Let's Get Sweaty wrote:
Please be good. Please be good. Please be good...
Thanks for posting that. It's good to finally have a release date for Sonic Mania, not much longer now until that day.
King John Blaze wrote: I just think the whole franchise needs a rethink. The emphasis on speed limits game design and so far this looks like another sonic game where you hold the stick in one direction which is only occasionally interrupted by defeating a few enemies that literally present 0 challenge.
I played Sonic Adventures recently on the PS4 (that cloud gaming service) and boy has it not aged well, but I still remember it being one of my best Sonic experiences. Though a good game, I also remember being critical about Sonic Adventure 2's linear design.
Sonic games have never been focused on defeated enemies; they are more an optional obstacle that you can destroy if you want to increase your high score a little along the way. The emphasis on speed, the ability of the player to complete each level quickly and flawlessly, has always been at the core of Sonic games and I think that this is something that Sonic Generations captured perfectly. So to see the same again in Sonic Forces is good news, it's the return of an already proven and highly successful gameplay style that works for 3D Sonic games.
As for the Sonic Adventure comparison, you might want to take a close look at the Custom Hero gameplay. The levels design built around the character creator are a little different to the boost gameplay. Slower than modern Sonic, since the fan characters have to rely on a variety of gadgets and weapons to complete each level, while still being relatively fast-paced compared to other platforms. So, create a unique character for the fun of it and then enjoy the new gameplay style to compliment both the classic and modern Sonic gameplay.