Not a good sign
http://www.joystiq.com/2012/06/11/crims ... -provided/
Unless, maybe adding controller support?
We are excited to announce that Crimson Dragon: Side Story is launching on Windows Phone September 12th! The Crimson Dragon franchise is important to us and we’re doubling down on the series. Enjoy Crimson Dragon: Side Story and stay tuned for more updates coming soon!
Game Features:
• In Story Mode, take control of Sana and her dragon White Reaver as they are sent on a special mission revolving around the mysterious pandemic called “Crimonscale Disease”.
• In Mission Mode, the player faces a variety of situations such as high difficulty stages and continuous boss battles, competing for high scores while collecting powerful skills.
• Over 170 Skills are available to be unlocked in-game, and the unlocked skills can be “awakened” in the dragon by using “jewels”. The more powerful the skill, the more jewels are required for awakening.
• Jewels are available not only through the gameplay, but also can be obtained using a location service based on calculation of the distance a player traveled per day in the real world. Additional jewels are also available for purchase. Enter a world dominated by dragons
Due to be released this year on Xbox Live Arcade, Crimson Dragon is a Kinect-only spiritual successor to Sega’s Panzer Dragoon series, and comes from series creator Yukio Futatsugi. In an interview with games™, Futatsugi has confirmed that if and when he creates a sequel to Crimson Dragon it will expand the on-rails shooting gameplay into an RPG just as Panzer Dragoon did with Panzer Dragoon Saga in 1998. He even tells us that such a game would drop Kinect in favour of physical controls and take place in a psudeo open world.
Compared to Panzer Dragoon Saga he says that “some points would be similar, but Panzer Dragoon Saga is 15 years old. Of course we can’t make an open-world RPG on an Xbox Live game development budget, but I want to make a game that feels like an open world, but has a very focused story. So I want to combine them using different thinking to make a Crimson Dragon RPG.”
“Because Crimson Dragon was designed as a multiplayer game, we couldn’t have a single character focus,” Futatsugi continues. “But in Crimson Dragon RPG we would have a strong main character,” Futatsugi says. “In the shooter, players learn about the world and who the enemies are. If I make a ‘Crimson Dragon Saga’ it would directly connect to the ending of the first Crimson Dragon. The shooter is just a prologue to the bigger story. So if you want to see a Crimson Dragon RPG, you should get the original Crimson Dragon so you can see the story. And if I make a Crimson Dragon RPG, I don’t think it’ll have turn-based battles. It’ll be like the original shooter with action-RPG elements.”
As always with these things, the fate of Crimson Dragon RPG lies in the success of the first game, so we’re sure Futatsugi and Microsoft will be watching sales of the Live Arcade Game closely when it’s released later this year.
We were unable to play a few of the games on Microsoft's booth, but we did get to grab some gameplay footage for all to see! Here we see Grounding's Crimson Dragon. It looks like Child of Eden and Panzer Dragoon had a baby. A cool-looking baby.
Peter wrote: I have a real fondness in my heart for this due to the whole coding circumstances of PDS coding etc. Yukio Futatsugi should just be given the funding to do PDS on a current gen console, its just i feel this has the while "building from the ground up" approach. Ironically like Yu Suzuki.
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