Yeah, but I thought it had a better presentation than pretty much the entirety of Phantom Pain in terms of story.
Which I find pretty fucking tragic.
Kenny wrote: Yeah, but I thought it had a better presentation than pretty much the entirety of Phantom Pain in terms of story.
Which I find pretty fucking tragic.
MiTT3NZ wrote: FFS, seriously? Ground Zeroes was an unexpectedly perfect setup. Everything about it - other than the absurd length - just oozes quality.
OL wrote: I haven't played Gone Home, but looking stuff up on it, I would imagine this is quite a bit bigger since it's outside in the open air.
Looking at it again, I think things may have come out a bit harsh on Firewatch, but I don't mean for it to sound like the game itself is worthless; the story just doesn't lead anywhere meaningful. With all the detail they put in, all the items you can pick up and examine, all the books you find scattered around written by the same author, complete with back-cover synopses and all that... the game initially makes it feel like it's all going to add up to something in the end, like every readable item has some purpose, like nothing is random. But that's not the case.
I suppose if one goes into it knowing that the story really doesn't lead anywhere, they might be able to enjoy it a bit more. But the story kind of misrepresents itself otherwise, and for someone like me, who went into it knowing nothing about the story... it certainly has the potential for major disappointment.
OL wrote:Firewatch
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