in this battle apparently, defeating Lan Di as Yu Suzuki so wonderfully spoiled for us. That's assuming Lan Di didn't already meet his demise long before this scene.

http://cdn.escapistmagazine.com/media/global/images/library/deriv/698/698955.jpg

So what next? As you can see by the map, this epic battle depicted in image 9 occurs somewhere in Western China. In concept image 10, Akira is holding someone's apparent lifeless body. I'm convinced by the clothing that it's Ren as seen in image 9, minus the bandana. If you'll notice, Akira is now ironically wearing a white headband (to honor his former friend?). What happened? If the epic battle is over and Ren didn't perish there, what killed him in the following chapter 10 that appears to take place far away near Beijing (?). I'm thinking after Lan Di's defeat, Ren and Ryo now have access to both mirrors, and Ren's desire to unlock the treasures of the Qing Dynasty overcomes him. According to Master Chen, there will be trouble if those two mirrors come together. Whether that's in the form of a mythical beast resurrecting on Earth, or that's simply a metaphor for something else very grim, I think it's something that needs to be avoided. Akira may have no choice but to stop Ren, which is why he's still honoring his friend with the headband, and the fact that he's clasping his body doesn't signify a hate-filled battle.

If you'll remember, there's a flashback scene in Shenmue I where little Ryo gets into a fight with a friend at school. Iwao tells him, "A friend you can trust is a true friend indeed." I believe this flashback has a lot of significance, since everyone warns Ryo that Ren isn't exactly trustworthy. It shows in his incessant talk of money, and his giddiness towards the Qing Dynasty treasure. It's obvious that Ryo and Ren have grown closer by the end of Shenmue II, but Ren still may not be the most honest and loyal friend in the world. Thoughts?
by LanDC
Sat Mar 22, 2014 12:24 pm
 
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Re: What are the odds of winning the radio?

You should try your luck when the chances of winning are doubled. That happens on 24&25 Dec., 1-4 Jan. , 14 Feb. and 14 March. With the odds increased like that I once won all four cassette tapes, both Saturn games and the stereo, all in one playthrough!
by BlueMue
Mon Mar 24, 2014 3:14 pm
 
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Re: What are the odds of winning the radio?

First of all, I'm lucky if I even get a winning can, let alone the first prize. Hell, most of the time I don't even get a capsule toy!

So...to answer the question in the title, what would you say roughly? 1000/1? 10,000/1? More? Or am I just really unlucky? Oh and I must say thanks to BlueMue, I found your video on yt (the one where Ryo wins the radio) so at least that's some consolation . ;-)
One of Japanese guides says the odds of winning the radio-cassette player are 1/100.
by Kiyuu
Mon Mar 24, 2014 4:40 am
 
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Re: What are the odds of winning the radio?

Not sure what the odds are, but i've gotten the boombox twice. 1st time was with buying chips in dobuita, and the second with i think caramel at the harbor. But i've never gotten those damn sega saturn games. I have a theory that praying at the family alter helps your odds, but that's probably just superstition.
by The You
Mon Mar 24, 2014 1:05 am
 
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Re: What are the odds of winning the radio?

From a code standpoint, I do not think anyone has a real answer to that.

Personally, I have won the boombox and Saturn games at least three times, respectively.

I'd like to say that winning the boombox is like 200/1.

Any higher would seem ridiculous.
by shengoro86
Mon Mar 24, 2014 2:59 am
 
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Re: What are the odds of winning the radio?

I remember winning the radio way back in the day. I was in the Tomato Mart in Dobuita buying chocolate after chocolate after chocolate just to see what I could win in the raffle, not even trying for the radio in particular, and pulled that magic red ticket :D. When you get home, it's right there on Ryo's desk, which is something I always found awesome.

xx
by ShenGCH
Mon Mar 24, 2014 5:16 pm
 
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Re: What are the odds of winning the radio?

I used to think that technique worked then realized it didn't :lol:
by Who Really Cares?
Tue Mar 25, 2014 12:22 pm
 
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Re: What are the odds of winning the radio?

My strategy was hitting the A button as soon as it showed up on the screen. I generally won something at least
by Yokosuka Martian
Mon Mar 24, 2014 8:19 pm
 
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Re: A scene I've never seen before

It bugged me enough that there's still no answer what happens after the thugs are gone so that I played myself and took a video of it. Now we all know exactly what happens. 8)

viewtopic.php?f=37&t=46812&p=1070984#p1070984
by BlueMue
Wed Mar 26, 2014 5:49 pm
 
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Re: Valentine's day in Shenmue

Yup, there is something special on that day. The same thing happens, that I wrote in your other topic.
The chances of winning at the raffle are doubled.

BlueMue wrote: That happens on 24&25 Dec., 1-4 Jan. , 14 Feb. and 14 March.
by BlueMue
Wed Mar 26, 2014 1:58 pm
 
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Re: Shenmue scene compilations and other videos

It's been quite a while since the last video but I finally have something new. Look what happens if you lose the fight against the Mad Angels on the first day of work!

phpBB [video]
by BlueMue
Wed Mar 26, 2014 5:47 pm
 
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Re: Dirty Naoyuki

Such a misleading title btw. I thoug&t you were going to analyze the depths of Naoyuki's psyche based on his infinite love for his motorcycle. He even pisses of Ichiro by that. Only Ryo lends him an ear and endures Naoyuki's blabbering. That is maybe why he lends him that motorcycle.

Now back to topic. I too have that problem sometimes and I think that it has become difficult to find the one right video on Ziming's channel that has like far more than a thousand. Actually that is amazing, congrats.
by nskachu
Thu May 15, 2014 4:30 pm
 
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Re: Things you just noticed (recent playthroughs)

All those planks climbed for nothing ;(

On topic, when you defeat Chai at the arcade if Ryo goes home before 7PM there will be no sign of Fuku-San whatsoever. I found that interesting because I think his absence implies that he tailed Ryo, saw that everything was alright and went into town for a drink (jk).

Nah but it sort of makes sense since we all know that Fuku randomly appears if Chai beats your ass.

Oh wow, I never even thought to try going back to the house after you beat Chai in the arcade. That's a REALLY great observation! Heh, and I think Fuku-san probably DID go for that drink, he does have a crush on that Akimi chick in Yokosuka Bar after all ;)
by KX-5
Sun Jun 08, 2014 11:44 pm
 
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Re: 15 years later and Chai still gives me nightmares, liter

what the fuck is actually chai and how the fuck does he not have back pains
by lavrentis
Mon Nov 10, 2014 3:08 pm
 
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Re: 15 years later and Chai still gives me nightmares, liter

Ive spoken to Paul Lucas before about his portrayal of Chai (he is also Lan Di). lol, yeah he really did do a great job voicing him. I don't remember what his inspiration was though.
by shengoro86
Wed Nov 12, 2014 12:02 pm
 
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I have finally got these disgusting things in shenmue 1

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10314647_10204003274016337_4049795053528229843_n.jpg?oh=262a9a98873f584f08515957384a1207&oe=54D2AAF3&__gda__=1427339660_30caa51f7b98dcbbeeeb54b1778e91f4

https://scontent-b-ord.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10606386_10204003274056338_5295032860670758647_n.jpg?oh=e9ca457204146ac109926ec7b6cf9c6f&oe=551D756F

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/1604747_10204003274096339_3589570089988863792_n.jpg?oh=2b8eb179c1a9c4e933de3e0a46bef7db&oe=54D73EE2&__gda__=1424127624_2505aab055c494f03131a5627f76141a

https://scontent-a-ord.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10389126_10204003274536350_3145587017890123790_n.jpg?oh=832371e3dc32ef54bee385fe3aca13b4&oe=55172021
by LCrespo
Sat Nov 22, 2014 5:01 am
 
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Re: Amazon rant that vaguely has to do with Smash bros Wii U

Wont be long till there are more adapters availible and the price of those on ebay come down.
http://attackofthefanboy.com/news/wii-u-gamecube-adapter-back-stock-gamestop-next-week/
by Oppy
Fri Dec 12, 2014 10:06 pm
 
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Unused Shenmue Assets in Shenmue 2 (Shenmue 3 Assets?)

Hi guys,

I made a video summing up research topics on the unused assets found by LanDC and others.

Enjoy!

phpBB [video]
by shengoro86
Tue Dec 09, 2014 6:52 pm
 
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Re: Could Ryo Possibly End Up Joining The Chiyoumen?

it's also possible that Lan Di was already grown and ridiculously strong when he found out about his father's murder. We already know that the mirrors were involved with the murder so it is possible that TenTei is the one who told Lan Di that his father was murdered and that the man who murdered him was the one who possesses the mirror to bring Lan Di in to the chiyoumen. It's also possible that Iwao wasn't the one who committed the murder but rather the chiyoumen did and their quest to get the mirrors dates all the way from back then. This would explain how Lan Di knew about the mirror and how it appeared to be his primary objective when visiting the hazuki household.

I think it's a bit early to assume that Ryo and Lan di's situations are identical.
by south carmain
Thu Jan 01, 2015 9:11 pm
 
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Re: Fortune teller: "A friend will betray you"

Where did you here that from? Fenix wrote about it here in the forums some time ago.
I came across a reading that "You will make a new friend but also a new enemy" and that was causing some confusion if she really said anything about a betrayal. I guess it's time to dig through her voice file...
by BlueMue
Sat Jan 17, 2015 2:29 pm
 
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Map Glitch - Skip floors and break into rooms

Okay so I've seen puri_puri put the map glitch to good use on the staircases in his speedruns and I had to mess around with this myself. I tried this in the Ghost Hall Building and it's really usefull there. I was even able to break into Yuanda Zhu's room with this!

This works on pretty much all of the staircases and lots of fun and exploration can be had with this.
I've tried this in various spots and I did manage to get to the other side of the locked doors that are used by Ryo and Ren during the handcuffs segment. But unfortunately Ryo will just go through it like regular and will be back on the hallway. Of course this is extremely usefull in the Yellow Head Building. Stay tuned for that one.

http://youtu.be/aQSH1DEnb6Y
by BlueMue
Sat Jan 24, 2015 5:14 pm
 
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Ryo sold me his extra pair of sneakers today ;)

And they weren't cheap let me tell ya' that!

No, but in all seriousness, i have been working on these kicks for some time now, i bought a pair
of reeboks and customized them, heres the result!

Enjoy!

http://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/1779166_10152507071201568_6410944939952493950_n.jpg?oh=4aea7a1bd32a4d1e7adf9acf5b17638a&oe=555CA334&__gda__=1428868739_0f74154b9d231b4e4b33a402b033f1a0

http://scontent-a-ams.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10940539_10152507071546568_4253496672183941867_n.jpg?oh=16bf199b6fc3fbca7ddc296a36e990ce&oe=555C51D2

http://scontent-b-ams.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10922721_10152507071801568_6408454270058331305_n.jpg?oh=1f41c93f4beecaf57421b40e99231c3d&oe=55246320

http://scontent-b-ams.xx.fbcdn.net/hphotos-xpa1/t31.0-8/q84/s960x960/10931576_10152507072176568_6168092740910956074_o.jpg

http://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10486044_10152507072976568_5467042238299509532_n.jpg?oh=b30e2cab782273f8039be716cbbbfbc7&oe=556E3043&__gda__=1433077286_126643283c964456f67278bf8663835b

http://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10888548_10152507073146568_8252010176063662264_n.jpg?oh=941a3a30e2d14dc3ab786845339a3703&oe=5562CA86&__gda__=1428507280_f46f49e73b257c60c69b472fd4e3198c

http://scontent-a-ams.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10931068_10152507073831568_348228796961154210_n.jpg?oh=4ea1ed47087dfd23e492c94b1376c40a&oe=5569D8CC

http://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/1393630_10152507074341568_6750216708838548408_n.jpg?oh=99514c9d7562fddee7e2a8ea6fde0062&oe=555C392C&__gda__=1433059605_eb21ea8ea26ed793640d52c19c9f1a3b

http://scontent-a-ams.xx.fbcdn.net/hphotos-xpa1/t31.0-8/q88/s960x960/10857089_10152507074336568_2230033457024533503_o.jpg

http://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10690005_10152507640371568_7194324212084328330_n.jpg?oh=b9f58df832f459c99eae58143bbd590a&oe=556DC2CA&__gda__=1431896540_1b676483d46b9e0c5fa2fc2dac6535fa

http://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10685555_10152507074351568_6568896244836403185_n.jpg?oh=a5c912d7e18797ddfcda4b29651ebe02&oe=552AAA5E&__gda__=1431986955_3ee945aa51d13bf46fdeb44a24819242

http://scontent-a-ams.xx.fbcdn.net/hphotos-xap1/t31.0-8/10834978_10152507104656568_8437592735671010705_o.jpg
by teddykrueger
Fri Jan 23, 2015 7:48 am
 
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Re: Map Glitch - Skip floors and break into Yuanda Zhu's roo

@DL30: It's done and uploaded. You'll find it in the Room Raid topic.

@Chaikiller: I'm glad you enjoy the videos! Trying this out in Wan Chai is a great idea. Haven't thought to do it there actually, gonna do it now and see if there's anything interesting.
by BlueMue
Sun Jan 25, 2015 3:03 pm
 
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Re: Map Glitch - Skip floors and break into Yuanda Zhu's roo

I was able to get into Guixiang's room with the glitch. It's funny how she changes her attitude towards Ryo here.

http://youtu.be/MazEMtp3mnI

I didn't manage to enter room 205 or any of the others. Ryo will either not be able to pass the doors or get stuck on the stairs. No luck at the Da Yuan Appartments either...

I highly recommend all of you try this out aswell. There could be ways to get it to work after all.
by BlueMue
Mon Jan 26, 2015 9:05 am
 
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Re: Map Glitch - Skip floors and break into Yuanda Zhu's roo

While on the quest to find Ren at Lucky Plaza, I did the Map Glitch and found Ren as shown below.

http://i.imgur.com/kivgNFb.png

The mechanics to start a conversation with him are enabled. However, when you press the A button to talk to him, Ryo goes like this: "Excuse me..." and then "Oh well...". Then all of the Conversation buttons are disabled when you try to talk to Ren.
by Giorgio
Mon Jan 26, 2015 4:40 pm
 
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Re: Map Glitch - Skip floors and break into rooms

I still didn't get into room 205 of the Yan Tin Appartments but I was able to peek into the room from underneath it.

http://fs2.directupload.net/images/150131/rs6rd4dz.jpg

I did the glitch before reaching the stairs and stopped on the wall next to the stairs that leads to 2F.
Ryo is still on the height of the entrance level and partially clips through the floor. Since he's facing the wall it's possible to use d-pad taps to go further and eventually out of the building.
by BlueMue
Sat Jan 31, 2015 4:26 pm
 
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Re: Map Glitch - Skip floors and break into rooms

Glitched into the three rooms on the same side of the hall as Xiuying's on the first try. Very cool! Did not have any luck in the Yan Tin Apartments, though. There is a door in the dead end part of South Carmain as well that I wanted to try to get to the other side and use, but I couldn't get to it...
by Supa
Tue Feb 03, 2015 8:35 pm
 
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Re: Anyone else prefer the English dub?

It seems to be that a lot of people that prefer the Japanese dub don't even speak Japanese. If so, how can you have an educated opinion on that? Not saying anything about Chaikilla's Japanese skills or lack thereof, but that seems to be the case with a lot of people.


It isn't a dub, it's the original track. Speaking Japanese has anything to do with it - the work's identity, singularity and cultural connection suffers from being stripped of the original expressions and mannerisms (which people are keen on hearing regardless of their mastery of the language), much like any dubbed French, Italian, Russian, Japanese or Korean films would.


Voilà!
Ecco!
Ni Pukha, Ni Pyera!
Wakarimashita.
Ah... Shibaloma.


What blandness, having these replaced with "Here you go" or "Got it".
by Nahovil
Tue Feb 10, 2015 5:42 am
 
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Re:  Guilin

For me it's because the yellow head building section was so long and tense that guilin felt so right. It felt like the game was finally allowing you to relax with bright and vibrant settings allowing you to sit back and just observe and take all the time you wanted to answer shenhua's questions after putting you through so much action in dark and gritty settings.
by south carmain
Fri Apr 10, 2015 9:54 am
 
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Re: BlueMue's Shenmue videos

Nice work. How awesome is Shenmue? Ridiculous depth.
by jimb0d
Tue Apr 28, 2015 4:22 pm
 
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Shenmue 3 Kickstarter announced at E3 2015!

http://i.imgur.com/BJRCaRH.jpg

A Shenmue 3 Kickstarter has just been announced at Sony's E3 press conference! Let's make Yu Suzuki's dream a reality! Shenmue 3 Kickstarter Info site: http://shenmue.link/

Kickstarter Links: Shenmue 3 Kickstarter | E3 Kickstarter Reveal | Kickstarter Promo
Shenmue Fan Communities: Shenmue 500k | NeoGAF | Yu Suzuki's Twitter
by Ziming
Sun Jun 14, 2015 4:46 pm
 
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Re: Shenmue 3 Kickstarter announced at E3 2015!

phpBB [video]
by Giorgio
Tue Jun 16, 2015 7:23 am
 
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Forum name changed from "Future of Shenmue" to...

"Shenmue III."

DAMN THAT FELT GOOD!
by Yama
Tue Jun 16, 2015 2:26 am
 
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Re: Shenmue 3 Kickstarter announced at E3 2015!

I was looking at all of the pledge prices and my brain kept convincing me to pledge more and more.
"Ooh, only 20 bucks extra and I get capsules toys."
"Ooh, only 40 bucks more and I get artwork, a sound track, capsule toys, the game..."

My brain kept doing this until I reached the $500 mark. I'm so bad.

Oh well...


Hahahahahaahah same here :heart:
by Fenix
Tue Jun 16, 2015 7:59 am
 
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Re: Shenmue 3 Kickstarter announced at E3 2015!

Congratulations, everyone! :D :D :D
We all did it together! =D> =D> =D>
by Kiyuu
Tue Jun 16, 2015 8:08 am
 
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Re: Shenmue 3 Kickstarter announced at E3 2015!

Alright, fess up, who bought the dinner date with Yu
by InsanityIsCrazy
Tue Jun 16, 2015 8:36 am
 
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Re: Why this could be the time for Shenmue 3

Told you guys. Gotta have hope! :rotflmao:
by kensei77
Tue Jun 16, 2015 10:04 am
 
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Re: What pace will you play through Shenmue III?

I worry about the production process spoiling aspects of the game -- I'd like to be involved, but I'd also like to experience the game as "fresh" as possible.

I'll play it with no real speed in mind though. Just at whatever pace I happen to finish the game -- quick or otherwise.
by Thief
Sat Jun 20, 2015 8:24 am
 
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Reddit AMA Answers

Thought I'd compile all the reddit Q&A in an initial post so it's easy to read for those who don't want to go through 10 pages. I'll edit my initial post as it goes on.

How accurately will Shenmue III be compared to your original vision of the game or will there be major compromises?

YS: There are a total of 11 chapters that make up the whole story. Over the past 14 years I originally planned for there to 4 or five games to the series. If at all possible, I would still like to realize the full story of 11 chapters.

Will Shenmue III enable PayPal or a means to donate to the project when the Kickstarter ends? Projects like Star Citizen gained tens of millions in donations by allowing this.

YS: I am still thinking about it, but have not decided yet.

Shenmue is a Peach Blossom tree correct? Could you tell us what type of tree exactly?
I would like to plant one.

YS: It is more like a cherry blossom tree, that blooms its flowers in the springtime. It is actually a tree I made up for the story.

Hello Suzuku-san! Will a day-to-night cycle and weather system return to Shenmue 3? They added so much to the atmosphere of previous games. Thank you Suzuki-san!

YS: Of course!

Will you reassure us that Ryo's face will be changed back to the Ryo we all know and love when Shenmue 3 releases, and not this impostor wearing Ryo's jacket that you have on Kickstarter? That is NOT our Ryo!

YS: I am not happy with Ryo's face. It will be the face I have in my mind in the end.

Will the gameplay in Shenmue III be more contemporary or will it be more in line with past Shenmue iterations?

YS: As for III, I would like to make a less stressful user interface, that will feature more usability. From now on, I will make that a focus.

Yu are my hero!
Shenmue is credited with introducing the QTE. Given the significant advances in gaming systems and technology over the last decade, are you confident that you can show the gaming world something we have not seen before?

YS: Thank you very much.

Will we see any capsule toys based on Ape Escape or any of the Sony franchise in Shenmue 3?

YS: I have not decided the capsule toys, so please keep your ideas coming.

Have you ever consider telling the rest of the tale for Shenmue in a book if the opportunity to make Shenmue III never came up?

YS: Yes, I have but if I did do that, it would give away the end of the story, and I thought that would be a big minus.

What was your inspiration for the story behind the first two Shenmue games?

YS: When I was making Virtua Fighter, I went location hunting in China. I was very inspired by Chinese martial arts. That very well may have been the beginning.

Will practicing moves make a return in Shenmue 3 along with the FREE battle system? A lot of fans feel not being able to practice moves was big piece missing in Shenmue 2, and I also personally loved being able to practice and make the moves stronger. It really makes you feel as if you are learning marital arts and then performing them in a skill-based actual battle feels very satisfying.

YS: I want to do it yes!

Will players have access to both the Japanese and English voice overs for the game?
And I wanted to say thank you so much for Shenmue and Shenmue II, it brought a tear to my eye seeing those games at E3 during the Shenmue III announcement, I cannot wait. Those two games are what made me curious about Japan as a child, and I am now trying to work as a Japanese translator!

YS: I am thinking about that, yes. However it is not for sure.
It is because of fans like you, I wanted to make a sequel. Thank you very much.

Will the band-aid ever come off?

YS: I am considering a special option where it could be removed.

Will we see Ryo's Journal return? Would be cool to be able to flip the pages using the PS4's touchpad.

YS: I would like to bring back the Journal. That is an interesting idea, I will look into it. Thank you.

What do you think of the current state of Japanese game development?

YS: I see the share of mobile games increasing, the budgets of games decreasing. It will be harder to express a game's vision.
I would hope the console and PC markets gain more popularity.

Any possibility of a bicycle finally being added to Shenmue 3? Thank you so much again, Yu!

YS: There is a 60 horsepower bike in Shenmue 1. For Shenmue, 3 I was thinking about something with 1 horsepower.

Will character polls compromise your artistic vision?

YS: I really want to get everyone's opinion on the characters. I have something in mind that won't break the world immersion.

In Suzuki-san’s opinion, what is the essence of arcade games? Are those influences in Shenmue?

YS: With an arcade game, you are restricted to a 3 minute window to express what the game is. That is how I made games for the longest time. I wanted to create a game that could be played at a more leisurely pace, so I created what ended up being Shenmue.

Yu, are you really going to be signing your autograph on the illustration for the $300 kickstarter signed collectors edition? So far there is almost 2000 backers, that is a lot of illustrations to sign!

YS: Of course I will write them all myself!

Will Shenmue 3 have any sort of multiplayer component? Perhaps Co-op or a versus mode?

YS: I am thinking about something that would resemble that.

Do you have any more details to share about the stretch goals? It's not clear to me what a "Rapport System" or "Character Perspective System" entails.

YS: They are new systems, so naturally they need new names. The Rapport System will govern changes in Shenhua's actions depending on your conversations with or actions towards her. The "Character Perspective System" will highlight different characters personalities as they go through the story.

What will Ryo do to earn money in Shenmue 3?
As great and engrossing as the story and gameplay were in Shenmue 1 and 2, I (and many others) really really liked the forklift driving. It was like I could learn a new (video game) skill, get good at it, and putter around the docks like a badass.

YS: There will be part time jobs that will be indicative of those you would find in China. In the Stretch goals there will also be the old favorites.

Do you have any dogs or cats?

YS: 3 yorkshire terriers and a turtle.

Love your work! You are a pioneer in this industry! As for my question:
How much game elements/features will we be missing in the game if the campaign doesn't reach the $5 million mark?

YS: I will say this: if we reach the $5 mil mark, one of the things I really want to do with Shenmue 3 will become a reality.
At $10 million, it will truly have the features of an open world.

Who would win a fight between Ryo and Akira?

YS: Akira! Akira is up to 5 now, and Ryo is still on 3.

Can we expect more duck racing in Shenmue III? That was the best easter egg I've ever seen in a video game.

YS: I would love it.

How was it working with mega64?

YS: It was really fun. I would love to do it again.
I hope they pitch in for the replica Ryo jacktet!

Will there be forklift gameplay in Shenmue III?

YS: Look for it in the Stretch Goals!

Given Shenmue 2's ending and previous items found within the series; will swordplay enter gameplay at all? What about the story, can we expect Ryo to use a sword at some point?

YS: I can't answer that.

Do you have a favorite game that you've developed other than Shenmue?

YS: I had fun making all the games I worked on, and can't say one was better than another. Boring answer I know, but it really is true.

I only have one statement. I think I speak for everyone here when I say that Shenmue is one of the greatest game series of all time. And one quick question, what can we expect for surprises in the 3rd installment without spoiling the storyline at all?

YS: How could I do that? Sorry, gotta pass. Thank you very much though!

I've always wondered, why did you set the game in the 1980s rather than present day?

YS: I wanted put forward the differences in culture and values between the two periods.

(Suzuki-san, thank you for coming today! Shenmue is the reason I came to Japan. Those living towns and people you showed in your games were so natural and real, that I wanted to see it for myself. So, now I am in my fourth year of living in Japan.
What I'd like to ask is, if you had billions of yen, what would your dream Shenmue be?
Also, were there any features or gameplay you liked that didn't make it into Shenmue 1 or 2?)

YS: One where the player could live in that world. A second life.

I have two important questions for you:
Do you know where I can find some sailors?
Would you like to try a game of Lucky Hit?

YS: Yes, but not right now.
Uh, ok.

I love the music from Shenmue, if anything kept me thinking about Shenmue from time to time during these 10+ years it was the music. Was is your favorite piece from the soundtrack? Thank you for bringing Shenmue to our lives, I can't thank you enough.

YS: Of course I love both the Shenmue and Shenhua themes, and all of them really, but the one that really sticks with me is the Tomato Mart.

Will there be more funding tiers added to the Shenmue 3 Kickstarter, specifically between the $500 and $3000 tier?

YS: Yes.

Shenmue 3 is just the start. How successful does the game need to be for us to get Shenmue 4 and so on until the saga is complete?

YS: If the fans are not happy with 3 there will not be a 4. So I please hope we can together make this game the best it can be.

What Sega console is your favourite and why?

YS: The Dreamcast. It has really good balance. I was involved with the hardware as well, so it had a lot of meaning for me.

Suzuki-San...welcome to the fantasy zone! It's finally happening. Any plans on more arcade games within Shenmue III?

YS: I plan on making plans.

Why do you create?

YS: Why does one climb the mountain?
The shark cannot breath when it does not swim.

Any info on the stretch goals for Choubu and Bailu village?

YS: Choubu is a riverside village with lots of shops, souvenir stores, hotels and temples. The quests in this village should be very enjoyable, I think.
Bailu is the village where Shenhua was raised and also a place that Ryo's father, Iwao, had visited when he was younger. Here as well the quests will play an important role as Ryo and Shenhua start their journey.

Are all the towns listed in the Kickstarter stretch goals in the game already, or are the stretch goals only there as a means to help give them more features and spice?

YS: They are there, but with more powered up through the stretch goals.

Will Ryo ever go back to Japan?

YS: Not in 3.

Who is your favorite Shenmue character?

YS: It has always been Shenhua.

Are you still involved in any programming activities?

YS: I still write algorithms, logic verification, and make simple prototypes.

Do you play airsoft, paintball, or anything similar?

YS: I think it was Afterburner that I really got into airsoft. The office floor was covered with plastic BBs. Yeah, the Berretta 93R rocks. I put a real hunting scope on that one.

Are you at all a fan of Anime? If so, what are your favourites?

YS: Sure, but its all pretty old stuff.

Will the game take advantage of the virtual reality goggles on PS4 and PC?

YS: Right now, there are no plans for a vr system compatibility, but I love the idea of using it to peer into the world of Shenmue.

When creating Shenmue 3, will you use any assets at all from 1 & 2? Or do you have to start all over from scratch because SEGA still owns the first two games?

YS: The assets from 1 & 2 will get a lot of use.
by Riku Rose
Sat Jun 20, 2015 1:22 am
 
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Re: What pace will you play through Shenmue III?

We're all getting the bad ending aren't we...
by south carmain
Sat Jun 20, 2015 10:59 am
 
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4gamer interview - character perspective system [spoiler]

This is an interview with Yu Suzuki from the japanese site 4gamer.net published 2015-06-19.
Here translated by me.

Original article: http://www.4gamer.net/games/305/G030593/20150618126/

Among other things it brings up interesting new information about the 5 million dollar stretch goal; the character perspective system.

There is also a slight spoiler of a character that might appear, so those of you who want to play the game totally spoiler free should maybe avoid reading this.

here we go.

-- Thanks for being here.
YS: Thanks for having me. before jumping into questions I just want to make clear that Shenmue is a Kickstarter project and the scope and contents depend on the stretch goals.

-- Yeah, looking at the Kickstarter stretch goals there are the rapport system and skill tree and other added.
YS: We add more stretch goals so as more people pledge the scope of the game will get bigger. So as of now I can’t talk in detail about the mechanics of the game. What I’m able to accomplish will very much depend on the funds we can gather. I want to avoid telling too much and end up betraying those who have paid.

-- Under those circumstances, what do you want to do with Shenmue III?
YS: I want to show the relationship between Ryo and Shenhua in more detail. Even further than previous games.

-- It’s kind of hard to imagine how that would work.
YS: Maybe so. I want to to challenge myself, but new things are hard to get people to understand and therefore harder to gain support for. That’s one of the reasons we have prepared stretch goals like larger map and mini games.

-- So you made easy to understand stretch goals first.
YS: As more money comes in, the world of Shenmue III gets larger, and the game becomes more complete. But if it becomes a question of what game has the largest world, the game with the largest budget has a sure advantage. When it comes to Shenmue III, I want to ensure that there are other parts to enjoy besides just the open world aspects.

-- Can you give us any examples?
YS: At 3.2 million dollars there is the rapport system stretch goal. Actions and conversations will affect the relation between Ryo and Shenhua in subtle ways. The way Shenhua speaks and cooperate etc. will change.

-- It seems like the story could change depending on the relationship.
YS: Let’s just say that it depends on the budget. Making statements like that is just asking for trouble (laugh).

-- I get it (laugh). Could you explain the 5 million dollar stretch goal; the character perspective system?
YS: That is where the player will take control of characters like Shenhua and Ren instead of Ryo.

-- At a certain point in the game will we be able to change characters freely?
YS: I can’t talk about details yet, so I will just say that it’s not necessarily like we are letting you control the other characters exactly like Ryo.

-- So it’s not like you can just change characters at will.
YS: The personality of Ren and Shenhua is different from Ryo, so even if they see the same thing the reactions would be different. When you played as Ryo it was his decisions, but playing as Ren and Shenhua would make it very interesting.

-- Hearing that makes me even more interested (laugh).
YS: I’m unable to describe it any more until the 5 million dollar stretch goal is reached, so I’ll stop here for today.

-- By the way, will the story end with this part.
YS: To tell the truth, the original story is too long to end here. So I decided against trying to fit it all in to Shenmue III.

-- Which means that after the Shenmue III project has been finished we have to wait for the the next part.
YS: First we have to do our best to make Shenmue III a solid game.

-- Let’s leave the appearance of Shenmue III and talk about the backend. Can you tell us why you chose to use Unreal Engine 4?
YS: It’s because it’s easy to use and fits with how I imagine Shenmue to look. There are like rendering tendencies for the different engines, and the base colors of Unreal Engine 4 added with “dampness and scent” makes it Shenmue.

-- Are the colors you imagine the same as with the first two parts?
YS: Of course. Shenmue had that air humidity feeling well presented and it had a smell too. That’s what I aim for with Shenmue III.

-- So you’re saying that if you take a scenery out of the game and look at it you’d be able to say “That’s Shenmue!”?
YS: Yeah, That’s what I want to do. But the promotional video we made for Kickstarter felt dry. Kind of ended up like the Californian humidity level (laugh).

-- Your idea of the exact colors or the “scent” of the graphics, is it hard to convey that to the developers?
YS: It it very very hard to explain it. It’s like trying to explain what a melon is to someone who only has seen watermelons and mandarins. Well, you can say the size is about in the middle, but trying to explain the taste is very hard.

-- With that said, do you have members from the former parts working on Shenmue III?
YS: Yes. So we have the original members that kind of know what Shenmue is about.

-- After fifteen years, it’s quite the thing to bring everyone together again.
YS: I think so. Everyone has gone independent or changed their positions, but even at this stage when the scope of the production isn’t set in stone they have gladly offered to join. That’s really heartwarming.

-- It feels like the relationship is deeper than what you could expect from work colleges.
YS: That’s because Shenmue was a project that was more than just work. Ten years after the development of Shenmue II we had this get-together and more than 100 people came.

-- That’s amazing. I’m not sure if I would call that just a get-together.

-- The level of creativity in the games you have created is often very high. Is there any secret to this?
YS: No. I never play games outside work, so I don’t get that influenced by other games. Maybe that’s the reason.

-- I had this idea that you researched other games thorough and tried to make something different, but I guess that’s not true then.
YS: Yeah. it easier to just make something from zero (laugh).

-- So maybe If someone from the media like me hear an explanation for a game and say “Is it like the mechanics from that other game?” you might not be able to get it?
YS: I’m sorry, but I guess that’s true. Well, maybe I have to study the trends in the most popular games.

-- By the way, this is the first in a long time that you get to work on a game this big.
YS: Yeah. It feels like it was a long time ago I got this invested in a game.

-- It’s not like you totally left the game industry, but what do you think of the game industry in Japan looking from a bit afar.
YS: The game engine Unity came out and made it easy for just one person to make his own game, which is a good thing. It wouldn’t be healthy if only big budget games were able to survive. It’s good that the market has expanded with more alternatives. But it’s kind of sad that a majority of games that make money are small like games for smartphones.

-- Do you feel like more effort should be made in making titles for the consoles?
YS: Yeah. Before, Japan was said to be number one in game making. It’s sad that the knowledge that had amassed during that time wasn’t used better.

-- Many of the people during that time went over to make games for smartphones.
YS: It’s not like games for smartphones are necessarily bad, but what’s characteristic of smartphone game making is that the development cycles from start to finished tend to be fast. It might be good for business, but I’m not really satisfied with that. If you compare to cars there’s the really popular cars that sell well. They make a lot of money for the company, but if they don’t develop their flagship model their technical advancement will suffer.

-- In USA there is still a lot of money spent in games for game consoles and PC.
YS: Yeah. That kind of rich content helps activate the whole industry. I hope the industry in Japan gets back on track like before...

-- Oh, the interview got very negative suddenly. Could you maybe give a word of encouragement to the young developers of today or people thinking about making games?
YS: Today is different from before. It’s possible for anyone to make games now. Before it was impossible to make games if you didn’t know how to program, but now there are tools for that. It’s also possible to study game development, and it’s easy to learn from the internet. Living in this age you shouldn't think too hard and just try for fun, go in the direction that feels best for you. Begin with having fun creating.

Comments:
The character perspective system means taking control of characters other than Ryo. He literally says “レンやシェンファ” which means characters “like Shenhua and Ren” so it could be for other characters too. (Edit: Or it could be just an example of characters. Like Thief said: "It could mean that characters like Shenhua and Ren (as in main supporting cast characters) are playable. Ren could have merely been used as an example." Thanks Thief! )
But it’s pretty much as close of a confirmation that we can get that Ren will show up in Shenmue III in one way or another. There is a concept art image of him riding a horse so it’s maybe not that unexpected, but we can be fairly sure he will show up in part 3 and not 4 or even later. Horses were also pretty much confirmed in Yu Suzuki's Reddit AMA so the concept art could very well be of an event happening in Shenmue III.
by Capsule Toys Maniac
Mon Jun 22, 2015 9:42 am
 
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Re: Tom's Pickles

I've always thought Tom was selling drugs on the low

That's actually a good theory. It would explain why he mysteriously relocated his business to a harbor where a well-known gang operates and sells drugs. Notice how the Mad Angels never gave tom any problems? His flight to America was sudden, like he was running from something (the popo).

I always saw Tom's sudden return to America suspicious. Think about it, I've mentioned this before... 1986 was the beginning of the Crack-cocaine Era in the USA. I always thought Tom and his business oriented self returned home to get in on the action. Soon after he returned, every Rock-head from Brooklyn to Boston was lining up around the block for a piece of Tom's "Hot Dogs"... That is until he got busted by the feds. Served 20 years in Rikers Island Prison before he was murdered by a rival dealer. Sad really
by JaySw34
Tue Jun 23, 2015 8:17 pm
 
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Fucking Wang...

Playing through Shenmue 1 again, and it seems like every other day this dude is trying to bum a free soda off of me. I'm getting really sick of having to shell out 100 Yen so this dude can line his stomach with acid. Dude says he's thirsty...then get some fucking tap water or something. Either that, or Tao-san needs to pay his employees better. What makes it worse is that every time he does it, he acts like he doesn't even remember me doing it for him the day before. If you ask me, I say that it's just a scheme to try and get a free winning can. Asshole.
by TwiceFriedRice
Wed Jun 24, 2015 2:44 am
 
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KS Suggetion- 2 player VS Fighting 5.5m- NPC head re. 10,000

I thank ash for helping me spring this idea in my head.

People were saying we need something big between 5 an 6 million and I honestly can' think of something much more big than this. Probably a little more work than we think. But it can add so much to the game if implemented right. If they create a decent 2 player fighter mode then we have many options for income, exposure and more fans to play the game.

2 player Versus Mode
-Using many characters from the game
-Charcters from SH 1 2 and 3
Fighting arenas from SH 1 2 and 3
-DLC packs for characters from S1,S2, S3 (Ryo's dad etc)

DLC Packs for upgraded character models from
-Yakuza pack 5 characters
-Virtua Figther Pack 5 characters
-Yakuza Pack 2
-Virtua Fighter Pack 2
- Additional Fighting Arenas
-Clothing packs 10 pieces for $3.99

I know people want a new VF, FV (well, this is probably the best way to have this and do well) imo

Not only do we get a superb mode in sh and with sh characters, we also get Virtua Fighter basically. The fighting model just transfers over to Shenmue for double whammy.

I think the idea is to make it huge, perhaps as it does well. Give a different team a majority of the work and put the funding toward SH 4 and things such as this for SH4.

The next big reward would be

Your head model and clothes for the Fighting arena

$10,000

Maybe the majority of the post launch work could be handled by a different team and imo this is the best way to have mp in Shenmue so it doesn't affect single player. I guess it could be optional to have a fighting tourney in the game and have 2 players go at it.

-
by Jackie Fhan
Mon Jul 06, 2015 10:34 pm
 
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