Like Dishonored before it, it’s actually a true pleasure to play a game that lets you tackle it from multiple angles. After several years of increasingly totalitarian games where you’re very much following a pre-determined path, it’s nice to have a game that doesn’t just encourage improvisation; it requires it.
Remarkably, most levels don’t have a target – they’re about getting from one place to another instead of hitting a man, usually while being hunted or trespassing. On the rare occasions when IO build a decent-sized, believable area and provide 47 with someone to kill, the game comes close to recapturing some of the glorious nonsense and intelligence of its former years
Who Really Cares? wrote:The main objective for many was to finish a level only killing the target[s] and noone else.
MiTT3NZ wrote: Pisses me off, coz this game's in the exact same situation as Blacklist. They're saying that they'll be catering to the hardcore stealth fanatics, but all the feedback seems to be that it caters more towards deviating further away from it's roots and more towards being an easily accessible cut-scene heavy action game.
Who Really Cares? wrote: That last vid i posted actually gave me a better vibe about the game if I'm honest.
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