OL wrote: Played the Sly Cooper: Thieves in Time demo. Really short demo, unfortunately. It was fun, but it does suffer a bit from being way too easy and a bit too "kiddy".
I've always looked at it like Sony has three main "cartoony" platformer franchises: Jak, Ratchet, and Sly. And while Jak and Ratchet developed a personality that easily caters to both kids and adults, it's always seemed like Sly stayed pretty firmly-rooted in "kid games" territory. Which is kind of sad, since I think they could easily have evolved it into a sort of "cartoon Ocean's Eleven" mold, with more in the way of clever humor and a slick kind of cool going on.
But unfortunately, they've kept it pretty firmly aimed at the general 8-13 age range, which is expecially strange since it involves theft as such a major center to the games' plots.
Still, fun games, and the new one seems no different. Might bother with it sometime in the future.
MiTT3NZ wrote: Deus Ex: Human Revolution
I'm lovin every second of it, but at the same time I'm disappointed that, overall, it hasn't really come that far since the original. I understand the whole "don't fix what isn't broken" thing, but you woulda thought that it'd be setting the standard as it did just over ten years prior.
Segata Sanshiro Jr. wrote:Think of it this way, Invisible War went totally off the rails, it wasn't bad but it was so different it was too different. HR may be a bit disappointing in terms of innovation but it manages to actually be a Deus-Ex game. Hopefully they can offer some new ideas for the inevitable sequel.
MiTT3NZ wrote:Segata Sanshiro Jr. wrote:Think of it this way, Invisible War went totally off the rails, it wasn't bad but it was so different it was too different. HR may be a bit disappointing in terms of innovation but it manages to actually be a Deus-Ex game. Hopefully they can offer some new ideas for the inevitable sequel.
I never played it, but bought it recently so I could play them in chronological order. Then I found out that IW isn't BC -_-
Martin wrote:Banjo-Kazooie: Nuts & Bolts. After having 100% on the first two on 360, it's finally time to beat this one. I must say, even though BK fans tend to diss this one, I love it. It's basically classic Banjo-Kazooie, except the transformations of old are replaced by building your own 'transformations'. The platforming element is much reduced, but that's OK. In my opinion, most of those who decry Nuts & Bolts for not being a platformer probably haven't played Banjo-Tooie. That game took the old BK platforming formula to it's ultimate extent.
Aside from the graphics, there's really nothing they could have improved. 'Tooie is massive, and the later levels are ridiculously-complex. The levels are all interconnected, and some jiggies require a lot of work. I remember one in Jolly Roger's Lagoon which requires work in three different worlds to get. Nuts & Bolts is awesome, I don't care what anyone says. Not just a great game, but a great BK game. Such immense fan-service in N&B.
Segata Sanshiro Jr. wrote:Totally agree. It was also interesting in that it encourages the player to break the games logic.
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