Bit Trip Runner 2 Wii U
http://www.destructoid.com/gaijin-games ... 9101.phtml
Hardware Features
Main Application Processor
PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.
Main Memory
Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.
Features
Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U's graphics processor is referred to as GPU7.
Sound and Audio
Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.
Networking
802.11 b/g/n Wifi.
Peripherals
2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.
Built-in Storage
512MB SLC NAND for System.
8GB MLC NAND for Applications.
Host PC Bridge
Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.
This week's Famitsu has some developer commentary on Wii U. We don't have a detailed summary or transcript yet, but here's a sampling of the comments:
Yoshinori Ono (Capcom): Says that the TV remote control option may be the system's most convenient feature. Expects that Miis will be evolved on Wii U.
Hiroyuki Kobayashi (Capcom): He'd like to consider something that makes use of space (like the room you're in, etc.)
Suda 51 (Grasshopper Manufacture): Acknowledges that No More Heroes 3 is widely anticipated, but that he has nothing specific to say.
Keiji Inafune (Comcept): Views Wii U as a challenge from Nintendo. If he has the chance, he'd like to respond to the challenge.
Kenichiro Takaki (Marvelous): Said that the Wii U gives the chance for many unique ideas -- using the control pad to observe bishojo girls, for instance. (Note: Takaki is responsible for this game.)
Jiro Ishii (Level-5): Said that he'd like to make a table talk-style game.
Akihiro Hino (Level-5): A Professor Layton game where you walk around a 3D London would be interesting, said Hino. He was at first worried that the control pad would be heavy, but there was no problem when playing briefly.
Ryoei Mikage (Imageepoch): He's considering making software that puts the system's various qualities to use.
Bluecast wrote:Only 3 I have interest in hearing about there is Pikmin 3 (I never played the series) Nintendoland(oddly interested) & Rayman Legends
Users browsing this forum: No registered users and 1 guest
Powered by phpBB © 2000-