ThyDarkAngel wrote: ^You know you will not be able to play most of those after it runs out right?
Tuffty wrote: but I had a hunch Brad would have an issue with it because...he's a dickhead.
ThyDarkAngel wrote: ^Ah, so that was it.
Smart boy.
Give me impressions on Double Dragon when you can.
Genre distinctions aside, it's just an amazingly solid action game with great level design, excellent control, fantastic acting, and one of the absolute best senses of adventure and excitement ever put in a game.
Almost anything negative that a person could say about it simply comes down to personal preference issues, rather than the actual quality of what's there.
A failure of epic proportions, and perhaps the end of an era
Capcom fumbled badly here, perhaps even to the point that the Resident Evil franchise as we've come to know it is effectively finished. Maybe that's a good thing, though. The game may be a mess, but it also serves to highlight what Resident Evil should not be. I'd like to believe that we've reached a breaking point, and that Capcom will have to rebuild from scratch going forward.
That doesn't help in the here and now, however. Resident Evil 6 is a spectacular failure on nearly every level. The best thing I can say is that the moment-to-moment beats of each campaign are at least coherent and that the action occasionally—very occasionally—leans toward the sort of gameplay we've come to expect from the series in this post-RE4 world. It's a messy and unenjoyable experience though, and it should be avoided by anyone who feels a fan connection to the series.
The Good:
Each campaign's plot is easy to follow if you overlook the frequent nods back to Resident Evil lore.
A few brief sections effectively capture the spirit of the series and what makes it fun.
The Bad:
You're fighting with poor controls and a wildly swinging camera as frequently as you're fighting enemies.
Each campaign loses focus over time, eventually falling back on straightforward action.
Bafflingly short response windows for the abundance of quick time events.
The series' identity is lost in the wash of a wide mix of misplaced gameplay styles.
The Ugly:
The fact that millions will no doubt buy this clunker on name recognition alone.
Segata Sanshiro Jr. wrote:Tuffty wrote: but I had a hunch Brad would have an issue with it because...he's a dickhead.
Bayonetta as the best 3D action game for sure. there were some really good beat em ups like Batman and Yakuza 4. Can't think of anything else this gen that would be the best of its genre.
Dorian wrote:No.
The game is "amazingly solid" in what exactly? It had amazing graphics when it came out. That's the only amazing thing about it. Controls were generic, the acting was generic as well and "the absolute best senses of adventure and excitement ever put in a game" is just a joke. U2 is a short video game version of The Mummy: Tomb of the Dragon Emperor. The melee is clunky, the AI is barely competent and the shooting has everything but depth. This level of glorification for U2 is one of the most subjective things you could have pulled out.
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