Who Really Cares? wrote: Asura's Wrath worth the £8.99 price tag on XBL?
OL wrote: Dammit all, Urban Reign just got a helluva lot more fun. I don't know if it's just that I'm starting to get much, much better at it, or if it's the fact that I can now use air grapples and head into battle with an AI partner, but the game really seems to be ramping itself up. Absolutely loving it. Should have played it sooner.
I wish Namco would do some kind of sequel or spiritual successor to it. There's so much they could do with it now.
Or even better yet, Capcom ought to take a cue and do a Final Fight or something using a fighting system just like this one. Just expand it so it's level-based, rather than being stuck in an arena.
Dear lord, that'd be glorious.
OL wrote: They might be similar. I've never looked heavily into Beatdown (though my interested has been perked up a few times in the past), but it always looked like kind of an open-world, almost RPG-like take on beat-em-ups or fighting games. Urban Reign is set up a little more traditionally, I think, with a kind of match-by-match basis.
The actual fighting system is interesting because there's only a single button each for the various commands (attack, grapple, dodge), but they all perform different moves when combined with pushing up, down, left/right, or without pushing a direction. Technically, the commands are simple for a fighting game (no major combos, no fancy quarter-circle movements, etc), but the focus on direction makes it feel really deep, and puts a huge emphasis on paying attention to enemy animations and stringing together grapples. And when the action moves as fast as it does here, it gets really intense trying to read the actions of the enemies, especially when you're surrounded by four or five of them.
I'll have to try Beatdown though. Always been interested. Mostly because Gina has one of the hottest character designs in the history of gaming. But the fact that it's essentially a Cavia fighting game doesn't hurt either.
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