by Tomato Convenience Store » Wed Dec 03, 2008 2:59 am
Yeah so I'm close to beating the game but I need to level up cause I got creamed from the last boss haha. There are a bunch of pros and cons, and the frustrating thing is if they kept this game in development and released it when it was finished it could probably be the best next gen JRPG...there are so many *little* things they could've done better that really add up. It's not a AAA game that just "has a bad frame rate", overall the presentation is atrocious, save for the prerendered cutscenes. (I don't know how to describe the two different types of cutscenes. There are the cinematic ones you see in the trailers, which are awesome, and the "everyone stand around and talk with goofy animation" cutscenes...I can try to find some vids on youtube for comparison)
Basically, the game is unpolished in almost every aspect. The battles are just entirely lacking in cinematic quality. There are these really epic battles near the end of the game that could have been so much better. Instead of showing reinforcements run in while everythings going crazy, they just pop-in...it could've made a good moment great (if you saw what I'm talking about you'll know what I mean). Also, if there's a large monster like a dragon mixed in with smaller people, sometimes the fight moves to INSIDE the dragon, it just looks shitty when this happens.
The battle system IS fun but there are a few flaws. You give general, not specific commands to your unions though you can see what moves the individual characters will do. This hasn't really hurt me personally, but I'm not able to be entirely efficient. Say I have 2 healers in my party - 1 uses herbs (from inventory -> $$$) and 1 uses healing magic (costs action points which regenerate and are free)...almost always the computer selects the character with the herbs and the next character uses their magic anyways to finish healing me, but the spell would have entirely healed my party to begin with without using the herbs. To add insult to injury, my AP points were entirely full. My *goal* of healing my party was met, but herbs are a resource that can run out and the higher level "item arts" take a decent amount of herbs. On top of that, you're not always given the option to heal. However I can say that there was only one time that personally screwed me over...my strategy is to have balanced unions with 2 healers minimum and to always play it safe. I just wish it were more clear on WHY certain moves are available when they are (I think it has something to do with the morale bar, but not entirely sure). I don't mind the fact that not every move is available at certain times, but I want to know WHY and WHEN they'll be availabe. The combat system would also be 100 times better if you could set AI tendencies for individual characters and unions. I really think that's all they needed to implement. It'll still be a little flawed, but it could make a good combat system great.
What I really like about the combat system is the whole "deadlock/flank" aspect. When two opposing unions fight each other they're in "deadlock" mode and can't disengage to attack another union or else they'll get some defensive penalties. If you get attacked while in deadlock, it's a flank attack which has extra offensive bonuses. Also, while I'm not entirely clear how the whole "union placement" works on the map, it still effects the gameplay a bit, ESPECIALLY in larger battles. Sometimes knowing which unions to use to attack/heal in a turn makes a difference. Say, for example, I'm in a boss fight with 4 unions: 1's dead, 2 is low on health, 3 has full health and 4 is low on health and is the only party that's able to revive union 1, but is deadlocked on the boss. If 4 leaves to save 1, the boss could attack 2 and kill them...instead I send 3 to deadlock him and prevent him from attacking anyone else. The combat system shines in situations like this.
The story is pretty good too, not great but it drives the game along. The one thing I can agree on in the IGN review is that it needed a few more cinematic sequences. It just seems to be a bit disjointed at times, but the 2nd disc gets much better. There are some pretty good characters too. My favorite are Emma and David. Rush is pretty cheesy but you get used to him.
The music is awesome, I wish there were some more orchestral pieces but there's a good variety and a lot of quality. Totally fitting for a AAA rpg IMO.
So yeah, if you didn't feel like reading all that crap I'll summarize and add a few more points haha:
Pros:
- Great Pre-rendered cutscenes
- Great Music
- Good but flawed battle system that tries something new and somewhat succeeds
- Good challenge, the game does not fuck around
- An absolutely enormous game, tons of side quests, guild quests, union leaders to find, weapons to create, components to collect. If you like grinding and spending time trying to get totally epic weapons, you'll probably love this game if you can get over the "cons"
Cons:
- Terrible framerate, bad but manageable "pop-in" (even after install)
- Really bad, "early last gen" looking animations
- Overall bad presentation
- A little short on the number of pre-rendered cutscenes, story can seem disjointed at times
- Not enough types of enemies, too many recycled cookie-cutter models
- Not entirely clear why some moves are and aren't available for each turn. I don't mind that this happens, but I want to know why it happens it when the moves will be available next.
- Could have been totally awesome with a bit more time
To be even shorter: Wait for the ps3 and PC version if you can. Hopefully they can up the ante on the presentation.