by OL » Fri Apr 03, 2009 12:49 pm
Did I mention Final Fantasy as the "definition" of the RPG format?
Why do you think I mentioned four different RPG series? The other three I mentioned do a fine job of covering the spectrum of RPG styles.
Other than that, I have no idea what the hell you're talking about. RPG's do have a history of being classified by a specific variety of features. Of course that's true. But guess what? That's how all genre's are defined. We classify them that way so we can easily describe the differences between them.
What's the difference between Gears of War and Command and Conquer? They both feature big guns and stuff blowing up, right? So as long as we're "thinking outside the box" they must be pretty similar, right?
No, one's is a third-person shooter, the other is a real-time strategy. One features run-and-gun twitch gameplay, the other involves managing resources and directing troops to battle the enemy.
Genres are classified the way they are not because someone is being closed-minded about the aspects attributed to to those styles. Genres are classified the way they are so we can easily tell the difference between a variety of games.
RPGs are generally classified by stat management, the ability to customize your characters, and the ability to level up in order to defeat stronger enemies. That's not being closed-minded, that's just what the genre is.
Shenmue only presents the barest shadow of those features in it's move improvement system. Other than that? It has nothing to do with RPGs whatsoever. You don't manage specific stats, you can't customize Ryo's "gear", and it's entirely possible to beat the game without leveling up his moves at all.
Thus, it's not an RPG.
Adventure games, on the other hand, are generally classified by a strong emphasis on story, conversing with other characters, the collecting of items to use in a particular place, etc etc... They generally feature action as well, but the action is usually downplayed and doesn't represent the backbone of the gameplay.
Full Throttle, Beyond Good and Evil, Broken Sword, Shadow of Destiny, Psychonauts... all adventure games. Hell, even something like Resident Evil would be considered an adventure game had the term "survival horror" not been coined.
Shenmue has far more in common with all of those games than it does with Baldur's Gate, Dragon Quest, or Shadowrun.
It's not a matter of "thinking in a box". It's a matter of properly classifying a game based on what its components add up to, and the fulcrum upon which its gameplay rests. Shenmue is all about walking about town, conversing with people to advance the very focused story, and collecting items to keep the game flowing. No customization, no stat management, and only the slightest bit of leveling up (which in the end isn't even necessary to complete the game).
It's an adventure game, not an RPG.