by OL » Tue Jul 15, 2014 10:58 pm
To be honest, I think Shenmue would have had a similar effect if it had actually been allowed to run for as many games as was originally planned. I can't imagine they would have switched the gameplay up much as it went on. The only difference is that combat is a little more sparse. But if you like combat, I don't see how that's necessarily a benefit; it's just a difference.
I kept coming back to Yakuza because I love the characters and stories, primarily. You might see the narratives as convoluted and underwhelming, but to me they represent a very uniquely-Japanese style of storytelling, and that kind of thing is right up my alley. It's totally kept with the overall style of old yakuza movies except on a larger scale, and that's appealing as hell to me. I love the gameplay and overall formula too, to such an extent that I don't mind at all if only slight changes have been made as the series goes on. You can complain of battles being repetitive, but the series has come to a point where it may as well be half-RPG, so it's really no different from the formulas that other RPGs go by. Not talking about you guys necessarily (because I'm not sure of your stance on it), but I always find it funny when folks who love JRPGs start ragging on an action game for being repetitive. It happens a lot, surprisingly, but I don't see how one is any different from the other.
Besides, Ryu Ga Gotoku 5 was clearly a huge shock to the formula anyway; it has driving, rhythm games, and hunting, aside from the continued use of beat-em-up encounters and exploration (which was seriously stepped up, if the demo was anything to go by; action is waaaay smoother than it was before). So clearly they're taking steps to switch things up in the main series as it is. The appeal of spinoffs like Kenzan and Ishin is the time periods and scenarios themselves, so crazy changes aren't quite as necessary.
But if western gamers have such a problem with the constant random battles, maybe Sega is smart not to localize the series further. They're in there because Japanese gamers like that sort of thing, the constant sense of improving one's characters through work and all that. It's part of why RPGs are so big there. I like it myself, but then I seem to like a lot of things others don't; people also complain of the fixed camera angles in the first two games, but I really liked those too.
EDIT: Oh, and in regards to the first game, funnily enough I found that there's a glitch when playing it on a backwards-compatible PS3; except for a few chapters, the random battles mostly don't show up at all, unless they're story-related. I was actually missing them after a while.
OL has received a thanks from: KX-5