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Re: Hitman Series

PostPosted: Wed Sep 05, 2012 2:50 pm
by Who Really Cares?
Yep Silent Assassin mode = classic Hitman mode none of that SC crap.

Re: Hitman Series

PostPosted: Fri Sep 07, 2012 9:33 am
by Who Really Cares?
IO Interactive reveals the next Hollywood talent in Hitman: Absolution's stellar cast. Keith Carradine will take on the role of the villainous Blake Dexter, a twisted character and maybe the most vicious adversary Agent 47 has faced yet. Dexter comes to life through Carradine's outstanding performance capture and voice acting skills. Keith Carradine's latest work includes the role of Sheriff John Taggart in the blockbuster movie "Cowboys & Aliens".

Learn more about Blake Dexter in the latest release of the ICA files video series. The ICA (International Contract Agency) files are a series of videos that provide in-depth background information on the main cast in HITMAN: ABSOLUTION and features exclusive art from comic artist Ben Oliver.


[youtube]http://www.youtube.com/watch?v=rj2lbbwj7Gs[/youtube]

Re: Hitman Series

PostPosted: Fri Sep 07, 2012 10:44 am
by MiTT3NZ
Was so tempted to buy Blood Money when I was out today.

Re: Hitman Series

PostPosted: Fri Sep 07, 2012 11:49 am
by Who Really Cares?
Love that game, in fact i was going to keep my XBox just for that game but then it was announced for XBox 360.

Re: Hitman Series

PostPosted: Fri Sep 07, 2012 12:53 pm
by MiTT3NZ
I'm still not sure what posessed me to sell it in the first place.

Re: Hitman Series

PostPosted: Sun Sep 09, 2012 5:04 am
by Who Really Cares?
This really wants to be right!

http://www.shopto.net/xbox360/XB2HI21-h ... collection

I know SA will be cut but i don't care ill buy this in a flash.

Re: Hitman Series

PostPosted: Sun Sep 09, 2012 5:06 am
by MiTT3NZ
FUCKING. YES. You can get me this one instead.

Re: Hitman Series

PostPosted: Sun Sep 09, 2012 5:45 am
by Who Really Cares?
Am i a big enough fan to spend nearly £70 on the Deluxe Professional Edition? Sadly i think i am :lol:

Re: Hitman Series

PostPosted: Mon Sep 10, 2012 4:45 am
by Who Really Cares?
Image

8)

Re: Hitman Series

PostPosted: Mon Sep 10, 2012 4:46 am
by Bluecast
Someone saved in PC paint jpeg about 25 times

Re: Hitman Series

PostPosted: Mon Sep 17, 2012 10:58 am
by Who Really Cares?
[youtube]http://www.youtube.com/watch?v=QLo0Hd-8fBc[/youtube]

Re: Hitman Series

PostPosted: Thu Sep 27, 2012 2:39 pm
by Who Really Cares?
[youtube]http://www.youtube.com/watch?v=QasLEHnDDlQ[/youtube]

Torben Ellert and Christian Elverdam from IO Interactive demonstrated the Contracts mode of Hitman Absolution to a rapt audience of murder simulation fans at the Eurogamer Expo this evening - describing the player-created assassination challenges as "a reverse murder mystery".

"Instead of thinking how can I solve a murder, you're thinking how you can commit a murder," Elverdam said.

If IO follows through on its promise to deliver true sandbox contract killing in Absolution's main campaign (and the signs are good), the analogy ought to apply to the game's story mode too - but Contracts casts the player as Agatha Christie as well as Mrs Marple.

The IO pair showed Contracts working in the sleepy, sleazy American burg of Hope from the game's story campaign. They demonstrated how you can create a Contracts challenge for other players using the "play to create" system, where the targets you kill and the manner you kill them - with or without disguises, say - dictates the parameters for other players to try.

Although playing on normal difficulty, they set a fairly elaborate contract that involved two apparently accidental kills out of three, no disguises and no missed shots.

They then showed three variously successful attempts on the same contract - one as a pure sniping mission, one as a messy run with an assault rifle, and one actually beating the original score by taking down the targets in reverse order in a quicker time. "There's always more than one solution, even if the creator has seemed to do something really smart," said Ellert. The fact some NPCs move around the map dynamically and can be involved, for example, in accidental kills that weren't scripted for them in the story mode, only opens things up further.

Contracts must be the cleverest idea I've seen in multiplayer gaming in some time - essentially reusing the levels and core gameplay from single-player Hitman to create flexible, player-designed leaderboard challenges that tap into the current trend for "asynchronous" competition with friends. And the best part is that you can create challenges just by playing the game and without opening a single menu, and based purely on a thorough understanding of the levels from the story mode.

With three leaderboards - for richest assassin (most successful at playing contracts), most skilful and most popular (garnering the most likes for contracts you've created) - it should certainly keep the Hitman community busy for a while.


http://www.eurogamer.net/articles/2012- ... er-mystery

Re: Hitman Series

PostPosted: Thu Sep 27, 2012 3:20 pm
by OL
I don't think I quite understand the Contracts mode...
So you go into a level, put a sort of "mark" on certain NPCs by killing them in some way, and then other players have to try to perform the same hit? Am I getting that basically right?
If that's what it is, then maybe it's not that I don't get it, but rather that I don't get what's particularly interesting or fun about it. It just sounds like player-created challenges (and judging by most gamers these days, I can't imagine those "challenges" will be very challenging at all).
At the very least it's good that they're doing something different compared to most other games' online functionality. I just don't think it sounds like anything I'll be particularly interested in. Just sounds like unnecessary padding more than anything else.

I think I'll just stick to the main single-player campaign. Still completely excited about that.

Re: Hitman Series

PostPosted: Thu Sep 27, 2012 3:31 pm
by Who Really Cares?
[youtube]http://www.youtube.com/watch?v=R1fxylvv0Ls[/youtube]

This trailer might give you a better idea but yeah if i go into a level and kill 3 random NPC i can then upload it and challenge you to do it better.
I'm happy they didn't tack on MP but i cant see myself using this too much.

Re: Hitman Series

PostPosted: Thu Sep 27, 2012 5:20 pm
by MiTT3NZ
The idea is to pull it off as smoothly, stealthy, and seamlessly as possible, picking the most difficult situations to challenge others. It's pretty much like a level editor, but you're changing the goals instead of the layout. Looks awesome, but I'd prefer a Splinter Cell level editor based on Chaos Theory or either version of Double Agent.