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Re: Final Fantasy

PostPosted: Tue Jul 31, 2012 11:00 pm
by Segata Sanshiro Jr.
Its alredy on droid devices so its kinda given on Ouya (which i think is stupid because Droid is terrible for games since it pirate central)

Re: Final Fantasy

PostPosted: Wed Aug 01, 2012 8:25 am
by Henry Spencer
RPG Site: About how large now is the team working on FF14 and how has it - if at all - affected Square Enix development internally? Actually, I’m really interested in the way the team works so perhaps if you could describe a bit about day to day workings and various staff roles? Going back to the idea of 2.0 having an ‘epic Final Fantasy-style’ story, I’m really interested in who will be handling the scenario and dialogue writing—things like that.

Yoshida: Currently, the in-house team consists of almost 300 members. We also have outsourced a fair amount of work to third-party companies, so all-in-all, the team is fairly large.

Some of the core members include:

Naoki Yoshida – producer/director – (Dragon Quest series)
Yoshihisa Hashimoto – technical director – (CTO, Luminous engine)
Hiroshi Takai – assistant director – (Last Remnant, FFV, Romancing Saga series)
Akihiko Matsui – battle director – (Final Fantasy Series, FFXI)
Hiroshi Minagawa – UI director – (FFXII, Tactics Ogre)
Takeo Suzuki – art director – (FFXII)
Akihiko Yoshida – lead artist (FFXII, Tactics Ogre)
Yaeko Sato (FINAL FANTASY XI, FINAL FANTASY XII) will continue her role as lead writer.

And many, many more Square Enix veterans


http://www.rpgsite.net/articles/397-fin ... -interview

That's one massive team (mainly FFXII & Last Remnant/SaGa team members). FFXIV I am guessing is taking up the vast majority of Square Japan's resources right about now. And since they're devoting so much to FFXIV, don't expect much else out of them for a couple of years.

Re: Final Fantasy

PostPosted: Wed Aug 01, 2012 4:34 pm
by ys
south carmain wrote:interesting, it seems the industry has management issues and is incapable of putting people who understand it fully in management roles, but then again this is the problem in a lot of jobs nowadays, talent gets wasted due to no one able (or willing) to recognise it and would rather give it to people they know or fuckbuddies well in your case anyway (not your job but that women)

True, that's everywhere. At our place there have been people who got promoted to some boss position after three months just because they got along well with other bosses in the team. Bringing cookies every day or asking if they want some coffee etc. Actually, the best, veteran people weren't given any chances because they needed us to do the real work so the business could continue. Being mediocre and friends with the higher ups helped instead.

Re: Final Fantasy

PostPosted: Wed Aug 01, 2012 7:50 pm
by AnimeGamer183
Its not who you are, its who you know. Unless you have that super star raw gritty talent, that just naturally shines and everyone can see and love, then its all about you. But if you dont have that (which most dont), you better start making connections and kissing ass.

Re: Final Fantasy

PostPosted: Fri Aug 03, 2012 2:06 am
by Bluecast

Re: Final Fantasy

PostPosted: Tue Aug 07, 2012 2:36 am
by Segata Sanshiro Jr.
Square Enix Posts Quarterly Loss

Console game sales were weak in first quarter.


http://andriasang.com/con25k/square_enix_loss/

For once both the "You don't say" meme and actual speech from Vampire's Kiss both apply (You know the whole "I couldn't think of a worse job if I wanted to" deal)
Image

Re: Final Fantasy

PostPosted: Wed Aug 22, 2012 9:32 am
by AnimeGamer183
[youtube]http://www.youtube.com/watch?v=UVX0OUO9ptU[/youtube]

Still trying to figure out what this is exactly, just a tech demo but... possibly more?

Re: Final Fantasy

PostPosted: Wed Aug 22, 2012 2:06 pm
by Segata Sanshiro Jr.
Gunna leave this here and walk away.

http://www.finalfantasy13game.com/astor ... index.html

Re: Final Fantasy

PostPosted: Wed Aug 22, 2012 2:15 pm
by Stocke
I actually hope it's some kind of CGI movie like Advent children was, then another game that i wont play.

Re: Final Fantasy

PostPosted: Wed Aug 22, 2012 3:19 pm
by Henry Spencer
Calling it now: Versus XIII will be moved to next gen consoles. FFXIII & XIV are all Square Japan are developing FF wise this gen for PS3/360 (and in XIV's case, PC).

Re: Final Fantasy

PostPosted: Wed Aug 22, 2012 3:27 pm
by Segata Sanshiro Jr.
Thats a terrible possibility.

Re: Final Fantasy

PostPosted: Wed Aug 22, 2012 3:32 pm
by south carmain
I'm still hoping for something at TGS but you may be right if nothing is shown

Re: Final Fantasy

PostPosted: Wed Aug 22, 2012 3:33 pm
by Yama
I'm one of the few who really enjoyed Final Fantasy XIII, though admit it lacked in many areas from a gameplay standpoint. Nevertheless, I enjoyed it and am interested in what more they have in store for us. Can't really see much more happening though after XIII-2 and would much prefer Versus XIII.

Re: Final Fantasy

PostPosted: Wed Aug 22, 2012 3:48 pm
by Segata Sanshiro Jr.
Yama wrote:I'm one of the few who really enjoyed Final Fantasy XIII, though admit it lacked in many areas from a gameplay standpoint. Nevertheless, I enjoyed it and am interested in what more they have in store for us. Can't really see much more happening though after XIII-2 and would much prefer Versus XIII.


From a gameplay standpoint or from an everything except visuals standpoin? :P

Re: Final Fantasy

PostPosted: Wed Aug 22, 2012 4:24 pm
by Yama
Great music, battle system, art direction and overall visuals. At the time that alone was enough to impress and as an art major, it still has it's ways of smoothing over the overall package. It's not some historic title to me, but I accept it for what it was.