Metal Gear Rising(Here be
no spoilers)
The Rise of RaidenRaiden sees red.Okay, so to start off Raiden is my favourite playable character in a Kojima game. Why? Well, he's human for one, he has weaknesses that show, unlike your stereotypical bad ass who can get himself out of every situation with not a scratch, Raiden always stood out to me
because of his flaws. Hey, I really like Solid Snake and Gillian Seed too, but Raiden is the antithesis of what the Metal Gear fanbase wanted in their long awaited sequel. I was right with him when things turned from bad to worse in MGS2's storyline. I felt for the guy, he really has had it rough. Dare I say, more rough than any other character in Metal Gear, full stop. In Rising, it feels like the natural evolution for his character. He started out weak, now, he is incredibly strong. Ridiculously so. Metal Gear always struck me as Kojima attempting to do a social commentary in the confines of an American Comic Book but with the visual style of a movie. The world breathes in the silly, extremely convoluted, over the top narrative and in turn, breathes out interesting themes, characters and messages. Rising carries on this same tradition. This should come as no surprise, since the storyline is being handled by Kojima Productions themselves. What is a surprise if the new staff member, Etsu Tamari, is the writer of this game and does a great job with it. So what's the storyline like with Kojima's involvement? Consistent, surprisingly so, that in fact, Tamari actually did a better job with the consistency with the rest of the series, that he even doesn't, to my knowledge, retcon anything. That's right, he retcons absolutely
nothing. In a way, he's already better than the series creator himself. This was a big surprise to me. Raiden's growth as a character here is nothing short of brilliant. Here, he carries himself well into the next generation, where everything is batshit insane. It felt like a natural progression for his character after MGS2, much moreso than his dramatic turn in MGS4 ever did!
StoryNow, on to the other characters and main storyline. The characters all feel very much a part of the Metal Gear universe. Nobody feels out of place, again, a considerable task for a new staff member with absolutely no experience with Metal Gear. Kudos are in order to Tamari for creating some of the best boss characters since MGS2. I like the Cobra Unit, I guess, but some of them didn't feel integral to the storyline as they are here, just like FOXHOUND and Dead Cell were. Every encounter Raiden has with the enemy unit is interesting, they all have a different kind of crazy. My personal favourites are Monsoon and Armstrong. And yes, in typical Metal Gear fashion, the speeches are
epic. There is no "RAAAAAGE" or "The PAIN!" here, everybody has plenty to say for themselves. Particularly, the final boss which definitely gives nostalgia to a certain other favourite Metal Gear character.
The codec cast are great and all have their own quirks which sets them apart. Make sure to speak to them often, since they are always talking about the events of MGS2 (even more than the events of 4). All in all, this is my favourite Metal Gear cast since 2.
As for the storyline, all I will say that it is crazy in a good way. Some people may be put off as to where it goes, but I personally really enjoyed it.
GameplayWow, where do I even start? This game does not have the feel of a scrapped and restarted project. It feels, well, really tight in its design. Kenji Saito is a director to look out for. Formerly a programmer on such games as Viewtiful Joe and Breakdown (my favourite Xbox game) this is his first work as a Director. And what a job well done. The gameplay systems include a Max Payne styled slow mo where everything turns slow, even speech (which I always find funny to listen to) and you have the option of slicing the enemies into a million pieces before grabbing their "life force" to perform Zandatsu. Zandatsu is basically the essence that regenerates Raiden's life and energy (to perform said slow mo kills). This means you will be slow mo diving a lot to survive, since the enemies hit you
hard, especially in late game. The "parry" system requires that you accept the enemy's attack and follow through with a combo of your own. This lends well to a fresh perspective on hack 'n slash games, meaning you should tactically think through your attack process, more than in most other hack 'n slash games, where amazing combos win the day. Here, you should take your time and plan your follow through attack wisely, or otherwise suffer the consequences. It's nice that these same principles could also be applied to real life samurai. The same here, except, you know, it's cyborg ninjas and samurai, and totally a video game.
As the game progresses, so too, do the enemies. Massive varieties of enemies may swarm you and attack you at once, but as long as you either "parry" the attack or "dodge" then you are in for a good time. Mindlessly slashing away at the enemies will result in a quick game over (unless you are playing on easy, of course). As it stands, I don't think I have seen such a wide variety of enemies in a game like this before (hack 'n slash). And once you get the attack patterns down, it really is satisfying killing the shit outta the enemies in this game. In fact, killing the enemies in this game is so incredibly satisfying.
Raiden needs some eye drops really badly.Is stealth here? Sort of. They designed the game so that stealth is an option for some parts of the game. Some enemies are pretty tough and some maps have a few of them, so it encourages you to put good use to stealth when it's there.
How are the stages? There is an incredible wide variety of them. From skyscrapers to Japanese gardens, from warehouses to high speed trains, from oil factories to deserts there's never too much of them. If anything, there is never enough of one environment before they move you to the next location.
The boss battles are just incredible. I cannot praise this aspect of the game enough. Every boss encounter is excellently designed and every fighting style is unique to the character. I do not wish to spoil this aspect of the game, since it is
so good.
The VR Missions are very hard and I suck at them. The music is magnificent and fits the game so well (half a PG title, half a KJ title).
The length is misconstrued as the game clock is not actually the length of the game, it's the length of the timed battles (not all battles are timed and rated) and the codec, cutscenes and just general exploration spots are not counted towards the end game clock. So no, the game is
not four to five hours, it's more like eight to ten hours (closer to the latter for me, since I used codec so much I almost got a headache).
The replay value is great too, there's loads to discover and unlock. Just like in the good old days, you want to play more VR Missions? Then go and get great ratings in the scoring. You want new difficulty modes? Then get S ranks and beat Hard mode. The amount of blades on offer is also worth noting; each with their own styles. Similarly to Devil May Cry, you can equip more than one type at once.
Yoji Shinkawa is back on as lead artist for this game. And the art design is top class, despite some problems I had with past Platinum Games and their art department, here, when you have a capable guy like Shinkawa leading, the outcome will be much better than usual.Final ConclusionThis game lived up to the hype, my hype was incredibly high. And I've actually sat on my opinion for a couple of days now, having completed it on Wednesday, just to make sure that I am not misjudging how I feel. But honestly, I have not felt so satisfied when the end credits rolled before than I have with this. This game has just reignited my love for Metal Gear, reinforced my love for Platinum Games and made me very excited for the next product from this franchise and from the company. Sorry if you feel that I am over-blowing my praise for this game, but I can't stop myself, this is the best action game I have played this generation and can see myself playing it over and over again.
Simply put, I love this game.