Who Really Cares? wrote:XBox 360 version not officially canned as of now
If that's true, then I might not be done with it after all.
Keep it on 360, allow controller support (as is apparently confirmed now)... they'll have my purchase.
Who Really Cares? wrote:XBox 360 version not officially canned as of now
Crimson Dragon is Panzer Dragoon but with a different name. Most of the team that created the original has returned. This includes the lead designer, Yukio Futatsugi who I actually got to meet. Yes, I totally turned into a 13 year old girl at a New Kids On The Block concert when I saw him and took a picture with him. Anyway, so the original team is back which explains why Crimson Dragon FEELS like Panzer Dragoon. When I had that fancy Xbox One controller in my hand I was 15 years old again.
Just like Panzer Dragoon saga, Crimson Dragon is a rail shooter. However, since it’s 2013, the controls have been updated. You can now move the targeting reticule and your dragon independently. This makes the game feel modern but since you’re still stuck on a set path, it hasn’t veered too far off from its roots. To attack enemies you drag your reticle over them and weak spots are highlighted. Once the reticles turn read you can press the fire button to attack. This mechanic works as well today as it did 18 years ago.
Crimson Dragon is seen by many as a spiritual successor to Panzer Dragoon. With series creator Yukio Futatsugi serving as director on this new on-rails dragon-based shooting game, it's easy to see why.
The game has been under-the-radar for quite some time. While originally designed as a Kinect-exclusive game for Xbox 360, the project has since moved to Xbox One. Switching platforms opened up a new possibility for developer Grounding: not only does their shooter use Kinect, it uses a controller as well.
Xbox One can support both controller and Kinect simultaneously, something Grounding wanted to take advantage of when switching platforms. Futatsugi explained to us that the game takes advantages of the strengths of each control input. "It's better to use the controller for dragon control," Futatsugi explained. "But rolling motions, your body normally moves, so Kinect is better."
So, you'll be able to aim with the controller and dodge by moving your body to the side--even while sitting down. Kinect is also used for voice commands on partner dragons. You'll be able to say "Advance Forward, Fall Back, Assault" for the AI.
With the addition of controller support, Crimson Dragon is no longer a rails-only game. There's also free-flight sections, where you can control the full flight path of the dragon. As expected, you'll be flying around larger-than-life bosses that take up the more-than-the-entire-screen. In combat, you'll be able to switch between multiple reticules. There's the default Rez-style, which has you holding a button and moving a cursor over multiple enemies to lock on. There's also "rectangle-style," which is weaker, but bombards a larger area of the screen with automatic fire. Each firing mode performs better in specific situations.
It may seem odd that such a long-awaited game would launch for $20, but there could be a number of reasons for it. Visually, Crimson Dragon is far from impressive. Powered by Unreal Engine 3, the game wouldn't be particularly noteworthy on Xbox 360, let alone Xbox One. In addition, it doesn't appear there will be too much content either, with the game shipping with five missions and six dragons.
Of course, there are plans for post-release updates. "We have additional map downloads planned," Futatsugi said. However, whether or not it will be paid DLC or a free title update hasn't been decided. Crimson Dragon will be available at Xbox One's launch.
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