OL wrote: Ha!
Hate to laugh too much, because yeah, it sucks when a ton of work goes into something only for it to fall apart, sure. A lot of people involved. But the game looked like a bunch of dumb, random junk to me either way. And Kamiya is a bit of a stuck up dick anyway.
I doubt it means the game is completely out of the picture though. Microsoft may have dropped it, but depending on the circumstances, I wouldn't set aside the possibility of someone else picking it up, especially if it was almost done.
Word going around is that Microsoft
did shop the game to other publishers to take it off their hands and nobody was interested.
And I kinda feel bad for Kamiya since the other thing that people are saying is that Kamiya is taking time off work with mental health issues now. You can imagine after pretty much 4 years making a game that never comes to fruition would burn you out big time. I do agree the game looked like a mess though.
Raithos wrote: I think they stretched themselves too thin to be honest. They aren't a big studio and they've taken on a ton of licensed jobs in the past few years. Can't blame them after having released 101 and Bayonetta 2 on Wii-U. They were probably hurting for money after weak sales of both. Platinum IP's are great, including Wonderful 101 and Bayonetta 2, but their licensed stuff was garbage. You could tell they didn't even really try, its not up to their standards. All the side projects probably hurt Scalebound the most.
That Nier 2 demo though..... they still got it.
Supposedly Scalebound was their biggest project yet, taking up around half of Platinum Games. Whatever happens to those who were working on it now is anybody's guess, probably will be some lay offs to downsize. Nier: Automata is also basically done, so that's probably around 2/3 of PG with nothing to do now (the remaining members of PG are making that Matsuno RPG for mobile and that anime licensed game for PS4). Hope they have a new contract at the ready...